Necron units

Stationary[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
Headquarters unit that represents a city’s defenses.
Gauss Flayer
Gauss: Scales the minimum damage with the hitpoints of the target unit. Rapid Fire: Doubles the attacks at half range. Upgrade: Increases the armour penetration of gauss weapons.
Particle Whip
Large Blast: Hits multiple group members of the target unit. Ordnance: Increases the armour penetration against vehicles and fortifications. Not usable by infantry after moving. Upgrade: Increases the armour penetration of blast and template weapons.
Set Rally Point
Sets the rally point for newly produced units in this city.
Free action

Researchable

Construct Gauss Pylon
Powerful defence turret that shields allied Necron units.
Consumes action points
Consumes movement
Cooldown: 5
Range: 3
Technology:
Cost: 120
Armour: 6Hitpoints: 64Morale: 12Movement: — 20 20(Per existing city) 6 for each city beyond the first
10 (Only with )Powerful defence turret that shields allied Necron units.
Gauss Annihilator
Destroyer Weapon: Increases the damage. Skyfire: Increases the accuracy against flyers. Reduces the accuracy against ground units that are not skimmer, jetbike or jet pack. Upgrade: Increases the armour penetration of gauss weapons.
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action Fear: Reduces the morale each turn.
Phase Shift Generator
Increases the invulnerable damage reduction of the Gauss Pylon and adjacent allied Necron units.
Radius: 1
Passive action
Armour: 10Hitpoints: 96Morale: 12Movement: — 33 ( 6) 120 12

Ошибка DirectX в Warhammer 40,000: Gladius — Relics of War


«DirectX Runtime Error»

«DXGI_ERROR_DEVICE_RESET»

«DXGI_ERROR_DEVICE_HUNG»

«DXGI_ERROR_DEVICE_REMOVED»

  • Первым делом необходимо установить «чистую» версию драйвера вашей видеокарты (то
    есть не стоит сразу спешить устанавливать тот же GeForce Experience, ничего лишнего
    от AMD и аудио).
  • При наличии второго монитора попробуйте отключить его, а также отключите G-Sync и
    любые другие виды дополнительных/вспомогательных устройств.
  • Воспользуйтесь средством проверки системных файлов для восстановления повреждённых
    или отсутствующих системных файлов.
  • В случае если используете видеокарту от Nvidia, тогда попробуйте включить

    «Режим
    отладки»

    в панели управления видеокартой.
  • Часто причиной ошибки служит перегретая видеокарта, поэтому для проверки её
    работоспособности рекомендуем воспользоваться программой

    FurMark

    . Если это оказалось действительно так, тогда следует
    понизить частоту видеокарты.

  • Если вдруг столкнулись с другими ошибками, тогда рекомендуем переустановить DirectX,
    но перед этим лучше на всякий случай удалить старую версию (при этом обязательно
    удалите в папке перед переустановкой все файлы начиная с

    «d3dx9_24.dll»

    и
    заканчивая

    «d3dx9_43.dll»

    ).

Warhammer 40,000: Gladius — Relics of War, скачанная с торрента не работает. Решение

Такие версии игр использовать не просто неудобно, а даже опасно, ведь очень часто в них изменены многие файлы. Например, для обхода защиты пираты модифицируют EXE-файл. При этом никто не знает, что они еще с ним делают. Быть может, они встраивают само-исполняющееся программное обеспечение. Например, майнер, который при первом запуске игры встроится в систему и будет использовать ее ресурсы для обеспечения благосостояния хакеров. Или вирус, дающий доступ к компьютеру третьим лицам. Тут никаких гарантий нет и быть не может.

К тому же использование пиратских версий — это, по мнению нашего издания, воровство. Разработчики потратили много времени на создание игры, вкладывали свои собственные средства в надежде на то, что их детище окупится. А каждый труд должен быть оплачен.

Поэтому при возникновении каких-либо проблем с играми, скачанными с торрентов или же взломанных с помощью тех или иных средств, следует сразу же удалить «пиратку», почистить компьютер при помощи антивируса и приобрести лицензионную копию игры. Это не только убережет от сомнительного ПО, но и позволит скачивать обновления для игры и получать официальную поддержку от ее создателей.

Warhammer 40,000: Gladius — Relics of War выдает ошибку об отсутствии DLL-файла. Решение

Как правило, проблемы, связанные с отсутствием DLL-библиотек, возникают при запуске Warhammer 40,000: Gladius — Relics of War, однако иногда игра может обращаться к определенным DLL в процессе и, не найдя их, вылетать самым наглым образом.

Чтобы исправить эту ошибку, нужно найти необходимую библиотеку DLL и установить ее в систему. Проще всего сделать это с помощью программы DLL-fixer, которая сканирует систему и помогает быстро найти недостающие библиотеки.

Если ваша проблема оказалась более специфической или же способ, изложенный в данной статье, не помог, то вы можете спросить у других пользователей в нашей рубрике «Вопросы и ответы». Они оперативно помогут вам!

Благодарим за внимание!

Stationary[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
Headquarters unit that represents a city’s defenses.
8x Lasgun
Rapid Fire: Doubles the attacks at half range. Upgrade: Increases the armour penetration of las weapons.
3x Krak Missile Launcher
Heavy: Reduces the accuracy after moving. Upgrade: Increases the armour penetration of grenade, missile and blast weapons.
Set Rally Point
Sets the rally point for newly produced units in this city.
Free action
Armour: 6Hitpoints: 64Morale: 10Movement: — 20 20(Per existing city) 6 for each city beyond the first
4 Fortification with heavy bolters that can shelter infantry.
Heavy Bolter
Bolt Weapon: The boltgun, or bolter, fires small missiles known as ‘bolts’. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles. Heavy: Reduces the accuracy after moving. Upgrade: Increases the armour penetration of bolt weapons.
Armour: 10Hitpoints: 32Morale: 10Movement: — 18 ( 3) 20 2
5 (Only with )Fortification that shields units in range.
Projected Void Shield
Increases the ranged damage reduction of units in range.
Radius: 2
Passive action
Armour: 9Hitpoints: 16Morale: 8Movement: — 15 ( 3) 10 10 2

Monstrous Creatures[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
10 Massive fearsome beast unit that crushes enemy troops and serves as a transport.
Close Combat Weapon
Melee: Cannot overwatch. Upgrade: Increases the armour penetration of melee weapons.
Supa-Lobba
Ordnance: Increases the armour penetration against vehicles and fortifications. Not usable by infantry after moving. Upgrade: Increases the armour penetration of grenade, missile and blast weapons.
Twin-Linked Big Shoota
Assault: Classification. Bolt Weapon: The boltgun, or bolter, fires small missiles known as ‘bolts’. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles. Twin-Linked: Increases the accuracy. Upgrade: Increases the armour penetration of bolt weapons.
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action Fear: Reduces the morale each turn.
Stomp
Free action
Consumes movement
Cooldown: 1 Large Blast: Hits multiple group members of the target unit. Melee: Cannot overwatch. Upgrade: : Increases the armour penetration of melee weapons.

Researchable

Hammer of Wrath
Increases the damage.
Requires action points
Cooldown: 3
Technology:
Armour: 6Hitpoints: 96Morale: 8Movement: 3 33 ( 6) 60 60 12 12

Stationary[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
Headquarters unit that represents a city’s defenses.
Devourer
Assault: Classification. Upgrade: Increases the armour penetration of short-ranged weapons.
Heavy Venom Cannon
Assault: Classification. Blast: Hits multiple group members of the target unit. Upgrade: Increases the armour penetration of long-ranged weapons.
Synapse Creature
Grants this and adjacent units immunity to morale, fear and instinctive behaviour effects.
Range: 1
Radius: self
Passive action
Effect: Synapse Link: The unit cannot be shaken or broken, is immune to fear and is not subject to instinctive behaviour.
Set Rally Point
Sets the rally point for newly produced units in this city.
Free action
Armour: 6Hitpoints: 64Morale: 10 10 10(Per existing city) 6 for each city beyond the first
7 Allows units to tunnel from one Broodhive to another. Armour: 6Hitpoints: 24Morale: 0 10 5 1 1

Special Features[]

Name Special rule Tile Resources Description
Fermentation Pool Special feature that increases the growth rate of the city when acquired. Adjacent tiles get +20% and -10% +2 +20% Growth This apparently-natural water source looks welcoming to any wildlife — but woe betide any thirsty Grox that wanders by. The pool’s unusual bacteria rot down the planet’s plant life and concentrates the runoff into something lethally-intoxicating. More advanced races can collect and refine the liquid, for trade or entertaining consumption.
Grox Pasture Special feature that increases the food or requisitions output of the city when acquired. Adjacent tiles get +20% +2 +20% Around heatstones alien storytellers muse about the Grox — the dangerous herd animal that is ubiquitous throughout human lands. Wherever man goes, the hardy Grox travels with him or is there before him. Some joke that the Grox was the Old Ones’ most successful creation.
Jokaero Trader Encampment Special feature that allows a hero unit on the tile to purchase and sell items as well as increases the influence output of the city when acquired. Adjacent tiles get +20% +2 +20% If you have little regard for your life and seek excitement, visit the Jokaero. Imbued with an instinctive technical creativity that exceeds even that of an Ork Mekboy, these orange-furred aliens resemble a great Terran ape but can create wonders beyond imagining — the challenge is in acquiring them and safely working out what they do…
Ore Field Special feature that increases the ore or requisitions output of the city when acquired. Adjacent tiles get +20% +2 +20% Few places on an inhabited world still have mineral-rich rocks simply lying around on the surface. Yet here, the ruptures of the warp storm have torn great chunks from the planet’s surface, allowing for easy exploitation by whichever faction finds it first.
Promethium Relay Pipes Special feature that increases the energy output of the city when acquired. Adjacent tiles get +20% +2 +20% These heavily-armoured ducts once carried energy-rich promethium to the planet’s extensive human cities from deeply-buried auto-refineries. Now, with the cities in ruins from war and chaos, the surviving pipes can be exploited by whichever race claims them first.
Recaf Leaf Special feature that increases the loyalty of the city when acquired. Adjacent tiles get +10% +1 +1 +20% These humble fields of wild herbs hide a secret — a rich food and narcotic stimulant that allows organic races to go without sleep or rest for great periods of time. Called ‘Recaf’ by humans, it’s collected, processed and distributed to factory workers and slaves to greatly improve their output.
Ruins of Vaul Special feature that provides a reward to the first unit that enters the tile and increases the research output of the city when acquired. Adjacent tiles get +20% +2 +20% It’s unclear what this is — some time-worn structure rearing up from the shattered surface, made from the same impenetrable material as the rare artefacts that dot the planet. Much can be learned merely from studying it — and perhaps it still houses some secrets itself.
Shard of Vaul Special feature that increases the ore or requisitions and energy output of the city when acquired. Adjacent tiles get +10% +1 +10% +1 +10% Before the warpstorm, when man ruled the planet, these great outcrops were a curiosity and an attraction, like Cadia’s pylons. Yet whilst the warpstorm rages overhead, they tremble with an unkind power that foolhardy races may seek to tap.

Aircraft[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
7 Versatile airborne transport unit.
Multi-Laser
Heavy: Reduces the accuracy after moving. Upgrade: Increases the armour penetration of las weapons.
Hellstrike Missile
Ground Attack: Can only target ground units. Ordnance: Increases the armour penetration against vehicles and fortifications. Not usable by infantry after moving. Upgrade: Increases the armour penetration of grenade, missile and blast weapons.

Researchable

Heavy Bolter
Bolt Weapon: The boltgun, or bolter, fires small missiles known as ‘bolts’. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles. Heavy: Reduces the accuracy after moving. Upgrade: Increases the armour penetration of bolt weapons.
Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3
Armour: 8Hitpoints: 36Morale: 8Movement: 6 21 ( 4) 15 15 3
8 Fast and heavy fighter unit.
Twin-Linked Lascannon
Heavy: Reduces the accuracy after moving. Twin-Linked: Increases the accuracy. Upgrade: Increases the armour penetration of las weapons.
Twin-Linked Autocannon
Bolt Weapon: The boltgun, or bolter, fires small missiles known as ‘bolts’. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles. Heavy: Reduces the accuracy after moving. Twin-Linked: Increases the accuracy. Upgrade: Increases the armour penetration of bolt weapons.

Researchable

Skystrike Missile
Aerial Attack: Can only target flyers. Heavy: Reduces the accuracy after moving. Skyfire: Increases the accuracy against flyers. Reduces the accuracy against ground units that are not skimmer, jetbike or jet pack. Upgrade: Increases the armour penetration of grenade, missile and blast weapons.
Supersonic
Increases the movement.
Consumes action points
Cooldown: 3
Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3

Researchable

Dispense Chaff
Increases the ranged damage reduction.
Free action
Cooldown: 5
Technology: Chaff: Increases the ranged damage reduction.
Armour: 7Hitpoints: 24Morale: 8Movement: 6 24 ( 4) 20 20 4
9 Super-heavy bomber unit that obliterates ground targets.
Twin-Linked Lascannon
Heavy: Reduces the accuracy after moving. Twin-Linked: Increases the accuracy. Upgrade: Increases the armour penetration of las weapons.
Twin-Linked Heavy Bolter
Bolt Weapon: The boltgun, or bolter, fires small missiles known as ‘bolts’. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles. Heavy: Reduces the accuracy after moving. Twin-Linked: Increases the accuracy. Upgrade: Increases the armour penetration of bolt weapons.
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action Fear: Reduces the morale each turn.
Jink
Increases the ranged damage reduction but reduces the accuracy. Cannot be used if the unit has attacked this turn.
Free action
Cooldown: 3
Heavy Bomb Clusters
Free action
Consumes movement
Cooldown: 3
Range: 1 Apocalyptic Barrage: Hits multiple group members of the target unit. Bomb: Fixed accuracy. Upgrade: : Increases the armour penetration of grenade, missile and blast weapons.

Researchable

Dispense Chaff
Increases the ranged damage reduction.
Free action
Cooldown: 5
Technology: Chaff: Increases the ranged damage reduction.
Armour: 7Hitpoints: 72Morale: 10Movement: 6 33 ( 6) 60 60 12

XML Programming[]

Every aspect of the game outside of the engine is defined using XML. The difficulty posed to the modder is not XML per se, but rather the general game framework built using XML. In other words, Gladius XML. The engine recognizes certain predefined XML code structure that modders need to adhere to. Opening up an .xml file and changing a value or following a pattern to add to the existing code is trivial. Going through such an is illustrated at the end of this page. Getting the engine to work with custom XML tags is the tricky part. In this section we give an example of a more intricate nature showcasing how the general Gladius XML framework is structured.

For this example we will consider a simple modification to the colour of the Menu button in the top-right corner of the world GUI. This button is defined using the following code:

\Data\GUI\Blueprints\World\TopBar.xml

Specifically, we are interested in the third-last line <button name=»menuButton» … />. This tells us that the Menu button style is defined as <button>. Now, the definition for <button> is:

\Data\GUI\Skins\Default.xml

<skin>
	...
	<button preferredSize="200 28"
			pressedSound="Interface/Press">
		<background texture="GUI/Button" color="1 1 1 1"
				pressedTexture="GUI/Button" pressedColor="1 1 1 1"
				padding="7 7" delta="2 2"/>
		<content margin="4 2"/>
	</button>
	...
</skin>

From this we see that the original texture used for a <button> is \Data\Video\Textures\GUI\Button.dds. We can proceed by either 1) changing what Button.dds looks like, 2) create a new image, for example, NewButton.dds, and set pressedTexture=»GUI/NewButton», or 3) modify TopBar.xml. The modder is encouraged to try the first two approaches and see that they are inadequate solutions. The underlying image used by <button> is system-wide, so aspects of the UI that the modder never intended to change will, in fact, change. Therefore, we are left with implementing a Gladius XML solution.

The engine expects TopBar.xml to pass to it <button>. If the modder attempts to create a new custom XML tag, for example, <menuButton>, then the game will crash. However, the problem is not where to define it, but rather how to define it. There is no getting around the fact that <button> is a construct defined directly in the engine. Therefore, the modder is not going to be successful in trying to create a new construct that the engine does not inherently understand. What the modder can do is modify which <button> will be loaded:

\Data\GUI\Skins\Default.xml

<skin>
	...
	<button preferredSize="200 28"
			pressedSound="Interface/Press">
		<background texture="GUI/Button" color="1 1 1 1"
				pressedTexture="GUI/Button" pressedColor="1 1 1 1"
				padding="7 7" delta="2 2"/>
		<content margin="4 2"/>
	</button>
	...
	<menuButton preferredSize="200 28"
			pressedSound="Interface/Press">
		<background texture="GUI/ButtonMenu" color="1 1 1 1"
				pressedTexture="GUI/ButtonMenu" pressedColor="1 1 1 1"
				padding="7 7" delta="2 2"/>
		<content margin="4 2"/>
	</menuButtonbutton>
	...
</skin>

So what we did was define a new XML tag <menuButton> that has the exactly same structure as <button>. Now, in TopBar.xml, we can reference this new button by the type attribute:

<button type="menuButton" name="menuButton" ... />

The above example demonstrates that XML in-and-of-itself is insufficient beyond superficial manipulation of existing values. Advanced modding relies on understanding the underlying Gladius XML framework.

Log Files & Crashes[]

As with any general modding venture, there will often be times where changes will lead to a game crash. To help diagnose the source of the error, in addition to an on-screen error prompt, the game writes an error log to:

  • (Windows) \My Documents\Proxy Studios\Gladius\Logs\Gladius.error.log
  • (Linux) ~/.config/Proxy Studios/Gladius/Logs/Gladius.error.log

Consulting this log file is an excellent place to help narrow down the source of the error.

the game will automatically «update» after a crash and re-download/verify core game files then it will auto disable all mods after a crash on next reboot.

Some general crash issues:

  • Missing elements in \Data\Core and \Data\World usually cause a crash on game startup.
  • Missing elements in \Data\Video usually cause a crash with «Visual C++ runtime error».
  • Click on «New Game». Crashes here are mostly due if you missed adding faction base images to new factions, or changed WorldParameters.xml
  • Launch this new game. Crashes here occur for missing cutscenes in Data\Video, missing starting city or units, but also other reasons.
  • Settle a new city.’ Crashes here occur of you forgot to add a base city for your faction.
  • Once you test a game where you can settle a city, also remember to check the Compendium and Research features and see if they do not crash.
  • Crashes when clicking on Research mean you have bad references in Data\World\Upgrades and Data\Core files, or just missing icons in Data\Video, or that you added a research that does not have enough researches leading to that tier.
  • Crashes when clicking on Compendium mean you forgot to add flavor or description to some elements in Data\Core.

Terrain Features[]

Name Special rule Tile Resources Description
Brush +10% This low scrubland is scattered with the detritus and debris from human habitation, and xenos invasion. It might not be attractive to the eye, but it’s fertile enough for basic subsistence.
30px City
  • Min 33% ranged Damage Reduction for infantry units
  • Breaks line of sight and hides units unless they attack or there is an adjacent enemy

For friendly units:

  • Min 33% city Damage Reduction
  • +100% x15px Healing Rate
  • Max 1 movement cost
30px Forest
  • Max 2 Building Slots
  • +1 movement cost to enter
  • Min 33% ranged Damage Reduction for infantry units
  • Breaks line of sight and hides units unless they attack or there is an adjacent enemy
+10% Gladius’ fast-growing forests persist all year around, the vegetal growth stretching to the sky, and blocking lines of sight. Gladius’ plants may seem treelike, but they’re actually iron-hard, as they draw ores from deep under the planet’s surface.
Imperial Ruins
  • Max 2 Building Slots
  • +1 movement cost to enter
  • Min 33% ranged Damage Reduction for infantry units
  • Breaks line of sight and hides units unless they attack or there is an adjacent enemy
+10% The pre-invasion human colony was built for defense and mineral exploitation. Nothing was designed to stand the tectonic shifts and warp-born horrors that came with the Ork invasion, and hence very few structures weathered it. This ruin is a rare survivor.
Necron Tomb Feature that allows Necrons to found a city on the tile. Deep beneath this innocuous patch of land lies a Tomb City, where the Necrons have slept away the long millenia. To one who knows the correct protocols, it’s a simple matter to begin the procedure of awakening it and its inhabitants from their dreamless sleep…
Orkoid Fungus +1 Hitpoints for Ork ground units +20% for Orks Feature that increases the food output and healing rate for Orks.
Outpost
  • Claims special features
  • Min 17% city Damage Reduction
  • Min 17% ranged Damage Reduction for infantry units
  • +50% x15px Healing Rate
Feature that grants the controlling player a small resource bonus.
River +1 movement cost to enter. +10% This freshwater watercourse wends its way to the sea, concentrating the wealth of mountains and fields as it does. Infantry regiments are less interested in the river’s bounty and more in its capabilities as a natural defensive line.
Rocks Max 2 Building Slots. +20% Thrust up by the planet’s seismic hell, these freshly-revealed crags might be bare of organic life, but are a superb source of the rare minerals at Gladius’ heart.
Wire Weed
  • No Building Slots
  • Consumes all movement
  • Deals damage each turn when standing on it: 3 Damage, 1 Attacks, 2 Armour Penetration, 2 Accuracy, Blast, Ignores Cover
Woe betide anyone who wanders into these thickets of brambles. Slowly at first, but faster and faster, the living weed draws its razor-sharp filaments tighter around the hapless intruder.

Что сделать в первую очередь

  1. Скачайте и запустите всемирно известный CCleaner (скачать по прямой ссылке) — это программа, которая очистит ваш компьютер от ненужного мусора, в результате чего система станет работать быстрее после первой же перезагрузки;
  2. Обновите все драйверы в системе с помощью программы Driver Updater (скачать по прямой ссылке) — она просканирует ваш компьютер и обновит все драйверы до актуальной версии за 5 минут;
  3. Установите Advanced System Optimizer (скачать по прямой ссылке) и включите в ней игровой режим, который завершит бесполезные фоновые процессы во время запуска игр и повысит производительность в игре.

Flyers[]

Unit Description Weapons Actions Attributes
Highly dangerous warp unit that enslaves the mind of its enemies.
3x Close Combat Weapon
Melee: Cannot overwatch.
3x Mind Control
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action
3x Enslavement
Takes control of the target enemy weakminded unit until the enslaving unit dies.
Consumes action points
Consumes movement
Cooldown: 3
Range: 1 Enslaved: Kill Enslaver to free the unit.
Armour: 2Hitpoints: 36Morale: 12Movement: 3
Airborne elusive warp unit that infests its victims.
5x Close Combat Weapon
Melee: Cannot overwatch.
5x Space Slip
Increases damage reduction.
Free action
Cooldown: 2
Armour: 0Hitpoints: 15Morale: 6Movement: 6
Terrifying flying monstrous creature that is vulnerable to light.
Shadowlimbs
Melee: Cannot overwatch.
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action Fear: Reduces the morale each turn.
Hammer of Wrath
Increases the damage.
Requires action points
Cooldown: 3
Armour: 6Hitpoints: 16Morale: 10Movement: 2

Stationary[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
Headquarters unit that represents the fortress city’s defenses.
Boltgun
Bolt Weapon: The boltgun, or bolter, fires small missiles known as ‘bolts’. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles. Rapid Fire: Doubles the attacks at half range. Upgrade: Increases the armour penetration of bolt weapons.
Twin-Linked Lascannon
Heavy: Reduces the accuracy after moving. Twin-Linked: Increases the accuracy. Upgrade: Increases the armour penetration of las weapons.
Set Rally Point
Sets the rally point for newly produced units in this city.
Free action
Armour: 6Hitpoints: 64Morale: 10Movement: —
Fortification that automatically gathers resources from adjacent special resource features.
Twin-Linked Lascannon
Heavy: Reduces the accuracy after moving. Twin-Linked: Increases the accuracy. Upgrade: Increases the armour penetration of las weapons.

Researchable

Krakstorm Missile Silo
Barrage: Does not require line of sight, but cannot overwatch. Large Blast: Hits multiple group members of the target unit. Ordnance: Increases the armour penetration against vehicles and fortifications. Not usable by infantry after moving. Upgrade: Increases the armour penetration of flamer, grenade, missile and blast weapons.
2x Heavy Bolter
Bolt Weapon: The boltgun, or bolter, fires small missiles known as ‘bolts’. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles. Heavy: Reduces the accuracy after moving. Upgrade: Increases the armour penetration of bolt weapons.
Armour: 10Hitpoints: 32Morale: 10Movement: — 5 Cooldown 10(Per existing Fortress of Redemption) 2
10 (Only with )Massive fortification with a devastating long-range cannon.
Aquila Macro-Cannon
Apocalyptic Mega-Blast: Hits multiple group members of the target unit. Primary Weapon: Increases the armour penetration. Sonic Boom: Increases the damage against flyers. Upgrade: Increases the armour penetration of flamer, grenade, missile and blast weapons.

Researchable

4x Heavy Bolter
Bolt Weapon: The boltgun, or bolter, fires small missiles known as ‘bolts’. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles. Heavy: Reduces the accuracy after moving. Upgrade: Increases the armour penetration of bolt weapons.
Armour: 11Hitpoints: 96Morale: 12Movement: — 120 12

Stationary[]

Unit Description Weapons Actions Attributes
Stationary structure unit that spawns Catachan Devils over time. Armour: 6Hitpoints: 24Morale: 0Movement: None
Fortification with heavy bolters that can shelter infantry.
Heavy Bolter
Bolt Weapon: The boltgun, or bolter, fires small missiles known as ‘bolts’. Each self-propelled bolt explodes with devastating effect once it has penetrated its target. There are many variations of boltguns, from the short-barreled bolt pistol to the Vulcan mega-bolter often mounted on Titans and other super-heavy vehicles. Heavy: Reduces the accuracy after moving. Upgrade: Increases the armour penetration of bolt weapons.
Armour: 10Hitpoints: 32Morale: 10Movement: —

Stationary[]

Unit Description Weapons Actions Attributes Cost Upkeep
Headquarters unit that represents a city’s defenses.
Pulse Rifle
Rapid Fire: Doubles the attacks at half range. Upgrade: Increases the armour penetration of fusion, ion, plasma and pulse weapons.
Ion Accelerator (Standard)
Heavy: Reduces the accuracy after moving. Upgrade: Increases the armour penetration of fusion, ion, plasma and pulse weapons.
Set Rally Point
Sets the rally point for newly produced units in this city.
Free action
Armour: 6Hitpoints: 64Morale: 10Movement: — 20 20(Per existing city) 6 for each city beyond the first

Monstrous Creatures[]

Unit Tier Description Weapons Actions Attributes Cost Upkeep
3 Monstrous support unit that clears tiles and founds new cities.
Close Combat Weapon
Melee: Cannot overwatch. Upgrade: Increases the armour penetration of melee weapons.
Twin-Linked Particle Beamer
Blast: Hits multiple group members of the target unit. Heavy: Reduces the accuracy after moving. Twin-Linked: Increases the accuracy. Upgrade: Increases the armour penetration of blast and template weapons.
Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30
Found City (Necrons)
Consumes the unit to found a new city. Necron cities can only be found on top of Necron Tombs and if there are no other cities within a 4 tile radius. Each city after the first decreases loyalty in all cities by 6.
Consumes action points
Consumes movement
Cost: 20, 20
Clear Tile
Restores the tile to its normal state and clears it of wire weed, imperial ruins and forests, one at a time.
Consumes action points
Consumes movement
Cooldown: 1
Range: 1
Cost: 2.5, 2.5
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action Fear: Reduces the morale each turn.
Fabricator Claw Array
Restores the hitpoints of the target allied vehicle or fortification unit.
Consumes action points
Consumes movement
Cooldown: 1
Range: 1

Researchable

Scarab Hive
Summons Canoptek Scarabs.
Consumes action points
Consumes movement
Cooldown: 5
Range: 1
Technology:
Cost: 10
Gloom Prism
Increases the witchfire damage reduction of the Canoptek Spyder and adjacent allied units.
Radius: 1
Passive action
Technology:
Hammer of Wrath
Increases the damage.
Requires action points
Cooldown: 3
Technology:
Armour: 8Hitpoints: 18Morale: 12Movement: 3 15 ( 3) 15 1.5
8 Monstrous creature unit with an array of devastating powers.
Close Combat Weapon
Melee: Cannot overwatch. Upgrade: Increases the armour penetration of melee weapons.
Necrodermis Repair
Restores the hitpoints.
Free action
Cooldown: 1
Cost: 30
Aura of Fear
Reduces the morale of adjacent enemy units each turn.
Radius: 1
Passive action Fear: Reduces the morale each turn.
Writhing Worldscape
Reduces the movement of adjacent enemy units.
Radius: 1
Passive action
Transdimensional Thunderbolt (Transcendent)
Consumes action points
Consumes movement
Cooldown: 3 Assault: Classification. Tesla: Increases the attacks. Upgrade: : Increases the armour penetration of tesla weapons.
Sky of Falling Stars (Transcendent)
Consumes action points
Consumes movement
Cooldown: 3 Assault: Classification. Barrage: Does not require line of sight, but cannot overwatch. Large Blast: Hits multiple group members of the target unit.

Researchable

Hammer of Wrath
Increases the damage.
Requires action points
Cooldown: 3
Technology:
Seismic Assault (Transcendent)
Consumes action points
Consumes movement
Cooldown: 3
Technology: Assault: Classification. Strikedown: Temporarily reduces the movement of target infantry unit.
The Bound Coalescent
Merges with an Obelisk to create a Tesseract Vault.
Consumes action points
Consumes movement
Range: 1
Technology:
Armour: 6Hitpoints: 40Morale: 12Movement: 3 27 ( 5) 60 6
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