Chevy bragg

Background

For detailed information on the New California Republic in the Fallout series, please see the New California Republic page on Nukapedia.

By , the New California Republic has grown to incorporate much of northern California as well as regions of northwestern Nevada and southern Oregon, including the major settlements of New Reno, Vault City, and San Francisco. According to the official census, its population has grown to exceed one million people, and major efforts to restore or expand pre-War infrastructure have led to much of the nation having functional electricity, abundant food and water, and even access to communication systems such as radio, television, and even the Internet. Under President Wendell Peterson, NCR explorations have increased greatly while eyeing the Mojave Wasteland for future expansion, particularly the legendary Hoover Dam and the ruins of Las Vegas. However, not all is well in the Republic. Internal corruption and bureaucratic inefficiency are rampant, with the Bishop Family essentially running Congress, while over-expansion, inflation, and costly public programs have strained the California economy. Wars with the Enclave and Brotherhood of Steel have left thousands dead, infrastructure in the Boneyard and San Francisco in ruins, and the treasury drained. To survive, NCR needs to expand, acquire new resources and recruit new taxpayers from wasteland and tribal communities. However, one last thorn stands in their way of uniting all of California — The Pass.

Despite practically lying in the heartland of NCR, between the Hub and Angel’s Boneyard, the Cajon Pass has been dominated by the entrenched Survivalists since the days of the Great War. The NCR attempted to civilize the Pass roughly around 2240, breaking a tenuous peace with Maxson’s Survivalists and invading Union City in the Battle of Union City. A young Juan Maxson-Elsdragon led NCR troops into a devious trap, killing nearly a hundred troopers and thirty-eight NCR civilians by igniting the City’s explosive fields of GMO corn. The NCR took Union City, but a great cost, and remained in a series of perpetual skirmishes with the raiders until 2253, when an official ceasefire between the two was signed, and the Survivalists were officially recognized as a foreign power. However, tensions remain high between the two, and have continued to grow as Elsdragon absorbs more groups displaced by NCR expansion into his ranks.

NCR relations with native tribals and the dwellers of Vault 18 has been strained at best. While the NCR traded peacefully with the Exodite Tribes during Tandi’s administration, and NCR troopers and the Wasteland Scouts have long fought common enemies, subsequent years have seen the NCR aggressively attempt to assimilate the tribes as taxpayers, with little success. Aggressive NCR expansion and their treatment of their Exodite cousins led the Wasteland Scouts into eventual conflict with NCR-employed mercenaries, resulting in the NCR branding Vault 18 as government property and the Scouts as fugitives. Despite this status, many citizens still fondly regard the Scouts as a force for good in New California, and stories and comics about their adventures are widespread across the republic.

As of 2260, the NCR’s greatest enemy for control of the Pass is the Raider Alliance, born out of a union between the Survivalists and various other groups forced out of NCR territory — raiders, tribals, freedom fighters, and outcasts — whose militarized presence blocks travel along the I-15, leaving an anarchistic hole in the middle of NCR trade and supply lines. The violent, erratic leadership of Juan Maxson-Elsdragon has only strained tensions further, as he continues to call out to the disaffected promising a haven free of NCR taxes and laws, while also seeking to elevate to open hostilities against the republic. Meanwhile, NCR interests in the region are split — the NCR Army, under General William Silverman, seeks to take the fight to the Alliance and bring order to the Pass once and for all. This complicates things for Congress, as Bishop interests seek to preserve the Pass as their own legal black hole, while the prospect of yet another costly war is unpopular to citizens and constituents. So NCR forces remain holed up in Union City, unable to engage in open warfare with Elsdragon, while little to no support comes from the rest of the Republic.

Guns

Rifles

Name Damage DPS Ammo Weight Value Guns Strength Base ID
Lee Enfield 3 52 49 .308 6 2200 50 6
Old Glory 120 53 .50 MG 20 5600 100 8
Swift and Silent 50 96 .308 8 5000 75 6
Wasteland Scout rifle 26 24 .308 6 4400 40 5

Pistols

Name Damage DPS Ammo Weight Value Guns Strength Base ID
Star 30 82 .357 Magnum round 5 1500 50 5
Backup Gun 40 109 12.7mm round 3.5 4000 75 7
Colt N99 10mm pistol 22 60 10mm round 3 750 25 4
Fake ‘DEagal’ 30 82 10mm round 3 750 25 4
Wasteland Scout pistol 8 24 9mm round 1.5 200 2

Heavy Weapons

Name Damage DPS Ammo Weight Value Guns Strength Base ID
AG8 Reaper Vengeance 25 2400 5mm round 35 8500 100 10
Fong’s minigun 20 1600 5mm round 25 5500 100 10

Interaction with the Player Character

Hell’s Gate

Elsdragon can first be encountered by a player if they are captured by Eli Jackson or Wilson Wilco during A Night in Pinehaven or Lost Roads. Accompanied by Johnathan Nos, he will wake the player, having suspended them over the Athens-Tec Mine Abyss in a wheelchair, and, if the player fails attempt at SPECIAL checks or insults him, will torture the player character with his combat knife. After his interrogation is concluded, he will order the player to jump into the Abyss or be shot by Nos. If a strength option to escape the player’s bond is taken, Elsdragon and Nos will turn hostile and try to kill the player or knock them into the pit.

After the player has killed the Super Mutant Behemoth on Level 27, he will meet them on the bridge to the Mine’s Central Cavern, ordering them to meet accompany Nos on his vertibird in an attack on an NCR Caravan on I-15. If asked about the fate of their companions, Elsdragon will tell the player that their companions are their property, but that he has taken Kira Mann as his personal slave. With a Barter check, a player may «sell» Kira to him in exchange for their slave collar being removed. After dialogue has concluded, Elsdragon will wait at the bridge and refuse to talk to the player until they have joined Nos in his assault.

История основания[править]

История НКР берёт своё начало из убежища 15, выходцы из которого нашли в Калифорнии безопасное место и озеленили его с помощью Г. Э. К. К.. В 2142 году они основали небольшую деревню, которая, благодаря плодородным землям, смогла обеспечить автономное существование его жителям. Потомок основателя, старейшина Арадеш, по мере роста влияния поселения развивал и его внутреннее устройство. К 2186 г. уже разросшаяся в полноценный город деревня объявляется столицей новосозданной республики, а Арадеш занимает должность президента. Благодаря удачному положению на карте и развитию послевоенной торговли, НКР безумными темпами набирает влияние в регионе. В 2196 году президентом избирается Танди, при которой развитие страны достигнет рекордных скоростей. Надо заметить что деревушка в свое время выжила благодаря Жителю Убежища.

Тропы и штампы, связанные с НКР[править]

  • Генерал Горлов/Генерал Потрошиллинг/Неопытный генерал — о генерале НКР Ли Оливере говорят разное, а истина — где-то посередине.
  • Из криминала в армию/Из силовиков в бандиты — среди уроженцев или солдат НКР имеются оба варианта.
  • Клингонское повышение — капитан Рональд Кёртис получил свои звание и должность начальника разведслужбы НКР после гибели предыдущего.
  • Крутой в пальто

    А Улисс ходит в шикарном пыльнике с гербом и без рукавов, и вам такой же даёт.

     — рейнджеры-ветераны НКР. И сам Курьер, в их броне или её вариантах.

  • Республиканская Империя.
  • Серо-серая мораль — конфликт между НКР и Городом Убежища. Обе стороны изображаются цивилизованными и мирными, но первые ведут агрессивную политику экспансии, а вторые — ксенофобы, ходящие на грани фашизма.
  • Шлем — это не круто — рейнджеры НКР носят неплохую броню, но шлему предпочитают крутую шляпу.
    • Впрочем, это что касается обыкновенных рейнджеров-патрульных и постовых. Элитные ветераны таки носят шлем, да такой крутой, прочный и стильный, что может уделать даже шлемы от Т-45d и T-51b.
    • Снайперы 1-го разведбатальона вместо шлемов носят красные береты, а у офицеров береты зелёные. Впрочем, пехотный шлем НКР защищает разве что от жары, а вот берет 1-го разведбата по своим свойствам является одним из лучших головных уборов в игре, так что ничего непрактичного в замене его на берет нет.

Background

Juan Maxson-Elsdragon was born amid the Survivalists in 2224, the son of Maxson, an exiled member of the founding line of the Brotherhood of Steel, and the future Queen Elsdragon, one of the last descendants of the line of Mexican immigrant families that took shelter in Athens-Tec Mine during the Great War. During his childhood, his father, Boss Maxson, was killed by Kevin Rossman of the Wasteland Scouts, throwing the Raider Alliance into chaos as they were held together by the Vipers, until Elsdragon’s mother seized power and declared herself Queen. Equally as ruthless as her husband, she would continue the Survivalist’s aggressive enslavement and expansion of nearby tribes, as her son approached adulthood and quickly developed a reputation for ruthlessness and ferocity, personally leading attacks on rival tribes.

Juan, despite his monstrous nature, was deeply affected by the death of his father, and considers himself the «archnemesis» of Kevin Rossman. He would prove to be an even greater threat than his parents, killing hundreds of NCR troops at the Battle of Union City by igniting the fields of explosive genetically modified corn. Through a combination of charismatic manipulation and brute force, Elsdragon has expanded the Raider Alliance from three tribes to eight, with promises of a tax-free Haven from NCR oppression. Much like his parents, he has exploited New Reno Mob interests to ensure the Cajon Pass remains unoccupied by NCR forces as Reno’s personal source of gold, uranium, and slaves. Additionally, he has held a tenuous alliance with the Enclave for decades, allowing them to use Athens-Tec as a staging grounds for their operations and selling them uranium and slaves in exchange for powerful technology. However, Elsdragon quickly turned on his «allies» as they were distracted with their assault of Vault 18, capturing or killing most of Enclave Squad Leonidas and taking their technology for himself.

This aggressive and treacherous approach to wasteland politics has led many within the Raider Alliance’s ranks, including even his own people, the Survivalist Old Guard, to despise Elsdragon as an untrustworthy, psychotic tyrant. He maintains control over the Alliance through sheer force, using terror to keep the tribes in line and installing the most psychotic and fanatically loyal raiders to his personal force of Elite Psychos.

Personality

Elsdragon is a clever, ruthless, and utterly untrustworthy psychopath, openly flaunting and exploiting the animosity and fear of his followers and allies. He openly enjoys torturing and intimidating others, with a thinly jovial persona, and frequently pits his underlings against one another or sends them on suicide missions for his own amusement. Elsdragon paints himself as a freedom fighter against the New California Republic’s expansionist policies and heavy taxes, but in truth, has little regard for human life and rules as a petty and brutal tyrant, a radical representation of the militant ideology of the Survivalists at its worst. He is loathed by the Survivalist Old Guard for «diluting» their ideals and familiar ties with unstable outside raider tribes, and in turn despises his kin as obstructing relics in his way. Despite his tyrannical nature, Elsdragon is notably more open to outsiders than his fellow Survivalists, openly accepting outsiders into his forces and making deals with other powers, so long as they are useful to him. However, he is quick to dispose of potential threats or backstab his allies at the first moment of vulnerability.

Elsdragon has numerous wives and concubines, but only truly cares for his young adult daughter, Eliza Elsdragon. His influence has resulted in his daughter becoming a deranged chem addict nearly as sadistic and sociopathic as himself, but he remains fiercely protective of her to the point he is willing to place his own life and ambition aside to ensure her safety.

Prequel quests

These quests can only be started and/or completed during the prequel, within Vault 18.

Shared

Name Location Given By Reward Quest ID
Tackle Or Dodge Vault 18 New Game
Off To See The Wizard Vault 18 Earnest Schwartz
I’d Wrestle A Bear For You Vault 18 Kira Mann
The Brew That Is True Vault 18 Maintenance Request — Cafeteria Coffee Machine Wasteland BarristerRecipes — Wasteland CoffeeAbility to create wasteland coffee
The Calm Before the Storm… Vault 18 John Bragg or Kevin Rossman
Domo Arigato Vault 18 B-6-RK as a companion

Path of the Warrior

Name Location Given By Reward Quest ID
Report To Vault Security Vault 18 John Bragg
Pipe Quest Vault 18 Joe Marshall
No Hard Feelings Vault 18 Kevin Rossman or Johnny Matheson Johnny as a companion
I’ve Got A Feeling… Vault 18 Jenn Hail
Put A Ring On It Vault 18 Eric or Jamie Campbell

Path of the Scientist

Name Location Given By Reward Quest ID
Fix The Old Computer Vault 18 Kevin Rossman
Wait, We Have Robots? Vault 18 Kevin Rossman
A Roboto Mori Vault 18 Cybershock Alpha v0.21 Terminal ALPHA as a companion

Interactions with the Player Character

Quests

Path of the Warrior

Rossman can be encountered in the Vault Atrium’s Computer Lab , and will express annoyance at being interrupted by the player. If the player has spoken to Chevy Bragg and joined Vault Security, they can inquire about joining the Wasteland Scouts and she will direct them to Rossman. If the player chooses respectful dialogue options and passes associated skill or stat checks associated with his question about tackling Johnny Matheson, Rossman will respect them and allow them to join the scouts, granting the Wasteland Scout perk. Beyond this he will dismiss the player character to let him get back to his work.

Path of the Scientist

Dr. Rossman is the attending «physician» brought in by Terra Mayson to handle the player’s broken leg from being tackled by Johnny Matheson will tend to the player as they up from unconsciousness then prompt them to follow him to the computer lab to rest while their broken leg heals. He will share a short conversation with Sarah Carter in the hallway to the Atrium.

Upon reaching the Computer Lab, Rossman tell the player to try to unlock Maria, and will hang about and can be given status updates on the player’s progress. The player can start the quest Wait, We Have Robots? by asking him if there is anything else to do, or ask him about joining the Wasteland Scouts. If respectful dialogue options are chosen, and the player chose the serious responses to his inquiries about the contents of the various data tiers of Maria, he will let them join and grant the Wasteland Scout Perk. If the player activates the Tier 4 Hologram, Rossman will express concern at the appearance of an Enclave Trooper and depart to warn and ready the other Wasteland Scouts, while urging the player to warn the Overseer, which will start the quest Off to See the Wizard if it has not been acquired.

Go to Bed

As the Vault Patriot Revolution begins, Rossman aids Vault Security and Eric Campbell in defending the upper apartments, using his huge hidden stash of weapons and ammo to arm the residents against the Enclave. He then detonates a breach through his apartment’s bathroom wall and reaches Hydroponics through a forgotten route connected to the lower cistern. He successfully stops the Patriot’s attempt to direct Reactor Exhaust into Hydroponics, unintentionally aiding the prep-state for Vault’s self-destruct. He also manages to slow the Patriot incursion into Hydroponics by detonating one of the entry doors, wrecking it and killing 3 Enclave Patriots. He uses the pipeworks to traverse through the warzone that is the Atrium, witnessing Johnny Matheson wrecking the Vault Security office before being captured by Chevy Bragg. Rossman manages to get to the Vault’s Upper Floor to unlock Chevy’s lockdown on the Vault’s Security Protectrons, but is caught by a single Patriot and fatally shot in the right lung before killing him.

Live Free or Die/Hell to Pay

Rossman will be found in the entrance hall of Vault 18, slumped against a cargo container with a lethal gunshot to the right lung. If the player is aligned to Vault Security, he will urge them to reactivate the Protectrons in the Robotics Lab to help fight the Patriots. With Guardian of Vault 18, Nerd Super Star or Wasteland Scout, he will grant the player the coordinates to the Pinehaven Safehouse, and with Nerd Super Star or Wasteland Scout, he will start the quest Little Yellow Bolts of Light. Rossman will die after the player travels further down the hallway.

If the player has aligned with the Enclave Patriots and completed Hell to Pay, they gain Born Soldier or Killer of Vault 18 options to execute Rossman. He will not fight back against the player.

NOTE: Later in the game you will find his hologram in an old vault near Xiabula, advising the California tribe & purifying water if playing the NCR quest line. Rossman’s Old Plasma Pistol XXAB4FEB is near the hologram projector in the old vault, along with some other fine loot. petergn

Старое

Патч на 4 гигабайта

У Steam-версии Fallout New Vegas — следовательно, и у пираток — есть один суровый недостаток: игра видит только два гигабайта оперативной памяти вашего ПК. Новой Калифорнии этого недостаточно. Исправлять проблему мы будем с помощью модов.

Если у вас меньше четырех гигабайт оперативной памяти, Калифорния не запустится!

  1. Перейдите на страницу патчера на Нексусе. Откройте вкладку «Files», потом нажмите на «Manual Download».
  2. Загрузится архив. Распакуйте его в любое место на диске. Зайдите в получившуюся папку. Там будет файл «FalloutNVpatch.exe». Его нужно перенести в папку с игрой. Путь для лицензионки Стима такой: «Steam\steamapps\common\Fallout New Vegas enplczru».
  3. Когда файл окажется в папке с Вегаса, кликните по нему правой кнопкой мыши и выберите «Запустить от имени администратора».
  4. Вылезет черное окно. Просто нажмите на любую кнопку на клавиатуре — патч установлен!

Смена языка игры на английский

При первой установке стоит изменить язык Fallout New Vegas на английский (если вы играете через Steam). Вот, как это сделать:

  • Кликните по игре правой клавишей мыши;
  • Выберите «Свойства»;
  • Откройте вкладку «Язык»;
  • В выпадающем меню выберите «English (Английский)».

Зачем это делать? Проблема в том, что если Нью Вегас будет на русском, а сам мод на английском, то Калифорния может не запуститься.

Не беспокойтесь, это временно. Запустите игру, попадете в первую локацию — тогда вернете язык на русский. Заодно поставьте русификатор, чтобы текст в моде был переведен.

Кто есть в игре?

Всего в игре восемь компаньонов: шесть людей и два робота. Почти все доступны как на пути ученого, так и на пути воина, если не указано иное.

  • A L P H A — мощный дроид, доступный только Ученому. Самый мощный компаньон по броне и HP.
  • B-6-RK — робо-пес, который раньше принадлежал Доктору Киото. Заполучить на Пути Воина может быть трудно.
  • Бен Куртц — артистичный житель Убежища 18, который отринул полное жестокости прошлое племенного воина. Получить этого парня в напарники в Fallout New California легко — не обижайте его, говорите вежливо, поинтересуйтесь его творчеством.
  • Эрик Кэмпбел — молодым разведчик Пустоши, который вовлечен в отношения со своей сестрой.
  • Джейми Кэмпбел — молодая и имеющая тягу к механике девушка-игрок в Vault-Ball.
  • Дженифер Хэйл — стеснительная дочь легендарного разведчика, которая хороша в стелсе и воровстве.
  • Джонни Мэтисон — агрессивный и туповатый игрок в Vault-Ball, который сидит на препаратах. Доступен на ранней стадии Пути Воина. Ученый может взять в напарники чуть позже.
  • Кира Манн — одаренная девушка-инженер, одержимая спасением потерянных родителей.

Также существует множество временных компаньонов Fallout New California. Они присоединяются во время определенных квестов. Задержать их подольше не получится.

Other

Clothes

Name DT Value Weight Notes Form ID
All-nighter nightwear 200 1
Black suit 1 6 2
California Tribe garb 6 5 Variant One
California Tribe garb 6 5 Variant Two
Castellanos’s suit 5 6 1
Drifter outfit 6 1
Gaff’s bondage outfit 390 2
Gaff’s lingerie 200 1
General Silverman’s uniform 1
Gretchen’s lab coat 150 1
Hawaiian shirt 8 2
Infected tribal garb 6 5
Isaak’s lab coat 8 2
Mayor McHenry’s suit 1 6 1
Miguel’s outfit 3 50 8
Molly’s outfit 6 2
Old loungewear 2 180 1.5
Old wedding dress 120 1
Pre-War spring outfit 8 2
Rosa’s outfit 2 180 1.5
Settler outfit 6 2
Shirtless vault exile 6 3 Vault exile, harness
Stunning Steven Bowie’s suit 625 2
Vault 18 jumpsuit 6 1
Vault 18 utility jumpsuit 10 1
Vault exile, shirtless 3 6 2 Vault exile, no harness
Vault lab uniform 6 2 Science +5
Vault ranger 6 2 Default variant
Vault ranger with gear 6 2 Gear variant
Vault ranger, air conditioned 6 2 Bare variant
Vault refugee highwaters 6 2 Default variant
Vault refugee highwaters, accessorized 6 2 Accessorized variant
Western trader outfit 4 1000 6 Barter +5, Displays as male body only

Backpacks

Name Value Effects Form ID
Basic backpack 100
  • Carry Weight + 25
  • Agility — 1
  • Action Points — 15
Drifter’s backpack 100
  • Carry Weight + 35
  • Agility — 1
  • Action Points — 15
  • Barter + 15
  • Sneak — 35
Explorer’s backpack 100
  • Carry Weight + 15
  • Agility — 1
  • Action Points — 15
  • Guns + 15
Lone scavenger backpack 100
  • Carry Weight + 15
  • Agility — 1
  • Action Points — 15
  • Survival + 15
Medical backpack 100
  • Carry Weight + 15
  • Agility — 1
  • Action Points — 15
  • Medicine + 15
Miner’s backpack 100
  • Carry Weight + 15
  • Agility — 1
  • Action Points — 15
  • Survival + 15
Modder’s backpack 100
  • Carry Weight + 15
  • Agility — 1
  • Action Points — 15
  • Repair + 10
Willhaven backpack — nomad 100
  • Carry Weight + 75
  • Barter + 10

Accessories

Name Value Weight Form ID
Armwrap, right 100 0.1
Brahmin-skull pendant 100 0.1
Dogtags 100 0.1
Gear pendant 100 0.1
Guitar pendant 100 0.1
Key pendant 100 0.1
Leather strap, left 100 0.1
Neckerchief 6 1
Orrika’s slave collar 50 5
Rucksack 6 3
Skull pendant 100 0.1
Watch, left 100 0.1

Background

The mod was initially supposed to release in an episodic format, with the first installment released on 31st May 2013, and the second on the 15th December in that same year. In the years that followed, the mod was reimagined as a single game, which was released to other modders in private beta in the Spring of 2018. On October 23, 2018, the complete mod (BETA 2.0 — Codename: Project Brazil) was released to the public to critical acclaim. Patches have continued to be uploaded since release and will continue to be released until the final version of the mod when development will permanently stop at 1.0.

Although technically a total-conversion mod, Fallout: New California works as a separate campaign from the base game; players select which game they wish to play when starting a new game. The mod features a standalone storyline set in 2260, 21 years before the events of New Vegas and 19 years after the events of Fallout 2. The player character takes on the role of the Star Player, an adopted resident of Vault 18. The game follows their journey through the vault and the wasteland of The Pass, still suffering from the events of Fallout 2, taking place several decades previously. Fallout: New California takes considerable inspiration from the classic Fallout games, sharing world space with both and placing a focus on player choice, with branching storylines and near-total player freedom.

Society

The Athens-Tec Survivalist Raiders are one of the most well armed and equipped factions in the entire Core Region, able to match the New California Republic in terms of arms and armor and overwhelm more advanced groups such as the Enclave through tactics and numbers.

Unlike the tribal and raider subjects/slaves that make up the other tribes of the Alliance, the Survivalists fully embrace the weaponry and tactics of their paramilitary ancestors, utilizing an organized command structure loosely based on the pre-War United States Armed Forces and commonly utilizing high-grade firearms and explosives. They prefer paramilitary clothing and salvaged pre-War combat armor and (extremely rarely) power armor. The Survivalists fully utilize complex tactics, defending their territory with entrenched positions and bunkers within line-of-sight of one another and more simple forms of communication, while supporting both their offensive and defensive operations with mortar and artillery barrages. Much like the NCR, they utilize a small number of restored pre-war vehicles, and, following their betrayal and destruction of Enclave Squad Leonidas, the small fleet of Vertibirds the Enclave possessed as air support.

The Survivalists support their forces with a relatively complex slave-based infrastructure, mining and selling uranium and gold mined in Athens-Tec to less savory elements within New California. They have managed to restore much of Athens-Tec to working order, and possess a rudimentary power grid as well as fresh water pumped from Big Bear Lake. Their food is provided by slave laborers growing food and other crops.

Interactions with the player character

In either path of the Prequel, Ben can be found sitting in a booth in the vault atrium diner, drawing comics.

Quests

  • Live Free or Die/Failure Means Death: Ben will be encountered after the Star Player outruns the fireball from the elevator to the upper level, surrounded by a ring of dead Enclave Patriots. After revealing the «Kurtz» personality, Ben will accompany one out of the vault. If one has completed Hell to Pay, and was rude to Ben in the Prequel, he will escape the vault but refuse to accompany the player character due to their Enclave affiliation. If the player character treated him politely in the Prequel, he can be recruited as a companion.
  • Cards Under the Table: Ben is one of the companions to be asked about escaping Athens-Tec Mine. He will direct the Star Player to Wilson Wilco, noting that Wilco seems to be hiding something; if successfully sold, he will be sent to Black Horse Ranch and must be rescued from the ranch along with any other sold companions. He can also be convinced to escape on his own and will flee to Xiabula, which will only be successful with 7+ Luck.
  • Join The War Machine/The Revanchist: If Ben successfully escaped Athens-Tec Mine and the Star Player joined the Raider Alliance instead of escaping to Union City, Ben will be found outside of Xiabula when the Star Player arrives to kill Chieftain O’oga. He wishes to defend his tribe and must be fought. However, if The Revanchist is active, he can be convinced to step aside by sparing the chief using the options in that quest. Sparing the chieftain is the only way to keep him as a companion in this scenario. Note that this will not occur if Ben was successfully sold to the Raiders through Cards Under the Table, as he will simply be enslaved and sent to Black Horse Ranch.
  • Vengeance Calling: If Ben was brought as a companion to the final battle at Fort Daggerpoint, he can be found during Fallout: New Vegas in the slave pen at Cottonwood Cove. He must be freed, then aided in killing Aurelius of Phoenix, after which he will be available again as a permanent companion in the Mojave Wasteland.

Other interactions

  • With successive Perception checks of 5 and 7 during the Prequel, Ben will grant the Star Player the perk The Way Seer.
  • If one expresses interest in his comics, he will lead them to his apartment, where he will provide more information about each poster in his apartment and explain them and how they fit into «Kurtz’s» backstory.

Development

Project lead Brandan Lee of Radian-Helix Media, LLC was inspired by the games Fallout and Fallout 2 from Black Isle Studios. With the help of friends in the film, TV, radio, and live theatre industries, Lee set out to create a modification of Fallout 3 for people who appreciated the style of the original Black Isle games. Eventually, with the release of Fallout: New Vegas in 2010, the development of the mod was converted and moved into New Vegas‘ updated engine with help from Lead Programmer Rick Hukkanen. Lee states that he headed up a team of three people, with occasional community donations, who would spend four years creating the modification; eventually ending up with 13,000 lines of dialogue from twenty different actors and three hours of gameplay for the first installment alone. Lee christened the mod «Project Brazil» partly due to inspiration by the Terry Gilliam film Brazil , and as a nod to Black Isle Entertainment through the Irish myth of the mythological island of Brasil, although this would later be changed to New California.

Project Brazil‘​s first Instalment assets were created between December 2011 and May 2013. New California was then created from January 2015 to May 2018. Lee created a world space the size of that found in Bethesda’s Fallout 3 and wrote the dialogue in tandem with level and character design. Freddie Farnsworth joined in January 2013 as lead project technician; applying a global NavMesh, and re-rendering the level of detail mesh on a computer custom-built for the task. Although, as of 2018, most assets — especially those of Vault 18 — have been remade.

New California is no longer being developed as a multi-installment franchise and is instead a single, continuous gameplay experience. The mod is currently nearing the 1.0 release date and only the mod is technically completely playable with multiple endings and each player choice impacting the game world.

Main quests

Name Location Given By Reward Quest ID
Save the Vault! Vault 18 Officer Mark
Defeat The Enclave! Vault 18 Paul Evanson
Live Free or Die Vault 18 Albert Christianson
Blast Radius Vault 18 Self
A Night In Pinehaven Black Bear Lodge Kevin Rossman, Ben Kurtz, or Enclave Secure Comlink
Lost Roads Black Bear Lodge Self or Ben Kurtz
Wild Card Player Location Self Empty Earth ending

New California Republic

Name Location Given By Reward Quest ID
Bridge Over I-15 I-138 — I-15 beltway Less Jameson or Kerry Vargas
A More Perfect Union NCR territorial headquarters William Silverman
Journey To The Deep NCR territorial headquarters William Silverman
Wasteland Defense NCR territorial headquarters William Silverman
Destroy Fort Daggerpoint NCR territorial headquarters William Silverman or Paul DuVille NCR, Mob, or Revanchist endings

Raider Alliance

Name Location Given By Reward Quest ID
Hell’s Gate Athens-Tec main cavern Juan Maxson-Elsdragon
Join The War Machine Athens-Tec main cavern Juan Maxson-Elsdragon
Battle in the Deep Athens-Tec Mine Juan Maxson-Elsdragon
Counterstrike Athens-Tec Mine Juan Maxson-Elsdragon or Kieva Nanjima
Destroy Fort Daggerpoint Athens-Tec Mine Juan Maxson-Elsdragon or Kieva Nanjima Raider, Mob, or Revanchist endings

Enclave Squad Leonidas

Name Location Given By Reward Quest ID
Hell to Pay Vault 18 John Bragg
Failure Means Death Vault 18 John Bragg
Red White and Blood Player Location Enclave Secure Comlink
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