A beginners guide to hero siege

Flasks

Tier Name Sprite Stats Sockets Damage Types Ability
B Cobra Blood Vial

(1 Handed)

18900 Base Damage

1.57 Aps

3100 Energy

2375 Stamina

4800 Damage

105% Damage

355 Mana per Second

1 All Talents

0.51% Life per Hit

1 — 5 Poison ——
AA Doctor’s Potion

(1 Handed)

12500 Base Damage

1.63 Aps

3100 Energy

1100 Stamina

3500 Damage

85% Damage

10% Attack Speed

0.26% Life per Hit

1.01% Mana per Hit

1 — 5 Poison Doctor’s Medkit
C Demon Blood Flask

(1 Handed)

15500 Base Damage

1.56 Aps

4100 Energy

15% Attack Speed

10% Critical Rate

42% Critical Damage

275 All Stats

0.26% Life per Hit

1.01% Mana per Hit

1 — 5 —— ——
B Ancient Mucus

(1 Handed)

12480 Base Damage

1.63 Aps

3100 Energy

5% Energy

1500 Stamina

1100 Damage

80% Damage

7% Cdr

200 All Stats

100% Magic Find

1 — 5 Poison ——
AA Spirit Urn

(1 Handed)

8500 Base Damage

1.95% Aps

3100 Energy

1500 Stamina

2500 Damage

85% Damage

30% Attack Speed

1% Health per Second

2.01% Mana per Hit

1 — 5 Poison ——
Doomweed Vial 8748 Base Damage

2.08 Aps

4755 Energy

4755 Stamina

36% Damage

4259 Damage

24% Attack Speed

1% Life per Hit

1% Mana per Hit

1-5 Poison

Act 5 (Plains of Karponia)

Corrupted Statues

  • Destroy 8 corrupted statues in ACT 5, Zones 1 or 2
  • They appear on the mini map as collectible quest objects, but you need to hit them
  • After the first hit, they change into a Shade monster that you must kill
  • Unlocks: Stop the Invasion

Stop the invasion

  • Use the Bomb to bomb 6 ships at the edges of ACT 5 Zone 3 (Fuji Coast)
  • The Bomb is an Active Relic dropped by the NPC at the beginning of the quest
  • The relic auto-aims for the skeletons inside the ships
  • Unlocks: We feast on fish

We feast on fish

  • Captture fishes with the Fish Net in Zones 4 or 5 (Sea of Carponia, Temple of Zamjo)
  • The Fish Net is an Active Relic dropped by the NPC at the beginning of the quest
  • You can only capture the blue fishes (monsters), not the puffer fishes (traps)
  • It places a trap a few feet from the character, that catches a fish that steps on it
  • The trap stays active for 10 seconds and can catch multiple fishes during its lifetime
  • Unlocks: Sushi time!

Lances

Tier Name Sprite Stats Sockets Damage Types Ability
A

N

G

E

L

I

C

St. Draxis Pigstick

(1 Handed)

28825 Base Damage

1.42 Aps

10% Block Chance

2450 Armor

15% Armor

2900 Stamina

21% Stamina

2% Health per Second

6% Cdr

15% Damage Reduction

185% Damage Return

6 —— ——
AA Lancer’s Glory

(1 Handed)

19825 Base Damage

1.33 Aps

5% Block Chance

1685 Strength

1725 Stamina

6% Stamina

5% Armor

1380 Damage

35% Damage

2500 Health per Second

50% Damage Return

1 — 5 Physical Wall of God
B King’s Lance

(1 Handed)

21825 Base Damage

1.20 Aps

2285 Strength

55% Damage

10% Attack Speed

6% Cdr

140% Damage Return

800 All Stats

0.26% Life per Hit

1.01% Mana per Hit

1 — 5 Physical ——
A Jousting Lance

(1 Handed)

19825 Base Damage

1.18 Aps

5% Block Chance

1885 Armor

5% Armor

1385 Strength

2525 Stamina

6% Stamina

6% Health

1% Health per Second

5% Damage Reduction

1 — 5 —— ——
B War God’s Lance

(1 Handed)

17825 Base Damage

1.58 Aps

10 Speed

2385 Strength

1200 Damage

25% Damage

15% Attack Speed

5% Critical Rate

38% Critical Damage

0.26% Life per Hit

3.01% Mana per Hit

1 — 5 Physical ——
C Golden God’s Gladius

(1 Handed)

17825 Base Damage

1.38 Aps

2385 Strength

2000 Stamina

3150 Damage

80% Damage

1 All Talents

1 — 5 Physical ——
AA Champion’s Flag Lance

(1 Handed)

17825 Base Damage

1.45 Aps

4685 Strength

10% Strength

2100 Stamina

5380 Damage

80% Damage

30% Attack Speed

1 — 5 Physical Champion’s Valor
C

H

A

S

E

Dark Knight’s Lance 10958 Base Damage

1.66 Aps

10% Block Chance

10 Speed

4166 Strength

4046 Stamina

13669 Damage Return

71% damage Return

5

Defensive Stats

  • Block Chance increases your chance of blocking an incoming attack. Excess block chance after 100% turns into block stacks.
  • Dodge Chance increases your chance of dodging an incoming attack. Excess dodge chance after 100% turns into dodge stacks.
  • Reduction reduces damage taken from all sources.
  • Damage Return increases damage taken by enemies who strike you. Can critically hit.
  • All Resistance increases your resistance to all damage types.
  • Physical Resistance increases your resistance to physical.
  • Magic Resistance increases your resistance to magic damage.
  • Cold Resistance increases your resistance to cold damage.
  • Fire Resistance increases your resistance to fire damage.
  • Poison Resistance increases your resistance to poison damage.
  • Lightning Resistance increases your resistance to lightning damage.

Procs

These are the talents that have a small chance to activate when you do a certain task. For example, reading the description of a talent can tell you it has a chance to proc when attacking, this means that it as X% chance to activate when you hold down the attack button. For these kind of talents, attack speed is what usually makes them proc more, and thus make them better.

Primary Stats

The primary stats in the game are:

  • Energy: Increases your max mana pool.
  • Strength: Increases your base attack damage.
  • Stamina: Increases your max health.
  • Armor: Increases your Damage Reduction

Elemental Damage

Elemental Damage is what boosts all of your damage output in the game, specific or generic.
There are currently 7 elements you can use: Wind, Cold, Fire, Poison, Lightning, Physical, Magic, Elemental.

  • Physical Damage increases the damage of your physical based attacks and abilities.
  • Magic Damage increases the damage of your magic based attacks and abilities.
  • Wind Damage increases the damage of your Wind based attacks and abilities.
  • Cold Damage increases the damage of your cold based attacks and abilities.
  • Fire Damage increases the damage of your fire based attacks and abilities.
  • Poison Damage increases the damage of your poison based attacks and abilities.
  • Lightning Damage increases the damage of your lightning based attacks and abilities.
  • Elemental Damage increases damage done by all elements (Including Physical).

Equipment

Equipment is how you become stronger. You find them by killing enemies in the game, by crafting them and by trading them with other people.

There are 8 equipment slots you can use in the game:

  • Amulet
  • Helmet
  • Weapon
  • Chest
  • Shield
  • Gloves
  • Boots
  • Charm
  • Rings
  • Belts
  • Potions

There are also 9 (8 if you don’t count set items as their own quality/tier) item qualities, or tiers, in the game, listed from the most common to the least common:

  • Common
  • Superior
  • Rare
  • Legendary
  • Mythic
  • Runeword
  • Satanic
  • Set Items
  • Chase
  • Angelic

All items up to Legendary quality have random stats when they drop. It is impossible to farm for a specific Mythic or Legendary to help you reach higher difficulties. You’ll have to rely on pure luck of getting the stats you need, and the amount each stat provides increases with each quality.

Farming in Hell

Welcome to the beginning of the end game. As you’re starting out in hell, a good way to get your first Satanics is to mine ruby ore and either craft random/specific satanics, or sell the ore for rubies to buy the pieces you need.

There are multiple ways to farm for Satanics and Chase items:

  • Boss dungeons
  • Specific or all Acts
  • Chaos Towers (often referred to as CT)
  • Key Dungeons

A combination of these is usually the best way to get started.

Talents

Talents are what abilities are called in this game, whether it be an active talent which you can press on your action bar, or a passive talent that is always active, or a proc talent that has a chance to activate when you do a certain thing. The deciding factor for the damage of your talents is the element it has been assigned with.

In this picture, we can see what the element it has by looking at the text in the middle right of it, surrounded by brackets. In this talent, the damage is increased by Lightning. This means that the lightning element is what gives it more damage, but you also need to understand that the number of points affects how much it scales. A talent with 25 base points spent will be gaining 100% of the elemental value, while a talent with 10 base points will be gaining around 50% of it — meaning that for each base point spent into an ability, the more damage from the element it’s going to get.

We can also see the synergy of the talent at the bottom left of the image. Most of the time you’re going to see either Energy, Strength or Stamina in that place. But some talents also have a second parameter: Weapon Damage. These synergies scale off of these primary attributes, giving you a small percentage of them as bonus damage to the skill.

Act 1

Name Looks Appears in Special Attacks
Green Slime 1-1 Outskirts of Inoya None.
Small Spider 1-1 Outskirts of Inoya Websling: Spits Spiderwebs at the Player slowing them when they walk over it
Maggot 1-2 Fields of Battle

1-3 Pumpkin Patch

Poison Spit: Spits out a puddle of poison, slowing and damaging Players that walk over them.

Split: Splits up into smaller Maggots on death.

Goblin 1-1 Outskirts of Inoya

1-4 Village

1-5 Kings Garden

Fire Breath: Shoots out a ball of Fire, which will stay at the ground, damaging players who pass over.
Skeleton 1-2 Fields of Battle

Black Tower

Gurags Throne

Dash: Dashes to the Players direction twice, dealing damage and inflicting a Stun in a big area with the second dash.
Skeleton Archer 1-2 Fields of Battle

1-4 Village

1-5 Kings Garden

Gurags Throne

Arrow Rain: A barrage of Arrows will rain down on a specific spot, heavily damaging Players in it.

(Nightmare+ ; Rare+ Variants)

Wendigo 1-3 Pumpkin Patch

1-4 Village

Rat Rat Den

1-3 Pumpkin Patch

Pumpkin Cellar

Jump: Jumps to the Player.
Ent 1-4 Village Roots: Places Root-traps on the ground, snaring targets hit.
Big Ent 1-4 Village (Nightmare+) The Champion+ Variant of a Treant
Zombie Crawler 1-5 Kings Garden Frenzy: Quickly runs to the player and attacks.
Zombie Pumpkin Cellar

1-5 Kings Garden

Spawn Fly: Spawns a Fly of random Raritly.

Spike Balls: Throws one or 3 Bouncing Spike Balls, which deal high damage.

Fly Gets summoned by Undeads None.
Skeleton Mage Gurags Throne None.
Skeleton Hut 1-2 Fields of Battle

1-4 Village

Summons Skeletons.
Goblin Den 1-5 Kings Garden Summons Goblins.
Rat Hut 1-4 Village Summons Rats.
Maggot Lair 1-4 Village

1-5 Kings Garden

Summons Maggots.
Elemental Gets summoned by Gurag Literally does nothing.

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Claws

Tier Name Sprite Stats Sockets Damage Types Ability
A Feral Talons

(2 Handed)

27262 Base Damage

1.64 Aps

14% Block Chance

4500 Armor

20% Armor

2348 Strength

8% Strength

2200 Stamina

105% Damage

10% Attack Speed

2 — 6 Physical Butcher
B Hemorrhage

(2 Handed)

16262 Base Damage

1.25 Aps

12% Dodge

2348 Strength

4200 Stamina

1635 Damage

75% Damage

48% Attack Speed

15% Critical Rate

38% Critical Damage

0.26% Life per Hit

1.01% Mana per Hit

2 — 6 Physical ——
A Talon’s of Wisdom

(2 Handed)

20100 Base Damage

1.43 Aps

10% Dodge

1120 Strength

5400 Energy

1200 Stamina

5062 Damage

110% Damage

22% Attack Speed

6% Cdr

2 — 6 Magic Lightning Fury
B Elemental Claws

(2 Handed)

11100 Base Damage

1.63 Aps

13% Block Chance

1400 Strength

1400 Energy

2300 Stamina

10% Attack Speed

3900 Damage

100% Damage

2 — 6 Elemental ——
C Storm Fury

(2 Handed)

14762 Base Damage

1.74 Aps

12% Dodge

1120 Strength

2288 Energy

1200 Stamina

4162 Damage

105% Damage

22% Attack Speed

6% Cdr

2 — 6 Lightning Lightning Fury
C Molten Paw

(2 Handed)

26762 Base Damage

1.10 Aps

13% Block Chance

2120 Strength

1248 Energy

2200 Stamina

4100 Damage

105% Damage

5% Attack Speed

9% Cdr

2 — 6 Fire Hellfire
AA Earth Shapers Talons

(2 Handed)

18100 Base Damage

1.39 Aps

3500 Armor

10% Dodge

4400 Energy

5300 Stamina

4562 Damage

105% Damage

11% Cdr

2 — 6 Magic Earth Shaper’s Pride

Currency

There are currently two main currencies in the game:

  • Rubies
  • Jade Ore

Rubies: Can be dropped from enemies, bosses and found in the world in chests. This is the primary currency and is used to trade for gear from other players.

Jade Ore: This is a new currency that some people use to trade with instead. Jade ore is used to craft specific items to upgrade your items further. It can be found in Ruby Veins with a slight chance.

Seasons

Just like in most other ARPGs, Hero Siege has seasons. This means that during a season, you can choose to create a seasonal character, you get the chance to compete with other seasonal players on the leaderboard.

A season usually lasts 3 months, and when a new season starts your old seasonal characters will be converted into non-seasonal characters and you’ll have to begin from scratch again.

It’s also important to note that seasonal can only play with other seasonal players, which also applies to softcore, hardcore and non-seasonal players. Hardcore players can not play with softcore players, and so on.

Reaching the top 35 of the leaderboards of a season will award you with unique cosmetics.

What is the End-Game like?

The end-game in Hero Siege is to min-max your items until they can’t get any better; by upgrading them to level 10 and 115% quality, which is a lengty process. After that you’ll need to do Wormholes so you can get a seasonal leaderboard placement for your class.

Shields

Effect Name Description
Giant’s Strength 5% chance on being hit to gain a shield for 2% of your max HP over 5 seconds. Stacks 3 times
Angel’s Vibrance Grants you power of the Angels providing you and your allies every buff in the game
Khamsin Has a 10% chance to proc Sandstorm on attack
Eternal Flames Your attacks apply a singular stack of burning on the target dealing substantial damage
Elementium Defense When hit gain a shield based off 100% of your elemental damage (specifically elemental damage) total for 2 seconds on a 20 second CD
Critical Strike Hits have a chance to inflict bonus damage
Holy Freeze Grants you and your allies a chilling aura
Mana Shield Ability: A portion of damage is taken from Mana before Life
Mending Grants you an aura that increases you and your allies health regeneration
Holy Shock Periodically Shocks and damages enemies around the player
Thorns Grants you an aura that increases you and your allies damage return
Gladiator Increases your attack power based on your damage return

Utility Stats

  • Max Health increases your maximum health.
  • Max Mana increases your maximum mana.
  • Health Per Second increases how much life you regenerate. Reduced by 25% in combat.
  • Mana Per Secondincreases how much mana you regenerate. Reduced by 25% in combat.
  • Life Per Hit increases how much life you regenerate per attack. Has a 0.25 sec cooldown.
  • Mana Per Hit increases how much mana you regenerate per attack. Has a 0.25 sec cooldown.
  • Cooldown Reduction (CDR) reduces the cooldown time for your abilities.
  • Health After Kill increases how much health you regenerate after killing an enemy.
  • Mana After Kill increases how much mana you regenerate after killing an enemy.
  • Exp Gain increases your experience gain from all sources.
  • Magic Find increases your chances of finding higher tier items. Does not affect Rune, Gem or Token drops.

Act 5

Monster Name Looks Appears in Special Attacks
Monk 5-1 Mt. Fuji

5-2 Misty Swamp

Samurai

Archer

5-1 Mt. Fuji

5-2 Misty Swamp

5-3 Fuji Coast

Burning Quiver: Ignites the Player on hit.
Samurai

Skeleton

5-1 Mt. Fuji

5-2 Misty Swamp

5-3 Fuji Coast

Dash: Dashing three times towards the

player dealing

damage and stunning in an AOE-field

with the last strike.

Skeleton 5-1 Mt. Fuji

5-2 Misty Swamp

5-3 Fuji Coast

5-4 Sea of Carponia

5-5 Temple of Zamjo

5-5 Boss Dungeon,

Karp King’s Temple

Horror 5-2 Misty Swamp Multishot: Shoots multiple Shots at once.
Karp 5-3 Fuji Coast

5-4 Sea of Carponia

5-5 Temple of Zamjo

Splash: Throw out small blue puddles,

severly damaging players inside.

Hollow Stump 5-3 Fuji Coast
Piranha 5-4 Sea of Carponia

5-5 Temple of Zamjo

5-5 Boss Dungeon,

Karp King’s Temple

Teleport: Teleports after a short channel,

leaving a fireball where they left.

Burning Skeleton

Archer

5-4 Sea of Carponia

5-5 Temple of Zamjo

Burning Quiver: Ignites Players on hit,

even tho they are underwater.

Frost

Skeleton

5-5 Temple of Zamjo Spin: Spins towards the Player, damaging

every Player in its path.

Frozen Skull 5-5 Temple of Zamjo

5-5 Boss Dungeon,

Karp King’s Temple

Blizzard: Summons Icicles which circle

around the Frozen Skull.

Stump Nest 5-2 Misty Swamp Spawns Sumo’s
Rat Den 5-3 Fuji Coast
Piranha Cave 5-4 Sea of Carponia

5-5 Temple of Zamjo

Spawns Piranhas

Bows

Tier Names Sprites Stats Sockets Damage Types Ability
A

N

G

E

L

I

C

St. Soloyolo’s Holy Bow

(2 Handed)

29400 Base Damage

1.24 Aps

20% Dodge

25 Speed

2820 Strength

2500 Stamina

15% Critical Rate

47% Critical Damage

11800 Damage

90% Damage

6 Elemental Burst Shot
SS Shadowfury (2 Handed) 27566 Base Damage

1.60 Aps

30 Speed

30% Attack Speed

3000 All Stats

10500 Damage

100% Damage

1 All Talents

0.5% Hp per Hit

6 Elemental Piercing
SS Steve’s Punchbow

(2 Handed)

25400 Base Damage

1.49 Aps

35 Speed

2120 Strength

2200 Stamina

25% Attack Speed

4666 Damage

85% Damage

10% Exp Gain

150% Magic Find

6 Elemental

Stickman Steve’s

AA Marksman’s Hunting Bow

(2 Handed)

25600 Base Damage

1.56 Aps

10% Dodge

2820 Strength

8% Strength

3500 Stamina6500 Damage

60% Damage

22% Attack Speed

5% Critical Rate

33% Critical Damage

2 — 6 Physical

Marksman’s

AA Poison Ivy

(2 Handed)

5572 Base Damage

1.78 Aps

25 Speed

2220 Strength

2200 Stamina

120% Damage

12280 Damage

10% Attack Speed

11% Cdr

2 — 6 Poison Multishot
B Windforce

(2 Handed)

17800 Base Damage

1.93 Aps

20% Dodge

25 Speed

2120 Strength

1200 Stamina

7500 Damage

115% Damage

35% Attack Speed

2 — 6 Physical ——
B Buriza

(2 Handed)

24785 Base Damage

1.22 Aps

2400 Strength

2200 Stamina

30% Damage

95% Critical Damage

2 — 6 Physical Double Shot
B Electro

(2 Handed)

24100 Base Damage

1.64 Aps

2110 Strength

1200 Stamina

11288 Damage

115% Damage

30% Attack Speed

6% Cdr

0.26% Life per Hit

1.01% Mana per Hit

2 -. 6 Lightning Lightning Fury
B Glimmerfury

(2 Handed)

20100 Base Damage

1.49 Aps

2110 Strength

1200 Stamina

12228 Damage

125% Damage

30% Attack Speed

6% Cdr

1 All Talents

2 — 6 Cold Coldsnap
B Flamebringer

(2 Handed)

20100 Base Damage

1.63 Aps

10% Dodge

2120 Strength

2200 Stamina

12228 Fire Damage

125% Fire Damage

30% Attack Speed

100 All Stats

2 — 6 Fire Hellfire
C

H

A

S

E

Hellspawn Eradicator

2 Handed

12175 Base Damage

1.72 Aps

4415 Strength

2768 Stamina

47% Physical Damage

24% Attack Speed

4915 Damage

12% Cdr

+2 All Talents

1% Life per Hit

1% Mana Per Hit

1-6 Physical Explosive Bolts
C

H

A

S

E

Deathquill

2 handed

10100 Base Damage

2.08 Aps

+50 Speed

3283 Strength

1970 Stamina

24% Attack Speed

8002 Damage

52% Damage

1-6 Elemental

Feint

Variants

Every monster has different Variants, being normal, rare, elite, ancient and champion respectively. All of them can be identified by their healthbars. Enemies can have affixes and Elite and higher can have special abilities. Stronger variants also come with increased drop values, which vary with difficulty.

Additionally some Enemy-types can have a special active ability, which are specific to their class.

Variant Looks Drop Values
Normal Normal: 0

Nightmare: 0

Hell: 0

Inferno: 4

Rare Normal: 0

Nightmare: 0

Hell: 0

Inferno: 9

Elite Normal: 2

Nightmare: 5

Hell: 9

Inferno: 16

Ancient Normal: 5

Nightmare: 12

Hell: 18

Inferno: 28

Champion Normal: 12

Nightmare: 21

Hell: 36

Inferno: 45

Runewords

These are the effects that are on Runewords by default.

Runeword Effect Description
Bristle Thorns Increases damage return for you and your allies
Mystify Spellbreak Chance on hit to apply Spellbreak to the target
Force Armor Break Chance on hit to apply Armor Break debuff to the target
Fortress Holy Freeze Aura Nearby enemies are chilled
Mayhem Moonshine Madness Chance on a basic attack to gain a Moonshine Madness buff (increase movement speed and attack speed)
Shroud of Elements Elemental Break Chance on hit to apply Elemental Break to the target
Enigma Teleport Ability: Teleport in the direction of your cursor
Thinking Cap Mana Shield Ability: A portion of damage is taken from Mana before Life
Soulbraces Soul Spurn Deals aoe damage and 5% of the damage is turned into an absorb shield
Mirage Spell Mirror Chance on casting an Active talent to cast it 2 times in a quick succession.
Shelter Mending Increases Health regeneration for you and your allies
Arcane Bastion Spell Bulwark When you block, you regen 2% of maximum mana a second for 4 seconcds
Breath of the Dying Poison Nova Chance on basic attack to cast Poison Nova
Judge Taunt Chance on basic attack to Taunt nearby enemies
Perdition Fanaticism Increases Attack Speed for you and your allies
Ravager Concentration Increase the damage for you and your allies
Kogarasumaru Kogarasumaru 30% dodge, speed, aspeed, phys damage
Mjolner Mjolner 40% Chance to cast a Chain Lightning
Ascendancy Overwhelming Power Gives 300-400% max mana as magic damage to next attack. Drains 10% mana a second
Big Joe Big Joe Every level gives you 3% to throw your chainsaw like a mrauder chain
Valkyrie Valkyrie Summons a clone that copies your spells for a duration
Potency Armor Break Chance on hit to apply Armor Break debuff to the target
Sleight Concentration Increases Attack Speed for you and your allies
Windstride Feint Increases Movement Speed for you and your allies
Arcanum Arcanum Your attacks have multishot and has a 30% chance to cast Arcane Fury
Catastrophe Armageddon Chance on casting an Active Talent to call down a meteor on the closest target
Preacher Restless Spirits A small chance on basic attack to unleash Restless Spirits
Will of Thanos Master Summoner Summons an additional Legion minion
Revelation Revelation Summons a large zone dealing aoe damage and increases you and your allies damage reduction by 25%
Sovereignty Rule of Order Every 10-15k mana gives you 0.005 of your max mana as additional magic damage
Virulence Virulence Chance on attack to throw a poison cloud that poisons and plagues all targets inside
Carnage Carnage 55% chance on attack to shoot a fast homing missile at the closest target

Recurring Quests

  • Rewards of recurring quests seem to be a random mix of xp, gold, cristals, relics and chests
  • When having a recurring quest, any monster map in which you enter will contain the content necessary complete the quest, as well as the NPC that gave it to you
  • To return a recurring quest, just go to any monster map and look for the NPC that gave you the quest
  • NPC and items positions are random

Ritual

Recurring Quest — Ritual
NPC:
«Unknown»
Content
~

  • Complete a Ritual. Find an Altar on the map, then stand on it until the end of the progress bar
  • The Altar is labeled «Altar» in blue letters
Award
Unknown
Unlocks
Does not unlock any quest
Gallery

Ancient Monster

Recurring Quest — Ancient Monster
NPC:
«Unknown»
Content
~

  • Slain an ancient monster
  • Ancient monsters seem to be purple-named monsters
Award
Unknown
Unlocks
Does not unlock any quest
Gallery

David’s Treasure

Recurring Quest — David’s Treasure
NPC:
«Unknown»
Content
~

  • Find David’s Treasure. A red cross marks the spot
  • When stepping on the cross, the action «Dig for David’s treasure!» appears
  • You must use the action until a chest is excavated, at which point the quest is complete
  • The red cross can sometimes appear on a wall and be out of reach
Award
Unknown
Unlocks
Does not unlock any quest
Gallery

Ambush!

Recurring Quest — Ambush!
NPC:
«Unknown»
Content
~

  • A horde of monsters instantly spawns around you
  • You must kill 9 ambushers
Award
Unknown
Unlocks
Does not unlock any quest
Gallery

Jack Box

Recurring Quest — Jack Box
NPC:
«Unknown»
Content
~

  • Find Jack’s key
  • Find Jack’s box and open it
Award
Unknown
Unlocks
Does not unlock any quest
Gallery

Act 4

Monster Name Looks Appears in Special Attacks
Wendigo 4-1 Old Mining Village
Bomber

Goblin

4-1 Old Mining Village Bomb Rain: Lets Bombs rain from the sky,

severly damaging every player inside of it.

Slowly follows the nearest player around.

Devilkin Goblin 4-1 Old Mining Village

4-2 The Highland Mines

4-3 Mining Site A

Stygian Doll 4-2 The Highland Mines

4-5 The Devil’s Breach

4-5 Boss Dungeon

Damien’s Altar

Maggot 4-2 The Highland Mines Poison Spit: Spits out a puddle of

poison, slowing and damaging

Players that walk over them.

Split: Splits up into smaller Maggots on

Death.

Skullcrab 4-2 The Highland Mines

4-3 Mining Site A

Fire Dragon

Whelp

4-3 Mining Site A
Parasect 4-3 Mining Site A Blood-Laser Barrage: Fires

Bloodstreamsin 4 different directions,

dealing high damage on contact.

Skeleton 4-3 Mining Site A
Armored Knight 4-4 Nightmare

4-5 The Devil’s Breach

Shade 4-4 Nightmare

4-5 The Devil’s Breach

Skeleton Archer 4-4 Nightmare

4-5 The Devil’s Breach

Horror 4-5 Boss Dungeon,

Damien’s Altar

Fire Goblin Den 4-2 The Highland Mines

4-5 the Devil’s Breach

Spawns Fire Goblins
Rat Den 4-2 The Highland Mines Spawns Rats

Wormholes

A wormhole can only be opened in Hell difficulty, by going to the NPC in the top left corner of Town of Inoya.

When opening a wormhole for the first time, it will be a level 1 wormhole, which means that the mob level will be around 140. Every additional wormhole level increases the mob level slightly. The point of a wormhole is to kill all enemies before the timer (the blue bar at the top of the screen) runs out.

At the end of a wormhole, you’ll be summoning a powerful boss (which includes bosses that are harder and unique to wormholes) that you have to kill. When the boss is killed, and if you killed all enemies before the timer ran out, a red button will appear. Clicking this button will advance your wormhole progression by +1 level, however, if you don’t complete it in time no button will spawn and it will all be for nothing.

Affixes & Abilities

Affix Looks
Ranged Immunity Negates all autoattack damage which comes from Range.

Workaround: Stand close to the Enemy

Normal +

Bash Has a chance to stun the Player on hit.

Normal +

Reflect Reflects ranged attacks back to the attacker.
Armored? Has a chance to block a autoattack?

Normal +

True Shot Ignores all Block and Dodge of Heroes
Ability Looks Description
Electrified When hit shoots out balls of electricity, dealing high lightning damage.
Fiery Ignites the Player on hit, causing fire damage over time.
Cold Enhanced Has a chance to freeze the Player on hit, making them unable to act.
Arcana Summons a barrage of Arcane Beams, which inflict heavy magic damage.
Waller Spawns a few destructible Walls to block the Player.
Juggernaut Throws a giant spikeball which will get pulled back in after some time, dealing physical damage in the process.
Thunder Orbiter Summons Lightning Orbs which shoot out more smaller Orbs

in random directions, dealing huge lightning damage.

Mortar Launches Mortars from time to time, leaving a burning crater on the ground, dealing high fire damage over time and igniting victims.
Teleporting Periodically Teleports near the Player.
Pack Leader Brings a decent amount of Enemies to the Fray, is also a lot faster.

Act 7

Monster Name Looks Appears in Special Attacks
Illuminated

Stone

7-1 Deep Space
Skeleton Ghost 7-1 Deep Space
Armored Knight 7-1 Deep Space
Propeller 7-2 Event Horizon

7-3 Black Hole

Triangle 7-2 Event Horizon

7-3 Black Hole

Ambush: Hides in a smaller form of

itself, until players come close, then

it will charge at them.

Ball 7-2 Event Horizon

7-3 Black Hole

Cube 7-2 Event Horizon

7-3 Black Hole

Gnarler 7-4 Parallel Dimension

7-5 Subconcious Mind

7-5 Boss Dungeon,

The Verge of Insanity

Nightmare Priest 7-4 Parallel Dimension

7-5 Subconcious Mind

7-5 Boss Dungeon,

The Verge of Insanity

Casket Horror 7-4 Parallel Dimension

7-5 Subconcious Mind

7-5 Boss Dungeon,

The Verge of Insanity

Haunted Book 7-5 Subconcious Mind
Headless Butler 7-5 Subconcious Mind
Rat Hut 7-2 Event Horizon

7-3 Black Hole

7-4 Parallel Dimension

7-5 Subconcious Mind

Maggot Cave 7-3 Black Hole

7-4 Parallel Dimension

7-5 Subconcious Mind

Skeleton Cave 7-3 Black Hole

7-4 Parallel Dimension

Goblin Cave 7-5 Subconcious Mind

Chainsaws

Tier Name Sprite Stats Sockets Damage Types Ability
A

N

G

E

L

I

C

St. Meese’s Longsaw

(2 Handed)

30600 Base Damage

1.63 Aps

2000 Armor

3520 Strength

3800 Stamina

10% Armor

10% Attack Speed

11% Cdr

10% Damage Reduction

4 All Talents

8400 Damage

105% Damage

0.51% Life per Hit

6 Elemental Big Joe
A Doublesaw 4000

(2 Handed)

28800 Base Damage

25 Speed

4220 Strength

4200 Stamina

7650 Damage

105% Damage

16% Cdr

0.51% Life per Hit

2 — 6 Physical ——
B The Annihilator

(2 Handed)

29600 Base Damage

1.11 Aps

10% Block Chance

2120 Strength

2400 Stamina

2650 Damage

30% Damage

15% Critical Rate

42% Critical Damage

0.26% Life per Hit

2 — 6 Physical

Fire

——
C Vorpal Sharktooth

(1 Handed)

17333 Base Damage

1.94 Aps

2020 Strength

2020 Stamina

8% Strength

3750 Damage

75% Damage

25% Attack Speed

2.01% Mana per Hit

1 — 5 Physical

Fire

Hellfire
A Doomsaw

(2 Handed)

28200 Base Damage

1.45 Aps

2720 Strength

3700 Stamina

5650 Damage

90% Fire Damage

6% Cdr

0.26% Life per Hit

2 — 6 Fire Hellfire
C Sawgun

(1 Handed)

12600 Base Damage

1.87 Aps

3120 Strength

3125 Stamina

3150 Damage

65% Damage

20% Attack Speed

10% Critical Rate

33% Critical Damage

0.26% Life per Hit

1 — 5 Physical

Fire

Gunshot
AA Lumberjack’s Chainsaw

(2 Handed)

28025 Base Damage

1.12 Aps

3900 Strength

3900 Stamina

7080 Damage

100% Damage

6% Cdr

10% Damage Reduction

0.26% Life per Hit

1.01% Mana per Hit

2 — 6 Physical Lumberjack’s Forestry Gear
C

H

A

S

E

Candy Shredder

(1 Handed)

6892 Base Damage

2.73 Aps

4642 Strength

4642 Stamina

12% Strength

38% Fire Damage

4791 Damage

24% Attack Speed

15% Ability Power

1-5 Fire Fire Break
C

H

A

S

E

Royal Decapitator

(2 Handed)

23243 Base Damage

.90 Aps

5181 Strength

5181 Stamina

43% Physical Damage

79% Critical Damage

4727 Damage

24% Cdr

10% Damage Reduction

1% Life per Hit

1% Mana per Hit

1-6 Physical

Runes

Runes can be found randomly in levels or traded from other players. They will boost a specific stat by a percentage, and also by smaller amounts depending on the stat. Depending on the build, runes can have a huge impact, but also no impact at all. It’s up to you how you wish to build your class.

Removing Gems and Runes

You can remove socketed gems and runes by going to the blacksmith and choose to sell your items. There will be an option to remove all runes, but this will delete them from your item and you will not get them back.

Trading

Most Trading is done in the in-game market, where the trades are listed in Rubies.

You can trade with other people in the game outside the market by holding TAB and right clicking the player and choosing “Trade”.
When trading, it’s extremely important to pay attention to what’s happening on your screen. Some shady people will try to give you gold instead of rubies when trading, and players don’t usually notice this until it’s too late. It’s also important to make sure you’re not being given a bricked item (a 50% quality item), as those are ruined and you can never improve it further.

Each player has to accept the trade twice after putting their items in. Afterwards it’s also a good idea to vote reset to make sure the server saves the transaction, or you risk losing your items.

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