Indev 0.31 20100125-2
Trivia[]
- Infdev was given its name as a play on words from Indev (which stood for IN DEVelopment); the «Inf» stands for Infinite or In Further.
- Infdev is silent since the Infdev resources have been removed from minecraft.net/resources (unless the user uses a proxy for the resources), but this does not happen to Indev.
- Breaking a block when directly on top of it would not show the breaking animation in Infdev.
- In early versions of Infdev, the player would start with 990 wood planks and 999 glass blocks.
- In the terrain.png (the file with all of the textures), two identical textures for gears could be seen. These would be replaced by the animated textures for clockwise and counter-clockwise gears in-game. The actual gear textures (which the animation is based on) were located in the folder, under the names and .
- In the same file, a strange and out of place texture could be seen below the sapling, which appeared to be a jumble of red, orange, and white pixels. However, it was later replaced with a solid red square, with the words «FIRE TEX! HNST» written on it. This texture is replaced with the animated fire texture in-game.
- There is a rumor that in the files, an unused level type called the «Skylands» could be found, which might’ve been a new file type for Indev (possibly the Floating world type).[more information needed]
- From the February 27 to April 15, 2010 Infdev versions, mobs did not spawn due to a bug in the code. The April 15 version fixed this.
- Although only one version of infdev is available through the launcher, all except three of the infdev versions of the game have been archived in their unmodified states on third party websites.
- If the player tries to play the first 5 versions of Infdev (except Java Edition Infdev 20100227-1, which is currently lost) without proxy or modifications, they may be kicked back to the main menu, or the game might crash with a error.
Structure[]
Main article: Indev House/Structure
It is a 7 block wide × 7 block long × 4 block tall structure, with a 1×2 hole for players to exit and two torches on the interior. When Indev Houses were added, they were made of mossy cobblestone (which was unavailable naturally on the map anywhere else) and 4 chests, one filled with TNT, one with a full stack (99 at the time) of every type of block, another with every type of item and one filled with every color of wool. As Indev progressed from testing items and blocks to testing the actual survival aspect, these chests were removed. Later, the design of the house was changed. The floor was changed to stone and the walls and roof were changed to planks.
Chest loot
One of the many chests inside the room.
- Indev 20100124-2310
- Contained every block in the game except for dirt, water, lava, and double slabs.
- A smaller chest contained a shovel, pickaxe, axe, flint and steel, 99 apples, a bow and 99 arrows.
- Indev 0125-1
Added a double chest filled with stacks of 99 TNT.
- Indev 20100125
Wool has been separated from the main chest of blocks to its own chest.
The wool chest.
- Indev 20100128
- 100 of coal, diamond, iron ingot, gold ingot added to the items chest. Iron, wood, stone and diamond shovels, pickaxes, axes and swords added.
- Blocks and items are now found in stacks of 100.
- Indev 20100129-1452
- Removed TNT and wool chests.
- Removed all items from the blocks and items chests.
- Indev 20100130
Removed the remaining chests.
History[]
Java Edition Indev |
0.31 |
|
Added Indev House.
|
The Indev House is made of mossy cobblestone with two torches and three chests. |
Contained 99 of every block in the game except for Dirt, Water, Lava, and Double Slabs. |
A smaller chest contained a shovel, pickaxe, axe, flint and steel, 99 apples, a bow and 99 arrows. |
20100125-1 |
Added chest with 54 stacks of TNT to the Indev house.
|
20100125-2 |
Wool has been seperated from the main chest of blocks to its own chest.
|
|
100 of Coal, Diamond, Iron Ingot, Gold Ingot added to the items chest. Iron, wood, stone and diamond shovels, pickaxes, axes and swords added.
|
Blocks and items are now found in stacks of 100. |
|
Removed TNT and wool chests.
|
Removed all items from the blocks and items chests. |
|
Removed the remaining chests.
|
20100214-1 |
The Indev House is now made of planks and stone. |
20100214-2 |
Due to a bug, if there is no suitable place to spawn an Indev House it simply will not spawn. |
Java Edition Infdev |
20100227-1 |
The Indev House has now been removed. |
Ограничения
Java Edition
Для демонстрационной версии присутствуют следующие ограничения:
- Доступен только один мир «Demo World» с одним ключом генерации (ему соответствует строка ). Отсутствуют любые опции генерации мира. Бонусный сундук
Это означает, что спаун, ключ генерации и натуральные структуры не изменяются.
генерируется всегда.
- Единственный доступный режим — Выживание
Однако, если открыть игру для локальной сети, можно получить доступ к читам, в том числе и к команде /gamemode, с помощью которой можно сменить игровой режим.
.
-
Игра по сети отключена, но игрок может открыть игру для локальной сети.
- Игровое время ограничено 5 игровыми днями (100 минут). После того как время заканчивается, игроки могут все ещё свободно перемещаться по миру, но не могут взаимодействовать с ним. Кнопка «Reset Demo World» (Пересоздать мир) вместе с удалением всех ваших изменений в демонстрационном мире сбрасывает таймер.
Legacy Console Edition
Демонстрационная версия Legacy Console Edition доступна на всех консолях, за исключением Wii U и Nintendo Switch. Для демонстрационной версии консольных изданий присутствуют следующие ограничения:
- Игроку доступен только Обучающий мир. При нажатии кнопки «Play» на начальном экране игрок непосредственно переходит в обучающий мир.
- Доступна только локальная многопользовательская игра. Экран выбора мира отсутствует вовсе.
- Сохранение недоступно. Игроку будет предложено купить полную версию игры при нажатии кнопки «Сохранить игру» или «Выйти и сохранить».
-
Пакеты текстур, смешанные пакеты и скины могут быть куплены, но использовать их невозможно.
Pocket Edition (устаревшее)
Демонстрационная версия карманного издания появилась в Alpha 0.2.1. С тех пор она ни разу не обновлялась и, в конечном итоге, была удалена из магазинов приложений. Для демонстрационной версии карманного издания присутствуют следующие ограничения:
- Сохранение миров недоступно. При нажатии Играть игроку позволяют выбрать режимы Творчество или Выживание
Ключ генерации мира нельзя изменить, как это было возможно в Alpha 0.2.1.
без возможности выбора мира. После выхода данные о мире не сохраняются.
- Блоки, которые находятся в распоряжении игрока, ограничены. Можно выбрать только 28 из 49 предметов в инвентаре.
Bedrock Edition
Демонстрационная версия Bedrock Edition доступна для Windows 10 в Microsoft Store, для мобильных устройств в Google Play и в скором будущем в App Store. У данной версии присутствуют следующие ограничения:
- Ограничение по времени — 90 минут.
- Недоступна сетевая игра, в том числе и по локальной сети.
- Игрок не может изменить глобальные ресурсы и настройки.
- Единственный доступный режим — Выживание.
-
Читы и смена времени в игре недоступны.
- Нельзя изменить зерно мира.
- Единственный доступный тип мира — Бесконечный.
Item IDs[]
Icon |
Dec |
Hex |
Item
|
|
256
|
100
|
Iron Shovel D |
|
257
|
101
|
Iron Pickaxe D |
|
258
|
102
|
Iron Axe D |
|
259
|
103
|
Flint and Steel D |
|
260
|
104
|
Apple
|
|
261
|
105
|
Bow
|
|
262
|
106
|
Arrow
|
|
263
|
107
|
Coal
|
|
264
|
108
|
Diamond
|
|
265
|
109
|
Iron Ingot
|
|
266
|
10A
|
Gold Ingot
|
|
267
|
10B
|
Iron Sword D |
|
268
|
10C
|
Wooden Sword D |
|
269
|
10D
|
Wooden Shovel D |
|
270
|
10E
|
Wooden Pickaxe D |
|
271
|
10F
|
Wooden Axe D |
|
272
|
110
|
Stone Sword D |
Icon |
Dec |
Hex |
Item
|
|
273
|
111
|
Stone Shovel D |
|
274
|
112
|
Stone Pickaxe D |
|
275
|
113
|
Stone Axe D |
|
276
|
114
|
Diamond Sword D |
|
277
|
115
|
Diamond Shovel D |
|
278
|
116
|
Diamond Pickaxe D |
|
279
|
117
|
Diamond Axe D |
|
280
|
118
|
Stick
|
|
281
|
119
|
Bowl
|
|
282
|
11A
|
Mushroom Stew
|
|
283
|
11B
|
Golden Sword D |
|
284
|
11C
|
Golden Shovel D |
|
285
|
11D
|
Golden Pickaxe D |
|
286
|
11E
|
Golden Axe D |
|
287
|
11F
|
String
|
|
288
|
120
|
Feather
|
|
289
|
121
|
Gunpowder
|
Icon |
Dec |
Hex |
Item
|
|
290
|
122
|
Wooden Hoe D |
|
291
|
123
|
Stone Hoe D |
|
292
|
124
|
Iron Hoe D |
|
293
|
125
|
Diamond Hoe D |
|
294
|
126
|
Golden Hoe D |
|
295
|
127
|
Seeds
|
|
296
|
128
|
Wheat
|
|
297
|
129
|
Bread
|
|
298
|
12A
|
Leather Cap D |
|
299
|
12B
|
Leather Tunic D |
|
300
|
12C
|
Leather Pants D |
|
301
|
12D
|
Leather Boots D |
|
302
|
12E
|
Chain Helmet D |
|
303
|
12F
|
Chain Chestplate D |
|
304
|
130
|
Chain Leggings D |
|
305
|
131
|
Chain Boots D |
|
306
|
132
|
Iron Helmet D |
Icon |
Dec |
Hex |
Item
|
|
307
|
133
|
Iron Chestplate D |
|
308
|
134
|
Iron Leggings D |
|
309
|
135
|
Iron Boots D |
|
310
|
136
|
Diamond Helmet D |
|
311
|
137
|
Diamond Chestplate D |
|
312
|
138
|
Diamond Leggings D |
|
313
|
139
|
Diamond Boots D |
|
314
|
13A
|
Golden Helmet D |
|
315
|
13B
|
Golden Chestplate D |
|
316
|
13C
|
Golden Leggings D |
|
317
|
13D
|
Golden Boots D |
|
318
|
13E
|
Flint
|
|
319
|
13F
|
Raw Porkchop
|
|
320
|
140
|
Cooked Porkchop
|
|
321
|
141
|
Painting
|
История
Официальный выпуск Java Edition |
1.3.1 |
12w16a |
Добавлена демо-версия. Во время выхода предварительных версий minecraft.jar должен быть запущен непосредственно с параметром . |
1.3.2 |
Пользователи могут играть в демо-версию в браузере. |
1.6.2 |
Последняя версия лаунчера (1.3.4) позволяла игрокам, ещё не купившим Minecraft, поиграть в демонстрационную версию. |
1.12 |
17w13b |
Сообщение в начале игры было изменено с «Check the achievements for hints» на «Check the advancements for hints». |
|
0.2.1 |
Выпущена демо-версия, однако она никогда не обновлялась и, в результате, была удалена из магазина приложений. |
0.12.0 |
Данная версия была выпущена в Windows Store для Windows 10 Edition, включая демо-версию. |
Официальный выпуск Bedrock Edition |
1.2 |
Выпущено Bedrock Edition, включая демо-версию для Windows 10 Edition. |
Block IDs[]
Icon |
Dec |
Hex |
Block
|
|
Air
|
|
1
|
1
|
Stone
|
|
2
|
2
|
Grass Block
|
|
3
|
3
|
Dirt
|
|
4
|
4
|
Cobblestone
|
|
5
|
5
|
Planks
|
|
6
|
6
|
Sapling
|
|
7
|
7
|
Bedrock
|
|
8
|
8
|
Flowing Water
|
|
9
|
9
|
Stationary Water
|
|
10
|
A
|
Flowing Lava
|
|
11
|
B
|
Stationary Lava
|
|
12
|
C
|
Sand
|
|
13
|
D
|
Gravel
|
|
14
|
E
|
Gold Ore
|
|
15
|
F
|
Iron Ore
|
|
16
|
10
|
Coal Ore
|
Icon |
Dec |
Hex |
Block
|
|
17
|
11
|
Wood
|
|
18
|
12
|
Leaves
|
|
19
|
13
|
Sponge
|
|
20
|
14
|
Glass
|
|
21
|
15
|
Red Cloth
|
|
22
|
16
|
Orange Cloth
|
|
23
|
17
|
Yellow Cloth
|
|
24
|
18
|
Chartreuse Cloth
|
|
25
|
19
|
Green Cloth
|
|
26
|
1A
|
Spring Green Cloth
|
|
27
|
1B
|
Cyan Cloth
|
|
28
|
1C
|
Capri Cloth
|
|
29
|
1D
|
Ultramarine Cloth
|
|
30
|
1E
|
Violet Cloth
|
|
31
|
1F
|
Purple Cloth
|
|
32
|
20
|
Magenta Cloth
|
|
33
|
21
|
Rose Cloth
|
Icon |
Dec |
Hex |
Block
|
|
34
|
22
|
Dark Gray Cloth
|
|
35
|
23
|
Light Gray Cloth
|
|
36
|
24
|
White Cloth
|
|
37
|
25
|
Dandelion
|
|
38
|
26
|
Rose
|
|
39
|
27
|
Brown Mushroom
|
|
40
|
28
|
Red Mushroom
|
|
41
|
29
|
Block of Gold
|
|
42
|
2A
|
Block of Iron
|
|
43
|
2B
|
Double Slab
|
|
44
|
2C
|
Slab
|
|
45
|
2D
|
Bricks
|
|
46
|
2E
|
TNT
|
|
47
|
2F
|
Bookshelf
|
|
48
|
30
|
Mossy Cobblestone
|
|
49
|
31
|
Obsidian
|
Icon |
Dec |
Hex |
Block
|
|
50
|
32
|
Torch
|
|
51
|
33
|
Fire
|
|
52
|
34
|
Infinite Water Source
|
|
53
|
35
|
Infinite Lava Source
|
|
54
|
36
|
Chest
|
|
55
|
37
|
Gear
|
|
56
|
38
|
Diamond Ore
|
|
57
|
39
|
Block of Diamond
|
|
58
|
3A
|
Crafting Table
|
|
59
|
3B
|
Crops
|
|
60
|
3C
|
Farmland
|
|
61
|
3D
|
Furnace
|
|
62
|
3E
|
Lit Furnace
|
Phases of Infdev[]
One can split Infdev into, at most, three phases.
Phase one started on February 27, 2010, and ended on March 25, 2010. This phase of Infdev was mostly for testing purposes, seeing as the player spawned with stacks of certain items in their inventory. Test structures, such as brick pyramids and obsidian walls, would generate throughout the world. This phase of the game brought all of Indev’s features up to par with Infdev’s infinite terrain.
Phase two started on March 27, 2010 and ended on April 20, 2010. This phase of the game was mostly used to fix bugs in the game. The terrain generator changed many times throughout this phase, and a new save format was introduced, along with the ability to save up to 5 worlds in the client.
Phase three started on June 7, 2010 and ended on June 30, 2010. This was the «extra phase» of Infdev, since all of Indev’s features had been caught up to Infdev’s infinite terrain, and this phase mostly added new features. This phase saw the addition of many things, such as doors, signs, ladders and stairs. This phase also introduced Seecret Updates, which added things such as minecarts and rails, and dungeons and spawners. On June 29, 2010, Notch started to develop the offline client of the game, which no longer required the player to use a browser to play Minecraft. Since these versions only added new features, one could consider them as early Alpha versions.
Trivia[]
- Indev is the only development phase of Minecraft where all of its versions are missing from the launcher.
- Indev’s texture files contained the texture for the cobweb block, though webs were not fully implemented until Beta.
- There were textures for a chair block that were removed in Infdev. Any such block still does not exist, suggesting the idea was scrapped or has just been put off for a very long time.
- If the player tries to play Indev today, without modifications or a proxy, they may be kicked back to the main menu or the game might crash. However, there are a few versions that still work, especially the earliest ones.
- Indev had no gaps in the bedrock layer, neither did Classic, though Infdev and Alpha (before 1.2.0) had them.
- In Indev and Infdev, while in the inventory (or a crafting table, a chest, a furnace), the player’s visible arm while in 1st-person view would slowly sway back and forth, it is possible to walk around while this happens, if they did, the visible arm would swing around exactly like it does in 3rd-person view, if the player closed the inventory, the arm would immediately stop moving in place. Reopening the inventory would revert it back to normal.
- If the player walked out of the map, they would be pushed back into the level. The further out, they went the faster they would be pushed back. This does not happen in Indev 0.31.
- If played today, Indev has sound, but Infdev does not. This is because Infdev resources were removed from minecraft.net/resources.
- Indev contained a color palette image titled «cube_nes.png», which matches the color palette used for the Nintendo Entertainment System.
- If the player plays Indev today, their character will have a completely black skin. This is because Mojang Studios removed support for skins for Indev. They can still become Steve by disconnecting from the internet.
- Mobs in Indev had the same hurt sound as the player.
- In an early version of Indev, the character in the inventory screen was Rana, used as a placeholder.
- The screen will sometimes crash when generating a «floating» map type.
- There is a rare glitch that when the player punches a sheep, it will drop magenta cloth instead of the normal gray cloth.
- 46% of all of the Indev versions that were made are lost. Although that is the case, there are a few small communities working hard to recover these «lost» versions.
- If the player generated a new world with the selected world theme as «Hell» the player would spawn in a world with significantly less lighting than a normal world. It allowed mobs to spawn much easier, and lava would surround the world.
Blocks[]
New
Name |
Image |
Obtaining |
Tool Required |
Uses
|
Torch
|
|
Ingredients |
Crafting recipe
|
Coal +Stick
|
|
|
|
|
Fire
|
|
|
|
|
Chest
|
|
Ingredients |
Crafting recipe
|
Oak Planks
|
|
|
|
|
Diamond Ore
|
|
|
|
|
Block of Diamond
|
|
Ingredients |
Crafting recipe
|
Diamond
|
|
|
|
|
Workbench
|
|
Ingredients |
Crafting recipe
|
Oak Planks
|
|
|
|
|
Farmland
|
|
|
|
|
Wheat Crops
|
|
|
|
|
Furnace
|
|
Ingredients |
Crafting recipe
|
Cobblestone
|
|
|
|
|
Gear
|
|
|
|
|
Changed
Name |
Image |
Changed
|
Wooden Planks
|
|
Ingredients |
Crafting recipe
|
Oak Log
|
|
|
Block of Iron
|
|
Ingredients |
Crafting recipe
|
Iron Ingot
|
|
|
Block of Gold
|
|
Ingredients |
Crafting recipe
|
Gold Ingot
|
|
|
TNT
|
|
Ingredients |
Crafting recipe
|
Gunpowder +Sand
|
|
|
Stone Slab
|
|
Ingredients |
Crafting recipe
|
Cobblestone
|
|
|
Stone
|
|
Ingredients |
Smelting recipe
|
Cobblestone +Any fuel
|
|
|
Glass
|
|
Ingredients |
Smelting recipe
|
Sand +Any fuel
|
|
|
Features over Survival Test[]
For a complete list of changes, see .
- Indev House
-
Inventory.
-
Crafting.
-
Map generation screen with configurable map themes, map types, and map shapes.
- Dynamic lighting.
- Other food like pork, bread and mushroom soup (later renamed stew) replaces mushrooms as consumable food to restore health.
- A new tesselator to speed up the game.
- The ability to hold multiple stacks of an item
- Fullscreen mode
-
Third person view toggle with F5.
-
Isometric screenshot captured with F7.
- Decorative paintings.
-
Tools and equipment.
-
Farming.
- Updated Mobs (better path-finding, varying difficulty options).
-
Day and night cycle (including a sun and moon).
- New map format (.mclevel).
- Firing arrows requires a bow.
-
Furnaces and Smelting
-
Torches and Fire
- New mob sounds
- New title screen
- Rana, Beast Boy, Black Steve and Steve. Human Mobs (did not last too long in regular Indev)
Versions[]
- Java Edition Infdev 20100227-1
- Java Edition Infdev 20100227-1/Development
- Java Edition Infdev 20100227-2
- Java Edition Infdev 20100313
- Java Edition Infdev 20100316
- Java Edition Infdev 20100320
- Java Edition Infdev 20100321
- Java Edition Infdev 20100325
- Java Edition Infdev 20100327
- Java Edition Infdev 20100330-1
- Java Edition Infdev 20100330-2
- Java Edition Infdev 20100413
- Java Edition Infdev 20100414
- Java Edition Infdev 20100415
- Java Edition Infdev 20100420
- Java Edition Infdev 20100607
- Java Edition Infdev 20100608
- Java Edition Infdev 20100611
- Java Edition Infdev 20100615
- Java Edition Infdev 20100616-1
- Java Edition Infdev 20100616-2
- Java Edition Infdev 20100617-1
- Java Edition Infdev 20100617-2
- Java Edition Infdev 20100618
- Java Edition Infdev 20100624
- Java Edition Infdev 20100624 level format
- Java Edition Infdev 20100625-1
- Java Edition Infdev 20100625-2
- Java Edition Infdev 20100627
- Java Edition Infdev 20100629
- Java Edition Infdev 20100630
Items[]
New
Name |
Image |
Obtaining |
Uses
|
Apple
|
|
|
|
Flint and Steel
|
|
Ingredients |
Crafting recipe
|
Iron Ingot +Flint
|
|
|
|
Bow
|
|
Ingredients |
Crafting recipe
|
Stick +String
|
|
|
|
Arrow
|
|
Ingredients |
Crafting recipe
|
Iron Ingot +Stick +Feather
|
|
|
|
Quiver
|
|
|
|
Coal
|
|
|
|
Diamond
|
|
|
|
Iron Ingot
|
|
Ingredients |
Smelting recipe
|
Iron Ore +Any fuel
|
0.7
|
|
|
Gold Ingot
|
|
Ingredients |
Smelting recipe
|
Gold Ore +Any fuel
|
0.7
|
|
|
Stick
|
|
Ingredients |
Crafting recipe
|
Oak Planks
|
|
|
|
Bowl
|
|
Ingredients |
Crafting recipe
|
Oak Planks
|
|
|
|
Mushroom Stew
|
|
Ingredients |
Crafting recipe
|
Red Mushroom +Brown Mushroom +Bowl
|
|
|
|
Sulphur
|
|
|
|
String
|
|
|
|
Feather
|
|
|
|
Bread
|
|
Ingredients |
Crafting recipe
|
Wheat
|
|
|
|
Seeds
|
|
|
|
Wheat
|
|
|
|
Flint
|
|
|
|
Raw Porkchop
|
|
|
- Restores 3 health points.
- Can be cooked in a furnace.
|
Cooked Porkchop
|
|
Ingredients |
Smelting recipe
|
Raw Porkchop +Any fuel
|
0.35
|
|
|
Wooden, Stone, Iron, Gold and Diamond Swords
|
|
Ingredients |
Crafting recipe
|
Oak Planks orCobblestone orIron Ingot orGold Ingot orDiamond +Stick
|
|
|
|
Wooden, Stone, Iron, Gold and Diamond Axes
|
|
Ingredients |
Crafting recipe
|
Oak Planks orCobblestone orIron Ingot orGold Ingot orDiamond +Stick
|
|
|
|
Wooden, Stone, Iron, Gold and Diamond Pickaxes
|
|
Ingredients |
Crafting recipe
|
Oak Planks orCobblestone orIron Ingot orGold Ingot orDiamond +Stick
|
|
|
|
Wooden, Stone, Iron, Gold and Diamond Shovels
|
|
Ingredients |
Crafting recipe
|
Oak Planks orCobblestone orIron Ingot orGold Ingot orDiamond +Stick
|
|
|
|
Wooden, Stone, Iron, Gold and Diamond Hoes
|
|
Ingredients |
Crafting recipe
|
Oak Planks orCobblestone orIron Ingot orGold Ingot orDiamond +Stick
|
|
|
|
Cloth, Chainmail, Iron, Gold and Diamond Helmets
|
|
Ingredients |
Crafting recipe
|
Leather orFire orIron Ingot orGold Ingot orDiamond
|
|
|
|
Cloth, Chainmail, Iron, Gold and Diamond Chestplates
|
|
Ingredients |
Crafting recipe
|
Leather orFire orIron Ingot orGold Ingot orDiamond
|
|
|
|
Cloth, Chainmail, Iron, Gold and Diamond Leggings
|
|
Ingredients |
Crafting recipe
|
Leather orFire orIron Ingot orGold Ingot orDiamond
|
|
|
|
Cloth, Chainmail, Iron, Gold and Diamond Boots
|
|
Ingredients |
Crafting recipe
|
Leather orFire orIron Ingot orGold Ingot orDiamond
|
|
|
|
Новые возможности
- Инвентарь.
- Крафт.
- Настраиваемый экран генерации карты: можно выбрать обычный, остров, плоский, парящий. Также есть темы карт: нормальная, адская, райская и древесная. [[[:Шаблон:Ссылка/YouTube]] Демонстрация генератора мира]
- Динамическое освещение.
- Для стрельбы необходим лук.
- Блок или предмет отображаются видимыми, если рука игрока тоже видимая.
- Сырая свинина, хлеб и тушёные грибы заменили грибы в качестве еды, пополняющей здоровье.
- Новый тесселятор для ускорения игры.
- Обзор от третьего лица активируется кнопкой F5.
- Изометрический скриншот по нажатию кнопки F7. Сохраняется в .
- Декоративные картины.
- Инструменты и снаряжение.
- Выращивание пшеницы.
- Обновлённые мобы (нахождение пути, другие опции).
- Цикл смены дня и ночи (включая солнце и луну).
- Новый формат карт (.mclevel).
- Игроки появляются в «Indev Доме».
Changes[]
Gameplay
- Game modes
- Multiplayer
- Multiplayer was made partially inaccessible (although the multiplayer code still exists and can be re-enabled).
- Connecting to a multiplayer server will cause players to spawn in a bedrock cube. [citation needed]
- The game will act as if it is in Singleplayer – chat is inaccessible and the player list cannot be opened.
- General
- New work-in-progress level format
-
Flowers in the build screen are now shown with both sprites crossed.
- The player’s fist no longer displays.
- Rain will now go through glass.
- The world is now generated as a Small size by default.
- Grass no longer spreads.
- Particles fall at the normal speed again.[verify]
The size of the .jar file has been changed (1 765K instead of 285K the previous version (Java Edition Classic 0.30)) because of 4 new .md3 files which are apparently some tests about mob models from the game «Quake». For more information, see Java Edition Indev 0.31 20091223-1/Development.
Features[]
For a complete list of changes, see .
The first version of Infdev, with a noticeable brick pyramid in the distance.
- Massive brick pyramids spawn throughout the world in early versions of Infdev. The locations of the pyramids is predetermined, and was always the same regardless of the world seed, surrounding terrain, or game version. These pyramids reached from near the top of the world down to the ground. The base of the pyramid does not replace normally generated terrain except for water and air. The tops of these pyramids were commonly cut off. It is a completely solid structure, with no interior rooms. The structure was used because there was no possible way to craft bricks.
- Infdev also includes the Far Lands and the first legitimately observable distance effects. The Far Lands are not exclusive to Infdev; in fact, they first made their appearance in Infdev. The giant distortion wall at ±12,550,820 and beyond, most people thought of as The Far Lands was removed in Beta 1.8; however, the term has been used since to describe the far areas of the map and their strange shaky physics, as well as the end of the map at ±32 million. The position of the Far Lands changed twice in this version. Between February 27 and March 25, the Far Lands generated at ±33,554,432 and where just a giant solid wall of stone that went from sea level to the height limit, as well the end of the map was at ±16,777,216 and not ±32 million. On the March 27th release, the level generator updated from the Indev generator to the Alpha generator and the Far Lands as we know them came to be.
- «Infinite» map generation
- More craftable items
- 3D clouds
- Fast/Fancy graphics option toggle
- Much more complex cave systems
- Dynamic fluid system
-
Signs, ladders, and doors
-
Minecarts and their rails (powered, detector and activator rails will come later)
- Dungeons
- Golden Apples
- Wood and Cobblestone Stairs
- Saddles
Alpha replacing Infdev[]
Because Infdev’s main purpose was to catch an infinite terrain version up to par with Indev’s content, that purpose was filled around June 2010. Infdev was replaced by the name of Alpha as a sign of progression towards release. Infdev no longer gets updated, and its link has been removed from the Minecraft website.
Infdev, along with Indev, were still available on Minecraft.net up until September 2010, and to play Infdev now, players must use the option for playing another version of the game in the new launcher.
Alpha’s transition was an arguably «gradual» one, as the version Alpha v1.0.0 was originally an Infdev version, which was only defined as being Alpha v1.0.0 upon the release of Alpha v1.0.1.