A beginners guide to hero siege
Содержание:
- Flasks
- Act 5 (Plains of Karponia)
- Lances
- Defensive Stats
- Procs
- Primary Stats
- Elemental Damage
- Equipment
- Farming in Hell
- Talents
- Act 1
- Article management templates
- Claws
- Currency
- Seasons
- What is the End-Game like?
- Shields
- Utility Stats
- Act 5
- Bows
- Variants
- Runewords
- Recurring Quests
- Act 4
- Wormholes
- Affixes & Abilities
- Act 7
- Chainsaws
- Runes
- Removing Gems and Runes
- Trading
Flasks
Tier | Name | Sprite | Stats | Sockets | Damage Types | Ability |
---|---|---|---|---|---|---|
B |
Cobra Blood Vial
(1 Handed) |
18900 Base Damage
1.57 Aps 3100 Energy 2375 Stamina 4800 Damage 105% Damage 355 Mana per Second 1 All Talents 0.51% Life per Hit |
1 — 5 | Poison | —— | |
AA |
Doctor’s Potion
(1 Handed) |
12500 Base Damage
1.63 Aps 3100 Energy 1100 Stamina 3500 Damage 85% Damage 10% Attack Speed 0.26% Life per Hit 1.01% Mana per Hit |
1 — 5 | Poison | Doctor’s Medkit | |
C |
Demon Blood Flask
(1 Handed) |
15500 Base Damage
1.56 Aps 4100 Energy 15% Attack Speed 10% Critical Rate 42% Critical Damage 275 All Stats 0.26% Life per Hit 1.01% Mana per Hit |
1 — 5 | —— | —— | |
B |
Ancient Mucus
(1 Handed) |
12480 Base Damage
1.63 Aps 3100 Energy 5% Energy 1500 Stamina 1100 Damage 80% Damage 7% Cdr 200 All Stats 100% Magic Find |
1 — 5 | Poison | —— | |
AA |
Spirit Urn
(1 Handed) |
8500 Base Damage
1.95% Aps 3100 Energy 1500 Stamina 2500 Damage 85% Damage 30% Attack Speed 1% Health per Second 2.01% Mana per Hit |
1 — 5 | Poison | —— | |
Doomweed Vial | 8748 Base Damage
2.08 Aps 4755 Energy 4755 Stamina 36% Damage 4259 Damage 24% Attack Speed 1% Life per Hit 1% Mana per Hit |
1-5 | Poison |
Act 5 (Plains of Karponia)
Corrupted Statues
- Destroy 8 corrupted statues in ACT 5, Zones 1 or 2
- They appear on the mini map as collectible quest objects, but you need to hit them
- After the first hit, they change into a Shade monster that you must kill
- Unlocks: Stop the Invasion
Stop the invasion
- Use the Bomb to bomb 6 ships at the edges of ACT 5 Zone 3 (Fuji Coast)
- The Bomb is an Active Relic dropped by the NPC at the beginning of the quest
- The relic auto-aims for the skeletons inside the ships
- Unlocks: We feast on fish
We feast on fish
- Captture fishes with the Fish Net in Zones 4 or 5 (Sea of Carponia, Temple of Zamjo)
- The Fish Net is an Active Relic dropped by the NPC at the beginning of the quest
- You can only capture the blue fishes (monsters), not the puffer fishes (traps)
- It places a trap a few feet from the character, that catches a fish that steps on it
- The trap stays active for 10 seconds and can catch multiple fishes during its lifetime
- Unlocks: Sushi time!
Lances
Tier | Name | Sprite | Stats | Sockets | Damage Types | Ability |
---|---|---|---|---|---|---|
A
N G E L I C |
St. Draxis Pigstick
(1 Handed) |
28825 Base Damage
1.42 Aps 10% Block Chance 2450 Armor 15% Armor 2900 Stamina 21% Stamina 2% Health per Second 6% Cdr 15% Damage Reduction 185% Damage Return |
6 | —— | —— | |
AA |
Lancer’s Glory
(1 Handed) |
19825 Base Damage
1.33 Aps 5% Block Chance 1685 Strength 1725 Stamina 6% Stamina 5% Armor 1380 Damage 35% Damage 2500 Health per Second 50% Damage Return |
1 — 5 | Physical | Wall of God | |
B |
King’s Lance
(1 Handed) |
21825 Base Damage
1.20 Aps 2285 Strength 55% Damage 10% Attack Speed 6% Cdr 140% Damage Return 800 All Stats 0.26% Life per Hit 1.01% Mana per Hit |
1 — 5 | Physical | —— | |
A |
Jousting Lance
(1 Handed) |
19825 Base Damage
1.18 Aps 5% Block Chance 1885 Armor 5% Armor 1385 Strength 2525 Stamina 6% Stamina 6% Health 1% Health per Second 5% Damage Reduction |
1 — 5 | —— | —— | |
B |
War God’s Lance
(1 Handed) |
17825 Base Damage
1.58 Aps 10 Speed 2385 Strength 1200 Damage 25% Damage 15% Attack Speed 5% Critical Rate 38% Critical Damage 0.26% Life per Hit 3.01% Mana per Hit |
1 — 5 | Physical | —— | |
C |
Golden God’s Gladius
(1 Handed) |
17825 Base Damage
1.38 Aps 2385 Strength 2000 Stamina 3150 Damage 80% Damage 1 All Talents |
1 — 5 | Physical | —— | |
AA |
Champion’s Flag Lance
(1 Handed) |
17825 Base Damage
1.45 Aps 4685 Strength 10% Strength 2100 Stamina 5380 Damage 80% Damage 30% Attack Speed |
1 — 5 | Physical | Champion’s Valor | |
C
H A S E |
Dark Knight’s Lance | 10958 Base Damage
1.66 Aps 10% Block Chance 10 Speed 4166 Strength 4046 Stamina 13669 Damage Return 71% damage Return |
5 |
Defensive Stats
- Block Chance increases your chance of blocking an incoming attack. Excess block chance after 100% turns into block stacks.
- Dodge Chance increases your chance of dodging an incoming attack. Excess dodge chance after 100% turns into dodge stacks.
- Reduction reduces damage taken from all sources.
- Damage Return increases damage taken by enemies who strike you. Can critically hit.
- All Resistance increases your resistance to all damage types.
- Physical Resistance increases your resistance to physical.
- Magic Resistance increases your resistance to magic damage.
- Cold Resistance increases your resistance to cold damage.
- Fire Resistance increases your resistance to fire damage.
- Poison Resistance increases your resistance to poison damage.
- Lightning Resistance increases your resistance to lightning damage.
Procs
These are the talents that have a small chance to activate when you do a certain task. For example, reading the description of a talent can tell you it has a chance to proc when attacking, this means that it as X% chance to activate when you hold down the attack button. For these kind of talents, attack speed is what usually makes them proc more, and thus make them better.
Primary Stats
The primary stats in the game are:
- Energy: Increases your max mana pool.
- Strength: Increases your base attack damage.
- Stamina: Increases your max health.
- Armor: Increases your Damage Reduction
Elemental Damage
Elemental Damage is what boosts all of your damage output in the game, specific or generic.
There are currently 7 elements you can use: Wind, Cold, Fire, Poison, Lightning, Physical, Magic, Elemental.
- Physical Damage increases the damage of your physical based attacks and abilities.
- Magic Damage increases the damage of your magic based attacks and abilities.
- Wind Damage increases the damage of your Wind based attacks and abilities.
- Cold Damage increases the damage of your cold based attacks and abilities.
- Fire Damage increases the damage of your fire based attacks and abilities.
- Poison Damage increases the damage of your poison based attacks and abilities.
- Lightning Damage increases the damage of your lightning based attacks and abilities.
- Elemental Damage increases damage done by all elements (Including Physical).
Equipment
Equipment is how you become stronger. You find them by killing enemies in the game, by crafting them and by trading them with other people.
There are 8 equipment slots you can use in the game:
- Amulet
- Helmet
- Weapon
- Chest
- Shield
- Gloves
- Boots
- Charm
- Rings
- Belts
- Potions
There are also 9 (8 if you don’t count set items as their own quality/tier) item qualities, or tiers, in the game, listed from the most common to the least common:
- Common
- Superior
- Rare
- Legendary
- Mythic
- Runeword
- Satanic
- Set Items
- Chase
- Angelic
All items up to Legendary quality have random stats when they drop. It is impossible to farm for a specific Mythic or Legendary to help you reach higher difficulties. You’ll have to rely on pure luck of getting the stats you need, and the amount each stat provides increases with each quality.
Farming in Hell
Welcome to the beginning of the end game. As you’re starting out in hell, a good way to get your first Satanics is to mine ruby ore and either craft random/specific satanics, or sell the ore for rubies to buy the pieces you need.
There are multiple ways to farm for Satanics and Chase items:
- Boss dungeons
- Specific or all Acts
- Chaos Towers (often referred to as CT)
- Key Dungeons
A combination of these is usually the best way to get started.
Talents
Talents are what abilities are called in this game, whether it be an active talent which you can press on your action bar, or a passive talent that is always active, or a proc talent that has a chance to activate when you do a certain thing. The deciding factor for the damage of your talents is the element it has been assigned with.
In this picture, we can see what the element it has by looking at the text in the middle right of it, surrounded by brackets. In this talent, the damage is increased by Lightning. This means that the lightning element is what gives it more damage, but you also need to understand that the number of points affects how much it scales. A talent with 25 base points spent will be gaining 100% of the elemental value, while a talent with 10 base points will be gaining around 50% of it — meaning that for each base point spent into an ability, the more damage from the element it’s going to get.
We can also see the synergy of the talent at the bottom left of the image. Most of the time you’re going to see either Energy, Strength or Stamina in that place. But some talents also have a second parameter: Weapon Damage. These synergies scale off of these primary attributes, giving you a small percentage of them as bonus damage to the skill.
Act 1
Name | Looks | Appears in | Special Attacks |
---|---|---|---|
Green Slime | 1-1 Outskirts of Inoya | None. | |
Small Spider | 1-1 Outskirts of Inoya | Websling: Spits Spiderwebs at the Player slowing them when they walk over it | |
Maggot | 1-2 Fields of Battle
1-3 Pumpkin Patch |
Poison Spit: Spits out a puddle of poison, slowing and damaging Players that walk over them.
Split: Splits up into smaller Maggots on death. |
|
Goblin | 1-1 Outskirts of Inoya
1-4 Village 1-5 Kings Garden |
Fire Breath: Shoots out a ball of Fire, which will stay at the ground, damaging players who pass over. | |
Skeleton | 1-2 Fields of Battle
Black Tower Gurags Throne |
Dash: Dashes to the Players direction twice, dealing damage and inflicting a Stun in a big area with the second dash. | |
Skeleton Archer | 1-2 Fields of Battle
1-4 Village 1-5 Kings Garden Gurags Throne |
Arrow Rain: A barrage of Arrows will rain down on a specific spot, heavily damaging Players in it.
(Nightmare+ ; Rare+ Variants) |
|
Wendigo | 1-3 Pumpkin Patch
1-4 Village |
||
Rat | Rat Den
1-3 Pumpkin Patch Pumpkin Cellar |
Jump: Jumps to the Player. | |
Ent | 1-4 Village | Roots: Places Root-traps on the ground, snaring targets hit. | |
Big Ent | 1-4 Village (Nightmare+) | The Champion+ Variant of a Treant | |
Zombie Crawler | 1-5 Kings Garden | Frenzy: Quickly runs to the player and attacks. | |
Zombie | Pumpkin Cellar
1-5 Kings Garden |
Spawn Fly: Spawns a Fly of random Raritly.
Spike Balls: Throws one or 3 Bouncing Spike Balls, which deal high damage. |
|
Fly | Gets summoned by Undeads | None. | |
Skeleton Mage | Gurags Throne | None. | |
Skeleton Hut | 1-2 Fields of Battle
1-4 Village |
Summons Skeletons. | |
Goblin Den | 1-5 Kings Garden | Summons Goblins. | |
Rat Hut | 1-4 Village | Summons Rats. | |
Maggot Lair | 1-4 Village
1-5 Kings Garden |
Summons Maggots. | |
Elemental | Gets summoned by Gurag | Literally does nothing. |
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Claws
Tier | Name | Sprite | Stats | Sockets | Damage Types | Ability |
---|---|---|---|---|---|---|
A |
Feral Talons
(2 Handed) |
27262 Base Damage
1.64 Aps 14% Block Chance 4500 Armor 20% Armor 2348 Strength 8% Strength 2200 Stamina 105% Damage 10% Attack Speed |
2 — 6 | Physical | Butcher | |
B |
Hemorrhage
(2 Handed) |
16262 Base Damage
1.25 Aps 12% Dodge 2348 Strength 4200 Stamina 1635 Damage 75% Damage 48% Attack Speed 15% Critical Rate 38% Critical Damage 0.26% Life per Hit 1.01% Mana per Hit |
2 — 6 | Physical | —— | |
A |
Talon’s of Wisdom
(2 Handed) |
20100 Base Damage
1.43 Aps 10% Dodge 1120 Strength 5400 Energy 1200 Stamina 5062 Damage 110% Damage 22% Attack Speed 6% Cdr |
2 — 6 | Magic | Lightning Fury | |
B |
Elemental Claws
(2 Handed) |
11100 Base Damage
1.63 Aps 13% Block Chance 1400 Strength 1400 Energy 2300 Stamina 10% Attack Speed 3900 Damage 100% Damage |
2 — 6 | Elemental | —— | |
C |
Storm Fury
(2 Handed) |
14762 Base Damage
1.74 Aps 12% Dodge 1120 Strength 2288 Energy 1200 Stamina 4162 Damage 105% Damage 22% Attack Speed 6% Cdr |
2 — 6 | Lightning | Lightning Fury | |
C |
Molten Paw
(2 Handed) |
26762 Base Damage
1.10 Aps 13% Block Chance 2120 Strength 1248 Energy 2200 Stamina 4100 Damage 105% Damage 5% Attack Speed 9% Cdr |
2 — 6 | Fire | Hellfire | |
AA |
Earth Shapers Talons
(2 Handed) |
18100 Base Damage
1.39 Aps 3500 Armor 10% Dodge 4400 Energy 5300 Stamina 4562 Damage 105% Damage 11% Cdr |
2 — 6 | Magic | Earth Shaper’s Pride |
Currency
There are currently two main currencies in the game:
- Rubies
- Jade Ore
Rubies: Can be dropped from enemies, bosses and found in the world in chests. This is the primary currency and is used to trade for gear from other players.
Jade Ore: This is a new currency that some people use to trade with instead. Jade ore is used to craft specific items to upgrade your items further. It can be found in Ruby Veins with a slight chance.
Seasons
Just like in most other ARPGs, Hero Siege has seasons. This means that during a season, you can choose to create a seasonal character, you get the chance to compete with other seasonal players on the leaderboard.
A season usually lasts 3 months, and when a new season starts your old seasonal characters will be converted into non-seasonal characters and you’ll have to begin from scratch again.
It’s also important to note that seasonal can only play with other seasonal players, which also applies to softcore, hardcore and non-seasonal players. Hardcore players can not play with softcore players, and so on.
Reaching the top 35 of the leaderboards of a season will award you with unique cosmetics.
What is the End-Game like?
The end-game in Hero Siege is to min-max your items until they can’t get any better; by upgrading them to level 10 and 115% quality, which is a lengty process. After that you’ll need to do Wormholes so you can get a seasonal leaderboard placement for your class.
Shields
Effect Name | Description |
---|---|
Giant’s Strength | 5% chance on being hit to gain a shield for 2% of your max HP over 5 seconds. Stacks 3 times |
Angel’s Vibrance | Grants you power of the Angels providing you and your allies every buff in the game |
Khamsin | Has a 10% chance to proc Sandstorm on attack |
Eternal Flames | Your attacks apply a singular stack of burning on the target dealing substantial damage |
Elementium Defense | When hit gain a shield based off 100% of your elemental damage (specifically elemental damage) total for 2 seconds on a 20 second CD |
Critical Strike | Hits have a chance to inflict bonus damage |
Holy Freeze | Grants you and your allies a chilling aura |
Mana Shield | Ability: A portion of damage is taken from Mana before Life |
Mending | Grants you an aura that increases you and your allies health regeneration |
Holy Shock | Periodically Shocks and damages enemies around the player |
Thorns | Grants you an aura that increases you and your allies damage return |
Gladiator | Increases your attack power based on your damage return |
Utility Stats
- Max Health increases your maximum health.
- Max Mana increases your maximum mana.
- Health Per Second increases how much life you regenerate. Reduced by 25% in combat.
- Mana Per Secondincreases how much mana you regenerate. Reduced by 25% in combat.
- Life Per Hit increases how much life you regenerate per attack. Has a 0.25 sec cooldown.
- Mana Per Hit increases how much mana you regenerate per attack. Has a 0.25 sec cooldown.
- Cooldown Reduction (CDR) reduces the cooldown time for your abilities.
- Health After Kill increases how much health you regenerate after killing an enemy.
- Mana After Kill increases how much mana you regenerate after killing an enemy.
- Exp Gain increases your experience gain from all sources.
- Magic Find increases your chances of finding higher tier items. Does not affect Rune, Gem or Token drops.
Act 5
Monster Name | Looks | Appears in | Special Attacks |
---|---|---|---|
Monk | 5-1 Mt. Fuji
5-2 Misty Swamp |
||
Samurai
Archer |
5-1 Mt. Fuji
5-2 Misty Swamp 5-3 Fuji Coast |
Burning Quiver: Ignites the Player on hit. | |
Samurai
Skeleton |
5-1 Mt. Fuji
5-2 Misty Swamp 5-3 Fuji Coast |
Dash: Dashing three times towards the
player dealing damage and stunning in an AOE-field with the last strike. |
|
Skeleton | 5-1 Mt. Fuji
5-2 Misty Swamp 5-3 Fuji Coast 5-4 Sea of Carponia 5-5 Temple of Zamjo 5-5 Boss Dungeon, Karp King’s Temple |
||
Horror | 5-2 Misty Swamp | Multishot: Shoots multiple Shots at once. | |
Karp | 5-3 Fuji Coast
5-4 Sea of Carponia 5-5 Temple of Zamjo |
Splash: Throw out small blue puddles,
severly damaging players inside. |
|
Hollow Stump | 5-3 Fuji Coast | ||
Piranha | 5-4 Sea of Carponia
5-5 Temple of Zamjo 5-5 Boss Dungeon, Karp King’s Temple |
Teleport: Teleports after a short channel,
leaving a fireball where they left. |
|
Burning Skeleton
Archer |
5-4 Sea of Carponia
5-5 Temple of Zamjo |
Burning Quiver: Ignites Players on hit,
even tho they are underwater. |
|
Frost
Skeleton |
5-5 Temple of Zamjo | Spin: Spins towards the Player, damaging
every Player in its path. |
|
Frozen Skull | 5-5 Temple of Zamjo
5-5 Boss Dungeon, Karp King’s Temple |
Blizzard: Summons Icicles which circle
around the Frozen Skull. |
|
Stump Nest | 5-2 Misty Swamp | Spawns Sumo’s | |
Rat Den | 5-3 Fuji Coast | ||
Piranha Cave | 5-4 Sea of Carponia
5-5 Temple of Zamjo |
Spawns Piranhas |
Bows
Tier | Names | Sprites | Stats | Sockets | Damage Types | Ability |
---|---|---|---|---|---|---|
A
N G E L I C |
St. Soloyolo’s Holy Bow
(2 Handed) |
29400 Base Damage
1.24 Aps 20% Dodge 25 Speed 2820 Strength 2500 Stamina 15% Critical Rate 47% Critical Damage 11800 Damage 90% Damage |
6 | Elemental | Burst Shot | |
SS | Shadowfury (2 Handed) | 27566 Base Damage
1.60 Aps 30 Speed 30% Attack Speed 3000 All Stats 10500 Damage 100% Damage 1 All Talents 0.5% Hp per Hit |
6 | Elemental | Piercing | |
SS |
Steve’s Punchbow
(2 Handed) |
25400 Base Damage
1.49 Aps 35 Speed 2120 Strength 2200 Stamina 25% Attack Speed 4666 Damage 85% Damage 10% Exp Gain 150% Magic Find |
6 | Elemental |
Stickman Steve’s |
|
AA |
Marksman’s Hunting Bow
(2 Handed) |
25600 Base Damage
1.56 Aps 10% Dodge 2820 Strength 8% Strength 3500 Stamina6500 Damage 60% Damage 22% Attack Speed 5% Critical Rate 33% Critical Damage |
2 — 6 | Physical |
Marksman’s |
|
AA |
Poison Ivy
(2 Handed) |
5572 Base Damage
1.78 Aps 25 Speed 2220 Strength 2200 Stamina 120% Damage 12280 Damage 10% Attack Speed 11% Cdr |
2 — 6 | Poison | Multishot | |
B |
Windforce
(2 Handed) |
17800 Base Damage
1.93 Aps 20% Dodge 25 Speed 2120 Strength 1200 Stamina 7500 Damage 115% Damage 35% Attack Speed |
2 — 6 | Physical | —— | |
B |
Buriza
(2 Handed) |
24785 Base Damage
1.22 Aps 2400 Strength 2200 Stamina 30% Damage 95% Critical Damage |
2 — 6 | Physical | Double Shot | |
B |
Electro
(2 Handed) |
24100 Base Damage
1.64 Aps 2110 Strength 1200 Stamina 11288 Damage 115% Damage 30% Attack Speed 6% Cdr 0.26% Life per Hit 1.01% Mana per Hit |
2 -. 6 | Lightning | Lightning Fury | |
B |
Glimmerfury
(2 Handed) |
20100 Base Damage
1.49 Aps 2110 Strength 1200 Stamina 12228 Damage 125% Damage 30% Attack Speed 6% Cdr 1 All Talents |
2 — 6 | Cold | Coldsnap | |
B |
Flamebringer
(2 Handed) |
20100 Base Damage
1.63 Aps 10% Dodge 2120 Strength 2200 Stamina 12228 Fire Damage 125% Fire Damage 30% Attack Speed 100 All Stats |
2 — 6 | Fire | Hellfire | |
C
H A S E |
Hellspawn Eradicator
2 Handed |
12175 Base Damage
1.72 Aps 4415 Strength 2768 Stamina 47% Physical Damage 24% Attack Speed 4915 Damage 12% Cdr +2 All Talents 1% Life per Hit 1% Mana Per Hit |
1-6 | Physical | Explosive Bolts | |
C
H A S E |
Deathquill
2 handed |
10100 Base Damage
2.08 Aps +50 Speed 3283 Strength 1970 Stamina 24% Attack Speed 8002 Damage 52% Damage |
1-6 | Elemental |
Feint |
Variants
Every monster has different Variants, being normal, rare, elite, ancient and champion respectively. All of them can be identified by their healthbars. Enemies can have affixes and Elite and higher can have special abilities. Stronger variants also come with increased drop values, which vary with difficulty.
Additionally some Enemy-types can have a special active ability, which are specific to their class.
Variant | Looks | Drop Values |
---|---|---|
Normal | Normal: 0
Nightmare: 0 Hell: 0 Inferno: 4 |
|
Rare | Normal: 0
Nightmare: 0 Hell: 0 Inferno: 9 |
|
Elite | Normal: 2
Nightmare: 5 Hell: 9 Inferno: 16 |
|
Ancient | Normal: 5
Nightmare: 12 Hell: 18 Inferno: 28 |
|
Champion | Normal: 12
Nightmare: 21 Hell: 36 Inferno: 45 |
Runewords
These are the effects that are on Runewords by default.
Runeword | Effect | Description |
---|---|---|
Bristle | Thorns | Increases damage return for you and your allies |
Mystify | Spellbreak | Chance on hit to apply Spellbreak to the target |
Force | Armor Break | Chance on hit to apply Armor Break debuff to the target |
Fortress | Holy Freeze Aura | Nearby enemies are chilled |
Mayhem | Moonshine Madness | Chance on a basic attack to gain a Moonshine Madness buff (increase movement speed and attack speed) |
Shroud of Elements | Elemental Break | Chance on hit to apply Elemental Break to the target |
Enigma | Teleport | Ability: Teleport in the direction of your cursor |
Thinking Cap | Mana Shield | Ability: A portion of damage is taken from Mana before Life |
Soulbraces | Soul Spurn | Deals aoe damage and 5% of the damage is turned into an absorb shield |
Mirage | Spell Mirror | Chance on casting an Active talent to cast it 2 times in a quick succession. |
Shelter | Mending | Increases Health regeneration for you and your allies |
Arcane Bastion | Spell Bulwark | When you block, you regen 2% of maximum mana a second for 4 seconcds |
Breath of the Dying | Poison Nova | Chance on basic attack to cast Poison Nova |
Judge | Taunt | Chance on basic attack to Taunt nearby enemies |
Perdition | Fanaticism | Increases Attack Speed for you and your allies |
Ravager | Concentration | Increase the damage for you and your allies |
Kogarasumaru | Kogarasumaru | 30% dodge, speed, aspeed, phys damage |
Mjolner | Mjolner | 40% Chance to cast a Chain Lightning |
Ascendancy | Overwhelming Power | Gives 300-400% max mana as magic damage to next attack. Drains 10% mana a second |
Big Joe | Big Joe | Every level gives you 3% to throw your chainsaw like a mrauder chain |
Valkyrie | Valkyrie | Summons a clone that copies your spells for a duration |
Potency | Armor Break | Chance on hit to apply Armor Break debuff to the target |
Sleight | Concentration | Increases Attack Speed for you and your allies |
Windstride | Feint | Increases Movement Speed for you and your allies |
Arcanum | Arcanum | Your attacks have multishot and has a 30% chance to cast Arcane Fury |
Catastrophe | Armageddon | Chance on casting an Active Talent to call down a meteor on the closest target |
Preacher | Restless Spirits | A small chance on basic attack to unleash Restless Spirits |
Will of Thanos | Master Summoner | Summons an additional Legion minion |
Revelation | Revelation | Summons a large zone dealing aoe damage and increases you and your allies damage reduction by 25% |
Sovereignty | Rule of Order | Every 10-15k mana gives you 0.005 of your max mana as additional magic damage |
Virulence | Virulence | Chance on attack to throw a poison cloud that poisons and plagues all targets inside |
Carnage | Carnage | 55% chance on attack to shoot a fast homing missile at the closest target |
Recurring Quests
- Rewards of recurring quests seem to be a random mix of xp, gold, cristals, relics and chests
- When having a recurring quest, any monster map in which you enter will contain the content necessary complete the quest, as well as the NPC that gave it to you
- To return a recurring quest, just go to any monster map and look for the NPC that gave you the quest
- NPC and items positions are random
Ritual
|
Ancient Monster
|
David’s Treasure
|
Ambush!
|
Jack Box
|
Act 4
Monster Name | Looks | Appears in | Special Attacks |
---|---|---|---|
Wendigo | 4-1 Old Mining Village | ||
Bomber
Goblin |
4-1 Old Mining Village | Bomb Rain: Lets Bombs rain from the sky,
severly damaging every player inside of it. Slowly follows the nearest player around. |
|
Devilkin Goblin | 4-1 Old Mining Village
4-2 The Highland Mines 4-3 Mining Site A |
||
Stygian Doll | 4-2 The Highland Mines
4-5 The Devil’s Breach 4-5 Boss Dungeon Damien’s Altar |
||
Maggot | 4-2 The Highland Mines | Poison Spit: Spits out a puddle of
poison, slowing and damaging Players that walk over them. Split: Splits up into smaller Maggots on Death. |
|
Skullcrab | 4-2 The Highland Mines
4-3 Mining Site A |
||
Fire Dragon
Whelp |
4-3 Mining Site A | ||
Parasect | 4-3 Mining Site A | Blood-Laser Barrage: Fires
Bloodstreamsin 4 different directions, dealing high damage on contact. |
|
Skeleton | 4-3 Mining Site A | ||
Armored Knight | 4-4 Nightmare
4-5 The Devil’s Breach |
||
Shade | 4-4 Nightmare
4-5 The Devil’s Breach |
||
Skeleton Archer | 4-4 Nightmare
4-5 The Devil’s Breach |
||
Horror | 4-5 Boss Dungeon,
Damien’s Altar |
||
Fire Goblin Den | 4-2 The Highland Mines
4-5 the Devil’s Breach |
Spawns Fire Goblins | |
Rat Den | 4-2 The Highland Mines | Spawns Rats |
Wormholes
A wormhole can only be opened in Hell difficulty, by going to the NPC in the top left corner of Town of Inoya.
When opening a wormhole for the first time, it will be a level 1 wormhole, which means that the mob level will be around 140. Every additional wormhole level increases the mob level slightly. The point of a wormhole is to kill all enemies before the timer (the blue bar at the top of the screen) runs out.
At the end of a wormhole, you’ll be summoning a powerful boss (which includes bosses that are harder and unique to wormholes) that you have to kill. When the boss is killed, and if you killed all enemies before the timer ran out, a red button will appear. Clicking this button will advance your wormhole progression by +1 level, however, if you don’t complete it in time no button will spawn and it will all be for nothing.
Affixes & Abilities
Affix | Looks | |
---|---|---|
Ranged Immunity | Negates all autoattack damage which comes from Range.
Workaround: Stand close to the Enemy Normal + |
|
Bash | Has a chance to stun the Player on hit.
Normal + |
|
Reflect | Reflects ranged attacks back to the attacker. | |
Armored? | Has a chance to block a autoattack?
Normal + |
|
True Shot | Ignores all Block and Dodge of Heroes |
Ability | Looks | Description |
---|---|---|
Electrified | When hit shoots out balls of electricity, dealing high lightning damage. | |
Fiery | Ignites the Player on hit, causing fire damage over time. | |
Cold Enhanced | Has a chance to freeze the Player on hit, making them unable to act. | |
Arcana | Summons a barrage of Arcane Beams, which inflict heavy magic damage. | |
Waller | Spawns a few destructible Walls to block the Player. | |
Juggernaut | Throws a giant spikeball which will get pulled back in after some time, dealing physical damage in the process. | |
Thunder Orbiter | Summons Lightning Orbs which shoot out more smaller Orbs
in random directions, dealing huge lightning damage. |
|
Mortar | Launches Mortars from time to time, leaving a burning crater on the ground, dealing high fire damage over time and igniting victims. | |
Teleporting | Periodically Teleports near the Player. | |
Pack Leader | Brings a decent amount of Enemies to the Fray, is also a lot faster. |
Act 7
Monster Name | Looks | Appears in | Special Attacks |
---|---|---|---|
Illuminated
Stone |
7-1 Deep Space | ||
Skeleton Ghost | 7-1 Deep Space | ||
Armored Knight | 7-1 Deep Space | ||
Propeller | 7-2 Event Horizon
7-3 Black Hole |
||
Triangle | 7-2 Event Horizon
7-3 Black Hole |
Ambush: Hides in a smaller form of
itself, until players come close, then it will charge at them. |
|
Ball | 7-2 Event Horizon
7-3 Black Hole |
||
Cube | 7-2 Event Horizon
7-3 Black Hole |
||
Gnarler | 7-4 Parallel Dimension
7-5 Subconcious Mind 7-5 Boss Dungeon, The Verge of Insanity |
||
Nightmare Priest | 7-4 Parallel Dimension
7-5 Subconcious Mind 7-5 Boss Dungeon, The Verge of Insanity |
||
Casket Horror | 7-4 Parallel Dimension
7-5 Subconcious Mind 7-5 Boss Dungeon, The Verge of Insanity |
||
Haunted Book | 7-5 Subconcious Mind | ||
Headless Butler | 7-5 Subconcious Mind | ||
Rat Hut | 7-2 Event Horizon
7-3 Black Hole 7-4 Parallel Dimension 7-5 Subconcious Mind |
||
Maggot Cave | 7-3 Black Hole
7-4 Parallel Dimension 7-5 Subconcious Mind |
||
Skeleton Cave | 7-3 Black Hole
7-4 Parallel Dimension |
||
Goblin Cave | 7-5 Subconcious Mind |
Chainsaws
Tier | Name | Sprite | Stats | Sockets | Damage Types | Ability |
---|---|---|---|---|---|---|
A
N G E L I C |
St. Meese’s Longsaw
(2 Handed) |
30600 Base Damage
1.63 Aps 2000 Armor 3520 Strength 3800 Stamina 10% Armor 10% Attack Speed 11% Cdr 10% Damage Reduction 4 All Talents 8400 Damage 105% Damage 0.51% Life per Hit |
6 | Elemental | Big Joe | |
A |
Doublesaw 4000
(2 Handed) |
28800 Base Damage
25 Speed 4220 Strength 4200 Stamina 7650 Damage 105% Damage 16% Cdr 0.51% Life per Hit |
2 — 6 | Physical | —— | |
B |
The Annihilator
(2 Handed) |
29600 Base Damage
1.11 Aps 10% Block Chance 2120 Strength 2400 Stamina 2650 Damage 30% Damage 15% Critical Rate 42% Critical Damage 0.26% Life per Hit |
2 — 6 | Physical
Fire |
—— | |
C |
Vorpal Sharktooth
(1 Handed) |
17333 Base Damage
1.94 Aps 2020 Strength 2020 Stamina 8% Strength 3750 Damage 75% Damage 25% Attack Speed 2.01% Mana per Hit |
1 — 5 | Physical
Fire |
Hellfire | |
A |
Doomsaw
(2 Handed) |
28200 Base Damage
1.45 Aps 2720 Strength 3700 Stamina 5650 Damage 90% Fire Damage 6% Cdr 0.26% Life per Hit |
2 — 6 | Fire | Hellfire | |
C |
Sawgun
(1 Handed) |
12600 Base Damage
1.87 Aps 3120 Strength 3125 Stamina 3150 Damage 65% Damage 20% Attack Speed 10% Critical Rate 33% Critical Damage 0.26% Life per Hit |
1 — 5 | Physical
Fire |
Gunshot | |
AA |
Lumberjack’s Chainsaw
(2 Handed) |
28025 Base Damage
1.12 Aps 3900 Strength 3900 Stamina 7080 Damage 100% Damage 6% Cdr 10% Damage Reduction 0.26% Life per Hit 1.01% Mana per Hit |
2 — 6 | Physical | Lumberjack’s Forestry Gear | |
C
H A S E |
Candy Shredder
(1 Handed) |
6892 Base Damage
2.73 Aps 4642 Strength 4642 Stamina 12% Strength 38% Fire Damage 4791 Damage 24% Attack Speed 15% Ability Power |
1-5 | Fire | Fire Break | |
C
H A S E |
Royal Decapitator
(2 Handed) |
23243 Base Damage
.90 Aps 5181 Strength 5181 Stamina 43% Physical Damage 79% Critical Damage 4727 Damage 24% Cdr 10% Damage Reduction 1% Life per Hit 1% Mana per Hit |
1-6 | Physical |
Runes
Runes can be found randomly in levels or traded from other players. They will boost a specific stat by a percentage, and also by smaller amounts depending on the stat. Depending on the build, runes can have a huge impact, but also no impact at all. It’s up to you how you wish to build your class.
Removing Gems and Runes
You can remove socketed gems and runes by going to the blacksmith and choose to sell your items. There will be an option to remove all runes, but this will delete them from your item and you will not get them back.
Trading
Most Trading is done in the in-game market, where the trades are listed in Rubies.
You can trade with other people in the game outside the market by holding TAB and right clicking the player and choosing “Trade”.
When trading, it’s extremely important to pay attention to what’s happening on your screen. Some shady people will try to give you gold instead of rubies when trading, and players don’t usually notice this until it’s too late. It’s also important to make sure you’re not being given a bricked item (a 50% quality item), as those are ruined and you can never improve it further.
Each player has to accept the trade twice after putting their items in. Afterwards it’s also a good idea to vote reset to make sure the server saves the transaction, or you risk losing your items.