Изучаем плагин world edit. все команды world edit команды для постройки в minecraft

Settings¶

Note

Since the underlying platforms are often in various states of development, not all settings will work on all platforms. Please notify us if you find this to be the case.

Setting Default Description
defaultLocale default The default locale to use for translations, defaults to the system locale.
profile false Whether to print out a blocks changed/time info after each operation.
traceUnflushedSessions false Display a debug message when an edit isn’t completed properly.
disallowedBlocks <list of blocks> A list of blocks that cannot be used in patterns (mostly physics blocks that will “pop off” and may severely lag or crash the server if thousands of items are spawned).
defaultChangeLimit -1 The default amount of blocks that can be set in one operation.
maxChangeLimit -1 The maximum amount of blocks for the change limit (set with in-game)
defaultMaxPolygonalPoints -1 The default amount of polygonal points that can be used (), -1 means use maximum
maxPolygonalPoints 20 The maximum amount of polygonal points that can be used (, used if you have )
defaultMaxPolyhedronPoints -1 The default amount of polyhedron points that can be used (), -1 means use maximum
maxPolyhedronPoints 20 The maximum amount of polyhedron points that can be used (, used if you have )
snapshotRepo   If not left empty, the directory name to look for snapshots
snapshotsExperimental false If true, uses the new snapshot code. Try it out and report bugs!
maxRadius -1 Maximum radius of commands that take a radius
maxSuperPickaxeSize 5 Maximum size of super pickaxe tools
maxBrushRadius 6 Maximum size of brushes
logCommands false Whether to log more informative information on command usage.
logFile   If logCommands is true, the file to log to.
logFormat : %5$s%6$s%n The format of command logging
wandItem minecraft:wooden_axe The default item used for selection regions, overriden by existing sessions
superPickaxeDrop true Whether the single super pickaxe mode will drop items for blocks it breaks
superPickaxeManyDrop true Whether multi super pickaxe modes will drop items for blocks they break
useInventory false Require players to have items in their inventory to make edits (this option is not well supported and not recommended)
useInventoryOverride false Allow a permission node to override the above setting
useInventoryCreativeOverride false Allow creative mode to override the above setting
navigationUseGlass true Whether the and commands should place a glass block for the player to stand on if in mid-air
navigationWand minecraft:compass The default item used for the navigation wand which allows and as left-click/right-click, overriden by existing sessions
navigationWandMaxDistance 50 The max distance the navigation wand should trace to find a block to jump to
scriptTimeout 3000 The maximum time a craftscript can run before it is terminated
calculationTimeout 100 The default time an expression can run before it is terminated
maxCalculationTimeout 300 The maximum time an expression can run before termination (changed in game with )
allowedDataCycleBlocks   If not empty, a whitelist of blocks which the data cycler tool can be used on
saveDir schematics The directory in which to save schematics (relative to the worldedit folder)
scriptsDir craftscripts The directory in which to look for craftscripts
allowSymlinks false Whether to allow the above to be symlinked locations (useful for sharing between servers)
butcherDefaultRadius -1 The default radius of the command (-1 for infinite)
butcherMaxRadius -1 The maximum radius of the command
serverSideCUI true Whether to allow the usage of
defaultVerticalHeight 256 The height to use for commands that take an optional height.
extendedYLimit false If true, use slower but unbounded positions. This should only be needed with a mod that extends the height limit.

Указание блоков

Блоки-аргументы могут быть указаны как по (1, 3, 35), так и по названию (stone, grass, wool). Если блок имеет дополнительное значение, оно может быть указано после двоеточия (35:14, wool:red). Можно комбинировать разные способы указания блока.

Большинство команд может оперировать сразу с несколькими видами блоков, для этого нужно указать блоки через запятую без пробела. Например:

  • //replace grass,dirt stone — заменит землю и траву на камень.
  • //set wool,wool:red,wool:green — заполнит выделение белой, красной и зеленой шерстью в случайном порядке (в тех же пропорциях т.е. 33,3% — белой, 33,3% — красной и 33,3% — зеленой).
  • //set 10%wool:blue,90%wool:orange — заполнит выделение на 10% синей шерстью и на 90% — оранжевой (при указании более 2-х аргументов могут быть баги).
  • //overlay 5%torch,95%air — покроет 5% выделения факелами.
  • //set sign:3|строка1|строка2|строка3|строка4 — Указание строк для табличек.

Schematic and Clipboard Commands¶

(or , , )

Description Schematic commands for saving/loading areas
Permissions , , , , , ,
Usage

(or , )

Description

List saved schematics

Note: Format is not fully verified until loading.

Permissions
Usage
   Page to view.
   Sort by date, oldest first
   Sort by date, newest first

(or , )

Description List available formats
Permissions
Usage
Description Load a schematic into your clipboard
Permissions ,
Usage
   File name.
   Format name.

(or )

Description Delete a saved schematic
Permissions
Usage
   File name.
Description Save a schematic into your clipboard
Permissions ,
Usage
   File name.
   Format name.
   Overwrite an existing file.
Description Copy the selection to the clipboard
Permissions
Usage
   Also copy entities
   Also copy biomes
   Set the include mask, non-matching blocks become air
Description Cut the selection to the clipboard
Permissions
Usage
   Pattern to leave in place of the selection
   Also cut entities
   Also copy biomes, source biomes are unaffected
   Set the exclude mask, non-matching blocks become air
Description Paste the clipboard’s contents
Permissions
Usage
   Skip air blocks
   Paste at the original position
   Select the region after pasting
   No paste, select only. (Implies -s)
   Paste entities if available
   Paste biomes if available
   Only paste blocks matching this mask
Description

Rotate the contents of the clipboard

Non-destructively rotate the contents of the clipboard.
Angles are provided in degrees and a positive angle will result in a clockwise rotation. Multiple rotations can be stacked. Interpolation is not performed so angles should be a multiple of 90 degrees.

Permissions
Usage
   Amount to rotate on the y-axis
   Amount to rotate on the x-axis
   Amount to rotate on the z-axis
Description Flip the contents of the clipboard across the origin
Permissions
Usage
   The direction to flip, defaults to look direction.

Region Commands¶

Description Sets all the blocks in the region
Permissions
Usage
   The pattern of blocks to set
Description

Draws line segments between cuboid selection corners or convex polyhedral selection vertices

Can only be used with a cuboid selection or a convex polyhedral selection

Permissions
Usage
   The pattern of blocks to place
   The thickness of the line
   Generate only a shell
Description

Draws a spline through selected points

Can only be used with a convex polyhedral selection

Permissions
Usage
   The pattern of blocks to place
   The thickness of the curve
   Generate only a shell

(or , )

Description Replace all blocks in the selection with another
Permissions
Usage
   The mask representing blocks to replace
   The pattern of blocks to replace with
Description Set a block on top of blocks in the region
Permissions
Usage
   The pattern of blocks to overlay

(or )

Description Set the center block(s)
Permissions
Usage
   The pattern of blocks to set
Description 3 layers of dirt on top then rock below
Permissions
Usage
Description Build the four sides of the selection
Permissions
Usage
   The pattern of blocks to set

(or )

Description Build the walls, ceiling, and floor of a selection
Permissions
Usage
   The pattern of blocks to set
Description

Smooth the elevation in the selection

Example: ‘//smooth 1 grass_block,dirt,stone’ would only smooth natural surface terrain.

Permissions
Usage
   # of iterations to perform
   The mask of blocks to use as the height map
Description Move the contents of the selection
Permissions
Usage
   number of times to apply the offset
   The offset to move
   The pattern of blocks to leave
   Shift the selection to the target location
   Ignore air blocks
   Also copy entities
   Also copy biomes
   Set the include mask, non-matching blocks become air
Description Repeat the contents of the selection
Permissions
Usage
   # of copies to stack
   How far to move the contents each stack
   Shift the selection to the last stacked copy
   Ignore air blocks
   Also copy entities
   Also copy biomes
   Use block units
   Set the include mask, non-matching blocks become air
Description Regenerates the contents of the selection
Permissions
Usage
   The seed to regenerate with, otherwise uses world seed
   Regenerate biomes as well
Description

Deforms a selected region with an expression

The expression is executed for each block and is expected
to modify the variables x, y and z to point to a new block
to fetch. See also https://tinyurl.com/weexpr

Permissions
Usage
   The expression to use
   Use the game’s coordinate origin
   Use the placement’s coordinate origin
   Use the selection’s center as origin
Description

Hollows out the object contained in this selection

Thickness is measured in manhattan distance.

Permissions
Usage
   Thickness of the shell to leave
   The pattern of blocks to replace the hollowed area with
Description Make a forest within the region
Permissions
Usage
   The type of tree to place
   The density of the forest

General Commands¶

(or )

Description WorldEdit commands
Usage
Description Displays help for WorldEdit commands
Permissions
Usage
   List sub-commands of the given command, if applicable
   The page to retrieve
   The command to retrieve help for

(or )

Description Get WorldEdit version
Usage
Description Toggles trace hook
Usage
   The mode to set the trace hook to
Description Reload configuration
Permissions
Usage
Description Complete CUI handshake (internal usage)
Usage
Description Set your timezone for snapshots
Usage
   The timezone to set
Description Writes a report on WorldEdit
Permissions
Usage
   Pastebins the report

(or )

Description Undoes the last action (from history)
Permissions ,
Usage
   Number of undoes to perform
   Undo this player’s operations

(or )

Description Redoes the last action (from history)
Permissions ,
Usage
   Number of redoes to perform
   Redo this player’s operations

(or )

Description Clear your history
Permissions
Usage
Description Modify block change limit
Permissions
Usage
   The limit to set
Description Modify evaluation timeout time.
Permissions
Usage
   The timeout time to set

Warning

This command is deprecated. //fast duplicates //perf and will be removed in WorldEdit 8.

Please use instead.

Description Toggle fast mode
Permissions
Usage
   The new fast mode state
Description

Toggle side effects for performance

Note that this command is GOING to change in the future. Do not depend on the exact format of this command yet.

Permissions
Usage
   The side effect
   The new side effect state
   Show the info box
Description Sets the reorder mode of WorldEdit
Permissions
Usage
   The reorder mode
Description Toggle drawing the current selection
Permissions
Usage
   The new draw selection state
Description Sets the world override
Permissions
Usage
   The world override
Description

Changes watchdog hook state.

This is dependent on platform implementation. Not all platforms support watchdog hooks, or contain a watchdog.

Permissions
Usage
   The mode to set the watchdog hook to

(or )

Description Set the global mask
Permissions
Usage
   The mask to set

(or )

Description Switch between your position and pos1 for placement
Usage

Available Patterns¶

Note

This list may be incomplete as patterns are added to WorldEdit. In addition, our API allows other plugins to register new patterns, which will not be listed here.

Tip

Here’s a video detailing some of these patterns which were added in WorldEdit 7: https://www.youtube.com/watch?v=S5wCVMf3SvM

Single Block Pattern

The most basic pattern of just a single block. A block is identified by two parts: the , and additional block states. These two links to the Minecraft Wiki, along with WorldEdit’s in-built tab-completion for commands, should guide you in specifying the block you want. Additional states are always appended to the type using the syntax . Note that when states are not specified, or if some are left out, the default values will be used for those states.

Example: Single block patterns

Setting a selection to stone:

//set stone

Setting a selection to a note block with a specific instrument and pitch:

//set note_block

Setting a selection to an oak stair block facing east with the bigger part on top:

//set oak_stairs

Random Pattern

This pattern allows setting random blocks from any number of other patterns. The basic form is as simple as a comma-separated list of patterns, which will be chosen from evenly. You can also specify weights for each pattern with .

Example:: Random Patterns

Setting a selection to different types of stone, equally distributed:

//set stone,diorite,andesite,granite

Setting a selection to mostly red wool, with a small amount of glass (5:1 ratio, see note below):

//set 50%red_wool,10%red_stained_glass

Note

Despite the percentage sign, weights need not add up to 100. They are cumulative and will be divided by the total. That is, means 25% of blocks will be dirt, and 75% will be stone. In other words, weights are relative to each other, not to 100. Because of that, the pattern isn’t valid. If you only want to set 5% of blocks to dirt, you should use the .

Tip

You can use any other pattern as one of the choices, not just the single block pattern. Keep reading to see more patterns…

Random State Pattern

Prefixing any block type with an asterisk () will randomly choose between all states for that block for each position.

Example: Random State Pattern

Setting oak logs facing in random directions:

//set *oak_log

Clipboard Pattern

The pattern will take blocks from your clipboard in the same arrangement. This makes it easy to build one part of a repeating complicated pattern by hand, and then repeat it over and over. You can also offset the pattern by adding .

Example: Using the clipboard pattern

Replacing to your clipboard:

//replace #existing #clipboard

Using the clipboard in the first image to replace a hill. Note the repeating layers.

Using an offset to align the clipboard:

//set #clipboard@

Type or State Applying Pattern

This pattern, prefixed by , lets you set the type or states of a block without modifying everything else. This pattern will, for example, allow you to change a spiral staircase from oak to acacia without having to worry about the stairs facing in different directions and so on. You can either specify a block type (to change block type but not states, where applicable), or any number of states (to only change those states, where applicable).

Example: Type/State Applying Patterns

Replacing all oak stairs to acacia stairs, while maintaining orientation, etc:

//replace oak_stairs ^acacia_stairs

Removing the water from all waterloggable blocks:

//set ^

Doubling up all slabs:

//replace ##slabs ^

Утилиты

//repl <block> — Делает инструмент в вашей руке «заменителем», правой кнопкой меняет выбранный блок на указанный.

//toggleplace — переключение между первой позицией и вашим текущим положением.

//fill <block> <radius> — заполнить отверстия блоком block, в радиусе radius и в глубину depth.

//fillr <block> <radius> — рекурсивное заполнение отверстий блоком block, в радиусе radius.

//drain <radius> — осушить бассейны воды/лавы в радиусе radius.

//fixwater <radius> — уровень близлежащих водоемов.

//fixlava <radius> — уровень близлежащих бассейнов лавы.

//removeabove — убрать блоки над вашей головой.

//removebelow — убрать блоки под вашими ногами.

//replacenear <size> <from-id> <to-id> — заменить блоки на расстоянии size, заменить блоки from-id на блоки to-id.

//removenear — удалить блоки block на расстоянии size.

//snow <radius> — покрыть все снегом в радиусе radius.

//thaw <radius> — убрать снег в радиусе radius.

//ex — потушить огонь на расстоянии size. По умолчанию в радиусе 40 блоков.

//butcher — убить всех мобов в радиусе radius. По умолчанию во всем мире.

// — если ломать блоки киркой, то они ломаются очень быстро.

//regen — востанавливает выбранный регион. Заново его генерирует.

//limit <limit> — максимальное количество блоков используемое при командах. Действует только на вас. Используется для предотвращения катастрофических инцидентов.

Selection Commands¶

Description Set position 1
Permissions
Usage
   Coordinates to set position 1 to
Description Set position 2
Permissions
Usage
   Coordinates to set position 2 to
Description Set position 1 to targeted block
Permissions
Usage
Description Set position 2 to targeted block
Permissions
Usage
Description

Set the selection to your current chunk.

This command selects 256-block-tall areas,
which can be specified by the y-coordinate.
E.g. -c x,1,z will select from y=256 to y=511.

Permissions
Usage
   The chunk to select
   Expand your selection to encompass all chunks that are part of it
   Use chunk coordinates instead of block coordinates
Description Get the wand object
Permissions
Usage
   Get a navigation wand
Description Remind the user that the wand is now a tool and can be unbound with /tool none.
Permissions
Usage
Description Contract the selection area
Permissions
Usage
   Amount to contract the selection by
   Amount to contract the selection by in the other direction
   Direction to contract
Description Shift the selection area
Permissions
Usage
   Amount to shift the selection by
   Direction to contract
Description Outset the selection area
Permissions
Usage
   Amount to expand the selection by in all directions
   Only expand horizontally
   Only expand vertically
Description Inset the selection area
Permissions
Usage
   Amount to contract the selection by in all directions
   Only contract horizontally
   Only contract vertically
Description Get information about the selection
Permissions
Usage
   Get clipboard info instead
Description Counts the number of blocks matching a mask
Permissions
Usage
   The mask of blocks to match
Description Get the distribution of blocks in the selection
Permissions
Usage
   Get the distribution of the clipboard instead
   Separate blocks by state
   Gets page from a previous distribution.

(or , , )

Description Choose a region selector
Usage
   Selector to switch to
   Set default selector
Description Expand the selection area
Permissions
Usage
   Amount to expand the selection by, can be vert to expand to the whole vertical column
   Amount to expand the selection by in the other direction
   Direction to expand

Выделение

//wand — дает вам деревянный топор (топор редактирования). ЛКМ по блоку деревянным топором назначает первую позицию, ПКМ по блоку назначает вторую позицию.

//toggleeditwand — отключает деревянный топор. Теперь им можно пользоваться по прямому назначению.

//sel <cuboid|poly> — выбор формы выделяемого региона. cuboid — выделяет куб. poly — выделяет только в плоскости.

//pos1 — назначает первой позицией для выделения блок на котором вы стоите.

//pos2 — назначает второй позицией для выделения блок на котором вы стоите.

//hpos1 — назначает первой позицией для выделения блок на который вы смотрите.

//hpos2 — назначает второй позицией для выделения блок на который вы смотрите.

//chunk — выделяет весь чанк на котором вы находитесь.

//contract <amount> — уменьшает выбранный вами регион на amount блоков в направлении, в которое вы смотрите.

//contract <amount> <direction> — уменьшает выбранный вами регион на amount блоков в направлении direction (north, east, south, west, up, down).

//contract <amount> <reverse-amount> — уменьшает выбранный вами регион в двух направлениях. amount — количество блоков уменьшения в первом направлении, reverse-amount — количество блоков уменьшения в противоположном направлении, direction — направление (north, east, south, west, up, down). Например: //contract 10 7 south — уменьшит выбранный регион на 10 блоков к югу (south) и на 7 блоков к северу (north).

//expand <amount> — расширяет выбранный вами регион на amount блоков в направлении, в которое вы смотрите.

//expand <amount> <direction> — расширяет выбранный вами регион на amount блоков в направлении direction (north, east, south, west, up, down).

//expand <amount> <reverse-amount> — расширяет выбранный вами регион в двух направлениях. amount — количество блоков расширения в первом направлении, reverse-amount — количество блоков расширения в противоположном направлении, direction — направление (north, east, south, west, up, down). Например: //expand 10 7 south — расширит выбранный регион на 10 блоков к югу (south) и на 7 блоков к северу (north).

//expand vert — максимально расширит выбранный вами регион вверх и вниз.

//outset <amount> — Расширяет выбранный регион в каждом направлении.

//inset <amount> — Сужает выбранный регион в каждом направлении.

//shift <amount> — перемещает регион выбора. Не перемещает содержимое региона. amount — расстояние, direction (north, east, south, west, up, down).

//size — введите что-бы узнать размер выделенного региона.

//count <block> — введите что бы узнать сколько блоков чего либо (block) находится в выбранном регионе.

//distr — введите для получения списка блоков находящихся в выбранном регионе.

Special Block Data Syntax¶

Some blocks have additional syntax for setting extra information.

Sign Text

You can set text on signs by separating it with a pipe symbol (). Note that if the text has spaces, you must wrap the entire pattern in quotes .

Example: Setting sign text

Simple Example:

//set oak_sign|Line1|Line2

With spaces and rotation:

//set "oak_wall_sign|Hello world|Second|Third line"

Player Heads

You can set the skin of a player head by specifying a username after the pipe symbol.

Example: Setting a skin on a head

//set player_head|dinnerbone

Mob Spawners

You can set the type of mob to be spawned (again via the pipe symbol). Note that the name of the mob must be an . Prefixing minecraft: is optional, modded mobs must have a namespace.

Example: Creating a squid spawner

//set spawner|squid

Copy and cut¶

The command copies your current selection to your session’s clipboard, keeping track of where you are relative to the copy. The second part of that sentence is very important; if you want to later paste, for example, a bridge so that it is under where you are standing, you must stand in a location above the bridge when you make the copy. This method allows you to easily align your later paste because you can plan ahead a bit; it requires some spatial abilities to master the copying process but you will find it particularly helpful once you get the hang of it.

works just like except that it also deletes the selected area afterwards. By default, it leaves air, but you can also specify a different block to leave behind.

Note

This remembers your current position relative to the copy. This is a very important concept to grasp otherwise you will not be able to control where you paste your copy!

Both commands have three additional flags:

Brush Commands¶

(or , , )

Description Brushing commands
Usage
Description Forest brush, creates a forest in the area
Permissions
Usage
   The shape of the region
   The size of the brush
   The density of the brush
   The type of tree to use

(or )

Description Butcher brush, kills mobs within a radius
Permissions
Usage
   Radius to kill mobs in
   Also kill pets
   Also kill NPCs
   Also kill golems
   Also kill animals
   Also kill ambient mobs
   Also kill mobs with name tags
   Also kill all friendly mobs (Applies the flags -abgnpt)
   Also destroy armor stands
   Also kill water mobs
Description Paint brush, apply a function to a surface
Permissions
Usage
   The shape of the region
   The size of the brush
   The density of the brush

(or )

Description Unbind a bound brush from your current item
Usage

(or )

Description Choose the clipboard brush
Permissions
Usage
   Don’t paste air from the clipboard
   Paste starting at the target location, instead of centering on it
   Paste entities if available
   Paste biomes if available
   Skip blocks matching this mask in the clipboard

(or )

Description Gravity brush, simulates the effect of gravity
Permissions
Usage
   The radius to apply gravity in
   Affect blocks between the given height, upwards and downwards, rather than the target location Y + radius
Description Heightmap brush, raises or lowers terrain using an image heightmap
Permissions
Usage
   The name of the image
   The size of the brush
   The intensity of the brush
   Erase blocks instead of filling them
   Don’t change blocks above the selected height
   Randomizes the brush’s height slightly.

(or )

Description Shortcut fire extinguisher brush
Permissions
Usage
   The radius to extinguish

(or )

Description Choose the sphere brush
Permissions
Usage
   The pattern of blocks to set
   The radius of the sphere
   Create hollow spheres instead
Description Raise brush, raise all blocks by one
Permissions
Usage
   The shape of the region
   The size of the brush
Description

Choose the terrain softener brush

Example: ‘/brush smooth 2 4 grass_block,dirt,stone’

Permissions
Usage
   The radius to sample for softening
   The number of iterations to perform
   The mask of blocks to use for the heightmap

(or , )

Description Choose the cylinder brush
Permissions
Usage
   The pattern of blocks to set
   The radius of the cylinder
   The height of the cylinder
   Create hollow cylinders instead
Description Set brush, sets all blocks in the area
Permissions
Usage
   The shape of the region
   The size of the brush
   The pattern of blocks to set
Description Apply brush, apply a function to every block
Permissions
Usage
   The shape of the region
   The size of the brush
Description Deform brush, applies an expression to an area
Permissions
Usage
   The shape of the region
   The size of the brush
   Expression to apply
   Use the game’s coordinate origin
   Use the placement position as the origin
Description Lower brush, lower all blocks by one
Permissions
Usage
   The shape of the region
   The size of the brush
Description Snow brush, sets snow in the area
Permissions
Usage
   The shape of the region
   The size of the brush
   Whether to stack snow

Pasting¶

Once you have something in your clipboard, you can paste it to world. The last argument is optional: if you want the copy to paste at the same point that it was copied at, type , otherwise the paste will be placed relative to you. Remember that if you are pasting relatively, it will be relative to where you were when you made the initial copy. For example, if you were on top of your castle when you copied it, pasting it would result in the castle being pasted under you.

A primer on how relative positions work for clipboards

Like the copy/cut commands, the paste command also allows the same three flags:

  • can be specified to also paste entities, if your clipboard contains any
  • can be specified to also paste biomes, if your clipboard contains any
  • can be used to specify a mask of blocks to paste. Blocks that do not match the mask will not be pasted.

In addition, there are some additional flags:

Configuration Files¶

Once you have run your server with WorldEdit installed, you will find the main configuration file generated in a location which depends on your platform.

Bukkit Server

Configuration options for the Bukkit version of WorldEdit are found in , relative to the server root.

Note that the YAML format which Bukkit uses is very sensitive to errors. You must use 4 spaces for indentation (tabs will break the file!), and adhere to YAML’s syntax. If you are unfamiliar with editing YAML files, you can run your config through an online validator (like this one) and ensure that it does not return an error.

Forge/Fabric

Configuration options in Forge/Fabric can be found in the file. On a server, this is relative to the server root (where the main server .jar is). On a single-player installation, this is in your “.minecraft” folder.

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