Indev 0.31 20100125-2

Trivia[]

  • Infdev was given its name as a play on words from Indev (which stood for IN DEVelopment); the «Inf» stands for Infinite or In Further.
  • Infdev is silent since the Infdev resources have been removed from minecraft.net/resources (unless the user uses a proxy for the resources), but this does not happen to Indev.
  • Breaking a block when directly on top of it would not show the breaking animation in Infdev.
  • In early versions of Infdev, the player would start with 990 wood planks and 999 glass blocks.
  • In the terrain.png (the file with all of the textures), two identical textures for gears could be seen. These would be replaced by the animated textures for clockwise and counter-clockwise gears in-game. The actual gear textures (which the animation is based on) were located in the folder, under the names and .
  • In the same file, a strange and out of place texture could be seen below the sapling, which appeared to be a jumble of red, orange, and white pixels. However, it was later replaced with a solid red square, with the words «FIRE TEX! HNST» written on it. This texture is replaced with the animated fire texture in-game.
  • There is a rumor that in the files, an unused level type called the «Skylands» could be found, which might’ve been a new file type for Indev (possibly the Floating world type).[more information needed]
  • From the February 27 to April 15, 2010 Infdev versions, mobs did not spawn due to a bug in the code. The April 15 version fixed this.
  • Although only one version of infdev is available through the launcher, all except three of the infdev versions of the game have been archived in their unmodified states on third party websites.
  • If the player tries to play the first 5 versions of Infdev (except Java Edition Infdev 20100227-1, which is currently lost) without proxy or modifications, they may be kicked back to the main menu, or the game might crash with a error.

Structure[]

Main article: Indev House/Structure

It is a 7 block wide × 7 block long × 4 block tall structure, with a 1×2 hole for players to exit and two torches on the interior. When Indev Houses were added, they were made of mossy cobblestone (which was unavailable naturally on the map anywhere else) and 4 chests, one filled with TNT, one with a full stack (99 at the time) of every type of block, another with every type of item and one filled with every color of wool. As Indev progressed from testing items and blocks to testing the actual survival aspect, these chests were removed. Later, the design of the house was changed. The floor was changed to stone and the walls and roof were changed to planks.

Chest loot

One of the many chests inside the room.

Indev 20100124-2310
  • Contained every block in the game except for dirt, water, lava, and double slabs.
  • A smaller chest contained a shovel, pickaxe, axe, flint and steel, 99 apples, a bow and 99 arrows.
Indev 0125-1

Added a double chest filled with stacks of 99 TNT.

Indev 20100125

Wool has been separated from the main chest of blocks to its own chest.

The wool chest.

Indev 20100128
  • 100 of coal, diamond, iron ingot, gold ingot added to the items chest. Iron, wood, stone and diamond shovels, pickaxes, axes and swords added.
  • Blocks and items are now found in stacks of 100.
Indev 20100129-1452
  • Removed TNT and wool chests.
  • Removed all items from the blocks and items chests.
Indev 20100130

Removed the remaining chests.

History[]

Java Edition Indev
0.31 Added Indev House.
The Indev House is made of mossy cobblestone with two torches and three chests.
Contained 99 of every block in the game except for Dirt, Water, Lava, and Double Slabs.
A smaller chest contained a shovel, pickaxe, axe, flint and steel, 99 apples, a bow and 99 arrows.
20100125-1 Added chest with 54 stacks of TNT to the Indev house.
20100125-2 Wool has been seperated from the main chest of blocks to its own chest.
100 of Coal, Diamond, Iron Ingot, Gold Ingot added to the items chest. Iron, wood, stone and diamond shovels, pickaxes, axes and swords added.
Blocks and items are now found in stacks of 100.
Removed TNT and wool chests.
Removed all items from the blocks and items chests.
Removed the remaining chests.
20100214-1 The Indev House is now made of planks and stone.
20100214-2 Due to a bug, if there is no suitable place to spawn an Indev House it simply will not spawn.
Java Edition Infdev
20100227-1 The Indev House has now been removed.

Ограничения

Java Edition

Для демонстрационной версии присутствуют следующие ограничения:

  • Доступен только один мир «Demo World» с одним ключом генерации (ему соответствует строка ). Отсутствуют любые опции генерации мира. Бонусный сундук

    Это означает, что спаун, ключ генерации и натуральные структуры не изменяются.

    генерируется всегда.

  • Единственный доступный режим — Выживание

    Однако, если открыть игру для локальной сети, можно получить доступ к читам, в том числе и к команде /gamemode, с помощью которой можно сменить игровой режим.

    .

  • Игра по сети отключена, но игрок может открыть игру для локальной сети.
  • Игровое время ограничено 5 игровыми днями (100 минут). После того как время заканчивается, игроки могут все ещё свободно перемещаться по миру, но не могут взаимодействовать с ним. Кнопка «Reset Demo World» (Пересоздать мир) вместе с удалением всех ваших изменений в демонстрационном мире сбрасывает таймер.

Legacy Console Edition

Демонстрационная версия Legacy Console Edition доступна на всех консолях, за исключением Wii U и Nintendo Switch. Для демонстрационной версии консольных изданий присутствуют следующие ограничения:

  • Игроку доступен только Обучающий мир. При нажатии кнопки «Play» на начальном экране игрок непосредственно переходит в обучающий мир.
  • Доступна только локальная многопользовательская игра. Экран выбора мира отсутствует вовсе.
  • Сохранение недоступно. Игроку будет предложено купить полную версию игры при нажатии кнопки «Сохранить игру» или «Выйти и сохранить».
  • Пакеты текстур, смешанные пакеты и скины могут быть куплены, но использовать их невозможно.

Pocket Edition (устаревшее)

Демонстрационная версия карманного издания появилась в Alpha 0.2.1. С тех пор она ни разу не обновлялась и, в конечном итоге, была удалена из магазинов приложений. Для демонстрационной версии карманного издания присутствуют следующие ограничения:

  • Сохранение миров недоступно. При нажатии Играть игроку позволяют выбрать режимы Творчество или Выживание

    Ключ генерации мира нельзя изменить, как это было возможно в Alpha 0.2.1.

    без возможности выбора мира. После выхода данные о мире не сохраняются.

  • Блоки, которые находятся в распоряжении игрока, ограничены. Можно выбрать только 28 из 49 предметов в инвентаре.

Bedrock Edition

Демонстрационная версия Bedrock Edition доступна для Windows 10 в Microsoft Store, для мобильных устройств в Google Play и в скором будущем в App Store. У данной версии присутствуют следующие ограничения:

  • Ограничение по времени — 90 минут.
  • Недоступна сетевая игра, в том числе и по локальной сети.
  • Игрок не может изменить глобальные ресурсы и настройки.
  • Единственный доступный режим — Выживание.
  • Читы и смена времени в игре недоступны.
  • Нельзя изменить зерно мира.
  • Единственный доступный тип мира — Бесконечный.

Item IDs[]

Icon Dec Hex Item
256 100 Iron Shovel D
257 101 Iron Pickaxe D
258 102 Iron Axe D
259 103 Flint and Steel D
260 104 Apple
261 105 Bow
262 106 Arrow
263 107 Coal
264 108 Diamond
265 109 Iron Ingot
266 10A Gold Ingot
267 10B Iron Sword D
268 10C Wooden Sword D
269 10D Wooden Shovel D
270 10E Wooden Pickaxe D
271 10F Wooden Axe D
272 110 Stone Sword D
Icon Dec Hex Item
273 111 Stone Shovel D
274 112 Stone Pickaxe D
275 113 Stone Axe D
276 114 Diamond Sword D
277 115 Diamond Shovel D
278 116 Diamond Pickaxe D
279 117 Diamond Axe D
280 118 Stick
281 119 Bowl
282 11A Mushroom Stew
283 11B Golden Sword D
284 11C Golden Shovel D
285 11D Golden Pickaxe D
286 11E Golden Axe D
287 11F String
288 120 Feather
289 121 Gunpowder
Icon Dec Hex Item
290 122 Wooden Hoe D
291 123 Stone Hoe D
292 124 Iron Hoe D
293 125 Diamond Hoe D
294 126 Golden Hoe D
295 127 Seeds
296 128 Wheat
297 129 Bread
298 12A Leather Cap D
299 12B Leather Tunic D
300 12C Leather Pants D
301 12D Leather Boots D
302 12E Chain Helmet D
303 12F Chain Chestplate D
304 130 Chain Leggings D
305 131 Chain Boots D
306 132 Iron Helmet D
Icon Dec Hex Item
307 133 Iron Chestplate D
308 134 Iron Leggings D
309 135 Iron Boots D
310 136 Diamond Helmet D
311 137 Diamond Chestplate D
312 138 Diamond Leggings D
313 139 Diamond Boots D
314 13A Golden Helmet D
315 13B Golden Chestplate D
316 13C Golden Leggings D
317 13D Golden Boots D
318 13E Flint
319 13F Raw Porkchop
320 140 Cooked Porkchop
321 141 Painting

История

Официальный выпуск Java Edition
1.3.1 12w16a Добавлена демо-версия. Во время выхода предварительных версий minecraft.jar должен быть запущен непосредственно с параметром .
1.3.2 Пользователи могут играть в демо-версию в браузере.
1.6.2 Последняя версия лаунчера (1.3.4) позволяла игрокам, ещё не купившим Minecraft, поиграть в демонстрационную версию.
1.12 17w13b Сообщение в начале игры было изменено с «Check the achievements for hints» на «Check the advancements for hints».
0.2.1 Выпущена демо-версия, однако она никогда не обновлялась и, в результате, была удалена из магазина приложений.
0.12.0 Данная версия была выпущена в Windows Store для Windows 10 Edition, включая демо-версию.
Официальный выпуск Bedrock Edition
1.2 Выпущено Bedrock Edition, включая демо-версию для Windows 10 Edition.

Block IDs[]

Icon Dec Hex Block
Air
1 1 Stone
2 2 Grass Block
3 3 Dirt
4 4 Cobblestone
5 5 Planks
6 6 Sapling
7 7 Bedrock
8 8 Flowing Water
9 9 Stationary Water
10 A Flowing Lava
11 B Stationary Lava
12 C Sand
13 D Gravel
14 E Gold Ore
15 F Iron Ore
16 10 Coal Ore
Icon Dec Hex Block
17 11 Wood
18 12 Leaves
19 13 Sponge
20 14 Glass
21 15 Red Cloth
22 16 Orange Cloth
23 17 Yellow Cloth
24 18 Chartreuse Cloth
25 19 Green Cloth
26 1A Spring Green Cloth
27 1B Cyan Cloth
28 1C Capri Cloth
29 1D Ultramarine Cloth
30 1E Violet Cloth
31 1F Purple Cloth
32 20 Magenta Cloth
33 21 Rose Cloth
Icon Dec Hex Block
34 22 Dark Gray Cloth
35 23 Light Gray Cloth
36 24 White Cloth
37 25 Dandelion
38 26 Rose
39 27 Brown Mushroom
40 28 Red Mushroom
41 29 Block of Gold
42 2A Block of Iron
43 2B Double Slab
44 2C Slab
45 2D Bricks
46 2E TNT
47 2F Bookshelf
48 30 Mossy Cobblestone
49 31 Obsidian
Icon Dec Hex Block
50 32 Torch
51 33 Fire
52 34 Infinite Water Source
53 35 Infinite Lava Source
54 36 Chest
55 37 Gear
56 38 Diamond Ore
57 39 Block of Diamond
58 3A Crafting Table
59 3B Crops
60 3C Farmland
61 3D Furnace
62 3E Lit Furnace

Phases of Infdev[]

One can split Infdev into, at most, three phases.

Phase one started on February 27, 2010, and ended on March 25, 2010. This phase of Infdev was mostly for testing purposes, seeing as the player spawned with stacks of certain items in their inventory. Test structures, such as brick pyramids and obsidian walls, would generate throughout the world. This phase of the game brought all of Indev’s features up to par with Infdev’s infinite terrain.

Phase two started on March 27, 2010 and ended on April 20, 2010. This phase of the game was mostly used to fix bugs in the game. The terrain generator changed many times throughout this phase, and a new save format was introduced, along with the ability to save up to 5 worlds in the client.

Phase three started on June 7, 2010 and ended on June 30, 2010. This was the «extra phase» of Infdev, since all of Indev’s features had been caught up to Infdev’s infinite terrain, and this phase mostly added new features. This phase saw the addition of many things, such as doors, signs, ladders and stairs. This phase also introduced Seecret Updates, which added things such as minecarts and rails, and dungeons and spawners. On June 29, 2010, Notch started to develop the offline client of the game, which no longer required the player to use a browser to play Minecraft. Since these versions only added new features, one could consider them as early Alpha versions.

Trivia[]

  • Indev is the only development phase of Minecraft where all of its versions are missing from the launcher.
  • Indev’s texture files contained the texture for the cobweb block, though webs were not fully implemented until Beta.
  • There were textures for a chair block that were removed in Infdev. Any such block still does not exist, suggesting the idea was scrapped or has just been put off for a very long time.
  • If the player tries to play Indev today, without modifications or a proxy, they may be kicked back to the main menu or the game might crash. However, there are a few versions that still work, especially the earliest ones.
  • Indev had no gaps in the bedrock layer, neither did Classic, though Infdev and Alpha (before 1.2.0) had them.
  • In Indev and Infdev, while in the inventory (or a crafting table, a chest, a furnace), the player’s visible arm while in 1st-person view would slowly sway back and forth, it is possible to walk around while this happens, if they did, the visible arm would swing around exactly like it does in 3rd-person view, if the player closed the inventory, the arm would immediately stop moving in place. Reopening the inventory would revert it back to normal.
  • If the player walked out of the map, they would be pushed back into the level. The further out, they went the faster they would be pushed back. This does not happen in Indev 0.31.
  • If played today, Indev has sound, but Infdev does not. This is because Infdev resources were removed from minecraft.net/resources.
  • Indev contained a color palette image titled «cube_nes.png», which matches the color palette used for the Nintendo Entertainment System.
  • If the player plays Indev today, their character will have a completely black skin. This is because Mojang Studios removed support for skins for Indev. They can still become Steve by disconnecting from the internet.
  • Mobs in Indev had the same hurt sound as the player.
  • In an early version of Indev, the character in the inventory screen was Rana, used as a placeholder.
  • The screen will sometimes crash when generating a «floating» map type.
  • There is a rare glitch that when the player punches a sheep, it will drop magenta cloth instead of the normal gray cloth.
  • 46% of all of the Indev versions that were made are lost. Although that is the case, there are a few small communities working hard to recover these «lost» versions.
  • If the player generated a new world with the selected world theme as «Hell» the player would spawn in a world with significantly less lighting than a normal world. It allowed mobs to spawn much easier, and lava would surround the world.

Blocks[]

New

Name Image Obtaining Tool Required Uses
Torch
Ingredients Crafting recipe
Coal +Stick
Fire
Chest
Ingredients Crafting recipe
Oak Planks
Diamond Ore
Block of Diamond
Ingredients Crafting recipe
Diamond
Workbench
Ingredients Crafting recipe
Oak Planks
Farmland
Wheat Crops
Furnace
Ingredients Crafting recipe
Cobblestone
Gear

Changed

Name Image Changed
Wooden Planks
Ingredients Crafting recipe
Oak Log
Block of Iron
Ingredients Crafting recipe
Iron Ingot
Block of Gold
Ingredients Crafting recipe
Gold Ingot
TNT
Ingredients Crafting recipe
Gunpowder +Sand
Stone Slab
Ingredients Crafting recipe
Cobblestone
Stone
Ingredients Smelting recipe
Cobblestone +Any fuel
Glass
Ingredients Smelting recipe
Sand +Any fuel

Features over Survival Test[]

For a complete list of changes, see .

  • Indev House
  • Inventory.
  • Crafting.
  • Map generation screen with configurable map themes, map types, and map shapes.
  • Dynamic lighting.
  • Other food like pork, bread and mushroom soup (later renamed stew) replaces mushrooms as consumable food to restore health.
  • A new tesselator to speed up the game.
  • The ability to hold multiple stacks of an item
  • Fullscreen mode
  • Third person view toggle with F5.
  • Isometric screenshot captured with F7.
  • Decorative paintings.
  • Tools and equipment.
  • Farming.
  • Updated Mobs (better path-finding, varying difficulty options).
  • Day and night cycle (including a sun and moon).
  • New map format (.mclevel).
  • Firing arrows requires a bow.
  • Furnaces and Smelting
  • Torches and Fire
  • New mob sounds
  • New title screen
  • Rana, Beast Boy, Black Steve and Steve. Human Mobs (did not last too long in regular Indev)

Versions[]

  • Java Edition Infdev 20100227-1
  • Java Edition Infdev 20100227-1/Development
  • Java Edition Infdev 20100227-2
  • Java Edition Infdev 20100313
  • Java Edition Infdev 20100316
  • Java Edition Infdev 20100320
  • Java Edition Infdev 20100321
  • Java Edition Infdev 20100325
  • Java Edition Infdev 20100327
  • Java Edition Infdev 20100330-1
  • Java Edition Infdev 20100330-2
  • Java Edition Infdev 20100413
  • Java Edition Infdev 20100414
  • Java Edition Infdev 20100415
  • Java Edition Infdev 20100420
  • Java Edition Infdev 20100607
  • Java Edition Infdev 20100608
  • Java Edition Infdev 20100611
  • Java Edition Infdev 20100615
  • Java Edition Infdev 20100616-1
  • Java Edition Infdev 20100616-2
  • Java Edition Infdev 20100617-1
  • Java Edition Infdev 20100617-2
  • Java Edition Infdev 20100618
  • Java Edition Infdev 20100624
  • Java Edition Infdev 20100624 level format
  • Java Edition Infdev 20100625-1
  • Java Edition Infdev 20100625-2
  • Java Edition Infdev 20100627
  • Java Edition Infdev 20100629
  • Java Edition Infdev 20100630

Items[]

New

Name Image Obtaining Uses
Apple
Flint and Steel
Ingredients Crafting recipe
Iron Ingot +Flint
Bow
Ingredients Crafting recipe
Stick +String
Arrow
Ingredients Crafting recipe
Iron Ingot +Stick +Feather
Quiver
Coal
Diamond
Iron Ingot
Ingredients Smelting recipe
Iron Ore +Any fuel 0.7
Gold Ingot
Ingredients Smelting recipe
Gold Ore +Any fuel 0.7
Stick
Ingredients Crafting recipe
Oak Planks
Bowl
Ingredients Crafting recipe
Oak Planks
Mushroom Stew
Ingredients Crafting recipe
Red Mushroom +Brown Mushroom +Bowl
Sulphur
String
Feather
Bread
Ingredients Crafting recipe
Wheat
Seeds
Wheat
Flint
Raw Porkchop
  • Restores 3 health points.
  • Can be cooked in a furnace.
Cooked Porkchop
Ingredients Smelting recipe
Raw Porkchop +Any fuel 0.35
Wooden, Stone, Iron, Gold and Diamond Swords
Ingredients Crafting recipe
Oak Planks orCobblestone orIron Ingot orGold Ingot orDiamond +Stick
Wooden, Stone, Iron, Gold and Diamond Axes
Ingredients Crafting recipe
Oak Planks orCobblestone orIron Ingot orGold Ingot orDiamond +Stick
Wooden, Stone, Iron, Gold and Diamond Pickaxes
Ingredients Crafting recipe
Oak Planks orCobblestone orIron Ingot orGold Ingot orDiamond +Stick
Wooden, Stone, Iron, Gold and Diamond Shovels
Ingredients Crafting recipe
Oak Planks orCobblestone orIron Ingot orGold Ingot orDiamond +Stick
Wooden, Stone, Iron, Gold and Diamond Hoes
Ingredients Crafting recipe
Oak Planks orCobblestone orIron Ingot orGold Ingot orDiamond +Stick
Cloth, Chainmail, Iron, Gold and Diamond Helmets
Ingredients Crafting recipe
Leather orFire orIron Ingot orGold Ingot orDiamond
Cloth, Chainmail, Iron, Gold and Diamond Chestplates
Ingredients Crafting recipe
Leather orFire orIron Ingot orGold Ingot orDiamond
Cloth, Chainmail, Iron, Gold and Diamond Leggings
Ingredients Crafting recipe
Leather orFire orIron Ingot orGold Ingot orDiamond
Cloth, Chainmail, Iron, Gold and Diamond Boots
Ingredients Crafting recipe
Leather orFire orIron Ingot orGold Ingot orDiamond

Новые возможности

  • Инвентарь.
  • Крафт.
  • Настраиваемый экран генерации карты: можно выбрать обычный, остров, плоский, парящий. Также есть темы карт: нормальная, адская, райская и древесная. [[[:Шаблон:Ссылка/YouTube]] Демонстрация генератора мира]
  • Динамическое освещение.
  • Для стрельбы необходим лук.
  • Блок или предмет отображаются видимыми, если рука игрока тоже видимая.
  • Сырая свинина, хлеб и тушёные грибы заменили грибы в качестве еды, пополняющей здоровье.
  • Новый тесселятор для ускорения игры.
  • Обзор от третьего лица активируется кнопкой F5.
  • Изометрический скриншот по нажатию кнопки F7. Сохраняется в .
  • Декоративные картины.
  • Инструменты и снаряжение.
  • Выращивание пшеницы.
  • Обновлённые мобы (нахождение пути, другие опции).
  • Цикл смены дня и ночи (включая солнце и луну).
  • Новый формат карт (.mclevel).
  • Игроки появляются в «Indev Доме».

Changes[]

Gameplay

Game modes
  • This version, as well as 20091223-2, is in Creative mode

    Survival mode can be added back via modding as always, however.

    .

  • Survival mode[verify]
    • The player now spawns with 99 stone slabs, stone, water blocks and lava blocks (leftover from an unreleased Indev 0.30 version)
    • TNT was removed from hotbar.
    • Removed Primed TNT, arrows, block drops and all mobs except Rana from the code.
    • Blocks no longer drop items when mined.
    • Attempting to fire arrows will not do anything.
    • No survival build of this version was released, so these changes go unused, and can only be found via modding.
Multiplayer
  • Multiplayer was made partially inaccessible (although the multiplayer code still exists and can be re-enabled).
    • Connecting to a multiplayer server will cause players to spawn in a bedrock cube. [citation needed]
    • The game will act as if it is in Singleplayer – chat is inaccessible and the player list cannot be opened.
General
  • New work-in-progress level format
  • Flowers in the build screen are now shown with both sprites crossed.
  • The player’s fist no longer displays.
  • Rain will now go through glass.
  • The world is now generated as a Small size by default.
  • Grass no longer spreads.
  • Particles fall at the normal speed again.[verify]

The size of the .jar file has been changed (1 765K instead of 285K the previous version (Java Edition Classic 0.30)) because of 4 new .md3 files which are apparently some tests about mob models from the game «Quake». For more information, see Java Edition Indev 0.31 20091223-1/Development.

Features[]

For a complete list of changes, see .

The first version of Infdev, with a noticeable brick pyramid in the distance.

  • Massive brick pyramids spawn throughout the world in early versions of Infdev. The locations of the pyramids is predetermined, and was always the same regardless of the world seed, surrounding terrain, or game version. These pyramids reached from near the top of the world down to the ground. The base of the pyramid does not replace normally generated terrain except for water and air. The tops of these pyramids were commonly cut off. It is a completely solid structure, with no interior rooms. The structure was used because there was no possible way to craft bricks.
  • Infdev also includes the Far Lands and the first legitimately observable distance effects. The Far Lands are not exclusive to Infdev; in fact, they first made their appearance in Infdev. The giant distortion wall at ±12,550,820 and beyond, most people thought of as The Far Lands was removed in Beta 1.8; however, the term has been used since to describe the far areas of the map and their strange shaky physics, as well as the end of the map at ±32 million. The position of the Far Lands changed twice in this version. Between February 27 and March 25, the Far Lands generated at ±33,554,432 and where just a giant solid wall of stone that went from sea level to the height limit, as well the end of the map was at ±16,777,216 and not ±32 million. On the March 27th release, the level generator updated from the Indev generator to the Alpha generator and the Far Lands as we know them came to be.
  • «Infinite» map generation
  • More craftable items
  • 3D clouds
  • Fast/Fancy graphics option toggle
  • Much more complex cave systems
  • Dynamic fluid system
  • Signs, ladders, and doors
  • Minecarts and their rails (powered, detector and activator rails will come later)
  • Dungeons
  • Golden Apples
  • Wood and Cobblestone Stairs
  • Saddles

Alpha replacing Infdev[]

Because Infdev’s main purpose was to catch an infinite terrain version up to par with Indev’s content, that purpose was filled around June 2010. Infdev was replaced by the name of Alpha as a sign of progression towards release. Infdev no longer gets updated, and its link has been removed from the Minecraft website.

Infdev, along with Indev, were still available on Minecraft.net up until September 2010, and to play Infdev now, players must use the option for playing another version of the game in the new launcher.

Alpha’s transition was an arguably «gradual» one, as the version Alpha v1.0.0 was originally an Infdev version, which was only defined as being Alpha v1.0.0 upon the release of Alpha v1.0.1.

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