Advent of ascension/прочее

Enchanting[]

After the player has gained some Infusion levels, the player will become ready to enchant at the Infusion table. By using the Infusion table, the player can obtain special enchantments, only obtainable at an Infusion table.

The player can apply the below enchantments by putting the item to enchant in the left slot on an infusion table, and the correct amount of other items in the 3×3 grid. The player can then pull their newly enchanted item out of the rightmost slot, provided the player has the correct Infusion level to do so (attempting to enchant without the correct Infusion level will simply cause no items to appear in the rightmost slot).

Control

Enchantment Applies to Infusion Level Base Recipe
Control I Archerguns +Cannons +Guns +Shotguns +Snipers 17
Control II 34
Control III 51
Control IV 72

Recharge

Enchantment Applies to Infusion Level Base Recipe
Recharge I Blasters 9
Recharge II 25
Recharge III 38
Recharge IV 51
Recharge V 63
Recharge VI 79

Sever

Enchantment Applies to Infusion Level Base Recipe
Sever I Greatblades 12
Sever II 22
Sever III 32
Sever IV 42
Sever V 52
Sever VI 80
Enchantment Applies to Infusion Level Base Recipe
Bane of Arthropods Swords,Axes
Level I Level II Level III Level IV Level V Level VI
5 11 19 27 36 45
Blast Protection Any armour
Level I Level II Level III Level IV
4 9 17 26
Depth Strider Any boots
Level I Level II Level III
19 27 37
Efficiency Any tool
Level I Level II Level III Level IV Level V Level VI
11 23 34 47 62 87
Feather Falling Any boots
Level I Level II Level III Level IV
6 13 21 29
Fire Protection Any armour
Level I Level II Level III Level IV
5 10 18 26
Fortune Any tool
Level I Level II Level III Level IV Level V
15 30 45 70 85
Frost Walker Any boots
Level I Level II
55 65
Knockback Swords,Axes
Level I Level II Level III Level IV
21 39 65 78
Looting Swords,Axes
Level I Level II Level III Level IV
18 30 45 71
Luck of the Sea Fishing Rods
Level I Level II Level III Level IV
13 27 40 76
Lure Fishing Rods
Level I Level II Level III Level IV Level V
4 18 39 62 78
Power Bows
Level I Level II Level III Level IV Level V Level VI
1 15 25 35 45 75
Projectile Protection Any armour
Level I Level II Level III Level IV
8 22 30 34
Protection Any armour
Level I Level II Level III Level IV
1 19 33 47
Punch Bows
Level I Level II Level III Level IV
19 37 63 76
Respiration Any helmet
Level I Level II Level III Level IV
15 23 37 59
Sharpness Swords,Axes
Level I Level II Level III Level IV Level V Level VI
1 10 20 30 40 70
Smite Swords,Axes
Level I Level II Level III Level IV Level V Level VI
7 15 21 30 37 46
Sweeping Edge Swords
Level I Level II Level III Level IV
21 31 44 68
Thorns Any armour
Level I Level II Level III
36 50 65
Unbreaking Any damageable item
Level I Level II Level III Level IV
16 32 48 83

Overview[]

There are a variety of different NPCs in the mod. Most NPCs in the mod function as traders: similar to vanilla villagers or wandering traders, these NPCs can give the player items in exchange for other items. A few NPCs do not trade.

Trading

All NPC trades have a ‘stock’ value that determines how many times they can be used, with a trade becoming disabled upon using up all of its stock. The trade is periodically refilled up to 2 times in the equivalent of a Minecraft day, as long as the player is more than 24 blocks away from the NPC in that period of time. NPCs added by Advent of Ascension do not need a job site block to refill trades.

Behavior[]

Pixons wander aimlessly around the world. They are passive, and will never attack the player.

Pixons have varying health (either 19 (×9.5), 24 (×12), 29 (×14.5), 34 (×17) or 39 (×19.5)). Despite having health however, they cannot be defeated through normal means. The player has to use either a Stone Bowl or a Diamond Bowl on one to defeat it.

To use the bowls, the player has to hold the use button down with the bowl in the player’s hands, and the cursor on the pixon. If a Stone Bowl is used, it will consume 10 (×5) of the Pixon’s health, and give the player a corresponding Infusion Stone. If a Diamond Bowl is used, the entire Pixon is consumed in one use, and the player is given the number of the corresponding Infusion Stones based on the Pixon’s health (1 Infusion Sone every 10 (×5), rounded up to the net integer : if the Pixon has 19 (×9.5), the player will harvest 2 Infusion Stones).

In order to start capturing a Pixon, the player has to be the correct Infusion level. In order to use a Diamond Bowl, the player has to be 10 levels higher than the original requirement. The chart below shows what levels are needed to capture the Pixons with Stone and Diamond bowls:

Pixon Stone Bowl Requirement Diamond Bowl Requirement
Glistening Lvl 1 Lvl 10
Gleaming Lv 10 Lvl 20
Ambient Lv 20 Lvl 30
Glaring Lv 25 Lvl 35
Glowing Lv 40 Lvl 50
Shining Lv 60 Lvl 70
Radiant Lv 72 Lvl 82
Blooming Lv 81 Lvl 91

Generation[]

L’Borean’s generation consists of a massive ocean. The ocean itself is completely filled with water, and stretches from the ocean floor (y=31-32) to the barrier ceiling (y=127), making the ocean up to 96 blocks deep in some places.

The ocean floor is a flat landscape situated at y=31-32, with the elevation not going up much higher. The surface is made of coral grass, with a layer of coral soil underneath it. Beneath the coral soil, the rest of the ocean floor is made of coral rock, which stretches all the way down to the last layers of the world, which are made of dimensional fabric. The surface of the ocean floor is covered in plants and large coral formations.

At y=127-128, there is a two-block thick ceiling made of barrier blocks.

Blocks

40px Barrier 40px Blue Ocealites Bureal Stocks Coral Grass Coral Rock
Coral Soil Dead Horn Coral Block Dimensional Fabric Green Coral 40px Green Waterweeds
40px Horn Coral Horn Coral Block 40px Horn Coral Fan Orange Coral Pink Coral
40px Red Waterweeds Water White Coral 40px White Waterweeds 40px Yellow Waterweeds

All blocks in the above table can be found naturally generating in the world. If the player fins a block not in this list, it likely belongs to a structure. See -specific for more information about blocks found in structures.

Notes
  1. Only generates if a Horn Coral Block collides with air (e.g.: inside a Drowned Lotto Stand).
Image Structure name Description
Amphibiyte Cove Generates on the ocean floor.
Aquatic Castle Generates on the ocean floor.
Dracyon Fountain Generates on the ocean floor.
Drowned Lotto Stand Generates on the ocean floor.
300px Water Rune Shrine Generates in the ocean.

Changes[]

Items

  • Renamed petal pile to simply petals.
  • Changed description of explosive bow to be slightly more clear.
  • Changed rosite shovel colour to be more in line with other rosite tools.
  • Changed rosite axe colour to be more in line with other rosite tools.
  • Changed color of amethind boots to be more like of the other armor pieces.
  • Re-ordered luxon stickler descriptions.
  • Removed incorrect knockback description from amplifier.
  • Changed the full set bonus of ice armor to briefly freezing attackers depending on the damage.
  • Nerfed sunshine bow slightly.
  • Allowed diamond bowls to work on extraction.
  • Bowls now take damage from extraction.
  • Re-balanced rune loot count from hauling.
  • Re-balanced anima stone drop rates.

Blocks

  • Changed precasia grass material to rock.
  • Changed creative tab of illusion altar.
  • Changed creative tab of shadow altar.
  • Changed creative tab of guardian altar.
  • Changed creative tab of rockrider shrine.
  • Changed deeplands lava trap to only spawn 1 lava block.
  • Changed shyre mining trap to only spawn 1 lava block.
  • Changed marshmallow block material to cloth.
  • Changed name of purple rock candy.
  • Gave crops some more distinct growth textures.
  • Reduced hardness of bricks.
  • Changed the death message from slug acid.
  • Removed ancient rock from ore dictionary.
  • Exiting through a greckon or runandor portal takes the player to the overworld.

Entities

  • Increased cost of soul agent trade. It now costs 25 copper coins for 2 fragmented anima stones.
  • Bane clones should be cleaned up after his death.
  • Gave dracyon some flappy movement.
  • Slightly increased rainicorn spawn rate.
  • Gave hive workers sounds.
  • Gave mermage some sounds.
  • Allowed two more nethengeic wither heads to turn.
  • Made the nethengeic wither a bit more appropriate in size.
  • Nethengeic Wither’s projectiles now inflict Wither II for 3 seconds upon hitting a target.
  • Reduced hitbox of wither wizard to correct size.
  • Reduced hitbox of rockbiter to correct size.
  • Increased hitbox of dweller and its clones to correct size.

Skills

  • Changed failure calculation on extraction from a flat 33% to a scaling amount based on level.
  • Foraging changes:

    • Lunaver coins are no longer obtainable from foraging.
    • Gold coins now require level 90 foraging.
    • Small skill crystals are now obtainable from level 70 foraging.
    • The amount of tribute the player is given per drop decreases as the player levels up.
  • Logging changes:

    • Gold coins are no longer obtainable from logging.
    • Weak, Molten, Charged, Ominous, and Luminate essences are no longer obtainable from logging.
    • Sticks are now obtainable from logging.
    • Tea seeds are now obtainable from logging.
    • Fragmented anima stones are now obtainable from logging.
    • Gem bags are now obtainable from logging.
    • Medium skill crystals are now obtainable from level 90 logging.
    • Rosite ingots are now obtainable from level 95 logging.
    • Wooden log drops now grant xp, which increases as the player levels up logging.
    • The amount of tribute the player is given per drop decreases as the player levels up.

Mobs[]

The Ancient Cavern has four Mobs, all of which spawn from spawners in the main room.

Hostile

Name Spawning Requirement
Angelica Spawns from a spawner.
Bloodsucker Spawns from a spawner.
Flowerface Spawns from a spawner.
Rock Critter Spawns from a spawner.

See individual mob pages for more information.

Bosses

Name Spawning Requirement
Coniferon Spawned by having level 70 Infusion and a full Selyan tribute bar then right-clicking the Selyan Shrine.
Horon Spawned by having level 70 Runation and a full Luxon tribute bar then right-clicking the Luxon Shrine.
Goldorth Spawned by having level 70 Foraging and a full Pluton tribute bar then right-clicking the Pluton Shrine.
Penumbra Spawned by having level 70 Hunter and a full Erebon tribute bar then right-clicking the Erebon Shrine.

See individual boss pages for more information.

Blasters[]

Overview page: Blasters

Apoco Shower Atomizer Beamer Blast Chiller
Blood Drainer Bone Blaster Bubble Horn Color Cannon
Confetti Cannon Confetti Cluster Dark Destroyer Darkly Guster
Death Ray Doom Bringer Eradicator Experiment W-801
Flowercorne Fragment Froster Gas Blaster
Ghoul Gasser Gold Bringer Gravity Blaster Hell Horn
Illusion Revolver Illusion SMG Ion Blaster Iro Miner
Laser Blaster Light Blaster Light Spark Luna Blaster
Mecha Blaster Mind Blaster Moon Destroyer Moon Shiner
Odious Orb-O-Cron Paralyzer Party Popper
Poison Plunger Power Ray Proton Reefer
Revolution Sea-O-Cron Skullo Blaster Soul Drainer
Soul Spark Soul Storm Spirit Shower Swarm-O-Tron
Toxic Terrorizer Vortex Blaster Whimsy Winder Wither’s Wrath

See specific pages for individual weapon information, or see Blasters for a comparison chart.

Overview[]

Abyss with Night Vision.

Properties

There is no day/night cycle in Abyss. Respawn anchors and beds both work in Abyss, the latter works despite the absence of a day/night cycle. Maps function properly in Abyss. Clocks do not spin wildly, but are instead frozen at high noon, despite the lack of a sun.

General dimension properties

Property Value
ultrawarm false
natural true
coordinate_scale 1.0
has_skylight false
has_ceiling false
ambient_light 0.0
fixed_time 6000
piglin_safe true
bed_works true
respawn_anchor_works true
has_raids false
logical_height 256
infiniburn minecraft:infiniburn_overworld
effects minecraft:the_nether

Changes to vanilla dimensions[]

The mod adds new content to the vanilla dimensions.

Overworld

Main article: Overworld

The mod adds 6 news ores, 2 new structures, 47 new mobs, 1 boss, and 7 npcs to the Overworld, among other features. See the Overworld page for more information.

The Nether

Main article: The Nether

The mod adds 1 new ore, 2 new structures, 7 new mobs, 2 bosses, and 2 npcs to the Nether, among other features. See the Nether page for more information.

The mod adds a realmstone which can be used to open a portal to the Nether. The realmstone’s portal does not apply the 8:1 conversion that the vanilla Nether portal does. The realmstone is not required to access the Nether in the mod; the player can still use the vanilla portal.

Mobs[]

There are 2 hostile mobs in the Haven, 7 passive. All of the mobs spawn naturally throughout the islands, except 2.

There is one NPC and two bosses in the dimension as well.

Hostile

Name Spawning Requirement
Spirit Guardian Spawns when Eeos are attacked
Spirit Protector Spawns when Eeos are attacked

Passive

Name Spawning Requirement
Angelica Spawns naturally and spawns in Guardian Towers.
Eeo Spawns Naturally
Halycon Spawns Naturally
Dawnlight Spawns Naturally
Rainicorn Spawns naturally
Voliant Rarely spawns naturally

See individual mob pages for more information.

Name Spawning Requirement
Twinkling Lottoman Spawns in .

See individual mob pages for more information.

Bosses

Name Spawning Requirement
Four Guardians Spawned by using a Voliant Heart on a Guardian Altar.
Rockrider Spawned by dropping a Heavy Boulder anywhere on the ground in the Haven.

See individual boss pages for more information.

NPCs[]

Below is the list of all NPCs in the mod and their functions:

Ambient NPCs

These NPCs have no functional purpose, and merely give a line of dialogue when interacted with.

Name Dimension Location
Gorb Citizen Mysterium Gorb Village
Primordial Guide Dustopia Dustopian Village
Zal Child Lunalus Unused
Zal Citizen Lunalus Zal Prison Camp, Zal Ship

Bankers

Bankers exist to convert currency between the different valued coins.

Name Dimension Location
Creep Banker Creeponia Creeponia Bank
Lelyetian Banker Lelyetia Lelyetian Tower
Primordial Banker Dustopia Dustopian Village
Shyre Banker Shyrelands Shyre Bank Stand
Zal Banker Lunalus Zal Ship

Merchants

These NPCs offer various trades when interacted with. Most trades are relevant to the location the NPC is in, or the profession their name implies.

Name Dimension Location
Assassin Overworld Spawns naturally anywhere in the Overworld.
Corrupted Traveller Overworld Spawns with Ruined Teleporter Frames, or naturally anywhere in the Overworld if Ruined Teleporter Frame spawning is disabled in the Configuration.
Crystal Trader Crystevia Spawns with Crystal Trading Posts
Dungeon Keeper Unused Unused
Explosives Expert Creeponia Spawns with Explosives Towers.
Gorb Arms Dealer Mysterium Spawns with Gorb Villages.
Gorb Engineer Mysterium Spawns with Gorb Villages.
Lelyetian Trader Lelyetia Spawns with Lelyetian Towers.
Metalloid Iromine Spawns randomly anywhere in Iromine.
Naturalist Overworld Spawns naturally anywhere in the Overworld, and occasionally in villages.
Primordial Merchant Dustopia Spawns with Dustopian Villages
Primordial Spellbinder Dustopia Spawns with Dustopian Villages
Primordial Wizard Dustopia Spawns with Dustopian Villages
Professor Iromine Spawns with Professor’s Labs
Realmshifter Overworld Spawns naturally anywhere in the Overworld, and occasionally in villages.
Shyre Archer Shyrelands Spawns with Archer Outpost
Store Keeper Vox Ponds Spawns when a Store Vox Crate is broken (which is generated inside Destroyed Stores.
Token Collector Unused Unused
Toy Merchant Celeve Spawns with Toy Towers
Troll Trader Overworld Spawnes naturally in the Overworld’s beaches.
Undead Herald Most Dimensions Spawns naturally anywhere within most dimensions.
Zal Grocer Lunalus Zal Ship
Zal Herbalist Lunalus Zal Ship
Zal Spellbinder Lunalus Zal Ship
Zal Vendor Lunalus Zal Ship

Lottomen

Lottomen are a group of NPCs that spawn across the various dimensions offering random-chance items for coins.

Name Dimension Location
Abyssal Lottoman Abyss Abyssal Lotto Hut
Baron Lottoman Barathos Baroness House
Boreic Lottoman L’Borean Drowned Lotto Stand
Candied Lottoman Candyland Candy Lotto Platform
Celevian Lottoman Celeve Celevian Lotto Balloon
Creeponia Lottoman Creeponia Creeponian Lotto Stand
Crystal Lottoman Crystevia Crystal Lotto Overlook
Dustopian Lottoman Dustopia Lotto Cage
Floro Lottoman Gardencia Lotto Sky Flower
Golden Lottoman Iromine Iro Pillar
Haunted Lottoman Greckon Haunted Lotto Rock
Lelyetian Lottoman Lelyetia Lelyetian Tower
Lottoman Overworld Spawns naturally in all overworld biomes.
Lunar Lottoman Lunalus Stranded Lottoman
Mystic Lottoman Mysterium Mystic Lotto Shroom
Precasian Lottoman Precasia Jungle Lotto Hut
Rocky Lottoman Deeplands Deep Lotto Shelter
Runic Lottoman Runandor Runic Tower
Shyrelands Lottoman Shyrelands Shyre Lotto Bunker
Toxic Lottoman Vox Ponds Vox Crate (Generated inside Vox Lotto Outposts
Twinkling Lottoman The Haven Floating Lotto Fountain
Withering Lottoman Nether Spawns naturally anywhere in the Nether

Skill Masters

Skill Masters are NPCs specific to a given Skill. They sell skill-armour for high prices.

Name Dimension Location
Anima Master Runandor Spawns naturally anywhere in Runandor
Augury Master N/A Does not spawn anywhere currently.
Butchery Master Abyss Spawns naturally anywhere in the Abyss
Creation Master Barathos Spawns naturally anywhere in Barathos
Expedition Master Shyrelands Spawns naturally anywhere in the Shyrelands
Extraction Master Deeplands Spawns naturally anywhere in the Deeplands
Foraging Master Iromine Spawns naturally anywhere in Iromine
Hauling Master Overworld Spawns naturally in swamp, rivers and beaches in the overworld
Hunter Master Lelyetia Lelyetian Tower
Infusion Master Greckon Spawns naturally anywhere in Greckon
Innervation Master Celeve Spawns naturally anywhere in Celeve
Logging Master Lelyetia Spawns naturally anywhere in Lelyetia
Runation Master Mysterium Spawns naturally anywhere in Mysterium

Overview[]

The Haven is a floating island dimension with open access to the void. The dimension has two bosses, as well as 5 structures, and 1 ore. From the Haven (and Celeve as an item from there is required) the player is able to access the Lunalus dimension.

Accessing

The Haven can be accessed by using the Haven Realmstone on a Carved rune of power in a constructed portal frame. The Haven Realmstone can be obtained by going up into the higher parts of the trees in the Lelyetia dimension (at Y=120 or higher), and defeating a Flye with a melee attack while a Blank Realmstone is in the player’s inventory.

Properties

There is no day/night cycle in Haven. Respawn anchors work in Haven, and maps function properly. Clocks spin wildly. Beds can’t be slept in, but they will not explode if the player tries to sleep in one.

General dimension properties

Property Value
ultrawarm false
natural false
coordinate_scale 1.0
has_skylight true
has_ceiling false
ambient_light 0.75
fixed_time 6000
piglin_safe false
bed_works true
respawn_anchor_works true
has_raids false
logical_height 256
infiniburn minecraft:infiniburn_overworld
effects aoa3:plain_sky

Mobs[]

The mobs in Greckon have a creepy and ghastly atmosphere to them. They all also have unique AI. These mobs and their spawning conditions are listed below:

Hostile

Name Spawning Requirement
Faceless Floater Spawns in .
Grillface Spawns naturally.
Hunter Spawns naturally
Shifter Spawns naturally
Silencer Spawns naturally but is rare.
Skull Creature Spawns naturally
Sugar Face Spawns naturally
Valkyrie Spawns naturally

See individual mob pages for more information.

NPCs

Name Spawning Requirement
Haunted Lottoman Spawns in .
Undead Herald Spawns Naturally

See individual mob pages for more information.

Bosses

Name Spawning Requirement
Bane Spawned by throwing a Haunted Idol on the ground in Greckon and waiting for a few seconds

See individual boss pages for more information.

Mobs[]

The mobs in the Abyss have a bloody, macabre and monstrous feeling. There are 9 mobs in the Abyss. Out of those 9, two spawn in structures, and three of are hunter mobs.

Hostile

Name Spawning Requirement
Anemia Spawns naturally
Apparition Spawns naturally
Bloodsucker Spawns naturally
Distorter Spawns naturally
Fiend Spawns naturally
Flesh Eater Spawns in .
Jawe Spawns in .
Occulent Spawns naturally
Web Reaper Spawns naturally

See individual mob pages for more information.

NPCs

Name Spawning Requirement
Abyssal Lottoman Spawns in
Butchery Master Spawns naturally
Undead Herald Spawns naturally

See individual mob pages for more information.

Bosses

Name Spawning Requirement
Elusive Spawned by using a Staring Eye on an Illusion Altar.
Shadowlord Spawned by using a Book of Shadows on a Shadow Altar.

See individual boss pages for more information.

Shining Pixons spawn naturally throughout the Abyss.

Overview[]

Greckon with Night Vision.

Accessing

The Realmstone to this dimension can be obtained by using Nightmare Flakes on Elusive while having a Blank Realmstone in the player’s inventory.

Properties

There is no day/night cycle in Greckon. Beds and Respawn Anchors work in Greckon despite the absence of a day/night cycle. Maps function properly in Greckon. Clocks do not spin wildly, but are instead frozen at high noon, despite the lack of a sun.

General dimension properties

Property Value
ultrawarm false
natural true
coordinate_scale 1.0
has_skylight false
has_ceiling false
ambient_light 0.0
fixed_time 6000
piglin_safe false
bed_works true
respawn_anchor_works true
has_raids false
logical_height 256
infiniburn minecraft:infiniburn_overworld
effects aoa3:plain_sky

List of dimensions[]

The order of the dimensions in the Blank Realmstone’s GUI. The picture above was taken before 3.5.

The mod adds 21 dimensions to the game.

Tier 1

Tier 1 dimensions are all accessible from the Overworld. Note that The Nether also counts as a Tier 1 dimension, despite being vanilla content.

Image Dimension Prerequisite dimension Description
Barathos Overworld A scorching desert wasteland dimension.
Creeponia A creeper forest dimension.
Deeplands A deep cave dimension.
Lelyetia A tall autumn forest dimension with an upside-down underside.
Precasia A prehistoric jungle dimension.

Tier 2

Tier 1 Dimensions typically (but not always) allow the unlocking of two other Tier 2 dimensions from their respective dimension branch. Despite not having its own Realmstone, The End counts as a Tier 2 dimension, as entry into the dimension typically requires visitation to The Nether beforehand.

Image Dimension Prerequisite dimension Description
The above image is taken with Night Vision. Abyss Nether A bloody, hellish dimension.
Candyland Precasia A candy dimension.
Celeve Lelyetia A clown-themed floating island dimension.
Crystevia Deeplands A crystalized cavern dimension.
Gardencia Precasia A plant-themed island dimension.
Haven Lelyetia A colorful floating island dimension.
Iromine Barathos A dimension filled with robotic mobs.
The above image is taken with Night Vision. Mysterium Creeponia A mushroom cave dimension.
The above image is taken with Night Vision. Vox Ponds Creeponia An apocalyptic wasteland dimension.

Tier 3

Tier 3 Dimensions usually require the visitation of two or more dimensions.

Image Dimension Prerequisite dimension Description
The above image is taken with Night Vision. Dustopia Abyss A dark forest dimension.
The above image is taken with Night Vision. Greckon Abyss A mountainous, haunted dimension.
L’Borean Gardencia andCandyland An underwater coral reef dimension.
The above image is taken with Night Vision. Lunalus Haven andCeleve An outer space dimension cluttered with asteroids.
Runandor Mysterium* andVox Ponds A mountainous, runic-themed dimension.

Note: Runandor can be accessed by entering a portal in the Mysterium dimension.

Tier 4

Tier 4 Dimensions require the visitation of four dimensions.

Image Dimension Prerequisite dimension Description
Shyrelands Greckon andDustopia A bright forest dimension held up above the void by occasional pillars.

Untiered

Untiered dimensions do not follow the tiering system.

Image Dimension Prerequisite Dimension Description
Nowhere N/A A small room with various furnished decorations. Currently a work in progress.

Staves[]

Overview page: Staves

Aquatic Staff Atlantic Staff Baron Staff Candy Staff
Celestial Staff Concussion Staff Coral Staff Crystal Staff
Crystik Staff Cryston Staff Destruction Staff Ember Staff
Everfight Staff Evermight Staff Fire Staff Firefly Staff
Firestorm Staff Fungal Staff Ghoul Staff Haunters Staff
Hive Staff Joker Staff Kaiyu Staff Lightning Staff
Lightshine Lunar Staff Lyonic Staff Mecha Staff
Meteor Staff Moonlight Staff Nature Staff Nightmare Staff
Noxious Staff Phantom Staff Poison Staff Power Staff
Primordial Staff Reef Staff Rejuvenation Staff Rosidian Staff
Runic Staff Shadowlord Staff Show Staff Shyre Staff
Sky Staff Striker Staff Sun Staff Surge Staff
Tangle Staff Ultimatum Staff Underworld Staff Water Staff
Warlock Staff Web Staff Wind Staff Wither Staff
Wizard Staff

See specific pages for individual weapon information, or see Staves for a comparison chart.

Infusion Stones[]

As the player captures the Pixons, the player will obtain Infusion Stones from them. The Infusion stones come in many colors and power levels, depending on the Pixon obtained from.

To use the Infusion Stones, the player will need an Infusion Table, which can be crafted. Then the player must use the Infusion Stones on the table. However, as with the Pixons that the stones are obtained from, the player must be a certain Infusion level in order to use more advanced stones on the table.

When the stones are used on the table, most of the stones are broken down and the player is given xp, however very rarely an Infusion stone will convert into a Power Stone. The chance of this happening is 1 in 200, or 0.5%, (except for Ambient Infusion Stones, which have a 1 in 35 chance of converting instead).

This table shows the level requirements needed to use the stones on the table, as well as how much xp is received:

Infusion Stone Level Requirement Total XP
Glistening Infusion Stone Lv 5 8 xp
Gleaming Infusion Stone Lv 15 16 xp
Ambient Infusion Stone Lv 20 20 xp
Glaring Infusion Stone Lv 30 40 xp
Glowing Infusion Stone Lv 45 85 xp
Shining Infusion Stone Lv 60 150 xp
Radiant Infusion Stone Lv 70 220 xp
Blooming Infusion Stone Lv 80 300 xp

Generation[]

The Deeplands’ landscape is enclosed like a massive cave. The ground level is completely flat, but the ceiling is bumpy and hilly, with some parts reaching down to the ground.

The surface is covered in plants, and occasionally has some giant fossils. In the ceiling of the dimension are Deep Crystals, as well as veins of Charged Runium Ore and Deep Cases which generate above y = 70.

Layers of Dimensional Fabric generate on top of and on the bottom of the Deeplands.

Blocks

Deep Blooms Deep Grass Dense Stone Deep Crystal Black Mushroom
Black Mushroom Stem Skeletal Block Charged Runium Ore Deep Case Dimensional Fabric

All blocks in the above table can be found naturally generating in the world. If the player finds a block not in this list, it likely belongs to a structure or feature. See -specific or -specific pages for more information about blocks found in structures or features.

Structures

The structures that generate in the Deeplands are:

Image Structure name Description
Arocknid Cave Small caves made completely of Deep Rock, with a spawner that spawns arocknids found in the middle.
Charging Station These are small structures composing of four water fountains and a Charging Table.
Deep Lotto Shelter A small structure that contains a Rocky Lottoman.
Kror Cave The Kror Cave is a cave structure with a kror altar at the end. There are two different variants of the kror cave: dark and skeletal.

Overview[]

Precasia is a tier 1 dimension. From Precasia, the player can access Gardencia and Candyland.

Accessing

Precasia is accessed by using a Precasia Realmstone on a carved rune of power in a portal. The realmstone is obtained with the following recipe:

Item Ingredients Recipe
Precasia Realmstone 1 Blank Realmstone + 1 Oak Sapling + 1 Birch Sapling + 1 Spruce Sapling + 1 Jungle Sapling + 1 Acacia Sapling + 1 Dark Oak Sapling

Properties

Precasia has a day/night cycle similar to the Overworld. Respawn anchors, clocks, and maps all function normally. Beds can be slept in during the night, but they will not skip to morning.

General dimension properties

Property Value
ultrawarm false
natural true
coordinate_scale 1.0
has_skylight true
has_ceiling false
ambient_light 0.0
fixed_time 8000
piglin_safe false
bed_works true
respawn_anchor_works true
has_raids false
logical_height 256
infiniburn minecraft:infiniburn_overworld
effects minecraft:overworld

Mobs[]

Hostile

Mob Name Spawning Requirement
Arcbeast Spawns naturally
Arc Flower Spawns naturally
Arcworm Spawns when an Arcflower is killed
Axiolight Spawns naturally
Lightwalker Spawns in luxocron dungeons
Luxocron Spawns in luxocron dungeons
Omnilight Spawns naturally
Shyre Knight Spawns naturally
Soulscorne Spawns naturally
Soulvyre Spawns naturally
Stimulo Spawns naturally
Stimulosus Spawns naturally but is rare
Sysker Spawns naturally

See individual mob pages for more information.

NPCs

NPC Name Spawning Requirement
Expedition Master Spawns naturally.
Shyre Archer Spawns in an Archer Outpost.
Shyre Banker Spawns in a Shyre Bank Stand
Shyrelands Lottoman Spawns in a Shyre Lotto Bunker.
Undead Herald Spawns naturally.

See individual mob pages for more information.

Bosses

Boss Name Spawning Requirement
Craexxeus Spawned by using an Ancient Ring on a Craexxeus Altar

See individual boss pages for more information.

Additions[]

In the mod, the Overworld is considered a tier 0 dimension. The mod adds a new collection of features to the overworld, including tribute factions, generation, mobs and more.

Tribute

Main article: Tribute

In the overworld, the player has the ability to give tribute for a specific god faction by completing certain tasks. Tribute given is indicated by the four grey bars in the left side of the Advent GUI (by default), between the menu and resources, or by the four grey bars between Battle Rage and Energy in the upper right corner of the player’s screen (by default). The player can complete certain tasks during the day (not at night) to fill up the bars. Each bar represents a god faction, and each bar is filled up differently. See the tribute article for more information on filling up the bars.

Special messages

If the player has received one of the following messages in the chat when day becomes night, that means the player has successfully fulfilled the tribute require for the god faction.

  • Selyan rewards you for your tribute.
  • Luxon twinkles in approval.
  • Erebon is appreciative of your favor.
  • Pluton is impressed with your contribution.
  • Krasaun is impressed by your equality.

If the player fulfills multiple requirements for different factions, multiple messages will appear in place of the normal nighttime message.

Mobs[]

There are 11 hostile mobs in Precasia, and 1 passive mob. Out of the 11 hostile mobs, 5 spawn in structures, and 4 are hunter mobs.

Hostile

Name Spawning Requirement
Deinotherium Spawns naturally
Diocus Spawns in .
Dyrehorn Spawns naturally
Giant Snail Spawns naturally
Iosaur Spawns in .
Kaiyu Spawns in .
Opteryx Spawns in .
Sabretooth Spawns naturally
Spinoledon Spawns in .
Terradon Spawns naturally but is rare.
Tortione Spawns naturally

See individual mob pages for more information.

Name Spawning Requirement
Meganeuropsis Spawns naturally

See individual mob page for more information.

NPCs

Name Spawning Requirement
Precasian Lottoman Spawns in Jungle Lotto Huts.
Undead Herald Spawns naturally

See individual mob pages for more information.

Bosses

Name Spawning Requirement
Skeletal Army Spawned by interacting (right-clicking) with an Army Block, or by defeating a Skele-elder that is pre-spawned in the structure.
Tyrosaur Spawned by holding down the use (right-click) button while holding a Bone Horn.

See individual boss pages for more information.

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