Doom 2: hell on earth скачать торрент

Speedrunning[edit]

IWADs
PWADs

Current recordsedit

The Compet-n episode records for Doom II are:

Run Time Player Date File Notes
UV speed episode, MAP01-MAP10 05:44 Looper 2011-02-14
UV speed episode, MAP11-MAP20 09:52 Radek Pecka 2003-08-08
UV speed episode, MAP21-MAP30 08:59 Radek Pecka 2004-09-28
UV speed run 20:30 Looper 2015-06-19
NM speed episode, MAP01-MAP10 07:11 Juho Ruohonen (ocelot) 2003-09-02
NM speed episode, MAP11-MAP20 11:19 Drew DeVore (stx-Vile) 2002-03-24
NM speed episode, MAP21-MAP30 13:35 Vincent Catalaá (Peroxyd) 2002-07-22
NM speed run 29:39 Henning Skogstø 2009-07-23
UV max episode, MAP01-MAP10 25:50 Radek Pecka 2001-06-15
UV max episode, MAP11-MAP20 47:10 Radek Pecka 2002-04-18
UV max episode, MAP21-MAP30 39:16 Radek Pecka 2002-08-29
UV max run 1:53:18 Radek Pecka 2002-04-22
NM100S episode, MAP01-MAP10 14:25 Drew DeVore (stx-Vile) 2002-01-27
NM100S episode, MAP11-MAP20 23:48 Drew DeVore (stx-Vile) 2002-01-11
NM100S episode, MAP21-MAP30 18:27 Jan Vida (Doomgeek) 2002-07-15
NM100S run 56:00 Drew DeVore (stx-Vile) 2004-05-30
UV -fast episode, MAP01-MAP10 25:52 Ian Sabourin (sslasher) 2002-04-27
UV -fast episode, MAP11-MAP20 57:44 Radek Pecka 2002-08-31
UV -fast episode, MAP21-MAP30 1:01:35 Vincent Catalaá (Peroxyd) 2001-02-15
UV -fast run 2:08:04 Radek Pecka 2003-06-24
UV -respawn episode, MAP01-MAP10 1
UV -respawn episode, MAP11-MAP20 1
UV -respawn episode, MAP21-MAP30 1
UV -respawn run 1
UV Tyson episode, MAP01-MAP10 1:44:45 Looper 2011-11-29
UV Tyson episode, MAP11-MAP20 1
UV Tyson episode, MAP21-MAP30 1
UV Tyson run 1
UV pacifist episode, MAP01-MAP10 1
UV pacifist episode, MAP11-MAP20 1
UV pacifist episode, MAP21-MAP30 1
UV pacifist run 1

The data was last verified in its entirety on November 22, 2020.

  1. No qualifying run verified and published, as of the most recent Compet-n database update.

Сюжет

На этот раз сюжетная линия начинается сразу после событий первой части, где геймер вновь должен руководить безымянным морпехом, который безжалостно расправился со всеми силами ада на Фобосе, Деймосе и Марсе, однако вернувшись обратно на землю, он обнаруживает, что она целиком и полностью погрузилась в АД. Также на протяжении 30 уровней ведется упорная, мощная борьба, где вам снова предстоит столкнуться с адскими полчищами. После безжалостного их истребления вам удается найти некоторых выживших, которые любыми способами пытаются спастись на космическом корабле. Ваша основная задача заключается в их спасении, после того, как корабль отчалит, вы остаетесь один на один с целой армией ада. Ну, а через пару минут вы узнаете, что беглецы нашли свое место, откуда ад попадает на землю. Вы должны спуститься туда и уничтожить самого главного демона, который после смерти очистит землю от всего происходящего ада. Хотите прекратить вторжение? Тогда помогите главному героя, а для этого, вам необходимо Doom 2 скачать торрент на нашем замечательном сайте.

v1.4

  • Released June 28, 1994.
  • Support for 14.4 and 28.8k modems.
  • Improved null-modem/modem support.
  • Improved version of setup:
  • Phone number list.
  • Database of modem control strings.
  • Addition of a level warp key (F1).
  • Allows up to 8 sound channels to be selected.
  • Addition of Deathmatch 2.0 (altdeath mode).
  • First inclusion of the Doom FAQ.
  • Multiplayer demos can be recorded.
  • Recorded demos no longer end when the player dies or at the end of a level. The ‘Q’ key must be pressed to end a demo.
  • Addition of the » command line argument.
  • Addition of multiplayer «spy» mode (F12 key).
  • PWAD files can no longer be used with the shareware version.
  • Maps can be reloaded using the IDCLEV cheat code when map editing on a LAN.[citation needed].
  • support.
  • AWE32 support.
  • The in E1M4: Command Control was removed.
  • No more sound pitch.

Bug fixes:

  • Projectiles no longer trigger linedefs.
  • More than two people can play over a network without crashes.
  • Sound problem fixes.
  • Fix for a bug with the PS/2 mouse.
  • Savegame bug fix, where player saves a game under a door, restores it, then presses the use key.
  • Difficulty can be selected when starting a null-modem/modem game.
  • ‘+’ and ‘-‘ can be typed in multiplayer chat mode.
  • Map bug fixes.

Story

The player once again takes the role of a lone Marine, an unnamed hero, who, after escaping Hell and being the only survivor, returns to Earth. He discovers that Earth has been invaded (as foreshadowed back in Doom I).

With all the major cities in the world in ruins, the remaining leaders plan to use spacecraft to transport the survivors of Earth’s population. However, the starport is the only way for the ships to depart and the demons have protected it with a force field. All of humanity’s remaining soldiers make a desperate assault on the starport, but eventually they are decimated and only the player remains.

The Marine manages to enter the infested starport, slay all the demons in his way and is able to shut down the force field. Humanity escapes, and he sits quietly waiting for death, knowing he saved his species.

Then, the remaining humans discover the source of the hellish invasion: the Marine’s hometown. He gets back into the fight and exterminates the hellspawn from the town, and finds another entryway into Hell.

To close the portal, he must enter Hell again to stop the invasion. After journeying through its twisted surface, the Marine manages to confront the Icon of Sin, a gigantic demon, and kills it. Its gruesome death causes devastation on Hell, and the portal to Earth has been sealed.

Игровой процесс

Хотя геймплей особенно не отличается от того, который был в первой части этой игровой серии, все же некоторые новшества и дополнения вы здесь увидите. Например, введено большое количество новых врагов: пулеметчик, рыцарь Ада, Арахнотрон, элементаль боли, Ревенант, Манкубус и Архвайл. Устрашающие имена и еще более страшные способности. Каждый монстр неповторим и имеет свои возможности. Например, Рыцарь Ада может метать убийственные сгустки энергии, Элементаль боли испускает потерянные души, Манкубус имеет очень большой запас здоровья и стреляет двумя огромными пушками. Самым же страшным врагом является Архвайл, который мало того что сам имеет большой запас здоровья, так еще и может воскрешать других монстров. Победить его с помощью оружия практически невозможно, но от него можно спастись, уйдя из поля зрения. Время для этого обычно есть, пока он готовится к атаке. Вообще количество стандартных монстров во второй части удвоилось по сравнению с предыдущей, а те, что были боссами, здесь теперь попали в разряд обычных. Помимо практически бесконечных драк с противниками вашему герою надо по обыкновению собирать разноцветные ключи — синий, красный и желтый, чтобы открывать ими нужные двери. Если вы заинтересовались, тогда мы настоятельно советуем вам Doom 2: Hell on Earth скачать торрент.

Особенности Doom 2: Hell on Earth

Какие еще особенности этого сиквела можно отметить?

  • Новый вид оружия. Здесь ваш герой может вооружиться двустволкой, которая стреляет двумя патронами. Есть аналогия с уже знакомым вам дробовиком, но только тут один выстрел – это двадцать дробей. Но при этом скорость стрельбы ниже.
  • Игра состоит из одного большого эпизода, поделенного на тридцать уровней. На каждом уровне есть секретные места, и при этом вы можете открыть еще два секретных уровня. Так что сюрпризов будет много.
  • Огромные карты. По сравнению с первой частью, в этой серии карты и локации были сильно увеличены и количество врагов на них, соответственно, тоже повысилось.
  • Мультиплеер. У любого игрока есть возможность разделить тяжкую ношу спасения Земли вместе со своими друзьями или же, наоборот, сразиться против них. В любом случае помните, что вы не одни.
  • Сложнейший последний уровень. Он действительно самый сложный, ведь там вам предстоит убить последнего, но очень коварного босса, да еще и в крайне неудобных условиях. Вы будете сидеть на столбе, висящем над бурлящей токсичной жидкостью и двигающемся вверх-вниз. При этом вам нужно попасть в противника, что достаточно сложно в этом положении.

На этой странице по кнопке ниже вы можете скачать Doom 2: Hell on Earth через торрент бесплатно.

Reviews and sales[edit]

Doom II sold over two million copies, the most sales of any id Software game at the time. The new and varied enemies, and its innovative non-linear level design were praised by critics. While well-received, the game was regarded by some as a disappointment due to the lack of major new features and boring level design. It was released around the same time as Star Wars: Dark Forces which presented more obvious enhancements to the genre.

There was no shareware version of Doom II released and it was only sold in retail stores. Internally Doom II is referred to as the «commercial» version, though an enhanced version of the first game was also later re-released in stores as The Ultimate Doom. Official ports were made to various platforms, including the Apple Macintosh, PlayStation, Game Boy Advance, and Xbox.

Игровой процесс

Поразительный игровой процесс, который так напоминает предыдущие части игр (впрочем, и последующие), графика среднего уровня и классический сюжет вселенной Doom — вот что вас ждет внутри игры. Исследуйте все локации, которые очень обширны и огромны, отыщите возможность уничтожить всех мутантов и искорените зло с ваших земель. Сделайте так, чтобы демоны навсегда убрались в Ад и больше никогда не возвращались. Для разработки качественного дизайна (на то время), были приглашены специальные профессиональные люди, которые сделали картинку достаточно привлекательной и уникальной. Впрочем, судя по 2020 году, такая графика будет изрядно резать глаза. Встречайте огромные карты, а также самые разнообразные уровни. В игре есть как обычные повествовательные миссии, так и режимы по типу “арена”, где вас просто бросают в Колизей, как какого-нибудь гладиатора, и дают на уничтожение тысячу монстров. А дальше — разбирайтесь как хотите.

Doom 2 скачать торрент на русском бесплатно в последней версии вы можете ниже по прямой ссылке.

Speedrunning

Current records

The Compet-N episode records for Doom II are:

Run Time Player Date File Notes
UV Episode, MAP01-MAP10 06:32 Drew «stx-Vile» DeVore 2002-12-02 0632uv01.zip
UV Episode, MAP11-MAP20 09:52 Radek Pecka 2003-08-08 0952uv11.zip
UV Episode, MAP21-MAP30 08:59 Radek Pecka 2004-09-28 0859uv21.zip
UV Run 26:09 Radek Pecka 2003-12-28 30uv2609.zip
NM Episode, MAP01-MAP10 07:11 Juho «ocelot» Ruohonen 2003-09-03 0711nm01.zip
NM Episode, MAP11-MAP20 11:19 Drew «stx-Vile» DeVore 2002-03-24 1119nm11.zip
NM Episode, MAP21-MAP30 13:35 Vincent Catalaá 2002-07-22 1335nm21.zip
NM Run 29:56 Drew «stx-Vile» DeVore 2004-10-18 30nm2956.zip
UV Max Episode, MAP01-MAP10 25:50 Radek Pecka 2001-06-15 2550uv01.zip
UV Max Episode, MAP11-MAP20 47:10 Radek Pecka 2002-04-18 4710uv11.zip
UV Max Episode, MAP21-MAP30 39:16 Radek Pecka 2002-08-29 3916uv21.zip
UV Max Run 113:18 Radek Pecka 2002-04-22 30uvmax4.zip
NS Episode, MAP01-MAP10 14:25 Drew «stx-Vile» DeVore 2002-01-27 1425ns01.zip
NS Episode, MAP11-MAP20 23:48 Drew «stx-Vile» DeVore 2002-01-11 2348ns11.zip
NS Episode, MAP21-MAP30 18:27 Jan «Doomgeek» Vida 2002-07-15 1827ns21.zip
NS Run 56:00 Drew «stx-Vile» DeVore 2004-05-30 30ns5600.zip
UV -fast Episode, MAP01-MAP10 25:52 Ian Sabourin 2002-04-27 2552fa01.zip
UV -fast Episode, MAP11-MAP20 57:44 Radek Pecka 2002-08-31 5744fa11.zip
UV -fast Episode, MAP21-MAP30 61:35 Vincent Catalaá 2001-02-15 6135fa21.zip
UV -fast Run 128:04 Radek Pecka 2003-06-24 30famax2.zip

Legal issues in Germany

According to the German Strafgesetzbuch §86a, the usage of unconstitutional symbols is forbidden outside of certain contexts such as research, teaching and others. Because the two secret maps called Wolfenstein and Grosse use swastikas, the German version does not contain these maps to prevent the game from being the subject of search and seizure procedures (as Wolfenstein 3D had been, which was banned for 20 years in Germany). This means that it is forbidden to sell, hire or otherwise give the game to anybody, although merely owning the game is legal.

On 31 December 1994 (date of official announcement), however, the game was put on the Index of the Bundesprüfstelle für jugendgefährdende Schriften (Medien), which means only that the game can not be advertised, sold, rented, or otherwise given to minors.
This restriction applies to all versions of the game, except for the Game Boy Advance version.

The German release is engine version 1.666, and doom2.wad is a little bit smaller than its standard, as a result of the removed content. Under MS-DOS, when the player attempts to use the level warp cheat for either of the secret maps, the game instantly crashes, because the code for the maps is still there, but the maps are simply removed.

Following an appeal by Bethesda Softworks (now owning ID Software) Doom and Doom II have been taken from the Index of the Bundesprüfstelle für jugendgefährende Medien (BPjM). The restriction on the two games expired on 31 August 2011 following a meeting of the BPjM. The decision was based mainly on the fact that in context with modern day video games the violence depicted in Doom and Doom II can’t be described as realistic anymore and its pixelated presentation makes it more cartoonish in nature. This didn’t include the Doom II version containing the two Wolfenstein levels with its swastikas and SS soldiers.

In 2019, Doom II was struck from the index together with Wolfenstein 3D and is now available in Germany without restrictions.

Сюжетная линия

Сюжетная линия Doom 2 описывает события, произошедшие после первой части, когда Палачу Рока удалось разобраться с большим количеством монстров и демоном в подземном царстве мертвых. Теперь вам тоже предстоит побороться с силами зла и наконец искоренить этих тварей раз и навсегда, и вернуть их в Ад. Здесь вы играете за того же морского котика, как и раньше. Имя его — Палач Рока, хотя, по сути, оно тут никогда так прямо и не называется. Вы возвращаетесь после длительной экспедиции на Марсе на свою родную Землю и видите, что она стала заселена полчищами внеземных тварей. Теперь вам придется расчехлить свою старую пушку, которая завалялась в пыли, и пойти убивать этих монстров, которые, видимо, в первый раз так ничего и не поняли. Впрочем, теперь игра будет развиваться не в Аду, а на Земле. Ведь людям нужна помощь. Они без вас не справляются и умирают. У вас будет всего 30 полноценных уровней, в которых нужно уничтожить все силы зла и вернуть, по возможности, их обратно в Ад. Пусть лучше жарятся в раскаленных котлах, чем портят вам жизнь на планете Земля. Кстати говоря, когда пройдете все уровни, вам откроется дополнительные 2 секретные задания. Выполните их и получите потрясающее оружие, которым можно убить практически всех оппонентов и даже самых страшных боссов. Правда, на него никогда нет боеприпасов, а искать их приходится только в нескольких секретных местах, но ничего, оно того стоит. Добейтесь успеха на своем поприще и искорените силы зла, пусть уходят из нашей планеты и возвращаются к себе в Ад. Впрочем, все равно в конце вы должны убить главного дьявола, который впоследствии разрушит весь Ад. Скачать торрент Doom 2 следует всем любителям и ценителям добротных игр, с изумительным сюжетом и уникальным геймплеем.

Tactical analysis

Mancubi are dangerous opponents, but have a number of exploitable weaknesses. They are slow, and make large targets, so are easy to kill with rapid-fire weapons. Much like Cacodemons, Mancubi have a high pain chance and generally aren’t able to fire when under attack from a chaingun or plasma rifle. The rocket launcher is possibly the most effective weapon against the Mancubi. Furthermore, because they pause briefly before attacking, and also give out their distinctive «come tomorrow» battle cry before firing, it is pretty easy to prevent them from attacking using slower weapons, even the super shotgun. When they do attack, it is helpful to attempt to keep one’s distance. Otherwise, the player might end up taking two fireballs instead of just one. When dodging from a greater distance, it is important to avoid over-dodging. With the first two attacks from the Mancubus, one fireball will go straight toward the player while the other will fly off diagonally to the other side (left or right, depending on the player’s location); in the third volley, one will go left and one right. This pattern can be figured out and used to avoid Mancubus attacks.

Once a Mancubus has begun to attack its target, it continues to fire (if it remains unhurt while firing) until all six bursts have been discharged, even if the target has moved out of its sight. This characteristic of their attack can be abused to cause monster infighting. Their huge build and high pain chance can afford a player an opportunity to conserve ammo and health by using a Mancubus as a «living shield». This tactic can be risky, but in a situation of other monsters, especially when there are Chaingunners or Arachnotrons lurking near a Mancubus, it can work to the player’s advantage.

From DoomWiki.org

The topic of this article is a common source of contention. Information added here will be held to the highest standards and will be required to include citations or supporting evidence. Please discuss planned edits on the talk page to ensure consensus before making extensive changes.

The soundtrack of Doom II consists of music in MUS format composed by Robert Prince. 21 distinct tracks are present. At least some of these are known to have originally been written for Doom. Two of the tracks are re-adapted by Prince from his earlier work on Wolfenstein 3D.

Track name Lump Levels Length Inspiration / base
Running From Evil D_RUNNIN MAP01: Entryway 03:49
D_RUNNI2 MAP15: Industrial Zone
The Healer Stalks D_STALKS MAP02: Underhalls 04:51
D_STLKS2 MAP11: Circle of Death
D_STLKS3 MAP17: Tenements
Countdown to Death D_COUNTD MAP03: The Gantlet 03:49
D_COUNT2 MAP21: Nirvana
Between Levels D_BETWEE MAP04: The Focus 02:34 Wolfenstein 3D — Zero Hour (E6M4/E6M8 music)
DOOM D_DOOM MAP05: The Waste Tunnels 04:18
D_DOOM2 MAP13: Downtown
In the Dark D_THE_DA MAP06: The Crusher 06:57
D_THEDA2 MAP12: The Factory
D_THEDA3 MAP24: The Chasm
Shawn’s got the Shotgun D_SHAWN MAP07: Dead Simple 04:17 Slayer — 1
D_SHAWN2 MAP19: The Citadel
D_SHAWN3 MAP29: The Living End
The Dave D. Taylor Blues D_DDTBLU MAP08: Tricks and Traps 04:59
D_DDTBL2 MAP14: The Inmost Dens
D_DDTBL3 MAP22: The Catacombs
Into Sandy’s City D_IN_CIT MAP09: The Pit 04:39 Stone Temple Pilots — Sex Type Thing 1
The Demon’s Dead D_DEAD MAP10: Refueling Base 04:23 Black Sabbath —
D_DEAD2 MAP16: Suburbs
Waiting for Romero to Play D_ROMERO MAP18: The Courtyard 05:06 Pantera — This Love
D_ROMER2 MAP27: Monster Condo
Message for the Archvile D_MESSAG MAP20: Gotcha! 04:38
D_MESSG2 MAP26: The Abandoned Mines
Bye bye American Pie D_AMPIE MAP23: Barrels o’ Fun 01:38 Alice in Chains — Them Bones 1
Adrian’s Asleep D_ADRIAN MAP25: Bloodfalls 01:55 Alice in Chains — Angry Chair 1
Getting too Tense D_TENSE MAP28: The Spirit World 04:42
Opening to Hell D_OPENIN MAP30: Icon of Sin 04:39
Evil Incarnate D_EVIL MAP31: Wolfenstein 01:11 Spear of Destiny — MAP21 music
Cast sequence
The Ultimate Challenge/Conquest D_ULTIMA MAP32: Grosse 01:18 Wolfenstein 3D — Ultimate Conquest (E3M9/E6M9 music)
untitled D_DM2TTL Title music 00:16
untitled D_DM2INT Intermission music 02:52
untitled D_READ_M Text screen music 04:47
  1. The inspirations for the tracks noted above are substantiated by metadata comments found in the unreleased MIDI tracks released by John Romero, many of which are alternate versions of the MIDI tracks used in Doom.

Triviaedit

«The Dave D. Taylor Blues», which is present thrice in the IWAD, exists in two slightly different versions:

Lump names Size CRC-32
D_DDTBLU 64571 629660ef
D_DDTBL2 and D_DDTBL3 64808 6ab6cf4e
  • Audible differences:
    • A cymbal crash can be heard at the very beginning of D_DDTBL2 and D_DDTBL3, which is absent from D_DDTBLU.
    • The intro passage is an extra measure long in D_DDTBL2 and D_DDTBL3.
    • The instrument on the descending tones that repeat every two bars throughout the song is changed for the sixth «repeat» of the song in D_DDTBLU (to a kalimba), and is not for D_DDTBL2 and D_DDTBL3 (where it remains the instrument from the fifth repeat — FX 2 (soundtrack)).
    • The final note in the song’s lead melody is the correct length in D_DDTBLU, while in D_DDTBL2 and D_DDTBL3 it appears to be of infinite length (in General MIDI this is defined as 546 bars and 15 tics). In-game it will either play for the length of the whole final measure, or hang indefinitely; in the latter cases it will either prevent the song from looping, or the note will persist across all further loops of the song.
It can perhaps be surmised that D_DDTBLU is the «correct» version of the track.
  • «Waiting for Romero to Play» was used instead of «Dark Halls» for E1M3 in an unreleased beta, as seen during a Visit to id Software.
  • In the version of Doom II included in Doom 3: BFG Edition, D_EVIL and D_ULTIMA are copies of D_DOOM. The «Doom» song is therefore used in both secret levels and during the cast sequence.

External linksedit

  • Doomworld page about Doom II music
  • Doom Covers, an article at Doomworld in which samples of Prince’s music are compared with his sources
  • , from the Doomworld forums

Trivia

  • Various screenshots on the back cover of the original game box display scenery — possibly an early version of MAP15 and sky from the first game — and an Arachnotron sprite which are not found in the officially released game. These were likely screenshots from a pre-release version of Doom II which had differing level structure and graphics than what was included in the official commercial release. These unconventional screenshots have been later used in various Doom II re-releases, including the Doom95 repackaging in 1995, the Steam release in 2007, and on id Software’s own Doom II page.
  • The was drawn by occult/fantasy artist Gerald Brom.
  • A modified version of the cover art also makes an appearance in Jazz Jackrabbit 2 as the image of the shareware episode. The typeface is also similar to that of Doom.
  • Doom II was the first Doom game to be commercially released to the retail market. The original Doom could only be purchased through mail order, and an updated version, The Ultimate Doom, wouldn’t be released until April 30, 1995.

Gameplay[edit]

Doom II CD from the Depths of Doom collection.

In terms of gameplay, Doom II is similar to the first game, adding only incremental changes to its formula in the form of new monsters and a new weapon. To progress, the player must still navigate non-linear levels, find keys, and unlock new areas while defending against an onslaught of demons. Technologically and graphically the game is identical, though due to more complicated levels and larger fights the base system requirements for the game were higher.

One of Doom II’s most significant changes over its predecessor is that it takes place over a single linear sequence of levels — the episode-based structure of the first game was abandoned, as was the map shown on intermission screens; this means that the player no longer has to find new weapons at the start of each episode. Occasional textual interludes are used to advance the story, in the same fashion as the first game’s episode endings.

While Doom II’s level design is ostensibly based on structures and locations on Earth, in practice it retains much of the abstract design of the first game. Early levels present a techbase theme representing the military starport. The mid-game presents levels with an urban city theme that the player navigates attempting to find the origin of the demonic invasion. The later levels are intended to represent Hell merging with reality, and therefore have a style reminiscent of the Inferno episode of the first game.

Doom II’s new monsters include the heavy weapon dude, Hell knight, mancubus, revenant, arachnotron, pain elemental, arch-vile, and Icon of Sin. The SS trooper from Wolfenstein 3D appears in a cameo in two secret levels which reproduce maps from Wolfenstein 3D. Commander Keen also appears, albeit in effigy. According to Sandy Petersen, the new monsters of Doom II had originally been intended for the first game and had been left incomplete — this is corroborated by the timing of their sculpting by Gregor Punchatz as well.

Also introduced is the super shotgun, a more powerful double barreled version of the shotgun from the first game. The Megasphere is additionally introduced as a more powerful version of the Supercharge power up, offering a maximum amount of both health and armor.

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