Thief (heroes of hammerwatch)

Secret Areas[]

  • Floor 1
    • Very early during the level, immediately north of the first copper door, is a large button that opens the first secret area.
    • Inside the above secret area, directly north from the entrance corridor, is a cracked wall. Break it down to reveal a secret area with money and a rejuvenation potion.
    • Further down the passage in this secret area, in the room at the very end there is a cracked wall in the upper right of the room. This leads to a one way portal to the 3rd floor.
    • Head south from the first save point and cross the bridge. Further south, just before another bridge, go left. There’s a cracked wall next to the chains hanging from the wall. Break it down to find another secret area with money, an apple and a vendor coin.
    • East of the second save point, nearly at the east edge, there are two red eyes hiding behind a wall. Following a narrow corridor, one can find a strange plank.
  • Floor 2
    • Near the spike and buttons puzzle, in the top room filled with bats, there are glowing red eyes marking a secret passage.
    • In the top right corner of the floor near the arrow trap, there is small room with a cracked wall.
    • After the bridge with the maggots and maggot spawners, the room to the right of the gated room with the plank has a breakable wall. This reveals a room with a button which will cause a chest to appear in the gated room. in the corner to the left of the gate, another breakable wall exists which reveals another button: this one opens up the gated room (from the side opposite of the gate).
    • To the west of the area with the L2 Combo merchant (behind a golden door), the dead end to the left of the Golden Ankh (in a blocked room) contains a cracked wall. There is a sequence of stones you must press in order — so far that sequence is: Bottom-Right, Top-Left, Top-Right, Bottom-Left.
  • Floor 3
    • In the passageway directly behind your starting point on Floor 3, there is a switch along the back wall that reveals a secret Boost shop.
    • To the left of the switch mentioned in the first bullet-point, the upper left corner of the back wall is cracked. This leads to a switch that opens a path to the Token near the row of arrow traps.
    • A dead-end to the south-east of 4 MP Crystals (along the right side of a wall) contains a cracked wall leading to a L2 Combo shop.
    • After deactivation the spikes via the arrow-trap hallway, the L2 Vitality shop can be accessed via a cracked wall to the right of the arrow-trap.
    • East of the red boss door, there is a switch which will open a passage back to the vertical hall that shoots arrows.  If you have activated the switch in the lower left corner of the area with Bat Spawners, then across that hall and slightly north, there is a switch in a newly opened secret passage.  After pressing that switch, return to the red boss door and head south.  This new passage has a plank, and a breakable wall to the First Easter egg (See screenshot below).
  • Boss Room

Vitality[]

Below are the costs and benefits of each of the Vitality vendor’s items. The columns are in pairs by class, with the cost listed beside each respective value.

Name Cost Paladin Cost Ranger Cost Wizard Cost Warlock Cost Thief
Health Pool 1 600 120 700 80 800 40 500 115 600 50
Health Pool 2 1200 165 1400 110 1500 55 1000 130 1200 70
Health Pool 3 1800 210 2200 140 2200 70 1500 145 1800 90
Health Pool 4 2400 255 2900 170 2900 85 2000 160 2400 110
Health Pool 5 3000 300 3500 200 3600 100 2500 175 3000 130
Mana Pool 1 800 75 700 80 600 130 800 150 800 65
Mana Pool 2 1900 100 1400 110 1400 185 1400 225 1900 90
Mana Pool 3 3000 125 2200 140 2200 240 2200 300 3000 115
Mana Pool 4 4100 150 2900 170 3000 295 3000 375 4100 140
Mana Pool 5 5200 175 3500 200 3800 350 3800 450 5200 165
Move Speed 1 600 1.0 600 1.0 600 1.0 600 1.0 600 1.0
Move Speed 2 1200 1.1 1200 1.1 1200 1.1 1200 1.1 1200 1.1
Move Speed 3 1600 1.2 1600 1.2 1600 1.2 1600 1.2 1600 1.2

Stats

The player starts off at level 1. Every time the Paladin levels up, stat boosts are gained.
The most notable increases are to Health and Armor, which makes him a tank-based class.

To get stats at a given level, use the equation «X = scaling * (level-1) + level1stat»

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 75 50 0.4 10
Scaling per Level +8 +6 +0.025 +0.05 +0.6 +0.2
Level 2 83 56 0.025 0.45 10.6 0.2
Level 3 91 62 0.050 0.50 11.2 0.4
Level 4 99 68 0.075 0.55 11.8 0.6
Level 5 107 74 0.100 0.60 12.4 0.8
Level 10 147 104 0.225 0.85 15.4 1.8
Level 15 187 134 0.350 1.10 18.4 2.8
Level 20 227 164 0.475 1.35 21.4 3.8
Level 25 267 194 0.600 1.60 24.4 4.8
Level 30 307 224 0.725 1.85 27.4 5.8

UI commands

UI commands
ui_bars_visibility Whether to show the health/mana bars in the middle of the screen. -1 = never, 0 = only when health or mana is not full, 1 = always.
ui_chat_fade_time The amount of time in milliseconds needs to be elapsed for a chat message to fade out.
ui_chat_scale Scale multiplier of the chat window.
ui_chat_pos Move the position of the chat with 2 variables. The two variables need to have a comma with no spaces in between. Ex; ui_chat_pos 0.9,0.8
ui_chat_width Width scale of the chat window, scaled by the screen width.
ui_cursor_alpha Transparency scale of the mouse cursor and crosshair.
ui_cursor_health Whether to show your health and mana next to the crosshair.
ui_cursor_health_alpha If *ui_cursor_health* is enabled, this is the transparancy scale for the texts.
ui_draw_plr_names Whether to show player names above player heads. -1 = never, 0 = only in town, 1 = always.
ui_draw_plr_names_real Whether to show player’s Steam/GOG names instead of their character names above their heads.
ui_draw_plr_stats Whether to show health bars above other player’s heads.
ui_draw_vignette Whether to enable the vignetter effect when badly hurt.
ui_format_letters Whether to show numbers globally as «100k» instead of «100 000», and «1m» instead of «1 000 000».
ui_key_count Whether to show the key count in the top bar.
ui_scale The scale multiplier of the entire UI.

Unpacking Resources

First, start the packager tool. You will see several icons at the top and groups of mods below
To unpack the base resources, simply click the icon at the top of the window that looks like a packing box,

To Unpack a mod, locate the Mod you want to unpack from the selection in the main window, right click and «Unpack Mod»

  • Workshop: These mods have been installed from the Steam Workshop. (If you’re using the GoG build, you won’t see this.)
  • Packed: These are all mods packaged as .bin files in the «mods» folder. These can be downloaded and placed there manually.
  • Unpacked: These are unpackaged mods organized as directories.

Command line

The Packager can also be used from the commandline, this is generally not needed outside of linux use. Try the above method first.

First, navigate to your Heroes of Hammerwatch installation folder. In this folder, hold down Shift and F10 at the same time to open the advanced shortcut menu. From here, select «Open command prompt here.» (On Windows 10 this is Powershell.) You should now see the Windows command prompt in front of you, in the current folder. Then, run the following command, which will extract all files from into the folder.

PACKAGER.exe --unpack=res/assets.bin --destination=unpacked_assets

On Powershell, you need to call it like this:

.\PACKAGER.exe --unpack=res/assets.bin --destination=unpacked_assets

Nothing will appear to happen, but it’s currently extracting the assets in the background.

In Linux/Ubuntu:

./Packager --unpack=./res/assets.bin --destination=./unpacked_assets

For some errors in Linux/Ubuntu you may encounter, see Unpacking resources for Linux

Mods

The same process works for mods, except you pass the .bin file to the parameter. For example:

PACKAGER.exe --unpack=mods/trainer.bds --destination=mods/trainer

Springs

A spring can spawn on any floor but there is usually one per Act on average. Using it will fully restore you to your max health and mana as well as fill any empty potion charges you might have.
The only guaranteed spring in the game is directly before on floor 2 of the Battlements.

If you are seeking to get the Potion Gulpers then the Unlimited Springs Fountain fortune can allow you to get all of them with a single fountain, all you have to do is drain a little mana or HP and drink a potion over and over, then refill at the spring.

If you are looking to get the Replenishers achievement then this fortune will not work, as the counter only ticks up when a spring is drained, and since the fortune prevents the spring from draining it will never tick up. It is recommended to start working on this achievement early as the highest tier of this achievement, use 500 wells, will take about 83 runs on average to complete if you make it all the way to the dragon each run, and use every fountain you come across.

Portals and Red Rooms

These rectangular looking portals are the level skippers of the game. They are always found in the first level of every act and only spawn after you defeated the boss of that respective chapter at least once on that New Game Plus level.

Example: For the portal to appear in the Mines, you must kill the Stone Guardian. For it to appear in the Prison, you must defeat the Warden once.

What happens when I go in?
You reach a room with a red cube that has a large chunk of HP. Once you hit it enemies will start spawning, with a new wave appearing every 10 seconds until the cube it killed.
Additionally, every time the cube loses a chunk of health (Reticle colors when hovering over it change from red back to green) it will summon an extra wave of enemies.
This means if you are able to quickly kill the pillar in only a few seconds, about 10 waves of enemies will spawn one after another with less than half a second in between waves.

Once the cube is destroyed, every enemy in the room is killed instantly.

Beating a Red Room for the first time and picking up the sphere where the cube was will unlock for your entire guild.

Legendary Items

Legendary items are very unique and grant very powerful abilities to the player. They are very rare with no guarantee to even show up in one of your campaigns. They have a 50% chance to be a reward from ACE/red chests and a very small chance to be a reward from the or Bosses.

List of Legendary Gear
Image Name Effect Blueprint Set
Descending Destruction 10% chance to drop a meteor when scoring a hit with your Primary Attack that deals 100 Hybrid damage and applies burning.
Dragon’s Tail Your damage is increased by +1% per 1000 gold.
Spirit Cloak When taking damage you turn invulnerable for 3 seconds, with a cooldown of 10 seconds.
Medusa’s charm Enemies you look at are slowed by 50% and have their armor reduced by 50%. Enemies effected by the gaze that hits you are stunned for 6 seconds.
Soul Taker When you kill an enemy, a random enemy of the same type is also killed.
Sphere of Heroes Shoots a massive nova projectile when attacking with your Primary Attack during Combo.
Wand of Chaos Every 2 seconds a powerful bolt is fired at a random target in range dealing heavy damage

Console config commands

Console config commands
cs_bgcolor Background color of the console. Set as a vec4: *cs_bgcolor 1 0 0 0.5* for a red transparent console background.
cs_fgcolor Text color of the console. Set as a vec4.
cs_enabled Enable or disable the use of the console entirely. Useful if you need the console toggle button for something else.
cs_height The height of the console window, in a multiplier of the screen height: 0.5 means 50% of the screen height.
cs_show_build Whether to show the game’s build ID in the bottom left of the screen.
cs_show_log Shows recent log additions as an overlay at the top of the screen
cs_show_log_count The amount of recent lines to be displayed for cs_show_log
cs_speed The speed for the console toggle animation. The higher the faster.
condump Dumps the contents of the console to a file, doesn’t include timestamps, format is condump «filename».

Rare Items

Rare items grant very potent attribute gains and will only be seen in the late stages of the campaign. They can be found in silver and gold chests. They also have a chance to be dropped from bosses.

List of Rare Gear
Image Name Effect Attunable Set
Amulet of Kings +30 Resistance
Amulet of Vengeance 10% to trigger Combo when taking damage.
Armor of Kings +30 Armor
Bloodthirst Ring 2.5% Lifesteal on Primary Attack
Boots of the Giant Stun enemies for 2 seconds when colliding with them. +50 Health.
Cape of the Flamewalker Burns nearby enemies for 10 Magical damage
Chakram Unleash a chakram when using a skill dealing 50 Physical damage. 2 seconds cooldown.
Curio’s Coffer +20 Health & Mana. +12 Attack & Skill Power. +8 Armor & Resistance.
Duelist’s Edge +8% Evasion. When evading an attack you return 50 Physical damage to the attacker and applies Bleeding.
Duke’s Signet Ring Taking damage when below 50% Health will spawn an area that restores 7.5% of your max health. Lasts for 5 seconds with a cooldown of 10 seconds.
Dwarven Pickaxe +100% damage done to Constructs. Constructs have a 20% chance to drop ore when killed.
Earthsplitter 10% chance to release three earth spikes on your Primary Attack, dealing 40 Physical damage.
Flametongue +5 Magical damage on Primary Attack, Primary Attacks also applies burning
Frostbrand +5 magical damage on Primary Attack, Primary Attacks also applies freezing
Golden Lamp Summons Nimbus when picking up mana crystals.
Greater Sphere of Regen During Combo you gain +50% Health Regen and +75% Mana Regen
Guardian Figurine Summons a Spiritual Guardian when you are below 66% Health. 12 second cooldown.
Heartseeker 12.5% chance to score a Critical Hit on Primary Attack
Judgement +12 Physical damage on Primary Attack. Every 7th Primary Attack hit lowers the health of the target by 2.5%
Lucky Hat +4 Luck
Magebane 25% chance to reduce enemies’ Resistance by 75% on Primary Attack for 4 seconds.
Markham’s Amulet +2 Health & Mana per item in your inventory
Markham’s Mace +1 Attack Power per item in your inventory
Markham’s Wand +1 Skill Power per item in your inventory
Queen’s Cuirass +40 Armor (Only available in the DLC campaign)
Queen’s Dagger +50 Attack Power (Only available in the DLC campaign)
Queen’s Jewel +50 Skill Power (Only available in the DLC campaign)
Queen’s Necklace +40 Resistance (Only available in the DLC campaign)
Scepter of Kings +40 Skill Power
Seal of Rage +0.5% Attack speed for each % Health missing
Shieldbreaker 25% chance to reduce enemies’ Armor by 75% on Primary Attack for 4 seconds.
Skullsmasher Every 5th Primary Attack hit trigger an explosion on impact dealing 30 Physical damage
Spreading Corruption Primary Attack applies a debuff for 2.5 seconds that jumps to a new enemy when the original target is killed. Affected enemies take 200% more damage
Staff of Volatile Casting 10% chance to score a Critical Hit with Skills
Stormcaller 10% chance to release a chain lightning on your Primary Attack, dealing 30 Magical damage.
Sword of Kings +40 Attack Power
Talisman of Conflagration Enemies have a 25% chance to explode in fire when killed dealing 40 Magical damage in a small area
Waning Crescent +25 Attack Power.
Waxing Crescent +25 Attack Power.
Wrath of the Thundergod Shoots 5 lightning bolts at nearby enemies when hit dealing 10 Magical damage each.

Skills and Abilities

The tables below list base value and tiers as they’re shown in the Guild Hall.
As an example, the first upgrade for Grappling Hook can be bought at a Tier 2 Guild Hall.
Every upgrade to a skill costs , which are shown in the upper-right corner of the screen while in town.

Thief skills
Twin Daggers Throwing Knives Grappling Hook Smoke Bomb Sidestep Slice and Dice Vicious Cuts

Twin Daggers (Primary Attack)

Two quick melee attacks with each dealing .
Movement speed penalty while attacking is decreased as the daggers are upgraded.
Thief primary attack speed is 0.375 seconds.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Damage 6 8 10 12 14 16
Speed Penalty 60% 50% 40% 30% 20% 10%
Star Cost N/A 3 4 5 6 8

Throwing Knives (Skill 1)

Throws multiple knives in an arc. Each knife deals physical damage and pierces multiple enemies.
Each time a knife pierces an enemy it deals 10% less damage to the next enemy hit.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Knives 5 6 7 8 9 10
Arc Size 45 50 55 60 65 70
Damage 10 14 18 22 26 30
Pierces 5 6 7 8 9 10
Mana Cost 10 12 14 16 18 20
Star Cost N/A 3 4 5 6 8

Grappling Hook (Skill 2)

The Thief fires a grappling hook in the direction aimed which continues until hitting something or reaching its max length, upgradeable with tier.
If it hits something you are pulled towards it, but will not be pulled over gaps. The grapple can also be interrupted by hitting a wall.
Hit enemies are stunned for a few seconds and the player is able to grapple onto chests.
The player has 100% evasion while being moved by the grapple.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Duration N/A N/A 1 1.5 2 3
Mana Cost N/A N/A 8 7 6 5
Star Cost N/A N/A 5 6 8 10

Smoke Bomb (Skill 3)

The Thief throws a smoke bomb that stuns all enemies in a large area for a few seconds.
The smoke lingers for a few second, giving all players increased evasion while within it.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Stun Time N/A N/A N/A 3 4 5
Duration N/A N/A N/A 2 3 4
Evasion N/A N/A N/A 10 20 30
Mana Cost N/A N/A N/A 30 35 40
Star Cost N/A N/A N/A 7 9 12

Sidestep (Passive 1)

Grants a chance of evasion against all incoming damage and a single guaranteed dodge that is recharged after a few seconds.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A 5% 10% 15% 20% 25%
Recharge time N/A 5 4.5 4 3.5 3
Star Cost N/A 2 3 4 5 6

Slice and Dice (Passive 2)

Gain stacks for every hit with Twin Daggers. Each stack provides a 2% attack speed bonus.
Stacks last for 2.5 seconds unless a new hit connects. After 2.5 seconds all stacks are lost.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Cap N/A N/A 8 16 24 32
Star Cost N/A N/A 4 5 6 8

Vicious Cuts (Passive 3)

Each hit with Twin Daggers has a chance of lowering the target’s health by 5% of it’s current health.
This works on bosses too.

Upgrades Base Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Chance N/A N/A N/A N/A 5% 10%
Star Cost N/A N/A N/A N/A 10 15

Upgrades, Costs, Effects

Tier 1
Building Cost Effect
Town Hall Unlocked by default
Treasury Unlocked by default. 50% tax rate at 10000 total gold
Guild Hall Unlocked by default. Upgrade your skills to Tier 1
General Store 5 Buy keys and items (3 common)
Blacksmith 5 Buy upgrades to your weapons (primary attack) and armor
Ore Trader 5 Buy and sell ore
Apothecary 5 Buy upgrades for your potion
Fountain
Chapel
Tavern
Magic Shop
Tier 2
Building Cost Effect
Town Hall 5 Unlocks the next tier of Town Hall upgrades
Treasury 20 50% tax rate at 15000 total gold
Guild Hall 10 Upgrade your skills to Tier 2
General Store 10 Buy keys and items (2 common, 1 uncommon)Prices are 5% cheaper
Blacksmith 10 Buy upgrades to your weapons (primary attack) and armor
Ore Trader 10 Buy and sell ore. Better trade rates
Apothecary 15 Buy upgrades for your potion and pickup effectiveness
Fountain 10 Throw gold in the Fountain to afford different fortunes
Chapel 15 Unlocks Priest. Donate money to receive a permanent blessing
Tavern 10 Unlocks Thief. Adds gambling. Buy up to 3 drinks
Magic Shop
Tier 3
Building Cost Effect
Town Hall 20 Unlocks the next tier of Town Hall upgrades
Treasury 40 50% tax rate at 20000 total gold
Guild Hall 30 Upgrade your skills to Tier 3
General Store 25 Buy keys and items (3 common, 1 uncommon)Prices are 10% cheaper
Blacksmith 25 Buy upgrades to your weapons (primary attack) and armor
Ore Trader 30 Buy and sell ore. Better trade rates
Apothecary 35 Buy upgrades for your potion and pickup effectiveness
Fountain
Chapel 35 Donate money to receive a permanent blessing
Tavern 20 Buy up to 4 drinks. Increased stockpile limit for drinks
Magic Shop 30 Unlocks Wizard. Buy upgrades to your skills and resistance
Tier 4
Building Cost Effect
Town Hall 40 Unlocks the next tier of Town Hall upgrades
Treasury 80 50% tax rate at 25000 total gold
Guild Hall 60 Upgrade your skills to Tier 4
General Store 50 Buy keys and items (2 common, 1 uncommon, 1 rare)Prices are 15% cheaper
Blacksmith 50 Buy upgrades to your weapons (primary attack) and armor
Ore Trader
Apothecary
Fountain 25 More fortunes to select from
Chapel
Tavern 40 Buy up to 5 drinks. Increased stockpile limit for drinks
Magic Shop 60 Buy upgrades to your skills and resistance
Tier 5
Building Cost Effect
Town Hall 80 Unlocks the next tier of Town Hall upgrades
Treasury 160 50% tax rate at 30000 total gold
Guild Hall 120 Upgrade your skills to Tier 5
General Store 100 Buy keys and items (2 common, 2 uncommon, 1 rare)Prices 20% cheaper
Blacksmith 100 Buy upgrades to your weapons (primary attack) and armor
Ore Trader
Apothecary
Fountain
Chapel 135 Donate money to receive a permanent blessing
Tavern
Magic Shop 120 Buy upgrades to your skills and resistance
Tier 6
Building Cost Effect
Town Hall 160 Unlocks the next tier of Town Hall upgrades
Treasury
Guild Hall
General Store 200 Buy keys and items (3 common, 2 uncommon, 1 rare)Prices 20% cheaper
Blacksmith 200 Buy upgrades to your weapons (primary attack) and armor
Ore Trader
Apothecary
Fountain
Chapel 250 Donate money to receive a permanent blessing
Tavern
Magic Shop 200 Buy upgrades to your skills and resistance

Luck

Luck is a stat that was added in version 93 with the release of the Pyramid of Prophecy DLC, but is not exclusive to the DLC.

Luck is a valuable stat because it curves the rolls of all combat related chance effects. For example, it affects the activation chances for , , , Items, Statues, , and character skills like freezing an enemy with the Sorcerer. Positive and negative luck will choose the best or the worst roll as the outcome.

Prior to Version 99, the equation to calculate the new chance was as follows: Chance/0.95^Luck

In Version 99, luck got reworked to be more consistent, and uses this new formula: 1-(1-p)^(2^(luck/10)).

Luck currently has 7 sources; two negative and five positive.

Image Name Effect
The Safe Bet -5 Luck +20 Armor & Resistance
It’s Not Your Lucky Day -3 Luck
It’s Your Lucky Day +2 Luck
Lucky Charm +1 Luck +10% Gold Gain
Lucky Horseshoe +2 Luck +0.1 Movement Speed
Lucky Hat +4 Luck
+5 Luck

If you have every positive boost and all items are attuned, you will have 21 luck. 16, all but the monolith buff, is a more reasonable number to expect to obtain on any given run.

The chart to the right displays selected proc chances and how each luck value affect them.

Building upgrades[]

Buildings in The Outlook can be upgraded at the Town Hall using ore found in the Forsaken Spire. It takes 1505 ore to fully upgrade all buildings.

Town Hall Tier Name Ore Cost Description
I Town Hall I Unlocks Tier 1 Buildings.
I Treasury I 50% tax rate at 10000 total gold.
I Guild Hall I Upgrade your skills to Tier 1.
I General Store I Buy Keys and Items (3 common).
I Blacksmith I 5 Buy upgrades to your Weapons and Armor.
I Ore Trader I 5 Buy and sell ore.
I Apothecary I 5 Buy upgrades to your potion.
II Town Hall II 5 Unlocks Tier 2 Buildings.
II Treasury II 20 50% tax rate at 15000 total gold.
II Guild Hall II 10 Upgrade your skills to Tier 2.
II General Store II 10 Buy Keys and Items (2 common, 1 uncommon). Prices are 5% cheaper.
II Blacksmith II 10 Buy upgrades to your Weapons and Armor.
II Ore Trader II 10 Buy and sell ore. Better trade rates.
II Apothecary II 15 Buy upgrades to your potion and pickup effectiveness.
II Fountain I 10 Throw gold in the fountain to have something happen (good or bad, amazing or terrible).
II Chapel I 15 Unlocks Priest. Donate money to receive a permanent blessing.
II Tavern I 10 Unlocks Thief. Gambling.
III Town Hall III 20 Unlocks Tier 3 Buildings.
III Treasury III 40 50% tax rate at 20000 total gold.
III Guild Hall III 30 Upgrade your skills to Tier 3.
III General Store III 25 Buy Keys and Items (3 common, 1 uncommon). Prices are 10% cheaper.
III Blacksmith III 25 Buy upgrades to your Weapons and Armor.
III Ore Trader III 30 Buy and sell ore. Better trade rates.
III Apothecary III 35 Buy upgrades to your potion and pickup effectiveness.
III Chapel II 35 Donate money to receive a permanent blessing.
III Tavern II 20 Buy up to 4 drinks. Increased stockpile limit for drinks.
III Magic Shop I 30 Unlocks Wizard. Buy upgrades to your Skills and Resistance.
IV Town Hall IV 40 Unlocks Tier 4 Buildings.
IV Treasury IV 80 50% tax rate at 25000 total gold.
IV Guild Hall IV 60 Upgrade your skills to Tier 4.
IV General Store IV 50 Buy Keys and Items (2 common, 1 uncommon, 1 rare). Prices are 15% cheaper.
IV Blacksmith IV 50 Buy upgrades to your Weapons and Armor.
IV Fountain II 25 Higher chance of something good happening.
IV Tavern III 40 Buy up to 5 drinks. Increased stockpile limit for drinks.
IV Magic Shop II 60 Buy upgrades to your Skills and Resistance.
V Town Hall V 80 Unlocks Tier 5 Buildings.
V Guild Hall V 120 Upgrade your skills to Tier 5.
V General Store V 125 Buy Keys and Items (2 common, 2 uncommon, 1 rare). Prices are 20% cheaper.
V Blacksmith V 100 Buy upgrades to your Weapons and Armor.
V Chapel III 135 Donate money to receive a permanent blessing.
V Magic Shop III 120 Buy upgrades to your Skills and Resistance.

Stats

The player starts off at level 1. Every time the Sorcerer levels up, stat boosts are gained.
What differs the Sorcerer from other classes is his high base mana, allowing the casting of many spells in quick succession before a recharge is required.

To get stats at a given level, use the equation «X = scaling * (level-1) + Level_1_stat»

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 40 75 0.000 1.5 2.0
Scaling per Level +5 +16 +0.025 +0.1 +0.2 +0.5
Level 2 45 91 0.025 1.6 0.2 2.5
Level 3 50 107 0.050 1.7 0.4 3.0
Level 4 55 123 0.075 1.8 0.5 3.5
Level 5 60 139 0.100 1.9 0.6 4.0
Level 10 85 219 0.225 2.4 1.8 6.5
Level 15 110 299 0.350 2.9 2.8 9.0
Level 20 135 379 0.475 3.4 3.8 11.5
Level 25 160 459 0.600 3.9 4.8 14.0
Level 30 185 539 0.725 4.4 5.8 16.5

Blood Altar

The blood altar is a small round table found randomly in the tower when playing with the Witch Hunter DLC, limited to one per run (however 1 per run is not guaranteed).

Using the altar will ask the player if they wish to sacrifice 10% of their current HP for a random buff that scales up with ng level being played.

This buff will persist across multiple runs, lasting until the player dies. Once the player dies, the buff is lost and the sacrificed HP will return.

Using the Altar multiple times will reduce max health by 10% multiplicatively.

Buff Name Effect Scaling
Beast Attack Power +30 +3
Chosen Spell Power +30 +3
Immortal Armor +25 +2
Fey Resist +25 +2
Order HP Regen +2 +0.2
Crone Mana Regen +3 +0.3

Stats

The player starts off at level 1. Every time the Warlock levels up, stat boosts are gained.

To get stats at a given level, use the equation «X = scaling * (level-1) + Level_1_stat»

Attribute values by level
Attribute Health Mana Health Regen Mana Regen Armor Resistance
Level 1 60 75 1.5 2 2
Scaling per Level +6 +13 +0.025 +0.075 +0.3 +0.3
Level 2 66 88 0.025 1.575 2.3 2.3
Level 3 72 101 0.05 1.65 2.6 2.6
Level 4 78 114 0.075 1.725 2.9 2.9
Level 5 84 127 0.1 1.8 3.2 3.2
Level 10 114 192 0.225 2.175 4.7 4.7
Level 15 144 257 0.35 2.55 6.2 6.2
Level 20 174 322 0.475 2.925 7.7 7.7
Level 25 204 387 0.6 3.3 9.2 9.2
Level 30 234 452 0.725 3.675 10.7 10.7
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