Planetary annihilation titans скачать торрент

Difficulty

The higher you set the AI difficulty the greater its eco modifier, economy handling and general intelligence will be. Normal uses a different set of maps from the other difficulty levels, with far less multi-planet systems.

Easy Normal Hard Relentless Absurd
Threat assessments Terrible Terrible Bad Best Best
Micro None OK OK Best Best
Scouting OK Best Best Best Best
Factory build delay Long Some Tiny None None
Expansion delay Extreme Long None None None
Avoids eco float No No Yes Yes Yes
Commander retreats No Yes Yes Yes Yes
Maps Simple Standard Standard Standard Standard
Difficulty ramp* +0.005 +0.01 +0.01 +0.01 +0.02
Slow expansion Yes Yes No No No
Targets weakest Commander No Yes Yes Yes Yes
T2 delay Yes No No No No
More commanders No Unlikely Unlikely Possibly Likely
Base eco modifier x0.4 x0.5 x0.5 x0.7 x0.8

*The increase applied to the AI’s base eco modifier for each planet you travel from the starting point

Community Mods

Use the Community Mods button on the main menu to access all the mods available for the game. The Recommended tab provides you some mods to get you started, while Available shows every mod ever made.

Mods are divided into two types: client and server.

Client mods only impact your local client and can be used in all games, including ranked games. Hotbuild 2 is an example of a client mod.

Server mods impact all players and only those of the original host of a game are applied. Anyone joining your game will automatically download and apply your enabled server mods. The Legion Expansion is an example of a server mod. Any active server mods are shown in the bottom-left of the lobby window.

If you want to make or publish you own mod be sure to check out the Planetary Annihilation support wiki.

Galactic War Overhaul

Once you’ve played enough Galactic War you might want to increase the challenge, or simply inject more variety into your game. The Galactic War Overhaul mod adds the following:

  • Faction personalities
  • Customised enemy/sub-commanders
    • Unique model
    • Unique personality
    • Unique colour
    • Fight according to their faction’s preferred style
  • Eight new difficulties suitable for anyone from a new player to a veteran of the game
  • Reduced sub-commander power so they won’t carry the game for you anymore
  • Adds the possibility of multiple factions in a system and an FFA occurring
  • Add support for shared army enemies
  • Bosses are distinctly more difficult than surrounding systems
  • Added planetary intelligence to allow you to make meaningful decisions on the galactic map
  • Randomised spawns so maps remain fresh on replay
  • Uses all game modes:
    • Bounty mode
    • Land anywhere
    • Sudden death
  • You can give the enemy tougher commander units
  • Option to give yourself more starting neutral systems
  • The AI uses tech card buffs
  • Guaranteed loadout to unlock every war
  • 13 new loadouts
  • Unlocks Galactic War’s biggest planetary systems
  • Adds a new faction
  • 109 new tech cards
  • Multiple AI opponents to choose from
  • Unique Commander colours make it easy to identify everyone
  • Intelligence reports allow for meaningful decisions on the strategy layer

Installing

Go into Community Mods from the main menu. Click the Available tab and search for “gw”. Select Galactic War Overhaul and choose to install it.

In the Galactic War lobby you’ll find you have new difficulties available to you:

Difficulties

Where an item is greyed out it means the setting is specific to each Commander, not the difficulty level.

The difficulty in Galactic War Overhaul scales higher than the base game and higher difficulties assume you have unlocked better loadouts. The number of enemy Commanders will scale much higher than in the base game, so if you select a large galaxy make sure your PC is up to the task.

This mod introduces an option called Easier Start, which allows you to add more neutral systems at the beginning of the war to increase the amount of free tech you receive.

Casual Iron Bronze Silver Gold Platinum Diamond Uber
Threat assessments*
Micro None OK Best Best Best Best Best Best
Scouting OK Best Best Best Best Best Best Best
Factory build delay Small None None None None None None None
Expansion delay None None None None None None None None
Avoids eco float No No No No No Yes Yes Yes
Commander retreats No Yes Yes Yes Yes Yes Yes Yes
Maps Simple Standard Standard Standard Standard Standard Standard Standard
Difficulty ramp** 0.05 0.075 0.1 0.1 0.15 0.175 0.2 N/A
Slow expansion Yes Yes No No No No No No
Targets weakest Commander No No Yes Yes Yes Yes Yes Yes
T2 delay*
More commanders No Unlikely Possibly Likely Some Several Plenty Loads
Base eco modifier x0.35 x0.425 x0.5 x0.6 x0.7 x1.0 x1.2 x10

*Specific to each commander not the difficulty level

**The increase applied to the AI’s base eco modifier for each planet you travel from the starting point

Factions

Play as whichever faction you find hardest to beat so that you don’t have to face them. Remember that your sub-commanders will play according to faction preference, so make sure to provide them with the necessary tech.

While each faction has a preference in how it plays, each Commander within that faction will play slightly differently.

Legonis Machina

  • Focuses on land units
  • The closest faction to the skirmish AI

Foundation

  • Focuses on air and naval units
  • Can often be the easiest faction to face early

Synchronous

  • Uses a balance of all unit types
  • A jack of all-trades but a master of none

Revenants

  • Focuses on orbital units
  • Harder to beat on multi-planet systems

Cluster

Lore

The Xziphid war was won by the Commanders, intelligent machines created to carry out the bidding of the Progenitors. In the aftermath a number of them broke away, forming the MLA. They took the fight to their former masters and started the Pro-Com war.

Though powerful, the Progenitors could not defeat their own creations. During the peak of the war a new generation of Commander was created, programmed to be be utterly loyal and devoted to their masters and without mercy for the foe. The Legion was born. They had access to the greatest of the Progenitor’s creations, and so for a time the tide seemed to have turned.

But war is won by logistics, and the MLA had spread too far, harvested too much. The Legion fought well but despite many glorious victories in battle they were losing. It was at this point that the Progenitors unleashed their weapon of last resort: a superweapon designed to take out all of their machine creations. The Pro-Com war was over and for millennia the galaxy was quiet.

Then something disturbed the peace and the Legion awoke to find their creators gone, but the hated foe still present. So the Legion marches once more to war, in memory of the creators they still love dearly.

Known Issues

  • PA Launcher is not currently supported on macOS Catalina 10.15 and will be updated later this year
  • Some mods may break with the update from Chromium 28 to Chromium 40 in Coherent UI 2.6.8.x as a result of html, css, layout, rendering, js and font changes
  • Modern native Linux may black screen or corrupt (toggle full screen (alt+enter), resize or refresh (F5) may correct)

PA was built with modding in mind, and while we appreciate the contribution that mod authors make to our game, please remember that running mods can sometimes lead to unexpected defects and crashes, especially after a new update.

Сюжетная линия

Planetary Annihilation TITANS — огромное расширение для оригинальной игры в жанре стратегия в реальном времени. Как и прежде, в самом начале вы должны будете выбрать, на какую территорию высадить главного героя. Он условно является протагонистом, потому что ярко выраженного персонажа, занимающего лидерские позиции, здесь нет. Так что высаживайте героя в том месте, которое понравится вам больше всего. Пока еще ваш персонаж умеет лишь строить доступные строения, основная часть которых открывается по мере прохождения игры. Это классическая стратегия в реальном времени и это видно с первых минут. Сначала вы создаете главную базу, имея в рядах своей армии одного рабочего, затем из этого здания появляется возможность создать таких же командиров (Commander), которые могут уже собирать ресурсы, строить другие объекты инфраструктуры и тд. После этого, вы сможете создать собственную армию, тренируя ее и всячески улучшая. Что касается боевых юнитов, то здесь сосредоточено большое количество персонажей. Правда, сначала вам будут доступны только бойцы с минимальным уровнем скиллов и навыков. Зато в дальнейшем, когда достигнете самого последнего левела, сможете создавать любых юнитов, каких только захотите. Игра идет до победного. Выиграть можно лишь при одном условии — чтобы ваш рабочий остался последним. Исследуйте внутриигровой мир, взрывайте другие планеты при помощи астероидов, разрушайте поселения врагов и сделайте так, чтобы ваш боевой юнит остался последним среди всех присутствующих персонажей в игре. Скачать торрент Planetary Annihilation TITANS на русском языке Механики следует всем любителям подобных стратегий в реальном времени.

Adding More Maps

Once you’ve played a lot of Galactic War you will have seen all the built-in systems more than once. You might fancy a change, have particular systems you’d like to see, or just want more multi-planet than you get out-of-the-box. To achieve this we will use Shared Systems for Galactic War, a mod which lets you load in TITANS systems, your systems, and systems out of any map pack you lay your hands on.

Installing

Go into Community Mods from the main menu. Click the Available tab and search for “gw”. Select Shared Systems for Galactic War and choose to install it.

Using the Mod

When you go into Galactic War you’ll notice something different.

In the bottom left you now choose what systems to load into Galactic War. By default, it has selected the PA category, which are the systems that ship with TITANS. Below that is My Systems, which would load any systems you have created or imported. Default Systems and onwards are categories on the Shared Systems server. These are areas which anyone can upload to (default systems) or are restricted to specific individuals (everything else). I recommend against using these categories for two reasons:

  1. Many of the systems are old and out-of-date
  2. The Shared Systems server is often offline, or when online is slow to load the systems

In the screenshot above we see a 0 next to Default Systems and the Go To War button is greyed out. This is because the systems from Default Systems have not completed loading. Given the count of 0, I would assume the server is offline, but even if it were online you wouldn’t be able to play until hundreds of random systems had been loaded.

So how do we add more systems? Simple. Map packs.

Adding Map Packs

Return to Community Mods on the main menu and this time search for “map”. Select the ones you want and click install for each.

Checking the Contents

If you haven’t used these map packs before you might want to check out what you just installed. The easiest way to do this is to go into the System Editor from the main menu.

Each map pack consists of one or more categories which are displayed as tabs. In addition, you will see My Systems, which are ones you’ve created or imported, and PA, which are the systems that come with the game. Shared should be ignored.

If you want to get an idea of what you’ve added just browse through the selection here and click on a system to get an overview. You’ll be able to see the number of planets, the number of starting locations, planet size, etc. You can always load them in the editor if you want to go in-depth, but this overview should give you an idea of which categories you want to add into your war.

Adding Your Maps to Galactic War

Now everything is loaded all you have to do is pick which ones to use. On the Galactic War screen, you’ll see that it’s not a list of map packs, rather it’s a list of the categories you saw in System Editor.

Each category displays a system count, in addition, once you select a category the number of multi-planet systems in that category will appear in brackets.

You are free to mix and match the system categories as you wish to get whatever Galactic War experience you want. The important thing is that you should now have a wide variety of exciting systems to play on.

Toolchain

Updated software development toolchain: https://en.wikipedia.org/wiki/Toolchain

  • Visual Studio 2019 latest with 142 build tools / Windows 10 SDK latest
  • Xcode 11 / macOS 10.15.x latest for macOS Mavericks 10.9+
  • Latest steam linux runtime / GCC 6.2.0 (currently limited by Steam Linux runtime)
  • Steamworks SDK 146 with macOS Catalina 10.15 support for 64 bit only
  • Coherent UI 2.6.8.x with macOS Catalina 10.15 support for 64 bit only
  • Windows libcurl 7.66.0 with nghttp2 for HTTP/2 and multiplexing
  • Steam Proton compatibility
  • Fonts converted to WOFF and all UI  html and css updated

Note: PA Launcher is not currently supported on macOS Catalina 10.15 and will be updated later this year.

Client Stalls or Unit Jumps

This is usually a network issue such as packet loss or network lag in transit to PAnet AWS servers (or OVH US for the dedicated servers).

Some network issues may be temporary due to congestion or bad ISP transit / peering routes.

Software such as firewalls or network optimisers can also disrupt network connections. eg ASUS / Rog GameFirst on Windows.

Network Testing

MTR or WinMTR is the preferred tool for testing network connectivity. All hops should show 0 (no packet loss) or 100 (blocked).

Persistent packet loss on many hops is most likely a local issue with PC software / hardware, Ethernet cables, router software / hardware or your ISP last mile connection to network termination / demarcation (or ONT for fibre connections).

Incorrect MTU and TCP MSS clamping settings may result in fragmentation or packet loss. For PPEoE, DSL or cable connections test MTU sizes of 1492 or 1452.

Outside of Steam

papatcher using PAnet accounts

Download papatcher.go from https://raw.githubusercontent.com/planetary-annihilation/papatcher/master/papatcher.go

Install golang from repo (Linux) or https://golang.org/

Legacy PA Launcher (Windows / macOS prior to Catalina 10.15) using PAnet accounts

  1. Open the PA launcher and sign in
  2. Click on your username then select Build Options… from the list
  3. Tick the PTE or legacy build you want to install then click SAVE
  4. Change the stream from stable to the PTE or legacy build you want to test
  5. Click VERIFY to install or update the selected PTE or legacy build

Windows Dependencies

For Windows you may need to install the latest Visual Studio 2019 64 bit runtime: https://support.microsoft.com/en-nz/help/2977003/the-latest-supported-visual-c-downloads

Build Bar Commands

The build bar appears only for fabricators and factories. Fabbers will display the structures they can build, factories display the units they can build.

Fabbers

For a fabber you left-click the unit you want to build then left-click on the map to give the fabber an order to build it in the selected location. To build multiple items hold SHIFT each time you click to place an item on the map. This allows you to create a queue of build orders, and you can even mix in other orders between the build orders using this method.

Factories

The build bar for factories will show the currently queued units. While in normal build mode the number of units queued will decrease by one each time the factory starts building another unit. For example, once a factory with two fabbers queued starts to build a fabber it will reduce the fabber number from 2 to 1 to indicate the size of the queue remaining. In continuous build mode the factory will loop through the queued units and the numbers displayed will not change. There will not be an indication as to where in the queue it currently is.

The stop command can be used to cancel any currently building unit and to wipe the queue.

Units added to the queue before the enabling of continuous build mode are removed from the queue upon completion per normal build mode.

Advanced Commands

  • SHIFT-click increases units in increments of 5.
  • CTRL-click puts that unit at the front of a factory’s queue and excludes it from any continuous build queue.
  • Units queued prior to continuous build being enabled are excluded from the continuous build.

Take a newly built factory as an example: you click on the Ant twice, turn on continuous build, shift-click the Ant, click the Spinner, CTRL-click the fabber. This would result in the following:

  1. An Ant is produced (as the factory was inactive it started building immediately)
  2. A fabber is produced (CTRL-click put it at the front of the queue but didn’t interrupt the currently building Ant)
  3. Six Ants are produced
  4. One Spinner is produced
  5. Five Ants are produced (one less because the sixth Ant was queued in normal build mode)
  6. One Spinner is produced
  7. etc.

You could use CTRL-click to build additional fabbers in the future without compromising the build queue, or causing large numbers of fabbers to be produced.

Steam Linux Client Beta and Scout vs Soldier Steam Linux Runtime

The current Steam Linux Client only supports the original Scout Steam Linux Runtime which is based on Ubuntu 12 Precise from 2012 with 32 bit support then hacked / patched to 64 bit and somewhat modern packages while trying to allow for native libraries like graphics drivers. eg there is no modern compiler support with only an old version of gcc-5.4.1 pre C++11 ABI changes. ie no full c++11 or c++17 support.

The Steam Linux Client Beta now partially supports a long awaited new Soldier Steam Linux Runtime based on Debian 10 with modern packages that falls back to Scout.

There is currently no officially supported way to target Solider and we hope this eventually releases based on Debian 11 with full gcc-9 / LTO / c++17 support.

Planetary Annihilation: TITANS не запускается. Ошибка при запуске. Решение

Planetary Annihilation: TITANS установилась, но попросту отказывается работать. Как быть?

Выдает ли Planetary Annihilation: TITANS какую-нибудь ошибку после вылета? Если да, то какой у нее текст? Возможно, она не поддерживает вашу видеокарту или какое-то другое оборудование? Или ей не хватает оперативной памяти?

Помните, что разработчики сами заинтересованы в том, чтобы встроить в игры систему описания ошибки при сбое. Им это нужно, чтобы понять, почему их проект не запускается при тестировании.

Обязательно запишите текст ошибки. Если вы не владеете иностранным языком, то обратитесь на официальный форум разработчиков Planetary Annihilation: TITANS. Также будет полезно заглянуть в крупные игровые сообщества и, конечно, в наш FAQ.

Если Planetary Annihilation: TITANS не запускается, мы рекомендуем вам попробовать отключить ваш антивирус или поставить игру в исключения антивируса, а также еще раз проверить соответствие системным требованиям и если что-то из вашей сборки не соответствует, то по возможности улучшить свой ПК, докупив более мощные комплектующие.

Loadouts

Your starting loadout determines what units you have access to from the start of the war. You start with one loadout unlocked: the Vehicle Commander. Seven loadouts remain locked. You will unlock them by defeating particular faction bosses.

Each faction has multiple possible boss systems. At the start of a war, one system is selected for each faction. You may not always encounter a boss tied to a locked loadout.

Faction System Loadout Unlocked
Legonis Machina Kohr Artillery Commander
Entara Bionic Augmentation Commander of Neutralizing
Agoge
Tau Leporis
Poseidon’s Wrath
Foundation Atlas Air Commander
Patagonia Assault Commander
Xylcor
Blogar’s Fist
Zeta Draconis
Synchronous Cupru Bot Commander
Platina
Fier
Safir
Apa
Revenants Alenquer Orbital Commander
Xianyao General Commander
Epiphany
Varthema
Chernykh

Picture-in-Picture (PIP)

One of the unique features of Planetary Annihilation is picture-in-picture. The PIP allows you the exact same functionality as the primary window, you can view anything or anywhere, give orders, etc. Hovering over this window reveals four more functions:

Swap cameras causes the PiP view to swap with the view of the main camera.

Capture main view clones the current view in the PiP.

Follow alerts means the PiP will switch view to whatever the latest alert to appear is.

Pin to opposite side will have the PiP view the opposite side of the planet you are viewing. Note that this still does not give you 100% visibility of the planet.

Tips for Opening Build Queues to Manage your Economy and Expansion

The goals of an opening build queue are:

  • Minimise walking by your commander and fabricators
  • Avoid stalling your economy with too many fabricators or factories
  • Produce units to scout, raid and defend your nearby expansions
  • Produce fabricators as needed for expansions, proxy bases and eventually the transition to T2 once your economy can support BOTH the cost of a T2 factory and production of T2 units
  • Avoid idle fabricators and commanders
  • Avoid excessive use of static defenses

The key elements of an opening build queue are:

  • Optimal starting location
  • Optimal build order and factory selection
  • Optimal placement

Opening build queues will vary for each map, planet terrain, starting location, nearby expansions, opponents, game mode, etc.

Take your time to look around the map and don’t just randomly click in the starting location. You’ll want to spawn close to a metal spot within range of the commander while leaving space to build your initial energy plants and factories around the commander to minimise walking.

A typical new player opening build queue might be:

  • Bot / vehicle / naval factory (never air) with priority queue (control click) of two or three fabricators to claim nearby metal spots then continuous build of fighting units (rallying to a point in the direction of the next expansion or raid)
  • One (or two metal extractors only if within turning range of the commander)
  • One or two energy plants
  • Air factory with priority queue (control click) of one Firefly scout then continuous build of fighters and a bomber to snipe enemy fabricators (rallying to a point where you can easily select your air)Note: for Galactic War without air tech build a Skitter vehicle scout and raid with Dox or Strykers
  • One or two energy plants
  • Next factory with continuous build of fighting units (rallying to a point in the direction of the next expansion or raid)
  • One or two energy plants
  • Priority queue (control click) of one or two additional fabricators for expansion which may include an air fabricator to expand to other parts of the planet

As you become more experienced you’ll adjust your energy to be more efficient with only a single energy plant per T1 factory or fabricator. Be careful with other units that also use energy. eg Spark tesla bots.

Place your factories on the outside and near choke points to protect your economy. In important areas outside of your main base consider creating proxy bases by building factories next to your expansions that will continuously build more units.

The more you queue with your commander and fabricators the more you can focus on positioning other units to scout and raid while protecting your fabricators and their expansions. Once you have scouted the enemy be prepared to adjust your build queues and unit mix.

Suggested Difficulty

Below are recommendations for the difficulty you may wish to start on based on what you set the TITANS AI to, or your ladder ranking.

When you need to increase the challenge but don’t want to increase the difficulty, give the AI an eco-boost rather than adding more AIs. Not only will this be better for the sim, but will also stop the problem of there being fewer resources to go around for the AI which in turn makes it easier to beat.

TITANS Queller Eco
Normal Casual 1.0
Hard Silver 1.0
Relentless Gold 0.8
Absurd Gold 1.0
League Placement Difficulty Eco
Bronze Low Bronze 1.0
Bronze Mid Silver 1.0
Bronze High Gold 1.0
Silver Low Platinum 1.0
Silver Mid Uber 1.0
Silver High Uber 1.2
Gold Any Uber 1.4
Platinum Any Uber 1.6
Uber Any Uber 1.8

Community Mods

Use the Community Mods button on the main menu to access all the mods available for the game. The Recommended tab provides you some mods to get you started, while Available shows every mod ever made.

Mods are divided into two types: client and server.

Client mods only impact your local client and can be used in all games, including ranked games. Hotbuild 2 is an example of a client mod.

Server mods impact all players and only those of the original host of a game are applied. Anyone joining your game will automatically download and apply your enabled server mods. The Legion Expansion is an example of a server mod. Any active server mods are shown in the bottom-left of the lobby window.

If you want to make or publish you own mod be sure to check out the Planetary Annihilation support wiki.

Файлы, драйверы и библиотеки

Практически каждое устройство в компьютере требует набор специального программного обеспечения. Это драйверы, библиотеки и прочие файлы, которые обеспечивают правильную работу компьютера.

  • Скачать драйвер для видеокарты Nvidia GeForce
  • Скачать драйвер для видеокарты AMD Radeon

Driver Updater

  • загрузите Driver Updater и запустите программу;
  • произведите сканирование системы (обычно оно занимает не более пяти минут);
  • обновите устаревшие драйверы одним щелчком мыши.

существенно увеличить FPSAdvanced System Optimizer

  • загрузите Advanced System Optimizer и запустите программу;
  • произведите сканирование системы (обычно оно занимает не более пяти минут);
  • выполните все требуемые действия. Ваша система работает как новая!

Когда с драйверами закончено, можно заняться установкой актуальных библиотек — DirectX и .NET Framework. Они так или иначе используются практически во всех современных играх:

  • Скачать DirectX
  • Скачать Microsoft .NET Framework 3.5
  • Скачать Microsoft .NET Framework 4
  • Скачать Microsoft Visual C++ 2005 Service Pack 1
  • Скачать Microsoft Visual C++ 2008 (32-бит) (Скачать Service Pack 1)
  • Скачать Microsoft Visual C++ 2008 (64-бит) (Скачать Service Pack 1)
  • Скачать Microsoft Visual C++ 2010 (32-бит) (Скачать Service Pack 1)
  • Скачать Microsoft Visual C++ 2010 (64-бит) (Скачать Service Pack 1)
  • Скачать Microsoft Visual C++ 2012 Update 4
  • Скачать Microsoft Visual C++ 2013

Client Stalls or Unit Jumps

This is usually a network issue such as packet loss or network lag in transit to PAnet AWS servers (or OVH US for the dedicated servers).

Some network issues may be temporary due to congestion or bad ISP transit / peering routes.

Software such as firewalls or network optimisers can also disrupt network connections. eg ASUS / Rog GameFirst on Windows.

Network Testing

MTR or WinMTR is the preferred tool for testing network connectivity. All hops should show 0 (no packet loss) or 100 (blocked).

Persistent packet loss on many hops is most likely a local issue with PC software / hardware, Ethernet cables, router software / hardware or your ISP last mile connection to network termination / demarcation (or ONT for fibre connections).

Incorrect MTU and TCP MSS clamping settings may result in fragmentation or packet loss. For PPEoE, DSL or cable connections test MTU sizes of 1492 or 1452.

Звук в Planetary Annihilation отсутствует или пропадает в заставках

  • В трее нажмите ПКМ по значку динамика;
  • В открывшемся меню необходимо выбрать пункт

    «Звуки»

    ;
  • Следом необходимо выбрать устройство (это могут быть либо динамики, либо наушники) и
    нажать на

    «Свойства»

    ;
  • Перейти на соседнюю вкладку

    «Дополнительно»

    ;
  • Отыщите меню под названием

    «Формат по умолчанию»

    , чтобы задать значение, но
    оно должно быть ниже текущего;
  • Нажмите

    «Применить»

    , откройте Planetary Annihilation и проверьте результат проделанной
    работы.
  • Вновь в трее ПКМ по значку динамика;
  • В меню отыщите функцию под названием

    «Пространственный звук»

    , чтобы
    отключить;
  • Остаётся лишь перезапустить Planetary Annihilation и проверить результат.

The Basics

Spawning

This is the first thing you’ll see when entering a game: a full view of the system. Note that two planets have a numbered arrow pointing to them and that in the top right system list three of the planets have a green icon. The green icons represent planets players can start on, while the numbered arrows represent the spawn options you have been assigned.

You then zoom in on the planets either by positioning your mouse over them and using the scroll wheel, or by clicking the planet in the system list.

To select a spawn location you click. Where you click within the spawn location determines where you land. Once you have selected your spawn location click Start Annihilation. After every player has made their selection, or after two minutes have passed, the game will start.

When playing with shared armies all players on the team see the same spawn locations, in all other modes every player gets unique spawn options. The AI selects spawns in the same way as you, if you have instructed it to spawn off-planet it will only do this if it has a spawn available on another planet.

The Commander

The first thing we see when we spawn is our Commander. This is the key unit in Planetary Annihilation; lose your Commander, or in shared army mode lose all your Commanders, and you are out of the game. It doesn’t matter how big your base is, if the Commander dies everything else dies too.

Players

In the top left is a count of the players and if we click it on we can see a list of who is playing. Any names in red indicate annihilated opponents.

Shared armies are represented by a single icon with multiple names listed next to it. Unshared teams have their icons placed adjacent to one another in the list.

System

The system name and a list of planets can be found in the top right. Clicking on a planet switches your view to that planet.

Under some planets you may see little engine icons, this indicates that this planet is a smashable. Build as many engines, or “Halleys”, on the planet as are indicated by the icons and you will be able to select another planet to annihilate, destroying everything on both worlds.

Modding

  • Added to build arm specs (same task as auto_repair)
  • Added and to unit specs, build bar info and unit hover info
  • Added to nav specs to disable warning
  • Added and to nav specs to control unit assist behaviour (113801)

Mods may break in the following scenes if they make assumptions about layout:

  • start
  • gw_play
  • live_game_econ
  • settings

Mods may also break in any scene if they make assumptions about the social bar position.

There are now two versions of Coherent UI / Chromium which can make UI testing challenging:

  • Coherent UI 2.6.8.x / Chromium 40 on Windows / macOS
  • Coherent UI 2.5.9.4 / Chromium 28 on Linux

(not all features in that list are supported within Coherent UI 2.6.8.x)

SVG fonts are no longer supported in Chromium 40.

Добавить комментарий

Ваш адрес email не будет опубликован. Обязательные поля помечены *

Adblock
detector