Advent of ascension/прочее
Содержание:
Enchanting[]
After the player has gained some Infusion levels, the player will become ready to enchant at the Infusion table. By using the Infusion table, the player can obtain special enchantments, only obtainable at an Infusion table.
The player can apply the below enchantments by putting the item to enchant in the left slot on an infusion table, and the correct amount of other items in the 3×3 grid. The player can then pull their newly enchanted item out of the rightmost slot, provided the player has the correct Infusion level to do so (attempting to enchant without the correct Infusion level will simply cause no items to appear in the rightmost slot).
Control
Enchantment | Applies to | Infusion Level | Base Recipe |
---|---|---|---|
Control I | Archerguns +Cannons +Guns +Shotguns +Snipers | 17 | |
Control II | 34 | ||
Control III | 51 | ||
Control IV | 72 |
Recharge
Enchantment | Applies to | Infusion Level | Base Recipe |
---|---|---|---|
Recharge I | Blasters | 9 | |
Recharge II | 25 | ||
Recharge III | 38 | ||
Recharge IV | 51 | ||
Recharge V | 63 | ||
Recharge VI | 79 |
Sever
Enchantment | Applies to | Infusion Level | Base Recipe |
---|---|---|---|
Sever I | Greatblades | 12 | |
Sever II | 22 | ||
Sever III | 32 | ||
Sever IV | 42 | ||
Sever V | 52 | ||
Sever VI | 80 |
Enchantment | Applies to | Infusion Level | Base Recipe | ||||||||||||
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Bane of Arthropods | Swords,Axes |
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Blast Protection | Any armour |
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Depth Strider | Any boots |
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Efficiency | Any tool |
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Feather Falling | Any boots |
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Fire Protection | Any armour |
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Fortune | Any tool |
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Frost Walker | Any boots |
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Knockback | Swords,Axes |
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Looting | Swords,Axes |
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Luck of the Sea | Fishing Rods |
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Lure | Fishing Rods |
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Power | Bows |
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Projectile Protection | Any armour |
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Protection | Any armour |
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Punch | Bows |
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Respiration | Any helmet |
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Sharpness | Swords,Axes |
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Smite | Swords,Axes |
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Sweeping Edge | Swords |
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Thorns | Any armour |
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Unbreaking | Any damageable item |
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Overview[]
There are a variety of different NPCs in the mod. Most NPCs in the mod function as traders: similar to vanilla villagers or wandering traders, these NPCs can give the player items in exchange for other items. A few NPCs do not trade.
Trading
All NPC trades have a ‘stock’ value that determines how many times they can be used, with a trade becoming disabled upon using up all of its stock. The trade is periodically refilled up to 2 times in the equivalent of a Minecraft day, as long as the player is more than 24 blocks away from the NPC in that period of time. NPCs added by Advent of Ascension do not need a job site block to refill trades.
Behavior[]
Pixons wander aimlessly around the world. They are passive, and will never attack the player.
Pixons have varying health (either 19 (×9.5), 24 (×12), 29 (×14.5), 34 (×17) or 39 (×19.5)). Despite having health however, they cannot be defeated through normal means. The player has to use either a Stone Bowl or a Diamond Bowl on one to defeat it.
To use the bowls, the player has to hold the use button down with the bowl in the player’s hands, and the cursor on the pixon. If a Stone Bowl is used, it will consume 10 (×5) of the Pixon’s health, and give the player a corresponding Infusion Stone. If a Diamond Bowl is used, the entire Pixon is consumed in one use, and the player is given the number of the corresponding Infusion Stones based on the Pixon’s health (1 Infusion Sone every 10 (×5), rounded up to the net integer : if the Pixon has 19 (×9.5), the player will harvest 2 Infusion Stones).
In order to start capturing a Pixon, the player has to be the correct Infusion level. In order to use a Diamond Bowl, the player has to be 10 levels higher than the original requirement. The chart below shows what levels are needed to capture the Pixons with Stone and Diamond bowls:
Pixon | Stone Bowl Requirement | Diamond Bowl Requirement |
---|---|---|
Glistening | Lvl 1 | Lvl 10 |
Gleaming | Lv 10 | Lvl 20 |
Ambient | Lv 20 | Lvl 30 |
Glaring | Lv 25 | Lvl 35 |
Glowing | Lv 40 | Lvl 50 |
Shining | Lv 60 | Lvl 70 |
Radiant | Lv 72 | Lvl 82 |
Blooming | Lv 81 | Lvl 91 |
Generation[]
L’Borean’s generation consists of a massive ocean. The ocean itself is completely filled with water, and stretches from the ocean floor (y=31-32) to the barrier ceiling (y=127), making the ocean up to 96 blocks deep in some places.
The ocean floor is a flat landscape situated at y=31-32, with the elevation not going up much higher. The surface is made of coral grass, with a layer of coral soil underneath it. Beneath the coral soil, the rest of the ocean floor is made of coral rock, which stretches all the way down to the last layers of the world, which are made of dimensional fabric. The surface of the ocean floor is covered in plants and large coral formations.
At y=127-128, there is a two-block thick ceiling made of barrier blocks.
Blocks
40px Barrier | 40px Blue Ocealites | Bureal Stocks | Coral Grass | Coral Rock |
---|---|---|---|---|
Coral Soil | Dead Horn Coral Block | Dimensional Fabric | Green Coral | 40px Green Waterweeds |
40px Horn Coral | Horn Coral Block | 40px Horn Coral Fan | Orange Coral | Pink Coral |
40px Red Waterweeds | Water | White Coral | 40px White Waterweeds | 40px Yellow Waterweeds |
All blocks in the above table can be found naturally generating in the world. If the player fins a block not in this list, it likely belongs to a structure. See -specific for more information about blocks found in structures.
Notes
- Only generates if a Horn Coral Block collides with air (e.g.: inside a Drowned Lotto Stand).
Image | Structure name | Description |
---|---|---|
Amphibiyte Cove | Generates on the ocean floor. | |
Aquatic Castle | Generates on the ocean floor. | |
Dracyon Fountain | Generates on the ocean floor. | |
Drowned Lotto Stand | Generates on the ocean floor. | |
300px | Water Rune Shrine | Generates in the ocean. |
Changes[]
Items
- Renamed petal pile to simply petals.
- Changed description of explosive bow to be slightly more clear.
- Changed rosite shovel colour to be more in line with other rosite tools.
- Changed rosite axe colour to be more in line with other rosite tools.
- Changed color of amethind boots to be more like of the other armor pieces.
- Re-ordered luxon stickler descriptions.
- Removed incorrect knockback description from amplifier.
- Changed the full set bonus of ice armor to briefly freezing attackers depending on the damage.
- Nerfed sunshine bow slightly.
- Allowed diamond bowls to work on extraction.
- Bowls now take damage from extraction.
- Re-balanced rune loot count from hauling.
- Re-balanced anima stone drop rates.
Blocks
- Changed precasia grass material to rock.
- Changed creative tab of illusion altar.
- Changed creative tab of shadow altar.
- Changed creative tab of guardian altar.
- Changed creative tab of rockrider shrine.
- Changed deeplands lava trap to only spawn 1 lava block.
- Changed shyre mining trap to only spawn 1 lava block.
- Changed marshmallow block material to cloth.
- Changed name of purple rock candy.
- Gave crops some more distinct growth textures.
- Reduced hardness of bricks.
- Changed the death message from slug acid.
- Removed ancient rock from ore dictionary.
- Exiting through a greckon or runandor portal takes the player to the overworld.
Entities
- Increased cost of soul agent trade. It now costs 25 copper coins for 2 fragmented anima stones.
- Bane clones should be cleaned up after his death.
- Gave dracyon some flappy movement.
- Slightly increased rainicorn spawn rate.
- Gave hive workers sounds.
- Gave mermage some sounds.
- Allowed two more nethengeic wither heads to turn.
- Made the nethengeic wither a bit more appropriate in size.
- Nethengeic Wither’s projectiles now inflict Wither II for 3 seconds upon hitting a target.
- Reduced hitbox of wither wizard to correct size.
- Reduced hitbox of rockbiter to correct size.
- Increased hitbox of dweller and its clones to correct size.
Skills
- Changed failure calculation on extraction from a flat 33% to a scaling amount based on level.
-
Foraging changes:
- Lunaver coins are no longer obtainable from foraging.
- Gold coins now require level 90 foraging.
- Small skill crystals are now obtainable from level 70 foraging.
- The amount of tribute the player is given per drop decreases as the player levels up.
-
Logging changes:
- Gold coins are no longer obtainable from logging.
- Weak, Molten, Charged, Ominous, and Luminate essences are no longer obtainable from logging.
- Sticks are now obtainable from logging.
- Tea seeds are now obtainable from logging.
- Fragmented anima stones are now obtainable from logging.
- Gem bags are now obtainable from logging.
- Medium skill crystals are now obtainable from level 90 logging.
- Rosite ingots are now obtainable from level 95 logging.
- Wooden log drops now grant xp, which increases as the player levels up logging.
- The amount of tribute the player is given per drop decreases as the player levels up.
Mobs[]
The Ancient Cavern has four Mobs, all of which spawn from spawners in the main room.
Hostile
Name | Spawning Requirement |
---|---|
Angelica | Spawns from a spawner. |
Bloodsucker | Spawns from a spawner. |
Flowerface | Spawns from a spawner. |
Rock Critter | Spawns from a spawner. |
See individual mob pages for more information.
Bosses
Name | Spawning Requirement |
---|---|
Coniferon | Spawned by having level 70 Infusion and a full Selyan tribute bar then right-clicking the Selyan Shrine. |
Horon | Spawned by having level 70 Runation and a full Luxon tribute bar then right-clicking the Luxon Shrine. |
Goldorth | Spawned by having level 70 Foraging and a full Pluton tribute bar then right-clicking the Pluton Shrine. |
Penumbra | Spawned by having level 70 Hunter and a full Erebon tribute bar then right-clicking the Erebon Shrine. |
See individual boss pages for more information.
Blasters[]
Overview page: Blasters
Apoco Shower | Atomizer | Beamer | Blast Chiller |
---|---|---|---|
Blood Drainer | Bone Blaster | Bubble Horn | Color Cannon |
Confetti Cannon | Confetti Cluster | Dark Destroyer | Darkly Guster |
Death Ray | Doom Bringer | Eradicator | Experiment W-801 |
Flowercorne | Fragment | Froster | Gas Blaster |
Ghoul Gasser | Gold Bringer | Gravity Blaster | Hell Horn |
Illusion Revolver | Illusion SMG | Ion Blaster | Iro Miner |
Laser Blaster | Light Blaster | Light Spark | Luna Blaster |
Mecha Blaster | Mind Blaster | Moon Destroyer | Moon Shiner |
Odious | Orb-O-Cron | Paralyzer | Party Popper |
Poison Plunger | Power Ray | Proton | Reefer |
Revolution | Sea-O-Cron | Skullo Blaster | Soul Drainer |
Soul Spark | Soul Storm | Spirit Shower | Swarm-O-Tron |
Toxic Terrorizer | Vortex Blaster | Whimsy Winder | Wither’s Wrath |
See specific pages for individual weapon information, or see Blasters for a comparison chart.
Overview[]
Abyss with Night Vision.
Properties
There is no day/night cycle in Abyss. Respawn anchors and beds both work in Abyss, the latter works despite the absence of a day/night cycle. Maps function properly in Abyss. Clocks do not spin wildly, but are instead frozen at high noon, despite the lack of a sun.
General dimension properties
Property | Value |
---|---|
ultrawarm | false |
natural | true |
coordinate_scale | 1.0 |
has_skylight | false |
has_ceiling | false |
ambient_light | 0.0 |
fixed_time | 6000 |
piglin_safe | true |
bed_works | true |
respawn_anchor_works | true |
has_raids | false |
logical_height | 256 |
infiniburn | minecraft:infiniburn_overworld |
effects | minecraft:the_nether |
Changes to vanilla dimensions[]
The mod adds new content to the vanilla dimensions.
Overworld
Main article: Overworld
The mod adds 6 news ores, 2 new structures, 47 new mobs, 1 boss, and 7 npcs to the Overworld, among other features. See the Overworld page for more information.
The Nether
Main article: The Nether
The mod adds 1 new ore, 2 new structures, 7 new mobs, 2 bosses, and 2 npcs to the Nether, among other features. See the Nether page for more information.
The mod adds a realmstone which can be used to open a portal to the Nether. The realmstone’s portal does not apply the 8:1 conversion that the vanilla Nether portal does. The realmstone is not required to access the Nether in the mod; the player can still use the vanilla portal.
Mobs[]
There are 2 hostile mobs in the Haven, 7 passive. All of the mobs spawn naturally throughout the islands, except 2.
There is one NPC and two bosses in the dimension as well.
Hostile
Name | Spawning Requirement |
---|---|
Spirit Guardian | Spawns when Eeos are attacked |
Spirit Protector | Spawns when Eeos are attacked |
Passive
Name | Spawning Requirement |
---|---|
Angelica | Spawns naturally and spawns in Guardian Towers. |
Eeo | Spawns Naturally |
Halycon | Spawns Naturally |
Dawnlight | Spawns Naturally |
Rainicorn | Spawns naturally |
Voliant | Rarely spawns naturally |
See individual mob pages for more information.
Name | Spawning Requirement |
---|---|
Twinkling Lottoman | Spawns in . |
See individual mob pages for more information.
Bosses
Name | Spawning Requirement |
---|---|
Four Guardians | Spawned by using a Voliant Heart on a Guardian Altar. |
Rockrider | Spawned by dropping a Heavy Boulder anywhere on the ground in the Haven. |
See individual boss pages for more information.
NPCs[]
Below is the list of all NPCs in the mod and their functions:
Ambient NPCs
These NPCs have no functional purpose, and merely give a line of dialogue when interacted with.
Name | Dimension | Location | |
---|---|---|---|
Gorb Citizen | Mysterium | Gorb Village | |
Primordial Guide | Dustopia | Dustopian Village | |
Zal Child | Lunalus | Unused | |
Zal Citizen | Lunalus | Zal Prison Camp, Zal Ship |
Bankers
Bankers exist to convert currency between the different valued coins.
Name | Dimension | Location | |
---|---|---|---|
Creep Banker | Creeponia | Creeponia Bank | |
Lelyetian Banker | Lelyetia | Lelyetian Tower | |
Primordial Banker | Dustopia | Dustopian Village | |
Shyre Banker | Shyrelands | Shyre Bank Stand | |
Zal Banker | Lunalus | Zal Ship |
Merchants
These NPCs offer various trades when interacted with. Most trades are relevant to the location the NPC is in, or the profession their name implies.
Name | Dimension | Location | |
---|---|---|---|
Assassin | Overworld | Spawns naturally anywhere in the Overworld. | |
Corrupted Traveller | Overworld | Spawns with Ruined Teleporter Frames, or naturally anywhere in the Overworld if Ruined Teleporter Frame spawning is disabled in the Configuration. | |
Crystal Trader | Crystevia | Spawns with Crystal Trading Posts | |
Dungeon Keeper | Unused | Unused | |
Explosives Expert | Creeponia | Spawns with Explosives Towers. | |
Gorb Arms Dealer | Mysterium | Spawns with Gorb Villages. | |
Gorb Engineer | Mysterium | Spawns with Gorb Villages. | |
Lelyetian Trader | Lelyetia | Spawns with Lelyetian Towers. | |
Metalloid | Iromine | Spawns randomly anywhere in Iromine. | |
Naturalist | Overworld | Spawns naturally anywhere in the Overworld, and occasionally in villages. | |
Primordial Merchant | Dustopia | Spawns with Dustopian Villages | |
Primordial Spellbinder | Dustopia | Spawns with Dustopian Villages | |
Primordial Wizard | Dustopia | Spawns with Dustopian Villages | |
Professor | Iromine | Spawns with Professor’s Labs | |
Realmshifter | Overworld | Spawns naturally anywhere in the Overworld, and occasionally in villages. | |
Shyre Archer | Shyrelands | Spawns with Archer Outpost | |
Store Keeper | Vox Ponds | Spawns when a Store Vox Crate is broken (which is generated inside Destroyed Stores. | |
Token Collector | Unused | Unused | |
Toy Merchant | Celeve | Spawns with Toy Towers | |
Troll Trader | Overworld | Spawnes naturally in the Overworld’s beaches. | |
Undead Herald | Most Dimensions | Spawns naturally anywhere within most dimensions. | |
Zal Grocer | Lunalus | Zal Ship | |
Zal Herbalist | Lunalus | Zal Ship | |
Zal Spellbinder | Lunalus | Zal Ship | |
Zal Vendor | Lunalus | Zal Ship |
Lottomen
Lottomen are a group of NPCs that spawn across the various dimensions offering random-chance items for coins.
Name | Dimension | Location | |
---|---|---|---|
Abyssal Lottoman | Abyss | Abyssal Lotto Hut | |
Baron Lottoman | Barathos | Baroness House | |
Boreic Lottoman | L’Borean | Drowned Lotto Stand | |
Candied Lottoman | Candyland | Candy Lotto Platform | |
Celevian Lottoman | Celeve | Celevian Lotto Balloon | |
Creeponia Lottoman | Creeponia | Creeponian Lotto Stand | |
Crystal Lottoman | Crystevia | Crystal Lotto Overlook | |
Dustopian Lottoman | Dustopia | Lotto Cage | |
Floro Lottoman | Gardencia | Lotto Sky Flower | |
Golden Lottoman | Iromine | Iro Pillar | |
Haunted Lottoman | Greckon | Haunted Lotto Rock | |
Lelyetian Lottoman | Lelyetia | Lelyetian Tower | |
Lottoman | Overworld | Spawns naturally in all overworld biomes. | |
Lunar Lottoman | Lunalus | Stranded Lottoman | |
Mystic Lottoman | Mysterium | Mystic Lotto Shroom | |
Precasian Lottoman | Precasia | Jungle Lotto Hut | |
Rocky Lottoman | Deeplands | Deep Lotto Shelter | |
Runic Lottoman | Runandor | Runic Tower | |
Shyrelands Lottoman | Shyrelands | Shyre Lotto Bunker | |
Toxic Lottoman | Vox Ponds | Vox Crate (Generated inside Vox Lotto Outposts | |
Twinkling Lottoman | The Haven | Floating Lotto Fountain | |
Withering Lottoman | Nether | Spawns naturally anywhere in the Nether |
Skill Masters
Skill Masters are NPCs specific to a given Skill. They sell skill-armour for high prices.
Name | Dimension | Location | |
---|---|---|---|
Anima Master | Runandor | Spawns naturally anywhere in Runandor | |
Augury Master | N/A | Does not spawn anywhere currently. | |
Butchery Master | Abyss | Spawns naturally anywhere in the Abyss | |
Creation Master | Barathos | Spawns naturally anywhere in Barathos | |
Expedition Master | Shyrelands | Spawns naturally anywhere in the Shyrelands | |
Extraction Master | Deeplands | Spawns naturally anywhere in the Deeplands | |
Foraging Master | Iromine | Spawns naturally anywhere in Iromine | |
Hauling Master | Overworld | Spawns naturally in swamp, rivers and beaches in the overworld | |
Hunter Master | Lelyetia | Lelyetian Tower | |
Infusion Master | Greckon | Spawns naturally anywhere in Greckon | |
Innervation Master | Celeve | Spawns naturally anywhere in Celeve | |
Logging Master | Lelyetia | Spawns naturally anywhere in Lelyetia | |
Runation Master | Mysterium | Spawns naturally anywhere in Mysterium |
Overview[]
The Haven is a floating island dimension with open access to the void. The dimension has two bosses, as well as 5 structures, and 1 ore. From the Haven (and Celeve as an item from there is required) the player is able to access the Lunalus dimension.
Accessing
The Haven can be accessed by using the Haven Realmstone on a Carved rune of power in a constructed portal frame. The Haven Realmstone can be obtained by going up into the higher parts of the trees in the Lelyetia dimension (at Y=120 or higher), and defeating a Flye with a melee attack while a Blank Realmstone is in the player’s inventory.
Properties
There is no day/night cycle in Haven. Respawn anchors work in Haven, and maps function properly. Clocks spin wildly. Beds can’t be slept in, but they will not explode if the player tries to sleep in one.
General dimension properties
Property | Value |
---|---|
ultrawarm | false |
natural | false |
coordinate_scale | 1.0 |
has_skylight | true |
has_ceiling | false |
ambient_light | 0.75 |
fixed_time | 6000 |
piglin_safe | false |
bed_works | true |
respawn_anchor_works | true |
has_raids | false |
logical_height | 256 |
infiniburn | minecraft:infiniburn_overworld |
effects | aoa3:plain_sky |
Mobs[]
The mobs in Greckon have a creepy and ghastly atmosphere to them. They all also have unique AI. These mobs and their spawning conditions are listed below:
Hostile
Name | Spawning Requirement |
---|---|
Faceless Floater | Spawns in . |
Grillface | Spawns naturally. |
Hunter | Spawns naturally |
Shifter | Spawns naturally |
Silencer | Spawns naturally but is rare. |
Skull Creature | Spawns naturally |
Sugar Face | Spawns naturally |
Valkyrie | Spawns naturally |
See individual mob pages for more information.
NPCs
Name | Spawning Requirement |
---|---|
Haunted Lottoman | Spawns in . |
Undead Herald | Spawns Naturally |
See individual mob pages for more information.
Bosses
Name | Spawning Requirement |
---|---|
Bane | Spawned by throwing a Haunted Idol on the ground in Greckon and waiting for a few seconds |
See individual boss pages for more information.
Mobs[]
The mobs in the Abyss have a bloody, macabre and monstrous feeling. There are 9 mobs in the Abyss. Out of those 9, two spawn in structures, and three of are hunter mobs.
Hostile
Name | Spawning Requirement |
---|---|
Anemia | Spawns naturally |
Apparition | Spawns naturally |
Bloodsucker | Spawns naturally |
Distorter | Spawns naturally |
Fiend | Spawns naturally |
Flesh Eater | Spawns in . |
Jawe | Spawns in . |
Occulent | Spawns naturally |
Web Reaper | Spawns naturally |
See individual mob pages for more information.
NPCs
Name | Spawning Requirement |
---|---|
Abyssal Lottoman | Spawns in |
Butchery Master | Spawns naturally |
Undead Herald | Spawns naturally |
See individual mob pages for more information.
Bosses
Name | Spawning Requirement |
---|---|
Elusive | Spawned by using a Staring Eye on an Illusion Altar. |
Shadowlord | Spawned by using a Book of Shadows on a Shadow Altar. |
See individual boss pages for more information.
Shining Pixons spawn naturally throughout the Abyss.
Overview[]
Greckon with Night Vision.
Accessing
The Realmstone to this dimension can be obtained by using Nightmare Flakes on Elusive while having a Blank Realmstone in the player’s inventory.
Properties
There is no day/night cycle in Greckon. Beds and Respawn Anchors work in Greckon despite the absence of a day/night cycle. Maps function properly in Greckon. Clocks do not spin wildly, but are instead frozen at high noon, despite the lack of a sun.
General dimension properties
Property | Value |
---|---|
ultrawarm | false |
natural | true |
coordinate_scale | 1.0 |
has_skylight | false |
has_ceiling | false |
ambient_light | 0.0 |
fixed_time | 6000 |
piglin_safe | false |
bed_works | true |
respawn_anchor_works | true |
has_raids | false |
logical_height | 256 |
infiniburn | minecraft:infiniburn_overworld |
effects | aoa3:plain_sky |
List of dimensions[]
The order of the dimensions in the Blank Realmstone’s GUI. The picture above was taken before 3.5.
The mod adds 21 dimensions to the game.
Tier 1
Tier 1 dimensions are all accessible from the Overworld. Note that The Nether also counts as a Tier 1 dimension, despite being vanilla content.
Image | Dimension | Prerequisite dimension | Description |
---|---|---|---|
Barathos | Overworld | A scorching desert wasteland dimension. | |
Creeponia | A creeper forest dimension. | ||
Deeplands | A deep cave dimension. | ||
Lelyetia | A tall autumn forest dimension with an upside-down underside. | ||
Precasia | A prehistoric jungle dimension. |
Tier 2
Tier 1 Dimensions typically (but not always) allow the unlocking of two other Tier 2 dimensions from their respective dimension branch. Despite not having its own Realmstone, The End counts as a Tier 2 dimension, as entry into the dimension typically requires visitation to The Nether beforehand.
Image | Dimension | Prerequisite dimension | Description |
---|---|---|---|
The above image is taken with Night Vision. | Abyss | Nether | A bloody, hellish dimension. |
Candyland | Precasia | A candy dimension. | |
Celeve | Lelyetia | A clown-themed floating island dimension. | |
Crystevia | Deeplands | A crystalized cavern dimension. | |
Gardencia | Precasia | A plant-themed island dimension. | |
Haven | Lelyetia | A colorful floating island dimension. | |
Iromine | Barathos | A dimension filled with robotic mobs. | |
The above image is taken with Night Vision. | Mysterium | Creeponia | A mushroom cave dimension. |
The above image is taken with Night Vision. | Vox Ponds | Creeponia | An apocalyptic wasteland dimension. |
Tier 3
Tier 3 Dimensions usually require the visitation of two or more dimensions.
Image | Dimension | Prerequisite dimension | Description |
---|---|---|---|
The above image is taken with Night Vision. | Dustopia | Abyss | A dark forest dimension. |
The above image is taken with Night Vision. | Greckon | Abyss | A mountainous, haunted dimension. |
L’Borean | Gardencia andCandyland | An underwater coral reef dimension. | |
The above image is taken with Night Vision. | Lunalus | Haven andCeleve | An outer space dimension cluttered with asteroids. |
Runandor | Mysterium* andVox Ponds | A mountainous, runic-themed dimension. |
Note: Runandor can be accessed by entering a portal in the Mysterium dimension.
Tier 4
Tier 4 Dimensions require the visitation of four dimensions.
Image | Dimension | Prerequisite dimension | Description |
---|---|---|---|
Shyrelands | Greckon andDustopia | A bright forest dimension held up above the void by occasional pillars. |
Untiered
Untiered dimensions do not follow the tiering system.
Image | Dimension | Prerequisite Dimension | Description |
---|---|---|---|
Nowhere | N/A | A small room with various furnished decorations. Currently a work in progress. |
Staves[]
Overview page: Staves
Aquatic Staff | Atlantic Staff | Baron Staff | Candy Staff |
---|---|---|---|
Celestial Staff | Concussion Staff | Coral Staff | Crystal Staff |
Crystik Staff | Cryston Staff | Destruction Staff | Ember Staff |
Everfight Staff | Evermight Staff | Fire Staff | Firefly Staff |
Firestorm Staff | Fungal Staff | Ghoul Staff | Haunters Staff |
Hive Staff | Joker Staff | Kaiyu Staff | Lightning Staff |
Lightshine | Lunar Staff | Lyonic Staff | Mecha Staff |
Meteor Staff | Moonlight Staff | Nature Staff | Nightmare Staff |
Noxious Staff | Phantom Staff | Poison Staff | Power Staff |
Primordial Staff | Reef Staff | Rejuvenation Staff | Rosidian Staff |
Runic Staff | Shadowlord Staff | Show Staff | Shyre Staff |
Sky Staff | Striker Staff | Sun Staff | Surge Staff |
Tangle Staff | Ultimatum Staff | Underworld Staff | Water Staff |
Warlock Staff | Web Staff | Wind Staff | Wither Staff |
Wizard Staff |
See specific pages for individual weapon information, or see Staves for a comparison chart.
Infusion Stones[]
As the player captures the Pixons, the player will obtain Infusion Stones from them. The Infusion stones come in many colors and power levels, depending on the Pixon obtained from.
To use the Infusion Stones, the player will need an Infusion Table, which can be crafted. Then the player must use the Infusion Stones on the table. However, as with the Pixons that the stones are obtained from, the player must be a certain Infusion level in order to use more advanced stones on the table.
When the stones are used on the table, most of the stones are broken down and the player is given xp, however very rarely an Infusion stone will convert into a Power Stone. The chance of this happening is 1 in 200, or 0.5%, (except for Ambient Infusion Stones, which have a 1 in 35 chance of converting instead).
This table shows the level requirements needed to use the stones on the table, as well as how much xp is received:
Infusion Stone | Level Requirement | Total XP |
---|---|---|
Glistening Infusion Stone | Lv 5 | 8 xp |
Gleaming Infusion Stone | Lv 15 | 16 xp |
Ambient Infusion Stone | Lv 20 | 20 xp |
Glaring Infusion Stone | Lv 30 | 40 xp |
Glowing Infusion Stone | Lv 45 | 85 xp |
Shining Infusion Stone | Lv 60 | 150 xp |
Radiant Infusion Stone | Lv 70 | 220 xp |
Blooming Infusion Stone | Lv 80 | 300 xp |
Generation[]
The Deeplands’ landscape is enclosed like a massive cave. The ground level is completely flat, but the ceiling is bumpy and hilly, with some parts reaching down to the ground.
The surface is covered in plants, and occasionally has some giant fossils. In the ceiling of the dimension are Deep Crystals, as well as veins of Charged Runium Ore and Deep Cases which generate above y = 70.
Layers of Dimensional Fabric generate on top of and on the bottom of the Deeplands.
Blocks
Deep Blooms | Deep Grass | Dense Stone | Deep Crystal | Black Mushroom |
---|---|---|---|---|
Black Mushroom Stem | Skeletal Block | Charged Runium Ore | Deep Case | Dimensional Fabric |
All blocks in the above table can be found naturally generating in the world. If the player finds a block not in this list, it likely belongs to a structure or feature. See -specific or -specific pages for more information about blocks found in structures or features.
Structures
The structures that generate in the Deeplands are:
Image | Structure name | Description |
---|---|---|
Arocknid Cave | Small caves made completely of Deep Rock, with a spawner that spawns arocknids found in the middle. | |
Charging Station | These are small structures composing of four water fountains and a Charging Table. | |
Deep Lotto Shelter | A small structure that contains a Rocky Lottoman. | |
Kror Cave | The Kror Cave is a cave structure with a kror altar at the end. There are two different variants of the kror cave: dark and skeletal. |
Overview[]
Precasia is a tier 1 dimension. From Precasia, the player can access Gardencia and Candyland.
Accessing
Precasia is accessed by using a Precasia Realmstone on a carved rune of power in a portal. The realmstone is obtained with the following recipe:
Item | Ingredients | Recipe |
---|---|---|
Precasia Realmstone | 1 Blank Realmstone + 1 Oak Sapling + 1 Birch Sapling + 1 Spruce Sapling + 1 Jungle Sapling + 1 Acacia Sapling + 1 Dark Oak Sapling |
Properties
Precasia has a day/night cycle similar to the Overworld. Respawn anchors, clocks, and maps all function normally. Beds can be slept in during the night, but they will not skip to morning.
General dimension properties
Property | Value |
---|---|
ultrawarm | false |
natural | true |
coordinate_scale | 1.0 |
has_skylight | true |
has_ceiling | false |
ambient_light | 0.0 |
fixed_time | 8000 |
piglin_safe | false |
bed_works | true |
respawn_anchor_works | true |
has_raids | false |
logical_height | 256 |
infiniburn | minecraft:infiniburn_overworld |
effects | minecraft:overworld |
Mobs[]
Hostile
Mob | Name | Spawning Requirement |
---|---|---|
Arcbeast | Spawns naturally | |
Arc Flower | Spawns naturally | |
Arcworm | Spawns when an Arcflower is killed | |
Axiolight | Spawns naturally | |
Lightwalker | Spawns in luxocron dungeons | |
Luxocron | Spawns in luxocron dungeons | |
Omnilight | Spawns naturally | |
Shyre Knight | Spawns naturally | |
Soulscorne | Spawns naturally | |
Soulvyre | Spawns naturally | |
Stimulo | Spawns naturally | |
Stimulosus | Spawns naturally but is rare | |
Sysker | Spawns naturally |
See individual mob pages for more information.
NPCs
NPC | Name | Spawning Requirement |
---|---|---|
Expedition Master | Spawns naturally. | |
Shyre Archer | Spawns in an Archer Outpost. | |
Shyre Banker | Spawns in a Shyre Bank Stand | |
Shyrelands Lottoman | Spawns in a Shyre Lotto Bunker. | |
Undead Herald | Spawns naturally. |
See individual mob pages for more information.
Bosses
Boss | Name | Spawning Requirement |
---|---|---|
Craexxeus | Spawned by using an Ancient Ring on a Craexxeus Altar |
See individual boss pages for more information.
Additions[]
In the mod, the Overworld is considered a tier 0 dimension. The mod adds a new collection of features to the overworld, including tribute factions, generation, mobs and more.
Tribute
Main article: Tribute
In the overworld, the player has the ability to give tribute for a specific god faction by completing certain tasks. Tribute given is indicated by the four grey bars in the left side of the Advent GUI (by default), between the menu and resources, or by the four grey bars between Battle Rage and Energy in the upper right corner of the player’s screen (by default). The player can complete certain tasks during the day (not at night) to fill up the bars. Each bar represents a god faction, and each bar is filled up differently. See the tribute article for more information on filling up the bars.
Special messages
If the player has received one of the following messages in the chat when day becomes night, that means the player has successfully fulfilled the tribute require for the god faction.
- Selyan rewards you for your tribute.
- Luxon twinkles in approval.
- Erebon is appreciative of your favor.
- Pluton is impressed with your contribution.
- Krasaun is impressed by your equality.
If the player fulfills multiple requirements for different factions, multiple messages will appear in place of the normal nighttime message.
Mobs[]
There are 11 hostile mobs in Precasia, and 1 passive mob. Out of the 11 hostile mobs, 5 spawn in structures, and 4 are hunter mobs.
Hostile
Name | Spawning Requirement |
---|---|
Deinotherium | Spawns naturally |
Diocus | Spawns in . |
Dyrehorn | Spawns naturally |
Giant Snail | Spawns naturally |
Iosaur | Spawns in . |
Kaiyu | Spawns in . |
Opteryx | Spawns in . |
Sabretooth | Spawns naturally |
Spinoledon | Spawns in . |
Terradon | Spawns naturally but is rare. |
Tortione | Spawns naturally |
See individual mob pages for more information.
Name | Spawning Requirement |
---|---|
Meganeuropsis | Spawns naturally |
See individual mob page for more information.
NPCs
Name | Spawning Requirement |
---|---|
Precasian Lottoman | Spawns in Jungle Lotto Huts. |
Undead Herald | Spawns naturally |
See individual mob pages for more information.
Bosses
Name | Spawning Requirement |
---|---|
Skeletal Army | Spawned by interacting (right-clicking) with an Army Block, or by defeating a Skele-elder that is pre-spawned in the structure. |
Tyrosaur | Spawned by holding down the use (right-click) button while holding a Bone Horn. |
See individual boss pages for more information.