Близнецы

The Legion

Feral Frenzy

They were a plain group of friends until Frank formed them into a Legion.Now they draw power from the thrilling freedom of not abiding to any rule but their own.

FERAL FRENZY:
Trigger Feral Frenzy to run at high speed and chain attacks between multiple Survivors.When the Power gauge is full, press the Power button to initiate Feral Frenzy.
While Feral Frenzy is active, The Legion moves faster (5.2 m/s) and gains access to additional abilities: Pallet Vault and Feral Slash.
Additionally, The Legion loses the ability to see Scratch Marks and Pools of Blood while in Feral Frenzy.

SPECIAL ABILITY: Feral Vault:
Press the Interaction button while in Feral Frenzy to perform a swift Feral Vault (0.9 seconds) at any Pallet or Window .

SPECIAL ATTACK: Feral Slash:
Press the Attack button while in Feral Frenzy to perform a Feral Slash.Hitting a Survivor with Feral Slash puts them into the Injured State and inflicts the Deep Wound Status Effect.Additionally, this refills The Legion’s Power gauge and all Survivors within the Terror Radius not already afflicted with the Deep Wound Status Effect have their location revealed by Killer Instinct.If the hit Survivor was already afflicted with the Deep Wound Status Effect or The Legion misses the attack, Feral Frenzy ends immediately .

Hitting a Survivor with a Basic Attack while Feral Frenzy is not active will deplete the Power gauge by half of its maximum.

The Executioner

Rites of Judgement

Open the Gates of Suffering and be judged! The Great Knife splits the ground, giving rise to an infernal construct and spreading agony to all who approach.

RITES OF JUDGEMENT:
Hold the Power button to activate, then move forwards in any direction to carve a Torment Trail into the ground.

Survivors who walk or run on the Torment Trail will trigger Killer Instinct, as well as become afflicted with Torment.Survivors afflicted with Torment may be sent to a Cage of Atonement when they are in the Dying State .Being rescued or rescuing another Survivor from a Cage of Atonement will remove Torment.

SPECIAL ATTACK: Punishment of the Damned
Press the Attack button while Rites of Judgement is active to perform Punishment of the Damned.This unleashes a wave of force in the form of an Attack Trail, damaging any Survivors in its path.

SPECIAL ABILITY: Cage of Atonement
Press the Active Ability button while standing over a dying Survivor afflicted with Torment to send them to a Cage of Atonement .Survivors in a Cage of Atonement undergo the regular Sacrifice process as if they were on a Hook .

SPECIAL ABILITY: Final Judgement
Press the Active Ability button while standing over a dying Survivor afflicted with Torment and who has reached the second Hook Stage either on a Hook or in a Cage of Atonement to execute them using a Mini-Mori.

Trivia

  • The Huntress was nicknamed «Bear» in development.
  • The Huntress was the first Killer to have a ranged attack.
  • The Huntress

    Like most female Killers, she also walks at a slower Movement speed.

    was the third female Killer.

  • The Huntress was the first playable Character with an unknown surname.
  • The Huntress was the third Killer to wear face masks.
  • The Huntress is voiced by Emily, who also sung the Lullaby.
  • The Huntress is likely ambidextrous, guiding her Axe with her right and throwing Hatchets with her left hand.
  • The Huntress’ hare mask might be inspired from similar masks worn by the Spider Splicers of the BioShock franchise.
  • The Huntress

    However, she does have pitch-black, animal-like eyes, likely a hint at her being a Bodark (see below).

    is one of the most human-looking Killers in the game, as she has very few unnatural alterations from The Entity.

  • The Huntress

    She likely does this due to her affinity for collecting shiny things.

    wears a silver ring on the middle finger of her left hand.

  • The Huntress was the first Killer to vocalise her attack.

Lore Trivia

  • The Huntress

    There is a historical inaccuracy with the description of her «Spoils of War» Outfit, which addresses the Russians as «Soviets», despite the Soviet Union not yet existing during World War I.

    originates from the time of around World War I.

  • The soldiers encountered by her () define The Huntress as a «Bodark» one of several types of lycanthropes in Russian and Slavic folklore.
    • The Bodark is a person who willingly chooses to become a werewolf and often uses a ritual to force the change.Unlike the common mythological understanding of werewolves, they are unaffected by the lunar cycle and can shape-shift at will.Bodarks are considerably more dangerous and terrifying than other werewolves in that they retain control over their actions and remain completely aware in their wolf form.Bodarks retain their human intelligence, which combined with heightened senses and enhanced abilities makes them excellent hunters and tremendously difficult opponents to face.
    • The other type of werewolf that fits The Huntress’ background is the «Volkolak», who can also transform at will, but unlike the Bodark both into a wolf and a bear form, which is the likely inspiration for The Huntress’ WIP name «Bear».
  • The Lullaby hummed by The Huntress is an actual, well-known Russian lullaby called «баюшки баю» (Bayushki Bayu)

    The lyrics warn children to not sleep close to the edge of their bed as they risk getting snatched by a wolf and dragged off into the woods.

    .

Cosmetic Trivia

The Huntress as «The Mordeo»

  • The Huntress’ Legendary Outfit, «The Mordeo»

    «The Mordeo» is one of several demons serving «The Mordeo Queen».A «Mordeo» is created whenever a human entering its territory in the woodlands engages in cannibalism, similar to how a «Wendigo» is created.

    , is a character from the Crypt TV series of the same name.

The Blight

Blighted Corruption

Pustula serum courses through his veins, corrupting his mind and body, yet granting him unnatural physical abilities.

The Blight starts the Trial with 5 Tokens.

SPECIAL ABILITY: Rush
When Blighted Corruption is fully charged, press the Power button to initiate a Rush, allowing The Blight to dash forwards at great speed, consuming 1 Token in the process.

During a Rush, The Blight is unable to initiate an Attack.

Slam:
A Slam is performed by rushing The Blight into obstacles or walls, which opens the Chain Rush Window.

SPECIAL ATTACK: Lethal Rush
During the Chain Rush Window, press the Power button again to initiate a Lethal Rush, consuming 1 Token in the process.

  • During a Lethal Rush, The Blight can initiate an Attack by pressing the Attack button.
  • Rushing into Pallets or Breakable Walls while attacking will destroy them.

Fatigue:
After either the Chain Rush Window closes or the final Lethal Rush with all Tokens are consumed, The Blight enters Fatigue and begins recharging the Tokens.

Dying State[]

In the Dying State, a Survivor’s Movement speed is limited to a slow crawl and they are unable to use any of their Items .

A crawling Survivor has two options: recover as much health as they can (at maximum 95 % at a rate of 50 % of the normal Healing speed, which equates to recovery taking 30.4 seconds), or crawl away to find help. Without the aid of certain Perks , a Survivor cannot fully recover by themselves; they will need another Survivor to finish healing them. A crawling Survivor can be picked up by the Killer and brought to sacrificial Hooks .

While in the Dying State, Survivors slowly bleed out till death (after 240 seconds). The bleed-out progress can be seen below the Survivor’s Status Icon in the HUD.

Healing from the Dying State puts a Survivor into the Injured State.

Dying Survivors can see the Auras of their teammates and vice versa. Dying Survivors can use their teammates’ locations to determine whether they should move or attempt to recover.

  • It takes 240 seconds (4 minutes) for a Dying Survivor to bleed out and die.
  • A Killer can see the Aura of a nearby Dying Survivor if they have the Perk Deerstalker .
  • Tenacity allows Survivors in the Dying State, to recover and crawl at the same time.
  • Unbreakable , No Mither , and Soul Guard allow a Survivor to fully recover from the Dying State.
  • Adrenaline instantly recovers a Survivor one full Health State when the Exit Gates become powered.
  • A Killer using Knock Out will prevent the other Survivors from seeing the Dying Survivor’s Aura outside of a certain range, similar to a reverse Deerstalker .
  • Survivors can reduce the grunting by using No Mither .

The Shape

Evil Within

The darkness inside feeds his determination to take the life of his prey.

EVIL WITHIN:
Activating Evil Within allows The Shape to see his prey clearly and build up more evil power by stalking them:

Evil Within I:

  • The Shape is granted the Undetectable Status Effect.
  • The Shape has a reduced Movement speed of 4.2 m/s.
  • The Shape has a reduced Lunge Attack open time of 0.2 seconds, decreasing his range.
  • The Shape has a normal Vaulting time of 1.7 seconds.

Evil Within II:

  • The Shape has a reduced Terror Radius of 16 metres.
  • The Shape has a normal Movement speed of 4.6 m/s.
  • The Shape has a normal Lunge Attack open time of 0.5 seconds.
  • The Shape has a reduced Vaulting time of 1.48 seconds.

Evil Within III:

  • All Survivors suffer from the Exposed Status Effect for 60 seconds, after which The Shape automatically regresses to Evil Within II.
  • The Shape has a normal Terror Radius of 32 metres.
  • The Shape has a normal Movement speed of 4.6 m/s.
  • The Shape has an increases Lunge Attack open time of 0.6 seconds, increasing his range.
  • The Shape has a further reduced Vaulting time of 1.275 seconds.

SPECIAL ABILITY: Stalk
Press and hold the Power button to stalk all visible Survivors.Stalking Survivors builds up your progress through Evil Within Tiers.

«I met him, fifteen years ago; I was told there was nothing left; no reason, no conscience, no understanding; and even the most rudimentary sense of life or death, of good or evil, right or wrong.I met this six-year-old child, with this blank, pale, emotionless face, and the blackest eyes… the devil’s eyes.I spent eight years trying to reach him, and then another seven trying to keep him locked up, because I realised that what was living behind that boy’s eyes was purely and simply… evil.» — Dr Sam Loomis

Achievements

Main article: Achievements

There are 3 Achievements related to The Shape:

Icon Name Description
Adept Shape Achieve a Merciless Victory with The Shape using only his Unique Perks: Save the Best for Last , Play with Your Food & Dying Light .
Evil Incarnate With The Shape , kill all Survivors with Evil Within III in a single Trial.

Requires the Judith’s Tombstone Add-on in order to be obtained and is best combined with Fragrant Tuft of Hair and Play with Your Food to counter-act the movement speed de-buff of Judith’s Tombstone. Killing a Survivor with Evil Within III requires walking up very close to a Survivor and performing a successful Quick Attack (a Lunge Attack will put the Survivor into the Dying State instead), which will trigger the Memento Mori animation. Killing a Survivor does not count as an offensive action and thus does not deplete Tokens from Play with Your Food.

The Man Behind the Bush With The Shape , stalk Survivors for 300 / 100 Evil Within Tier-ups.

Overview[]

  • As a Survivor, go in alone or team up with friends to face an unknown threat. Use Items at hand, Unlocked Abilities and Environmental Objects to outwit the monster and escape from its killing ground.
  • Set in a procedurally generated World, you’ll never know what to expect, what you’re facing and how to get away. You will have to make stressful choices under desperate circumstances. Every decision impacts your chances of survival.
  • Killers come from all horror genres, from brutal slashers to terrifying paranormal entities. Master these monsters’ unique powers and exploit the knowledge of your “home” to track, hunt down, break and sacrifice your victims before they get a chance to escape to safety.
  • The asymmetry, procedural factors and unique thinking of human individuals make each Dead by Daylight match an unexpected scenario where the combined behaviour of each player creates a truly terrifying and thrilling narrative.
  • Dead by Daylight Characters each have a deep progression and Unlockables which can be customized into your own personal strategy. Use your experience, Skills and load-out to climb up the competitive ladder and you might eventually discover the truth beyond the fog.

The Plague

Vile Purge

Her condition deteriorated as the black plague overtook her body: her toes blackened, her neck mushroomed into cysts, and her throat gagged with bloody vomit.

VILE PURGE:The Plague can infect environmental objects and Survivors with Vile Purge, creating an unending cycle of Sickness.

Press and hold the Power button to charge Vile Purge, and release it to unleash a stream of infectious bile.

  • Hitting a Survivor will cause them to become infected.
  • Hitting an environmental object will cause it to become infected for 40 seconds.
  • Survivors interacting with infected objects will also become infected themselves.

Sickness Meter:
A Survivor’s Sickness Meter increases each time they are hit by Vile Purge.Once the meter is filled, they are put into the Injured State and suffer from the Broken Status Effect.

A sick Survivor will vomit at random intervals, infecting nearby environmental objects as well as other Survivors.

SPECIAL ABILITY: Ingest Corruption
Infected Survivors can heal themselves back to full health, and cure their infection, by cleansing themselves at a Pool of Devotion.

  • Pools of Devotion are located around the environment.
  • Cleansing will corrupt the Pool of Devotion, allowing The Plague to consume the corruption and empower her purge.

Press and hold the Interaction button while next to a corrupt Pool of Devotion to transform Vile Purge into Corrupt Purge for 60 seconds, removing it from the Pool of Devotion.

SPECIAL ATTACK: Corrupt Purge
Press and hold the Power button to charge Corrupt Purge, and release it to unleash a stream of damaging bile.

Hitting a Survivor will cause them to lose a Health State , putting them either into the Injured or Dying State .

Полный список кодов с истекшим сроком действия DBD

Все коды с истекшим сроком действия в Dead By Daylight перечислены ниже вместе с наградами, которые они ранее давали:

Код Награда
FORHONOR Оберег для чести
LIVEORDIE Бесплатное очарование
BOOP Маска свиньи Мэг
HISSANDHERS Бесплатные чары
TREATYOURSELF 100000 точек крови
GOLDENBROS Косметические изделия Wraith / David
AUSOME Косметические изделия Wraith / David
PIECEOFCAKE Подвески для торта с плюшевым мишкой / для 5-го года жизни
BETTERTHANONE Косметические изделия Wraith / David
RANKROULETTE 250,000 Bloodpoints
AD800947-01A7-4DEF-81AD-40DDC501DE50 250,000 Bloodpoints / 1,000 Shards
10 фрагментов разлома
KODOMONOHI2021 60,000 Bloodpoints
MIDORINOHI2021 50,000 Bloodpoints
KENPOUKINENBI2021 40,000 Bloodpoints
DJC2021 100000 точек крови
100000 точек крови
BILIBILI200K 200000 точек крови
1 точка крови
LUCKYCHARM Оберег Лунного Нового Года
LUNARNEWGEAR Косметика для Лунного Нового года для The Spirit
BULLSHIRT Косметика на Лунный Новый год для Адама Фрэнсиса
ZARINOX Косметика для Лунного Нового года для Зарины
DISCORD200K 200000 точек крови
НОВОГОДНЯЯ НОВИНКА Новогодний шарм 21 года
МОРОЗНЫЙ СВЕТ Морозные глаза Скверны
МЕТАТРОН Свитер Шерил Метатрона
FROSTYTWINS Морозные глаза близнецов
ПУТЬ Свитер следопыта Элоди
МОРОЗНАЯ СМЕРТЬ Ледяные глаза Смертоносца
ПРАЗДНИКФОРМАЛЬНЫЙ Официальный свитер Felix’s Holiday
NICESTOCKING Амулет выжившего
SNAPSNAP Свитер Zarina’s Snap на кнопках
Шалость Чулки Убийцы
TWITCHORTREAT Амулет-ловушка-фонарь
ВЕЧНЫЙ СВЕТ Очарование зараженного Джека
СЛАДКИЕ СНЫ Перк лечит очарование
ENTITYPLEASED 150,000 Bloodpoints
ENTITYDISPLEISED 1 Bloodpoints
DISCORD150K 150,000 Bloodpoints
ВК100К 100000 точек крови
ENTITYSLITTLEHELPER Оберег оленя
HAPPY1001 100100 точек крови
DBDDAYJP2020 202,000 Bloodpoints
ПОДАРОК 20 бесплатных фрагментов разлома
БОЛЕЕ 5000 5001 пункт крови
ТОЛЬКО5000 5000 точек крови
ФУКУХАУТИ 100000 точек крови
HAPPYGOLDENWEEK2021 30,000 Bloodpoints

Behavior Interactive выпускает множество кодов для получения бесплатных предметов в DBD круглый год, а некоторые из них не имеют срока действия.

Тактика

Кроме общих рекомендаций для всех убийц, существует ряд особенностей при игре за Тень:

  • Тень должен держать выживших в поле зрения при использовании своей силы преследования, чтобы увеличить ее мощь (уровень силы)
  • С каждым новым уровнем способности «Чистое зло» увеличивается скорость передвижения персонажа, а также дистанция его удара с выпадом
  • Чистое зло 3-го уровня можно использовать вместо навыка «Порча: никому не скрыться от смерти» или совместно с ним, после того как на ворота будет подано питание (поочередно, предварительно накопив достаточное количество очков для достижения нового уровня)
  • Каждый новый цикл набора уровней «Чистого зла» становится сложнее, т.к. существует определенный лимит «очков зла», которые можно набрать с каждого выжившего для достижения новой стадии. Поэтому, если при использовании силы выживший подсвечивается красным (а не белым как обычно), то не стоит тратить на него время
  • Когда у Тени чистое зло 1-го уровня, у него пропадает радиус террора вовсе, что позволяет максимально близко подойти к выжившему и даже схватить его при определенных условиях
  • Когда сила Тени достигает третьей стадии, он заносит руку с ножом вверх. На короткое время скорость, с которой он перелезает через оконные проемы увеличивается, как и его выпад при атаке, а удар по выжившему будет смертельным
  • Стоит помнить, что белая маска убийцы заметна с большого расстояния, а дыхание убийцы может выдавать его местоположение через небольшие преграды в момент приближения к выжившим
  • Используя специальные улучшения, способность «Чистое зло» может заменить подношения вида Memento Mori или специальные навыки, позволяющие убивать выживших

Сила

Чистое зло

Основная статья: Чистое зло
Тьма внутри питает его решимостью лишить жизни свою жертву.

Чистое злоАктивизация «Чистого зла» позволяет Тени четко видеть своих жертв и накапливать больше сил зла, преследуя их.

Чистое зло I Дает эффект «Незаметность«. Слегка снижает скорость движения. Слегка снижает дальность базовых атак с выпадом.
Чистое зло II Умеренно уменьшает радиус террора. Слегка увеличивает скорость движения. Слегка увеличивает дальность базовых атак с выпадом.
Чистое зло III При активации на всех выживших накладывается эффект «Уязвимость«. «Чистое зло III» действует 60 секунд, после чего превращается в «Чистое зло II«.
Особое умение: преследованиеУдерживайте кнопку силы, чтобы преследовать всех выживших в поле зрения. Преследование повышает ваш уровень «Чистого зла«.

«Я встретил его пятнадцать лет назад; мне сказали, что в нем ничего не осталось — ни разума, ни совести, ни сознания; и даже самого примитивного осознания жизни или смерти, добра или зла, хорошего или плохого. Я встретил этого шестилетнего ребенка с его пустым, бледным, бесчувственным лицом и черными глазами… глазами дьявола. Я провел восемь лет, пытаясь достучаться до него; а потом ещё семь, стараясь держать его взаперти, потому что я понял — за глазами этого мальчика скрывалось чистое… зло» (Доктор Сэм Лумис)

Усиления: Чистое зло (улучшения)

Список персональных умений:


Оставьте лучшеенапоследок

Угасающийсвет

Поиграть сосвоей жертвой

Биография

Филипп Оджомо приехал в эту страну, не имея ничего, кроме светлой надежды на новое начало. Он был счастлив, когда нашёл новую работу в Автосвалке Рэкеров. Это была небольшая свалка, где продажные полицейские закрывали глаза на отчасти черный бизнес, который имел место. Оджомо это не волновало. Он видел преступную деятельность на своей родине, и пока что не вмешивался туда, ему это не мешало. Он просто чинил автомобили и обрабатывал металлолом. И это он делал очень умело. Автомобиль вошел в утилизатор — и вышел в виде небольшого металлического кубика.

Все было хорошо, пока в один хмурый день, совершенно случайно, Филипп не увидел следы крови в одном из автомобилей, предназначенном для утилизатора. Он открыл багажник и нашел молодого человека с кляпом во рту, завязанными руками и паникой в глазах. Оджомо освободил человека, но он смог пробежать десять метров до его начальника, пока тот не остановил его и перерезал ему горло. Оджомо потребовал ответа и получил объяснение, что он был не более чем простым палачом, что почти в каждом автомобиле была «живая душа» — это была особая услуга для особенных «клиентов».

Оджомо переклинило, его разум пошел по наклонной. Он засунул своего начальника в утилизатор и пустил его медленно сжиматься, но последний высунул голову. Оджомо схватил её и вытянул череп и позвоночник из тела своего начальника. А затем Оджомо ушел, и никто его больше не видел.

Cosmetic Options

Players can choose from a variety of Cosmetic options to customise The Shape:

Base Cosmetics

Default

Icon Name Body Rarity Description
Boogeyman Mask Common An expressionless, white latex Halloween mask.
Overalls Common Everyday workman overalls.
Kitchen Knife Common An oversized blade with devastatingly sharp edges.

Prestige

Icon Name Body Rarity Description Additional Notes
Red On White Mask Rare Inhale the stench of blood over the stink of latex. 3rd Prestige Reward
Disgusting Overalls Rare It’s hard to keep the fabric clean at such close quarters. 2nd Prestige Reward
Gore Blade Rare The blood of victims seems to pulse within the blade itself. 1st Prestige Reward

In-Game Store

Outfits

Expand to view content
Icon Name Rarity Description Contents Collection Price
Escaped Patient Very Rare Death has come to your little town. Boogeyman’s Robes

First Cut

Haddonfield Nights

810

Body

Expand to view content
Icon Name Rarity Description Outfit Collection Price
Boogeyman’s Robes Very Rare The uniform of patients’ of Smith’s Grove Sanitarium, this one has been torn during a successful escape. Escaped Patient Haddonfield Nights

500

Weapons

Expand to view content
Icon Name Rarity Description Outfit Collection Price
First Cut Very Rare The knife used during the 1963 murder of Judith Myers by her six-year-old brother, Michael Myers. The blade is still stained with blood. Escaped Patient Haddonfield Nights

400

Unbreakable Pipe Very Rare An old metal pipe that’s as solid as the day it was made. With a strong arm it could cause significant blunt trauma. No Outfit No Collection

400

Flathead Skullpiercer Very Rare Not a typical weapon, but with enough force it could gouge and eye socket or split through a skull. No Outfit No Collection

400

The Cannibal

Bubba’s Chainsaw

An incredibly powerful and heavy Chainsaw which sank its teeth into countless victims.A suitable birthday gift for The Cannibal.

BUBBA’S CHAINSAW:
The Cannibal starts the Trial with 3 Charges.

SPECIAL ABILITY: Chainsaw Sweep
Press and hold the Power button to consume one Charge and perform a Chainsaw Dash for 2 seconds that can hit multiple targets.Survivors hit during a Chainsaw Dash are put into the Dying State .

Additional Chainsaw Dashes
Press the Power button again during the Chainsaw Dash window to consume another Charge and extend the Chainsaw Sweep by another Chainsaw Dash.

  • Resets the Chainsaw Sweep timer to 2 seconds.
  • Increases the Chainsaw Sweep cool-down by 1 second per charge.

Charges replenish while Bubba’s Chainsaw is not in use.

Tantrum
The Tantrum meter slowly fills when revving Bubba’s Chainsaw.Once the meter is full, or after hitting an obstacle during a Chainsaw Sweep, The Cannibal unleashes a Tantrum, wildly slashing out and damaging any Survivors in close proximity, putting them into the Dying State .

  • Tantrum duration increases by 1 second for each Charge that was consumed.
  • Lose any remaining Charges.
  • Movement speed.

The Tantrum meter decreases when Bubba’s Chainsaw is not in use and completely depletes during a Chainsaw Sweep.

Manifestations

The Entity occasionally manifests itself in a physical form throughout the Trial Grounds given certain circumstances.

The two most common manifestations come in the form of spikes or spider legs. The spikes are used by The Entity to block Exit Gates and Windows , or to destroy Pallets . The spider legs either shoot through the ground, piercing and killing any Survivor that did not make it out of the Trial Grounds within the Endgame Collapse timer, or manifest themselves around the Hook , to eventually sacrifice a hooked Survivor, and in case of a successful sacrifice, above the Hook to transport the sacrificed Survivor up into the sky in order to extract its sustenance from the sacrifice.

The Fog

The Black Fog, also known as «Dark Fog» or «Auric Fog», surrounds the pocket Realms of The Entity and is but one of The Entity’s many manifestations, described in as a conscious entity in and by itself. The Observer describes The Fog as feeling alive, containing swirls and streams of memories and imprints of beings from all the Terra worlds the Entity had consumed.

The Black Fog is composed mostly of auric particles and cells, from which The Entity forms everything inside its Realms. Indications of this are found with the Iridescent Add-ons of Killers that were all formed from the Fog itself and are imbued with its power.

Some of the Entity’s more knowledgeable victims, such as Vigo and The Observer were aware of the originally mentioned metaphysical relationship between their thoughts and the world they lived in, and thus able to hone their skills and «bend the Fog’s irrefragable rules», which allowed them to create to mould and shape The Black Fog to their own will.

The rich presence of auric particles and cells also indicates that The Entity is far more ancient than the Observer and his people ever suspected, leading to his speculation that The Entity is an «Original One», an «Ancient».

The Realms

The Entity builds a reflection of the real world in its construct to confuse its victims. Unable though to really understand the true nature of the world it touches, it tries to replicate it as best it can, although it never quite gets it right. As a result, the world is an ever changing nightmarish fusion of familiar and strange elements as The Entity makes up what it cannot comprehend.

In this bizarre world, there are several familiar parts. The Maps and their Realms are based on the world it infects and there are strange mechanical Generators that the Survivors can power up to open two Exit Gates . If they succeed they will escape, although only back to The Campfire that they started from.

The Realms respond to and change according to The Entity’s consciousness and act as an expression of The Entity’s unconscious need for fear and terror.

The Bloodweb

After a Character reaches Level 10, The Entity will begin to share the Bloodweb with that Character. After the Player has bought numerous Nodes from the Character’s Bloodweb, a dark, smoky patch will appear, and the Player will then take turns with The Entity in taking Nodes from the Bloodweb: The Entity will move to another Node after every purchase made by the Player. When The Entity cannot take over any of the adjacent Nodes, it will move to another place.

Биография

Некоторые люди подобны плохим семенам. Семенам, которые переплетены с чистой формой зла без каких-либо примесей. Майкл Майерс является одним из таких семян. У него не было проблем с причинением боли другим людям. Напротив, это было именно то, к чему он стремился.

Жизнь с теми, чей разум наполнен ужасом, бывает непростой. Отличие лишь в том, какими способами можно решить эти проблемы. Для Майкла таким решением являлось убийство кого-либо с внутренним покоем. Так он отнял жизнь у своей сестры, полицейские нашли на месте преступления молчаливого мальчика, одетого в костюм клоуна.

Когда кто-то по ошибке разжигает огонь, никто не заливает его бензином. Однако, чиновники, которые не понимали, как в теле мальчика мог сформироваться подобный демон, предприняли меры. Решение отправить Майкла в психиатрическую больницу было слабой попыткой спасти ребенка. Безуспешная терапия и ночные крики сделали его еще более замкнутым и отрешенным. Люди надеялись, что с Майклом Майерсом будет покончено, и скоро он будет похоронен и забыт, а все неудачи уйдут вместе с ним.

Но неожиданно… он сбежал.

The Deathslinger

The Redeemer

The Deathslinger’s ingenuity affords him the ability to reel in bounties with a unique invention — a heavily modified, hybrid rifle that replaces conventional ammunition with a razor-sharp spear affixed to a chain.

THE REDEEMER:
Press and hold the Power button to aim down sights.Press the Attack button to shoot a spear that can lodge itself in a Survivor, allowing them to be reeled in towards The Deathslinger against their will.

Reel:
While a Survivor is speared by The Redeemer, press and hold the Power button to reel them in towards you.Survivors may struggle against the chain or use the environment to pressure the chain to break.Doing so will result in briefly stunning The Deathslinger as well as putting the Survivor in the Injured State and applying the Deep Wound Status Effect.

Using a Basic Attack while a Survivor is speared will break the chain without applying either a stun penalty to The Deathslinger or the Deep Wound Status Effect to the Survivor.

Successfully hitting a Survivor with a Basic Attack while they are speared and healthy will also apply the Deep Wound Status Effect.

Reload:The Redeemer must be reloaded after every shot, before it may be fired again. Press and hold the Active Ability button to reload The Redeemer.

Добавить комментарий

Ваш адрес email не будет опубликован. Обязательные поля помечены *

Adblock
detector