Block
Содержание:
Distance[]
Bows and firearms
Item | Damage | Accuracy | Range | Acquired by | Restricted to |
---|---|---|---|---|---|
Wooden Bow | 20 | 70% | 3 | crafting | – |
Frostling Bow | 25 | 50% | 3 | drop: Frostling | world: Snow |
Longbow | 30 | 60% | 4 | crafting | – |
Heavy Bow | 43 | 50% | 5 | crafting | – |
Thunderbolt Bow | 40 | 100% | 6 | secret ingredient + crafting | DLC: Bosses & Monsters |
Flamethrower | 10 | 100% | 3 | secret ingredient + crafting | DLC: Bosses & MonstersWorlds + biome: Underground |
Pistol | 20 | 85% | 3 | crafting | world: Underground |
Rifle | 30 | 70% | 4 | crafting | world: Underground |
High-Powered Rifle | 50 | 60% | 5 | crafting | world: Underground |
Ammunition
According to the type of ranged weapons dwarfs are equipped with—bows, electric bow, flamethrower or guns—they will automatically select the related kind of ammo: arrows, electric charges, fuels or bullets, respectively. Each type of weapon has a default basic unlimited ammo (infinity symbol), so dwarfs can shoot at will as soon as they’re armed. This basic ammo is always «enabled» (green check) in the «» menu for dwarfs using a related ranged weapon.
For the purpose of increasing the damage applied, special ammo can be crafted and used on most critical battles. These items have to be crafted individually on crafting stations and carried to the stock for then become available in the «Equip» menu, where they can be enabled/disabled for each dwarf separately. They are disabled by default for all dwarfs. But equipping a dwarf with a (new) ranged weapon automatically enables all types of special ammo related to that (new) weapon and already existing in the stock. When more than one type of ammo is enabled for a dwarf, the most effective will be used first.
Item | Damage | Acquired by |
---|---|---|
Simple Arrows | +0 | ∞ |
Fire Arrows | +20 | crafting |
Silver Arrows | +40 | crafting |
Lightning Arrow | +30 | ∞ |
Lightning Ball Cartridge | +50 | crafting |
Flamethrower Cartridges | +10 | ∞ |
Forge Fire Cartridges | +20 | crafting |
Simple Ammo | +0 | ∞ |
Steel Ammo | +30 | crafting |
Incendiary Ammo | +50 | crafting |
Item | Damage | Range | Hits | Acquired by | Restricted to |
---|---|---|---|---|---|
Wooden Staff | 10 | 4 | 1 | crafting | – |
Fire Whip Staff | 20 | 5 | 1 | crafting | ? |
Wizard’s Staff | 20 | 5 | 2 | crafting | – |
Mithril Wizard’s Staff | 30 | 6 | 3 | crafting | – |
Living Forest Staff | 15summon ticks | 5 | 3 | secret ingredient + crafting | DLC: Bosses & Monstersworld: Forest |
Shaman’s Staff | 25 | 6 | 4 | reward | biome: Underground |
Block space[]
A block space is the base spatial unit that forms the total space of a world.
Smaller worlds have less block spaces, while larger worlds have more block spaces.
See the details at .
Each block space has three possible layers:
one that varies depending if the block space if above or below the «sea level», plus the background and foreground layers, that is where and may exist respectively.
Above the sea level
Above the sea level, each block space has the following layers:
- the empty or the sky
- a backround layer
- a foreground layer.
Below the sea level
Below the sea level, each block space has the following layers:
- an unremovable dark rock*
- a backround layer
- a foreground layer.
* There are few exceptions on rare underground caves that have no unremovable rock.
Those spaces act like the sky, where dwarfs and creatures cannot climb.
Sources
- : Codex: Eldar (4th Edition),
- : Codex Imperialis (Background Book),
- : Warhammer 40,000: Compilation, Eldar,
- : Warhammer 40,000 5th Edition Rulebook, pg. 119
- : Codex: Tyranids (5th Edition), pgs. 17, 58
- : Warhammer 40,000: Dawn of War II — Retribution
- : Imperial Armour Volume Eleven — The Doom of Mymeara, pg. 129
- : Aurelian (Novella), Chapter Four, pg. 42
- : Prospero Burns, Chapter Six, pg. 197
- : The Citadel Journal 46, pg. 32
- : The Citadel Journal 3, pg. 42
- : Codex: Eldar (6th Edition) (Ebook), pg. 20
- : Snares & Delusions (Short Story)
- : Revelations (Comic Series), Issue #6
- : The Siege of Castellax (Novel), Chapter XV
- : Know No Fear (Novel), Target//Engagement, Chapter 7
- : Rogue Trader: Fallen Suns, pg. 7
- : Eldar & Dark Eldar Collectors’ Guide, pg. 9 — Ulthwé-Na-Daan
- : Dark Heresy Second Edition: Enemies Beyond, Chapter 3, pg. 116
- : Shadow Point (Novel), Chapter 3
- : Penitent (Novel), Chapter 27
- : Atlas Infernal (Novel), Prologue
- : Warhammer 40,000: Inquisitor — Prophecy
- : Ghostmaker (Novel) — The Founding (Omnibus), Chapter Eleven
- : Munitorum: Ranger Long Rifle, pgs. 3-4
Worlds of the Galaxy | |
---|---|
General | Dead World • Death World • Desert World • Ice World • Jungle World • Forest World • Ocean World • Derelict Worlds • Chem Worlds • Mountain World • Rad World |
Imperium | Adeptus Astartes Homeworld • Agri World • Cardinal World • Cemetery World • Civilised World • Feral World • Feudal World • Frontier World • Forest World • Forge World • Fortress World • Hive World • Industrial World • Knight World • Labyrinth World • Mining World • Paradise World • Penal World • Quarantined World • Quarry World • Repository World • Research Station • Sentinel World • Shrine World • Swamp World • War World • Hub-Fortress • Penitent World • Merchant World • Sepulchre World • Relic World • Battery World • Warden Planet • Lumber World • Refugee World |
Chaos | Daemon World • Hell Forge • Fallen Knight World |
Xenos | Xenos World • Exodite World • Tomb World • Maiden World • Crone World • Ork World • Tau Sept • Craftworld |
Death and respawn[]
If a dwarf dies, all his equipment will fall on the ground and another dwarf must carry it back to the stockpile in order to be used again. If he/she dies and his/her body fall into the or in the at the map extremeties, all the equipment will be lost.
Dwarf died
When a dwarf dies, this sign appears on the left side of the screen. Clicking on this icon will show where his/her body lays down, along with the dropped equipment.
Normal mode
A dwarf soul.
In a Normal mode game, when a dwarf dies, a replacement will spawn at the stockpile in:
- 5 minutes, if only one dwarf is dead (and the player has at least another one);
- 2 minutes, if more than 1 dwarf have died, but not all of them. In this case, the 1st dwarf respawn in 5min and all the others in 2 minutes;
- 20 seconds, if all dwarfs are dead. In this case, the 1st one respawn in 20s and all the others in 2 minutes.
If a dwarf respawns it will lose all skill progress and will only have 1 skill at level 10, following the spawning .
To avoid this loss, the player may use a soul keeper, available from tier 7 of the tech tree, with the basic alchemy.
Permanent death mode
In a Permanent Death mode game, if a dwarf dies, it’s lost forever, there will be no replacement. In this mode, each dead dwarf is 1 less to the population cap. So, if the player has lost 3 dwarfs, e.g., and get to the maximum level (20), he/she will have only 17 dwarfs available.
Settings[]
The following topics are all configurable parameters while creating a custom game, with the exception of .
Sizes
- See the main article World size.
Regarding the size, worlds can be:
- small,
- medium or
- large.
The Underground World is an exception: it can only be large.
Weather events
Weather events always include:
- rain, in the Forest, Desert and Underground Worlds,
- snow, in the Snow World, and
- tornados, in the Desert World.
And the frequency of these events can be:
- rare,
- average and
- frequent.
Topography
Topography is a pre-set characteristic that only appears in campaign games and cannot be configured by any means.
It can be seen:
- by pressing ESC while in a campaign game or
- in a saved game.
Difficulty
- See the main article Difficulty levels.
And concerning the difficulty level, worlds can be:
- very easy,
- easy,
- normal,
- hard,
- very hard or
- nightmare.
Farming[]
Besides the special loot, biomes are useful to ensure that there is no shortage of raw resources in worlds, even when the whole map is dug up.
To take resources from the biome, items like ingots, armors, helmets, weapons, etc. must be disassembled to the state of nuggets, because only raw resources are transferred back to the world.
And there is a limit for the amount of each resource to be transferred. This amount is five times the number of dwarfs alive plus five for each resource. As the max number of dwarfs in a biome is six, the maximum amount of each resource that can be transferred to the world is , so, thirty-five of each resource.
Types[]
There are four biomes, each one with their special creatures and loot:
Biome | Creatures | Loot | |
---|---|---|---|
Beetles Biome | Warrior-beetle Worker-beetle Queen beetle Matriarch | 50-60 | Poison Arrow |
1-2 | Pincer Necklace The Ring of Speed | ||
0-1 | Poisonous Thorn Mace Beetle in a stone | ||
Elven Biome | Ice Elf Spearman Ice Elf Bowman Elven Witch | 1 | Elven helmet Elven armor Elven boots Elven bow Elven halberd |
Forest Biome | Dark Lord | 0-1 | Knight’s horned helmet Cuirass of the Dark Lord Armored boots of the Dark Lord |
0-1 | Dark Lord Servant’s halberd Sword of the Dark Lord | ||
Underground Biome | A huge Cave Goblin Camp | 5-10 | Enchanted Berries Battle frenzy infusion |
0-2 | Shaman’s Staff Goblin Shaman’s hat |
Avoiding danger[]
- Only goblins steal items from your stockpile, so if there are too many enemies for your tribe, you can move all your dwarfs to a safe place and return in the morning without having items stolen.
- Destroy graveyards as soon as possible in order to reduce the number of skeletons you encounter during night time. Do it during day time so any spawned skeletons die immediately. Or do it during night to get some extra easy experience. Leave one or two graveyards as you may need to kill the spawned skeletons to get skeleton’s bones for crafting and for keeping your dwarfs challenged, improving their fighting skills. And as a bonus, loot weapons can be disassembled to iron ore & other materials.
- Use beware sign to limit and prevent dwarfs from moving into dangerous locations, like deep waters, heights or enemies.
- Stay away from guardians until you have mythril weapons.
- When a dwarf falls into lava (the bottom of the «world»), it takes severe damage and dies unless they manage to get out. Dying in lava destroys equipment (armor, weapons, etc.) rather than leaving loot that other dwarfs can collect.
Creatures[]
Rules to all biomes:
- Restless dwarfs guard the boost rooms.
- There are no typically annoying creatures like giant spiders, giant worms, larvas and ghosts; except rats, these can appear in all biomes.
- There are no typically wave creatures like beholders, gargoyles, giant skeletons, zombies armor-breakers and giant throwers.
- There are no guardians.
- There are no dragons on the lava level.
- (DLC Sisters in Arms) The player starts with one pet house in the inventory and can craft more. The number of pets though, follows the general rule: if 6 dwarfs, 3 pets.
Other rules:
- Animals that provide wool and leather are present in the Forest and the Underground biomes.
- There are hens in the Forest biome, but there are no flying octopi in the Underground.
- There are no Cave Spirits in the Underground World.
- Hidden rooms are populated as usual with mechanical guardians, ancient gargoyles, skeletons and zombies (inside the doors).
See the special creatures at the .
Base layout[]
You will be fine just building one-level-thick stone walls to enclose your base for at least the first few hours of the first level, upgrading later to two layers thick, then upgrading one or both levels to bricks as you get them.
Try not to think of your base as being an unbreakable nut to crack, but more as a way to funnel attackers so you control the engagement. For example, a long corridor filled with doors will allow you to attack even with without getting hit back. Using spikes and traps will give your missile troops more time to kill enemies. A row of spike traps will also give you extra time.
Armor your melee dwarfs initially. If you need to put armor on your / to protect them, your base layout needs improvement. Once you start going after guardians though, you’ll definitely want to armor everyone up.
В общем об игре
Доброго времени суток, дорогой друг! Сегодня мы представим хоть и не новую, но довольно интересную игру в жанре двухмерного платформера под названием Craft The World. Разработали ее ребята из Dekovir Entertainment. И доступна игра как на ios, OSX, так и на Windows. Очень интересная и необычная игра, где вам предстоит заняться сбором различных предметов, крафтов, построением крепостей и конечно же сражением с монстрами. Если вы уже все знаете про игру, то предлагаем вам скачать Craft The World через торрент по кнопке ниже. Ну а для тех, кто хочет сначала разузнать об игре, ознакомиться со скриншотами и видео, мы продолжим скромное описание к проекту.
Features[]
- Already familiar with the basics of Craft the World and looking for more? Visit the Main Page.
God-simulation
You control a tribe of dwarves in real-time by giving them commands to dig in certain places, attack enemy creatures, and build houses and other structures. You’ll need to provide your dwarves food and clothing, as well as help them with magic when fighting against other inhabitants of the world. You start the game with one dwarf and gain additional dwarves as your experience level increases.
Sandbox game
Each game level has many layers of earth to explore, from the sky down to boiling subterranean . The level is randomly generated as an island, restricted by natural boundaries: oceans on the edges, lava beneath it, and the sky above. Other features include day and night and changing weather conditions. The worlds differ in size, humidity, temperature, terrain, and flora and fauna. Abandoned halls and rooms with treasure are hidden somewhere deep within the islands.
Crafting
Every world consists of blocks, and the player can collect almost every block. While the dwarves gather resources by digging dirt, cutting trees, and breaking blocks, they find scrolls with recipes of new blocks and items. One feature of the game is a user-friendly system of recipes for crafting. The recipes are organized and easily accessible. You can craft dozens of different items: building blocks for houses, furniture, decorations, weapons, armor, ammunition, and food for your dwarves.
RTS
At the outset you find the recipes for basic tools and items, and build a small house with places to sleep and eat. Then, the size of the tribe increases and catches the attention of other inhabitants of the world. Most of them are night creatures and dwell underground. The worlds are full of fantasy creatures like zombies, skeletons, goblins, beholders, ghosts, giant spiders, and others. Some of them pay little attention to the dwarves, as long as the dwarves do not come into their field of vision. Others gather into quite large groups and try to break into the dwarves’ residence.
Tower defense
Especially dangerous are the waves of monsters that appear from time to time from portals. So, do not neglect to build a safe haven with strong walls and numerous trapdoors, cells, firing towers, and secret passageways.
Magic
As a divine being, you possess various magic spells that cost mana to cast. You can speed up the movement of the dwarfs, open small portals, illuminate dark caves, evoke natural magic in the form of rain or tree growth, hurl fireballs at the ’ heads, and find useful resources and hidden rooms underground, thereby helping to speed up resource extraction, exploration of the world, and the population growth of your assistants.
Different worlds
When a player’s tribe has increased to a large number of dwarfs dressed in sturdy armor, and behind them stands an imposing castle, it’s time to make every effort to find and restore the portal whose ruins are hidden deep within the level. The portal will help you to open a pathway to the next new world. Perhaps you will enter an icy, mountainous country, where you will have to conquer territory held by the evil yeti, or a wild jungle world where there is a constant tropical downpour and it is easy to drown.
Composition[]
Air | |||||||||||
Sea | indestructible rock |
|
indestructible rock | Sea |
All worlds are generally composed with air on top, sea on both sides and various earth layers in the large middle. These earth layers are the deposit of minerals like iron, silver, gold and mithril, as well as crystals of various colors.
Columns of indestructible rock separate the earth from the seas.
In the Underground World, floating islands (around five) will appear in the air and there is no sea. The right and left edges of the map are delimited with the indestructible rock from top to bottom.
Surface of the world
The contact with the first earth layer and the air is called the surface of the world. This is where the flora grows and animals and some monsters spawn.
In the Forest, the Desert and the Underground Worlds water from the rain will occasionally form water ponds, specially if it falls over a large stone surface. In the Snow World, snow will fall instead, forming a one-to-three blocks-high snow layer over the entire surface. Some bushes will grow from snow blocks.
In the Desert World, there is no first earth layer. A thin sand layer will cover the major part of the surface, allowing a steppe-like vegetation growth. In the Desert, the second earth layer will sometimes appear in the surface, allowing the natural spawming of palms. An artificial first earth layer can be created by dwarfs to facilitate the growth of more palms.
Under all earth layers there is lava, and just above the lava, an area where everything — except background blocks and creatures — will burn.
Properties[]
Armor
This property appears as a green positive integer when hovering the cursor over the item in game and is shown on the second column on the tables below. The greater this value, the less damage the dwarf will suffer, except if fire is the source of damage, e.g.: the Keeper of the Altar’s .
Bonus
Some armor pieces grant an extra bonus other than the physical protection, generally related to a skill and declared on the item’s description. This article limits itself to indicate the existence of such secondary bonus with a plus sign (+) right after the armor value. For the bonus itself, see the items’ article.
Agility
More protection comes with the cost of mobility. The speed reduction affects the dwarfs movement while walking, running, jumping or climbing. This property appears as a red negative percentage when hovering the cursor over the item in game and is shown on the third column on the tables below.
Armor per agility reduction
The «A/a» number is the relation between the armor points and the agility reduction, i.e. how much armor points an item grants for each unit of agility reduced. The wooden armor, for example, not only is the lower in absolute armor points but also has the worst A/a index, because it causes more speed reduction than protection increase. Meanwhile the leather armor, although it is still weak in asoblute armor points, it has a very good A/a rate, slightly better than the chitin and much better than the steel armor.
Source
Most armor pieces can be crafted by dwarfs or bought at the shop (see column «Price»), but some, usually the ones with special bonuses, can only be acquired through a variety of alternative sources, listed below on the columns «Acquired by».
Prices in reddish color indicates that the item cannot be bought at the shop. The value was extracted from the game files and can be useful for when choosing items to donate to Takmak.
Персонажи
В игре существуют мобы или монстры. Они делятся на четыре вида: дружелюбные, нейтральные, враждебные и призываемые. Дружелюбных вы можете сделать домашними и построить на их основе ферму. Также их можно позвать для сбора ресурсов. Враждебные хотят вас уничтожить и поджидают вас везде. Как на поверхности так и под землей. Нейтральные же не нападут на вас до тех пор, пока вы сами не причините им зла. Монстры могут нападать на вас волнами. Так по достижению 4-го уровня будет начинаться отсчет до волны наступления монстров. Они выходят из специальных порталов и их количество может увеличиваться. Если вы уничтожите всех монстров из одного портала за 6 минут, вам дадут дополнительные очки опыта. В игре также существуют такие персонажи как гномы. Они подконтрольны вам. Погибших гномов можно воскрешать, но если у вас нет хранителя душ, то этого сделать не получится и на его место придет другой гном. Каждый гном изначально имеет максимальное здоровье в 10 единиц. Для пополнения здоровья имеется несколько способов. Это может быть эликсир, пища, сон или отдых. Навыки гномам распределяются случайно. Но у каждого его можно развить при помощи книг или выполняя определенные действия. Чтобы обучить гнома чему-то новому, вам необходимо иметь книгу мастерства.
Особенности Craft The World
- Игра симулятор. Вам предстоит выступить в роли некого бога, который управляет деревней гномов. Вы должны всячески помогать им в добыче ресурсов, снабжать пищей, одеждой и помогать им в сражениях с монстрами. В самом начале к вас один гном, но по мере набора опыта их будет становиться больше.
- Игра песочница. Каждый мир, который вас окружает сгенерирован случайно и чем-то это напоминает игру Террария. Есть леса и пустыни, а глубоко под землей можно найти сокровища.
- Игра крафтинг. Игра очень напоминает знаменитую майнкрафт. Здесь присутствуют поля 3X3, в которых содержатся ингредиенты. С помощью них вы можете собирать себе все что угодно. Включая броню, еду, одежду, оружие.
- Игра стратегия. Вы играете за гномов. Но в вашем мире есть и другие персонажи такие как скелеты, которые хотят уничтожить вас. Потому вас придется выстраивать крепости и выстраивать различные стратегии борьбы с врагами. Враги представлены не только в виде скелетов, но и виде других существ, например, зомби.
На этой странице по кнопке ниже вы можете скачать Craft The World через торрент бесплатно.
Other Craftworlds
Lugganath Craftworld View
- An-Iolsus — Made an alliance with the Imperium against Chaos during the Gothic War.
- Altansar
- Arach-Qin
- Aringhe
- The Black Library
- Ctho — Known as «the legendary lost Craftworld»
- Dolthe
- Dorhai — Avoids contact with all other Craftworlds, believing themselves to be the only pure survivors of the Fall.
- Elathec
- Eyslk-Tan
- Furta-Rith
- Il-Kaithe
- Il’sariadh
- Ilmaren
- Invincible
- Iybraesil
- Jielthwa — Assaulted by the Ultramarines Legion during the Great Crusade, possibly destroyed.
- Kaelor
- Kal’raktri
- Kinshara
- Lan’edin
- Lugganath
- Meros — Known as «the doomed Craftworld»
- Meud-Wyaid
- Miandrothe
- Miel Carn
- Mymeara
- Mynathensar
- Nacretineï
- Nyatho
- Olhn-Tann
- Os’tara
- Sethoywan
- Stel-Uit
- Telennar
- Tuathal — Lost Craftworld. Heavily infested by Nurgle’s influence, evacuation started to Lauriach, but holded by Mechanicus Exterminatus of that planet during Hive-Fleet Garm invasion on sector.
- Tir-Val
- Ul-Khari
- Ulthwé-Na-Daan
- Varantha
- Yme-Loc
- Zahr-Tann
- Zandros — Lost Craftworld. Home to the Slicing Orbs Aspect Warriors
Since the Fall some Craftworlds have been destroyed:
- Anaen
- Aon’tai
- Bel-Shammon
- Féin-Cineál
- Ila-Manesh
- Idharae — Destroyed in all-out siege by the Invaders Chapter of the Adeptus Astartes
- Kalth’se — Velderon comments that the actions of the Seers saved the spirit stones of this Craftworld that powered Wraithlords who stopped the Necron advance on Jukiinas.
- Kher-Ys
- Lanimayesh — Fell to the Realm of Chaos after the Khorne Daemons Incursion and disrupting ritual of Farseer of the Biel-Tan
- Lu’Nasad — Corrupted by the Ruinous Powers during the Fall and inhabited by their possessed armours known as Aspect Shell.
- Magc’Sithraal — Destroyed by the Imperium during the Great Crusade
- Malan’tai — Devoured in 812.M41 by the Doom of Malan’tai
- Mor-rioh’i — Destroyed by the Imperium in the Great Crusade
- Muirgaythh — Destroyed by the forces of Slaanesh
- She’enshar
- Taial’shara
- Theminarae — Crashed on Quintus
- Thuyelsa — Destroyed by the Tenth Company of the Space Wolves during the Great Crusade
- Tuonoetar
- Uthuriel
- X’amot
- Zaisuthra — Taken over by Genestealer Cult. Later purged by Ynnari.
- Zu’lasa
Male and female differences[]
Originally the game featured only male dwarfs as the playable race. The female characters, available with the Sisters in Arms DLC, are equivalent in everything: A.I., behaviour, carring capacity, tasks assignments and skill progression. They only differ in visual appearance, in voice timbre and in few attributes, like health, base armor and speed (walking, running, jumping, climbing and swimming).
Male dwarf | |
---|---|
Statistics | |
Attack | 0.3 without weapon |
Walking speed | 105+50% on . |
Climbing speed | 5580 on ladder/scaffolding |
Swimming speed | -50% |
Health | 10 |
Life regen | 1 point / 5 min |
Drowning time | 180s |
Base armor | 0.2 |
Drops | |
All his equipment. |
Female dwarf | |
---|---|
Statistics | |
Attack | 0.3 without weapon |
Walking speed | 120+50% on . |
Climbing speed | 6080 on ladder/scaffolding |
Swimming speed | -50% |
Health | 8 |
Life regen | 1 point / 5 min |
Drowning time | 180s |
Base armor | 0.18 |
Drops | |
All her equipment. |
“ | The hard-working dwarves will be joined by their charming sisters in arms. Female dwarves have a little less health than their male counterparts, but their movement speed is significantly higher. They will defend the shelter and explore the dungeons along with the male dwarves. | „ | |
~ DLC — Sisters in Arms announcement |
Satiety[]
- For the complete list of foods, see the main article: Food.
“ | Put some kind of food on the table, like apples. The dwarfs will take the food on their own when they are hungry. | „ | |
~ Task «» |
The satiety of each dwarf is represented by 3 slices of bread — . All full slices represent the maximum of 10 satiety points.
As the time passes, the dwarfs become hungry and the slice more on the right will shrink until it disappears. The losing of satiety points follow this rule:
- -1 point each 9 minutes of ingame time, if dwarf is idle.
- -1 point each 6 minutes of ingame time, if dwarf is working.
So, more tasks the dwarfs receive, more food should be served on the table.
Hungry
When a dwarf has less than 1 , he/she will become hungry. The player will then be notified with the sign below.
Dwarveshungry
If there is one or more dwarfs hungry, this sign appears on the left side of the screen. Clicking on this icon will show one by one all hungry dwarfs.
When all are gone, the dwarf starts losing .
Monotonous food
If a dwarf eat 3 times in a row the same food, there is no other kind of food served and he/she have less than 2, he/she will state:
X?! I can’t eat this anymore!
Being «X» the food eaten 3 times. This dwarf will have to eat at least 1 time another nutriment before he/she can eat that food again. So, there is no need to have a huge variety on the table. If the player can serve at least 2 kinds of food, there will be no monotony problem.
Regen bonus
All dwarfs with more than 7 satiety points receive a health regeneration bonus of 1 health point each 5 minutes. So, if food with healing properties — like apples (growing only in the forest world) — are hard to get, it’s still possible to heal the dwarfs by keeping them well fed.