Better animals plus mod
Содержание:
Содержание
ЧАСТО ЗАДАВАЕМЫЕ ВОПРОСЫ
Вопрос: Могу ли я отключить определенные замены?Ответ: Да. Существует конфигурационный файл, который позволяет отключить замену.
Вопрос: Совместим ли этот мод с ?
Ответ: Если он не указан в функциях, то нет, мы не заменяем его модели. Некоторые моды также будут переопределять наши переопределения, например, Волчья броня, с которой мы не совместимы.
Вопрос: Влияет ли на что-либо конфигурация сервера?
Ответ: Нет, этот мод ничего не делает, когда он установлен на сервере, и он не обязательно должен быть установлен на сервере.
Вопрос: Могу ли я присоединиться к серверам с этим модом?
Ответ: Да, этот мод предназначен только для клиентов. Его можно было бы сравнить с ресурсным пакетом, но более причудливым. Вы можете присоединиться к ванильным серверам с ним без каких-либо проблем.
Вопрос: Могу ли я использовать этот мод в пакете?
Ответ: Да, если он размещен на Curse или private. Если вы хотите публично разместить пакет на другой платформе (например, technic), пожалуйста, спросите или подумайте об использовании Curse, поскольку он поддерживает разработчиков.
дополнительная информация
Better Animal Models-это мод только для клиентов. Установка его на сервер будет работать, но просто отключите его. Клиенты с лучшими моделями животных могут подключаться к серверам vanilla (до тех пор, пока это не нарушает правила, и у них нет других неклиентских модов).
Обратите внимание, что связанный Дискорд-это Лучшие животные Плюс Дискорд, но из-за взаимосвязанной природы двух модов у нас также есть раздел для Лучших моделей животных
Программирование, Искусственный интеллект, Функциональность
Спонсируется PebbleHost
Ocelot5836 — Бывший программист
Программирование до 3.0.0
Активы (текстуры, модели) в моделях Better Animals зарезервированы для Cybercat5555 и не могут быть повторно использованы или воссозданы без разрешения, за исключением случаев добросовестного использования.
5.0.0
- Added Boars
- Added Squirrels
- Added Boar heads
- Animal head items have textures for each variant
- Spawn eggs now show in the Better Animals Plus tab
- Added biomes configuration for spawning
- Fixed jellyfish floating/being too large
- Fixed reindeer neck rotating strangely when eating
- Fixed lammergeiers derping before attacking («hesitating»)
- Fixed minor offsets on resting leg models (should prevent feet half clipping into the ground or being angled)
- Fixed Esperanto translation
- Fixed some random crashes with Entity datamanager (may still afflict old worlds with older entities, try removing mod, loading world, and re-adding mod)
- Redo render factory system (use method references)
- Removed the useless «Common Proxy»
Feature Changes
- 1.15: Remove all mythical features (Hand Of Fate, Zotzpyre, Hirschgeist + Skull + Advancements) They will be moved to our other mod Whisperwoods
- Feral Wolves can now only be tamed when wearing an Ender Dragon head
- Add custom textures for baby boar, deer, goose, pheasant, and turkey
- Add new shark variants (hammerhead, goblin, mako, great white)
- Update model for shark variants (tiger, whitetip, blue)
- Make all animals available and non-hostile on Peaceful mode
- Add baby brown bears (any meat)
- Add baby black bears (salmon or honeycomb on 1.15)
- Add baby feral wolves (antlers, must be tamed)
- Add baby badgers (only occur naturally)
- Brown bears, black bears, feral wolves, badgers, boar, crab, deer, goat, goose, horseshoe crab, turkey, squirrel, songbird, and pheasant will now naturally spawn as babies (25% chance)
- Antlers can now be crafted into 3 bonemeal each
- Bears can now rear and will defend their babies, like vanilla polar bears
- Goats will now remember their friend when the world is unloaded
8.1.0
- Add zotzpyre
- Add bobbit worm
- Revamped shark animations to reduce choppiness
- Added «Ultimate Succening» advancement for getting succed by a lamprey, bobbit worm, and zotzpyre
- Boars will now more actively seek crops to eat them
- Fixed feral wolf tail receding into body when tamed and added wagging for tamed wolves
- Fixed sharks attacking slowly/holding enemies and doing nothing
- Reduced water slowdown of bears
- Made squirrels immune to fall damage
- Added thaumcraft aspects for zotzpyre and bobbit
- Update Spanish translation to 8.1.0 features
- Update Russian translation for 8.0.0 features
- Update Japanese translation for 8.1.0 features
- Update German translation for 8.0.0 features
- Fix some entities with glowing eyes causing water behind them to be invisible
- Fix rare crash caused by some mods with armor displays and modeled armor (capes/hirschgeist skull). Test case Modern Warfare mod.
- 1.14: Brown Bears, Black Bears, and boars will now eat berries similar to foxes
- 1.14: Brown Bears and Black Bears are now immune to bush damage
- 1.14: Brown Bears will now attack salmon
- 1.14: Rewrote shark movement AI
- 1.14: Fixed some water mobs spawning on land (actually this time)
Bugs
- Make Lammergeiers Great Again! (No, seriously)
- Fix crashes related to null variants (Shark rendering, whale rendering)
- Fix heads with missing textures
- Add Romanian and Finnish Translations
- Fixed issue with serialization of types
- Fix random crashes when certain entities spawned naturally
- Fixed crash when taming animals
- Fixed reindeer having weird leg placement
- Fixed feral wolves not being able to heal to full health with food
- Fixed coyote, feral wolves, and goats having odd walking animations
- Fixed taranatulas spawning too much / in the light / in the wrong places
- Fixed weird desync with feral wolves and coyotes when sitting (walking while sitting, etc)
- Fix crash with Rosy’s Update mod / overwriting vanilla bucket
- 1.15: Fix songbirds sometimes not appearing as landed
- 1.15: Fix walrus not moving when in water
- 1.15: Possibly fix crash with Lammergeier navigation
- 1.15: Fix Feral Wolves not dropping pelts and not changing eyes when tamed
Behavior
Unlike the relatively peaceful vanilla wolves, feral wolves are naturally hostile to players. When attacking, they will quickly run at targets before leaping at them and dealing 2.5 hearts (5 HP) of damage; when pursuing targets, they will emit a constant growling noise.
In addition to indiscriminately targeting players, feral wolves will also occasionally prey on skeletons, sheep, chickens, villagers, rabbits, Illagers, and goats. This behavior is influenced by how hungry they are.
Predator Hunger |
Upon spawning, this predatory mob will have an initial hunger defined by the sum of 10 and a random number (from 0-49); every second, this hunger goes up by a single number. In addition to this, it has a hunger threshold of 80; this threshold is vital for its effective hunger, which is 0 when below the threshold and equal to the difference between the hunger and the threshold when above it. If the effective hunger is greater than or equal to 100, the mob will immediately attack a prey animal; otherwise, its chance of predation is determined by the quotient of 1 and the difference between 100 and its effective hunger. |
Surprisingly enough, feral wolves can be tamed (despite their name indicating otherwise). If a player is wearing an Ender Dragon Head, they can tame a feral wolf with bones; any player who attempts to tame one without wearing either of these will cause a message saying «You cannot tame feral wolves without proving your prowess. Discover a mighty enemy, defeat it, and wear its head. Feral Wolves only bow to the protector of the forests.» (referring to the now-removed Hirschgeist) to appear. They can also be tamed wearing the Hirschgeist Skull added by the mod Whisperwoods, which the Hirschgeist was moved to.
Once tamed, feral wolves will drop their spooky visage for a more natural-looking one, and will start following the player, even teleporting if they are too far away from their owner. They can be commanded to sit by right-clicking them with an empty hand. As well as this, tamed feral wolves will attack any mob (save for Creepers and Ghasts) their owner attacks; in extension, a tamed feral wolf will come to its owner’s aid if they are under attack.
Feeding a feral wolf any kind of meat will heal it; a feral wolf’s tail rises and lowers depending on how much health it has, and when a tamed feral wolf is low on health (below 33% health), it will start whimpering pitifully.
Feral wolves can be bred with antlers, and are bred in the same manner as other vanilla animals (right-clicking with the breeding item).
It takes 1 day for a pup to reach adulthood.
Animania Extra Animals
Еще один супер-мод, который добавляет диких представителей фауны, а именно: ежей, павлинов, хорьков, хомяков, три вида земноводных, среди которых есть лягушки, жабы и лягушки-дротики. Павлинов можно размножать. Ежиков, хорьков и хомяков можно приручить, но их нельзя разводить. Поэтому придется всегда искать их в естественной среде обитания.
Также Animania Extra Animals добавляет новые предметы. Можно крафтить мячи и колеса для собственных хомячков. В связке с индустриальными модами, которые добавляют механизмы, есть возможность вырабатывать ток, используя этих животных.
1.1.0
- Added venisons to OreDictionary (listAllmeatraw and listAllmeatcooked)
- Fix hirschgeist bones sometimes moving out of the ghost part
- Added sound for hirschgeist and footstep sounds
- Added Russian Translation (Thank you to kellixon!)
- Fix invalid domain errors (May reset model of trillium and burning status of hand of fate)
- Added particle system (not used)
- Removed misc unused code (reduce filesize, cleanup)
- Added lammergeier landing to make taming easier
- Made some hostile mobs spawn in peaceful but are unable to attack
- Added rotation to trillium (rotate different placement directions like a chest)
- Fix bug where mobs that check for daytime (hirschgeist, coyote) would not always register daytime/nighttime
- Fix hirschgeist spawning in groups of more than one
- Add logo to mcmod.info
- Lammergeier now puts its head down while sitting (midair)
- Buffed feral wolf health (now more than normal wolves)
Screenshots:
Coyotes on a Mesa
Coyotes are opportunistic hunters and scavengers, and will even attempt to prey on players in the night. However, in the day they can be tamed with raw rabbit or chicken. They spawn in deserts, mesas, and plains.
Tarantulas Lurk in the Desert
Tarantulas spawn in deserts and mesas, and are hostile. They may even fire some of their blindness-inducing hairs at enemies
Hirschgeist
Spawn of Soulsand and the remains of the Deer will summon the Hirschgeist from its world to here
Black Bears
Brown or Grizzly Bear
Kermode or Spirit Bear
A rare subspecies of the black bear
Jellyfish
Jellyfish spawn in water and float aimlessly, but don’t touch them! They will inflict poison and blindness!
Goats
Goats spawn in forests, deserts, savannas, and mountainous areas. They can be befriended by giving them any food, and will defend themselves and their “friends” by headbutting enemies. Goats can also be milked, and the milk can be used to make goat cheese.
Lammergeier/Bearded Vulture
Large birds found in deserts and mountains. They eat bone marrow, and will grab skeletons and drop them down to break their bones open. They can be tamed with bones
Reindeer
Reindeer can be found in any cold biome, and can be bred with wheat or carrots. Reindeer can also be ridden!
A Herd of Boars
Boars are vicious piggies found in many biomes, including forests, jungles, and savannas. Some will attack larger creatures on sight, and most will attack smaller creatures like chickens and pheasants. Drop pork meat and sometimes their head.
Squirrels
Squirrels are timid rodents found in forests. If frightened, they will flee and try to scurry up trees. They can be bred with seeds.
Lampreys
Lampreys are parasitic fish. They will cling onto things bigger than them in order to suck their blood. Be careful in water!
Deer
Deer can be spotted in most forest-y biomes. They run from anything but small mobs, and will run from the player, however they can be bred with apples and wheat. Deer drop venison and their head when killed
Foxes
Foxes are friendly canids found in forest biomes. They can be tamed with raw rabbit or chicken. (pre-1.14 builds only)
Songbirds
Songbirds are common sights in forests. They are harmless and will try to fly away from players, but they do enjoy eating seeds.
Badgers
Badgers can be found in forests and taigas, and will prey on smaller animals such as chickens. If attacked, badgers will throw dirt and other such materials at the attacker, on top of using their sharp claws
Songbird in a tree
Deer grazing
Fox prowling the Forest
Lamprey in a lake
Crabs
Crabs can be found on Beaches and in Swamps, and drop Crab Meat and Bonemeal when killed. Crabs also like to party, but they won’t join any ol party
Nautilus
Nauti are harmless oceanic mobs that drop raw fish when killed. However, if in 1.14, they may also drop their shell
Horseshoe Crabs
These harmless living fossils can be found in beaches and oceans, and drop bonemeal and their meat when killed
Sharks
Sharks are predatory fish found in the oceans. They may attack players who have already been damaged, as they smell the fresh blood, but do not attack healthy players. Other mobs, are not as fortunate…
Wearable Gear
Hirschgeist skull, wolf capes, and bear capes! The capes also have baubles support.
Moose
Moose are large members of the deer family found in taigas and swamps. Moose are a force to be reckoned with, but slaying one nets you a lot of venison and possibly a head.
(Updated) Feral Wolves
Hostile wolves found in forests and taigas. If a player wears the skull of a Hirschgeist, they can tame these beasts with bones. Killing a feral wolf may drop their head, as well as some pelts, which can be made into capes, leather, and wool
Turkeys
Turkeys are semi-neutral, semi-timid birds found in forests and similar. They will attack back, but scatter afterwards. When attacking or breeding, they flare their tail. Killing one may give you a nice feast! Any 2 adults can breed with pumpkin seeds.
Zotzypre
Zotzpyre are large, flightless bats found in caves as well as in jungles at night. They will use their wings to propel themselves at targets in order to latch on and drink their blood!
Bobbit Worm
Found in oceans, Bobbit Worms bury themselves other than their vicious mouths in soft sediment, in order to ambush passing prey, including people.
Bugfixes
- Fixed bug where all foods took 32 ticks to eat instead of 16 for some
- Fixed whales being invisible when they had no pitch
- Fixed deer fawn not following their parents
- Fixed black bear cubs not following their parents
- Fixed black bears not being territorial near players with cubs
- Fixed brown bear cubs following black bear adults
- Fixed bobbit worms not angling correctly when in non-water movable blocks (seagress, kelp)
- Fixed bug where piranhas would spawn adult skeleton horses when a baby horse was killed
- Fixed butterflies and moths sometimes suffocating themselves in walls when launching from a surface
- Fixed geese sometimes spawning naturally as the egg-spawned only variant (white goose)
- Fixed «tamed» octopi despawning
- Fixed bug where hammerhead sharks had no natural spawn biomes
- Fixed crab easter egg animations
- Fixed weird nose cubes on ribbon eel
- Fixed slow pathfinding in sharks, lampreys, giant/colossal squids, and octopus
- Improved land/water pathfinding in octopus
- Fixed octopus being bad at moving downwards
- Fixed giant/colossal squids getting stuck on the surface of water
- Fixed broken «ultimate succening» advancement, now works properly with Whisperwoods zotzpyres.
8.0.0
- Add moose
- Add turkey
- Add new songbird variant
- Add pheasant egg
- Add turkey egg
- Add fried egg
- Add turkey legs
- Add edible turkey block
- Update models for Feral Wolf (and heads)
- Lower reindeer health to 30
- Split coyote head into its own head (on 1.14 this will request an ID change, you WILL lose any coyote heads upon updating!)
- Add polish translation (slightly out of date)
- Fix being able to breed pheasant with wheat instead of pumpkin seeds
- Make deer drops better (always drop 2 antlers, sometimes venison)
- Fix coyote dropping wolf pelts
- Removed broken update checker
- 1.12: Fix fox dropping wolf pelts
- 1.12: Add oredictionary support to taming items config (format: «ore:oreName»)
- 1.12: Add Thaumcraft 6 Aspects
- 1.12: Fix crash from Boar eating crops before the world is loaded
- 1.12: Fix cascading worldgen lag
- 1.12: Fix strange desync with lamprey
- 1.14: Fix heads, hand of fate, and trillium not dropping ever
- 1.14: Add campfire and smoker recipes for most cookables
- 1.14: Make nautilus by default despawn again (oops!)
- 1.14: Add Crab Rave support for Essential Features’ Portable Jukebox
- 1.14: Fix crash when placing heads on tall grass or two-high plants
- 1.14: Internally rewrite configs and entity registration
- 1.14: Fix config not always generating with modded biomes (delete configs to get a new one)
- 1.14: Added waterlogging support for heads and hand of fate
- 1.14: Fix tame items config not working
- 1.14: Add tag support for tame item config (format: «#tagdomain:tagname»)
- 1.14: Fix some water mobs spawning on land
- 1.14: Fix ‘Unknown custom packet identifier’ warnings in log
9.0.0
- Added walrus
- Added geese
- Added whales (beluga, pilot, false killer, narwhal, bottlenose, and Cuvier’s)
- Added saltwater eels
- Added freshwater eels
- Added albino deer variants and heads
- Added new deer model
- Added arctic, brown, and red feral wolf variants, capes, pelts, and heads
- Added greenland shark variant
- Improved shark animations
- Added goose egg
- Added golden goose egg
- Added blubber
- Updated advancemnts with new heads
- Added secret with the walrus (they like being fed fried eggs btw)
- Tweaked tarantulas so they rotate when on a wall
- Fix non-honey type badgers spawning in savannas
- Updated Spanish translation (partially updated to 9.0.0)
- Update French translation (8.2 equivalent)
- Update Chinese translation (8.2 equivalent)
- Update Russian translation (partially updated to 9.0.0)
- 1.12: Updated Thaumcraft aspects for new features
- 1.12: Added oredict listAllegg and listAllEgg to custom eggs
- 1.14: Biome based variants now enabled by default in config. No longer affects spawn eggs, only natural spawns. Existing configs must be updated.
- 1.14: Added a clientside config, also allows reindeer snow particles to be disabled
- 1.14: Made it so boars retaliate and summon their friends, like in 1.12
- 1.14: Added buckets for some water mobs (lamprey, nautilus, freshwater eel, saltwater eel, jellyfish)
- 1.14: Rewrote the ENTIRE variant system to make more sense and be named.
- 1.14: Rewrote the ENTIRE head-variant system to make more sense and be named.
- 1.14: Rewrites means that some items in worlds will break. DO NOT take this update lightly. Back up your worlds.
History
- 1.0.0:
- 1.1.0:
- Now persists in worlds on Peaceful difficulty, but becomes passive.
- Health has been buffed from 8-20 HP to 10-30 HP (for wild and tamed wolves respectively).
- 2.0.0:
- Now occasionally drops a placeable head.
- Now attacks the newly-added goat.
- Now has a larger hitbox.
- 4.1.0:
- Tamed feral wolves will now growl when attacking targets.
- Now drops a head corresponding with its fur color.
- Drop rate of heads has been greatly reduced.
- 7.0.0:
- 8.0.0:
- 9.0.0:
- 10.0.0:
- Can now only be tamed when wearing an Ender Dragon head (due to the removal of the Hirschgeist).
- Added baby feral wolves, which have a 25% chance to spawn naturally and can also spawn after a pair of tamed feral wolves are bred with antlers.
- 10.1.0:
6.0.0
- Added Badgers
- Added Lampreys
- Added Songbirds
- Trillium now match biome grass color
- Lammergeiers have new animations
- Deer are breedable (wheat)
- Tamed Fox are breedable (raw rabbit or chicken)
- Hand of Fate has breaking progress and a nicer bounding box
- Deer no longer run without a single leg on the ground
- Deer will eat grass
- Goats will eat grass
- Lammergeiers will now land on the ground before sitting
- Fix some translations that were not working
- Fixed bug with deer drops/loot table causing it to not exist or not drop
- Fixed crashes with DataManager keys on Jellyfish
- Fixed heads with corrupted or invalid NBT data causing client to crash
- Fixed doSpawning config option doing nothing
- Fixed deer head icons not matching their antlers
- Removed doRegister from config
- Added config option to make coyotes always hostile
- Coyotes can now be tamed with cooked or raw chicken, rabbit, and pheasant as opposed to just raw rabbit.
- Code refactors (as usual) that make development easier
Behavior
During the day, coyotes will not attack players, aimlessly wandering around and avoiding any natural hazards such as lava instead. However, during the night, coyotes will become hostile to players, and, upon sight, will quickly run at them before leaping at them and dealing 2.5 hearts (5 HP) of damage; when pursuing players, they will emit a constant growling noise.
In addition to attacking players during the night, coyotes will also attack skeletons, sheep, chickens, villagers, rabbits, and Illagers during that time; this behavior is influenced by how hungry they are.
Predator Hunger |
Upon spawning, this predatory mob will have an initial hunger defined by the sum of 10 and a random number (from 0-49); every second, this hunger goes up by a single number. In addition to this, it has a hunger threshold of 80; this threshold is vital for its effective hunger, which is 0 when below the threshold and equal to the difference between the hunger and the threshold when above it. If the effective hunger is greater than or equal to 100, the mob will immediately attack a prey animal; otherwise, its chance of predation is determined by the quotient of 1 and the difference between 100 and its effective hunger. |
Coyotes can be tamed with raw chicken, raw rabbit, or raw pheasant, but can only be tamed during the day; any player who attempts to tame one during the night will cause a message saying «This coyote is currently hostile. Perhaps it could be tamed outside of its hunting hours?» to appear. Once tamed, coyotes will start following the player, even teleporting if they are too far away from their owner. They can be commanded to sit by right-clicking them with an empty hand. As well as this, tamed coyotes will attack any mob (save for Creepers and Ghasts) their owner attacks; in extension, a tamed coyote will come to its owner’s aid if they are under attack.
Feeding a coyote any kind of meat will heal it; a coyote’s tail rises and lowers depending on how much health it has, and when a tamed coyote is low on health (below 50% health), it will start whimpering pitifully.
Behavior
Butterflies will aimlessly fly around in a similar manner to bats. When they spot a flower nearby, they will fly over to it and quickly pollinate it, emitting pollen particles from their bodies once they are finished. Occasionally, they will perch on the ground or on walls; upon doing so, they will stay still until a player comes by, at which point they will fly away.
Butterflies can be caught by using a glass bottle on them. Bottles with butterflies inside them have a special tooltip that indicates their variant, size, and whether or not they have collected nectar.
If a butterfly is exposed to rain, it will be unable to take to the air, helplessly flapping in place and taking damage every time a certain amount of time passes; if it was flying around before it was exposed to rain, it will slowly float down to the ground. While in the rain, butterflies will attempt to seek out shelter to protect themselves; upon finding a hiding spot, they will immediately perch.