Woedica
Содержание:
Description[]
Talents fall into two categories: class-specific and class-neutral. Class-specific talents are only available to members of certain classes. For example, Alteration School Specialization is only available to wizards because it specifically augments wizard spells, not cipher powers or priest powers. You can take class neutral talents as long as you meet the prerequisites. Prerequisites are designed to be «or»s and many of them will have an option that opens at higher levels. E.g., to take this talent you need to be an Elf or Aedyran or 9th level. Weapon Specialization will likely be available to fighters at low levels, but will also become available to members of other classes at higher levels.
Some talents affect groups of weapons; these groups contain at least one weapon for each of the three physical damage types. There are combat style talents that improves fighting with weapon and shield, , a single , or .
Tasks[]
Tasks tend to be less complex and significant than full-fledged side quests.
Task | Given by | Start location | Notes |
---|---|---|---|
Vengeance from the Grave | Perly’s soul | Valewood – Bear Cave | |
Late for Dinner | Tenfrith orPasca | Valewood orGilded Vale – The Black Hound | Can be received directly from Pasca or by rescuing Tenfrith in Valewood independently. |
Against the Grain | N/A | Gilded Vale | Started when encountering an argument between Sweynur and Trumbel. |
Ferry Flotsam | Peregund | Madhmr Bridge | |
A Call to Court | Palace messenger | Caed Nua | Received after returning to Caed Nua for the first time after visiting Defiance Bay. |
Desperate Measures | Thulgar | Endless Paths of Od Nua – Level 3 | |
The Blade of the Endless Paths | N/A | Endless Paths of Od Nua | Started by finding any of the blade’s pieces on level , , or . |
Seals of the Endless Paths | N/A | Started by finding any of the three overseer seals on level or . | |
Something Secret | Gordy | Copperlane | |
The Parable of Wael | Grimda | Copperlane – The Hall of Revealed Mysteries | |
Unwanted | Eorn orby finding Edict of arrest | Copperlane – Copperlane Catacombs orFirst Fires – Crucible Keep | Can be received directly from Eorn or by finding an Edict of arrest in Crucible Keep. |
Missing Sentries | Wyla | First Fires – Crucible Keep | |
The Forgotten | Vicent Agosti | First Fires – Vailian Embassy | |
Safe Haven | N/A | Heritage Hill – Valtas Manor | Started when encountering the undead Valtas family in Valtas Manor. |
All Hands on Deck | Marceno | Ondra’s Gift | |
Clandestine Cargo | Imatl | ||
Brave Derrin | Derrin’s soul orOdda | Ondra’s Gift orOndra’s Gift – Odda’s House | Can be received directly from Odda or by finding Derrin’s soul independently. |
Hard Feelings | Bricanta Doemenel | Brackenbury – Doemenel Manor | |
Nest Egg | Hendyna | Dyrford Village | |
Cat and Mouse | Medreth orNyfre | Dyrford Village orDyrford Village – Dracogen Inn | Can be received either from Medreth or from Nyfre. |
The Sealed Missive | Dying Monk | Elmshore | |
Hard Bargain | Rinatto | Hearthsong | |
Songs of the Wild | Delem | Oldsong |
Ranged weapons[]
Bows and crossbows
Bows and crossbows have the largest attack range among all the ranged weapons in the game. Bows are the fastest to use. Crossbows are slower to reload/fire than hunting bows or war bows but they do more damage. The more powerful Arbalests can’t be cocked by hand and need to be planted and cranked, and thus are slower to reload than crossbows, but still faster than Firearms.
Bows | Base Damage | Damage Type | Range | Speed | Interrupt | Weapon type bonus | Weapon Focus / Specialization |
---|---|---|---|---|---|---|---|
10-15 * | Pierce * | 12m * | Fast | 0.5 sec (Average) | Faster than War Bow | Peasant | |
13-20 | Pierce | 12m | Average | 0.5 sec (Average) | Increased damage over Hunting Bow | Adventurer | |
18-26 | Pierce | 12m | Slow | 0.75 sec (Strong) | Middle ground between the arbalest’s damage and bow’s speed. | Knight | |
22-32 | Pierce | 12m | Very Slow | 0.75 sec (Strong) |
|
Soldier |
* Except for Massuk Hunting Bow, a Sagani companion’s bow, which has a slightly lower Damage (10-14) and slightly lower Range (11m), but deals Pierce / Crush damage (whichever one is the best against target’s Damage Reduction).
Except for Stormcaller, which deals Pierce / Shock damage (whichever one is the best against target’s Damage Reduction).
Firearms
Firearms are very slow to reload, taking longer to reload than any other weapons and aren’t very accurate, but they make up for it by dealing high damage, their low base Interrupt value and unique advantage in dealing with Wizards standard magical defense.
Arquebuses do the most damage per shot of the firearms and have the lowest accuracy penalty but are the slowest to reload. Pistols do less damage than arquebuses and have a higher accuracy penalty but reload faster. Blunderbusses reload as fast as pistols and are quite inaccurate, but they fire 6 projectiles that each do a small amount of damage. If the target does not have much armor and has low Deflection, or if it’s from a Sneak Attack, blunderbusses are the most devastating.
Firearms | Base Damage | Damage Type | Range | Speed | Interrupt | Weapon type bonus | Weapon Focus / Specialization |
---|---|---|---|---|---|---|---|
6-9 (six projectiles) | Pierce | 8m | Very Slow | 0.05 sec (Weakest) |
|
Ruffian | |
22-30 | Pierce | 8m | Very Slow | 0.35 sec (Weak) |
|
Ruffian | |
24-36 | Pierce | 10m | Extremely Slow | 0.35 sec (Weak) |
|
Soldier |
Magical implements
Magical Implements are ranged magical missile weapons, that are quite fast and accurate, but not very powerful and have low interrupt value. Wizards gain a bonus via their Blast ability when using Magical Implements.
Implements | Base Damage | Damage Type | Range | Speed | Interrupt | Weapon type bonus | Weapon Focus / Specialization |
---|---|---|---|---|---|---|---|
9-14 | Pierce / Crush(Best) | 10m | Fast | 0.5 sec (Average) | Adventurer | ||
9-14 | Crush / Slash(Best) | 10m | Fast | 0.5 sec (Average) | Noble | ||
11-16 | Pierce / Slash(Best) | 10m | Average | 0.5 sec (Average) | Noble |
Downloadable content[]
A two part-expansion titled The White March was announced by Obsidian at E3 2015. The White March — Part I was released on August 25, 2015, and The White March — Part II was released on February 16, 2016. The expansion adds The White March, a new mountainous arctic region to the map, along with new companions, characters, quests, creatures, abilities and items.
A free content pack, the Deadfire Pack was released on November 16, 2017. It adds a collection of items and new portraits, inspired by the game’s then-upcoming sequel, Pillars of Eternity II: Deadfire. It is the only content pack for the game, not including the backer and pre-order in-game items. While included in the Definitive Edition, it can be downloaded as a separate addition for free.
Other unique in-game content
The following items are granted to eligible players upon creating a new character.
- Gaun’s Pledge and Miniature Giant Space Piglet, as a reward for pre-ordering the game.
- Cloak of the Obsidian Order and Tiny Obsidian Wurm pet, included in most Kickstarter backer tiers.
Weapon type bonus[]
Besides other differences, almost every weapon type has a distinguishing characteristic that sets it apart from similar weapons. This is called weapon type bonus. For example, pikes have an extended reach that allows their wielders to strike at targets from farther away; flails ignore a portion of shield-based deflection; estocs negate DR; etc.
Some effects of weapon type bonuses can be achieved by other means, mostly by enchanting the weapon. But contrary to enchantments, weapon type bonuses consume no enchanting slots («anvils»), leaving space for other enchantments. Specific bonuses for each weapon type are listed in the tables below.
Name | Effects | ||
---|---|---|---|
Superior Interruption 1 | |||
Superior Interruption 2 | |||
Weapon bonus: Accurate | |||
Weapon bonus: Best attack | ? | ||
Weapon bonus: Burning lash | ? | ||
Weapon bonus: Citzal’s Spirit Lance AoE | ? | ||
Weapon bonus: Crushing lash | ? | ||
Weapon bonus: Deflection | ? | ||
Weapon bonus: DR bypass 3 | ? | ||
Weapon bonus: DR bypass 4 | ? | ||
Weapon bonus: DR bypass 5 | ? | ||
Weapon bonus: DR bypass 6 | ? | ||
Weapon bonus: Increased crit damage | ? | ||
Weapon bonus: Increased reach | ? | ||
Weapon bonus: Interrupt | ? | ||
Weapon bonus: Overbearing | ? | ||
Weapon bonus: Paralyzed | ? | ||
Weapon Bonus: Reaping | ? | ||
Weapon bonus: Reduced crit damage | ? | ||
Weapon bonus: Reliable | ? | ||
Weapon bonus: Sharp | ? | ||
Weapon bonus: Shock DR reduction | ? |
Release[]
Pillars of Eternity II: Deadfire was released on May 8, 2018 (exactly 1 year, 2 months and 13 days from the completion of the Fig campaign) on Windows, Linux and macOS, via Steam, GOG, Origin and the Mac App Store.
Czech-based developer Grip Digital was sub-contracted to develop a port to console platforms (Nintendo Switch, PlayStation 4 and Xbox One). The port would address adapting Pillars’ traditionally mouse-based UI to work for touch and gamepad-based input, and would include a number of performance optimizations for the hardware. While the project was originally scheduled for completion in Q4 2018, it saw a number of significant delays. Upon the release of The Forgotten Sanctum in December 2018, Obsidian announced that the game would ship to consoles some time in 2019. However this was eventually pushed back on December 9, 2019, when publisher Versus Evil announced that the game would finally be coming to Xbox One and PlayStation 4 on January 28, 2020, with the Nintendo Switch version following «later in the year.» This comes almost 2 years after the original PC release. The announcement detailed that the console version will be distributed both digitally via the Microsoft Store, PlayStation Store, and Nintendo eShop, as well as physically through a partnership with publisher THQ Nordic. The physical release will come in the form of a Standard release and an Ultimate Collector’s Edition, which bundles in a number of physical bonuses. As announced, the game was released to consoles on January 28, 2020.
Editions
On PC, Mac and Linux, three different editions of the game are available for purchase — Digital Standard, Deluxe, and Obsidian editions. These editions are only available on Steam and GOG, and provide additional digital and in-game content on top of the base game. The expansions, season pass, and the Explorer’s Pack can also be purchased individually.
On consoles, the release is consolidated to a single «Ultimate Edition», including the base game and its expansions up to patch 5.0, but no digital bonus content. The console release also includes a «Ultimate Collector’s Edition», which contains a few physical bonuses that were previously only available during the .
Features | PC / Mac / Linux | Console | |||
---|---|---|---|---|---|
Standard Edition | Deluxe Edition | Obsidian Edition | Ultimate Edition | Ultimate Collector’s Edition | |
Pillars of Eternity II: Deadfire (Base game) | |||||
Explorer’s Pack | |||||
Official Pillars of Eternity II Soundtrack | |||||
In-Game Pet | |||||
Special In-Game Item | |||||
PoE Pen and Paper RPG Starter Guide | |||||
High Resolution Game Map | |||||
Digital Guidebook Vol. II | |||||
Season Pass | |||||
Beast of Winter | |||||
Seeker, Slayer, Survivor | |||||
The Forgotten Sanctum | |||||
Physical content | |||||
Physical copy | |||||
Premium box:
|
Interactions[]
Pillars of Eternity
Woedica is the unseen antagonist. Her goal is to return to Eora empowered and reestablish her dominance as the foremost of the gods, using Thaos to further her agenda. The Watcher can defeat Thaos and then fulfil his purpose — to offer the stolen souls to Woedica — when deciding what to do at Sun in Shadow.
Pillars of Eternity II: Deadfire
- Woedica makes a reappearance as a part of the council of gods. She appears first after departing Maje Island, at Berath’s council. She reminds Berath of Eothas’ resilience — and the fact that he should scare her.
- When the player first leaves Neketaka they will receive the Burned Book of Law in their inventory. Interacting with the book allows the Watcher to communicate with Woedica in private. She will reveal certain information about the history and machinations of the gods, saying that she plans to use the Watcher as a test of the worthiness of mortals
Walkthrough[]
You get this task after you finding an edict of arrest for Eorn in Crucible Keep. Alternatively, you may begin this task by locating Eorn without having to find the letter. You can find Eorn in the Catacombs under Copperlane. Decide Eorn’s fate. Report to Justiciar Aldmar at Crucible Keep.
Solutions:
- Kill Eorn: Eorn’s corpse yields his Rabbit Fur Gloves. Justiciar Aldmar awards 200 upon reporting Eorn’s death and an additional 50 if pressed further.
- Attempt to arrest Eorn: Eorn will attack the party to the death if you attempt to arrest him to face the duc’s justice.
- Find and report Eorn’s location to the Crucible Knights: Justiciar Aldmar awards 200 upon reporting Eorn’s location and sends a party to kill Eorn. Eorn’s corpse is left in the catacombs along with his Rabbit Fur Gloves.
- Help Eorn leave Defiance Bay: You can give Eorn 300 to escape Defiance Bay. Eorn rewards you with his Rabbit Fur Gloves and departs. You can encounter him later in Dracogen Inn and get Dyrford Village minor positive after you talk with him.) This option grants benevolent disposition.
- Take Eorn prisoner: Eorn will be locked up in your stronghold dungeon. This option is only available if you have constructed the Dungeons at your stronghold.
Companion quests[]
Every scripted companion has a personal side-quest that you can complete together with them:
Quest | Companion | Start location | Notes |
---|---|---|---|
Fragments of a Scattered Faith | Edér | Gilded Vale | Requires completion of Visions and Whispers. |
The Trials of Durance | Durance | Magran’s Fork | Appears not before starting The Old Watcher. |
Time and Tide | Kana Rua | Caed Nua | |
The Long Hunt | Sagani | Woodend Plains | |
The Child of Five Suns | Pallegina | Ondra’s Gift | Requires completion of At All Costs. |
Two-Sided | Aloth | Copperlane – Copperlane Catacombs | Requires completion of Never Far from the Queen. |
Dream and Memory | Grieving Mother | Dyrford Village | |
True to Form | Hiravias | Stormwall Gorge | Talk to him after he joins party. |
The One That Got Away | Devil of Caroc | Durgan’s Battery – Galvino’s Workshop | |
Secrets of the Tacan | Zahua | Stalwart Village | Talk to him after entering and exhausting all his dialogue options. |
The Burden of Memory | Maneha |
Interactions[]
Pillars of Eternity
He can be found in Crägholdt, in his study at the south-west corner of the map.
This character is involved in quests. |
Quests
- Siege of Crägholdt: When you face him, he tells you a little about himself. But he won’t let you leave peacefully, because he sees an opportunity to use your Watcher soul for research purposes. No matter what you say, you end up having to fight him. Even if the Watcher tries to leave without attacking, Concelhaut will say, «Where do you think you’re going? I’m just getting started with you.»
- If the Watcher explains that he investigated the siege because they thought Concelhaut may have required their aid, he will laugh with amusement.
- Fighting him is one of the more difficult battles in the game. Other than the Watcher themselves, though players may be tempted to bring along their wizards, e.g., Aloth, for lore and/or role-playing purposes, there is no additional special dialogue associated with this. Concelhaut does have some unique dialogue if the Watcher is a Wizard, and also if the Watcher has a high Lore skill. Care should be taken not to attack him with spells while he has Arcane Reflection up. This buff can last a ridiculously long time, making magical attacks and spell casters inefficient for much of the duration of the fight. Once his Arcane Reflection runs out and if he is engaged in melee with low health, he will use his infamous parasitic staff along with draining touch.
- Generally it is advisable to position the fight in such a way so that Concelhaut’s minions cluster together, allowing you to eliminate most of them before having to engage him directly. For example, using a ranged character to initiate a force-attack on one of his minions, then retreating to the entrance of Concelhaut’s chamber will usually result in his minions concentrating in a mob that is susceptible to AoE spells and attacks, while Concelhaut himself is forced to remain behind them, limiting his ability to target and cast his deadly spells.
Pillars of Eternity II: Deadfire
In Pillars of Eternity II: Deadfire, he is a tough opponent who uses mind-based afflictions and is surrounded by a number of fairly high-level minions. He is found on the rooftop of the observatory, past the Orrery.
This character is involved in quests. |
Quests
Bekarna’s Folly: Concelhaut makes a triumphant return after the previous game, this time focusing on acquiring Bekarna’s research.
Notable characters[]
In Pillars of Eternity
Artificer
Caldara de Berranzi
Curio Shopkeeper
Derwn
Deysy
Dirty Rigbert
Dunstan
Elcga
Garost
Grimda
Lord Byrnwigar
Lyrinia
Norgar
Rehstin
Sabel
Sagani
Songsmith Roska
Suldrun
Sweynur
Tenfrith
Tily
Wrdha
- The White March — Part I
Exandru
Grynde
Haeferic
Ista
Marunn
Okrun
Owynna
Taena
Thyrsc
Vasel
Zoltun
- The White March — Part II
Asca
Badrwn
Herla
Kern
Korbal
Long Bosc
Masca
Roedwith
Tarfos
In Pillars of Eternity II: Deadfire
Acolyte Kinnuq
Anniq
Arnfryda
Assila Wave-Skipper
Beina
Beodul
Birna
Captain Mad Morena
Carset
Duc Remasi Storanzo me Selona
Floren
Gabel
Giordu Red-Handed
Ikiuq
Iolfr
Kaali
Katrenn
Kend
Konstanten
Little Leuca
Lounge server
Merchant (Crookspur)
Munric
Olesca Sarasso
Ond
Orron
Perin
Rock-Stomper Rodul
Ruddy Feyr
Seafol
Tatok
Tiabo
Tuliak Longfrost
Vektor
Zamar
Zandran
- Seeker, Slayer, Survivor
Brother Druid
Dekebar Drakesdoom
Domenga
Izzia
Kazuwari Spirit-speaker
Плюсы/минусы[править]
+ Теперь в игре есть красивый графон с клёвыми спецэффектами и потрясающим океаном.— Но с загрузками та же беда, что в Tyranny. Помогает только перенос игры на SSD. Квесты с беготнёй из одного дома в другой превращаются в сплошное нудное мучение. Во время прогрузки крупных локаций можно смело отходить на чаепитие.— Да ещё и в массовых замесах, например, при абордажах больших кораблей, из-за обилия вспышек и прочих заклинаний fps проседает даже на топовых конфигурациях. На слабых машинах игра превращается в слайдшоу с непредсказуемым концом.
+ Убрали отвратительный менеджмент замка, похожий на браузерную игру.— Добавили не менее убогий менеджмент корабля. Впрочем, всё равно чуть интереснее. Те, кто не видел Sid Meier’s Pirates! в восторге.
+ Абсолютно все диалоги (за исключением так называемых «интерактивных вставок» в игре озвучены. Озвучены неплохо, хотя одинаковый акцент вайлианцев и повсеместное ЭКЕРА начинают раздражать уже к десятой минуте.— Но локализация сосёт эклер. Она ужасна. Английская речь персонажей и её русский перевод в диалоге отличаются иногда настолько радикально, что становится физически больно.
+ Диалоги, как и текстовые квесты-вставки, написаны красиво и вкусно.— Но локализация сосёт самый большой эклер в мире. Серьёзно, это просто отвратительно. Ни в какие ворота.
+ Описания уникальных предметов достаточно хороши.— Но их иконки несоизмеримо малы и неудобны.
+ Бестиарий пополнился новыми чудовищами. Например, появились наги.— Но остались и все старые. Иногда перекрашенные.
Manifestations[]
Woedica is usually depicted with burned and withered skin, having been cast from her rightful seat by war and burned in Magran’s fire. Nevertheless, she retains her dignity and plots her «rightful» revenge. She has no allies among the other gods, believing they owe her fealty. However, Skaen is associated with her, though the exact nature of their relationship is unclear.
Woedica manifests in the world as the Strangler, a leathery-skinned old woman, always clad in tattered finery, who appears on an empty road or abandoned alleyway to murder those who break a solemn oath. According to those few that claim to have seen her, she is supernaturally agile and quick while possessing the strength to strangle a full grown aumaua. Woedica’s avatar is believed to have slain several usurpers in Dyrwoodan history, though it is possible that the real murderers merely blamed the goddess. For this reason, oath breaking is punished by strangulation in many cultures.
Walkthrough[]
You automatically get this quest after completing The Assassin at Large.
Enter Teir Evron (the Glanfathan temple) in Elms’ Reach. Pick up the Luminescent Adra Shard from the altar on the right, and place it into the pillar inside the big circle in the middle of the room. This activates four pulpits surrounding the circle. You can interact with each of them to speak to the god whose symbol is closest to it. (The remaining gods are not available.)
The first time you pray to each god, you must correctly recite their ritual words. You can figure these out by reading the books in the bookshelves on the left and top wall of this room, or from the lore you’ve already encountered throughout the game — or just consult the table below. If you recite the wrong words, the god will end the interaction abruptly and summon monsters to attack you.
Once you’ve gotten through to a god, they’ll give you a quest which you can complete in order to gain their favor. The four available gods are:
Deity | Ritual words | Quest received |
---|---|---|
Galawain | «Survival begins with strength from within.» | The Old Queen and the New King |
Hylea | «Live every note of life’s song.» | The Nest Above the Clouds |
Berath | «There is life in death, and death in life.» | A Servant of Death |
Rymrgand | «All life ends in stillness.» | Into the White Void |
Note that you only need the favor of one of the Gods in order to continue the main story, but feel free to do all four of those quests if you want. After completing one or more of them, return to Teir Evron and pray again to the god(s) who gave it to you. This will gain you their favor.
Furthermore, each of the gods whose quests you completed will make you an additional offer: They will give you a boon (making you more powerful), but in return you must promise to make your endgame choice according to their preference. The boon is given to the protagonist only (as a permanent passive talent that stacks with everything). If you accept such a proposal but then end up breaking your word, it will dramatically affect the .
It was planned to gain Wael’s Boon which gives +10 Defense against confusion, +1 Intellect if you do not take any of the boons from the four gods. Unfortunately that possibility was cut from the game, and the boon is accessible only through console commands.
Deity | Promise | Boon for agreeing |
---|---|---|
Galawain | Distribute essence to existing souls in Dyrwood to strengthen them | +1 Might, +1 Athletics |
Hylea | Return souls to the bodies they were intended for | +1 Perception, + 1 Lore |
Berath | Send souls back into the reincarnation cycle | +1 Resolve, +5 Defense against paralyze and petrify |
Rymrgand | Entropically disintegrate the souls, ending their existence | +1 Constitution, +1 Survival |
After you’ve completed one quest and discussed the resulting offer, you will be granted an additional 1458 experience points. On exiting Teir Evron you will have a surreal encounter with Iovara and one of her guards. A dialog will ensue.
Next, travel to the Burial Isle (from the pier in Oldsong). The Quest will complete when you jump into the pit (see also Court of the Penitents). WARNING! Jumping into the pit is a way of no return, it starts the endgame.
Bounties[]
Main article: Pillars of Eternity bounties
Bounties are a type of task that require a target to be killed in exchange for a reward — the bounty — usually in the form of a pouchful of copper pands. They are typically given in batches.
Task | Given by | Start location | Batch |
---|---|---|---|
Bounty: Sly Cyrdel | Warden Fyrgen | Caed Nua – Warden’s Lodge | 1 |
Bounty: The Dweller | 1 | ||
Bounty: Nalrend the Wise | 1 | ||
Bounty: Warchief Iklak | 1 | ||
Bounty: Daroth Grimault | 2 | ||
Bounty: Thorfen | 2 | ||
Bounty: Glasdial | 2 | ||
Bounty: Songsmith Roska | 2 | ||
Bounty: Foemyna | 3 | ||
Bounty: Galen Dalgard | 3 | ||
Bounty: Devŵen | 3 | ||
Bounty: Captain Muārumi | 3 | ||
Bounty: High Arcanist Ysly | 4 | ||
Bounty: Naroc the Prophet | 4 | ||
Bounty: Sserkal | 4 |
Задания фракций
В Pillars of Eternity 2 есть несколько группировок, условно именуемых фракциями, которые имеют наибольшее влияние на происходящие на Архипелаге Мертвого Пламени события. Большинство из них так или иначе борется за власть между собой и старается насолить друг-другу, или же наоборот, заключить временный союз, чтобы помешать общему врагу. Также у каждой фракции есть цепочка заданий, которые выдаются в строгой очередности одно за другим по мере того, как повышается доверие ее представителей к вам. В конце каждой из этих цепочек – финальный квест, который позволяет пройти сюжетную миссию «Грядущая буря». С кем именно скооперироваться и кому помогать по мере игры – решать вам.
Королевская компания Архипелага
«Латунная империя»;
«Туманные перспективы»;
«Важное дело»;
«Необузданный рост»;
«Очищение Крукспура»;
«Заключительный маневр».
Вайлианская Торговая Компания
- «За Республики!»;
- «Условия торговли»;
- «Грязное белье»;
- «Два сапога пара»;
- «Вотум недоверия»;
- «Диверсия в Латунной Цитадели».
Конечно, в Pillars of Eternity 2 еще много разных случайных встреч, спрятанных сокровищ и блуждающих там и сям коварных врагов, но всех их здесь перечислить просто нет никакой возможности – это по-настоящему огромный мир, полный тайн и приключений! Тем не менее, прохождение всех больших и важных заданий вы легко найдете у нас на сайте. Так что вперед, на встречу приключениям, и приятной вам игры!
6 Выберите класс, соответствующий вашему стилю игры
В играх Pillars of Eternity есть широкий выбор классов и подклассов. Вы можете быть грозным варваром или могущественным волшебником. В первой игре доступно 11 классов:
- Варвар
- Чантер
- Шифр
- Друид
- Боец
- Монах
- Паладин
- Жрец
- Рейнджер
- Разбойник
- Мастер
Важно решить, какой тип игрового процесса вы ищете в данном конкретном прохождении. Если вы хотите быть в большей степени вспомогательной ролью для своей группы, возможно, выберите Чантера, Жреца или Друида
Если вам не терпится попасть под удар в пылу битвы, выбирайте варвара, бойца, монаха или паладина. Хотите вызвать хаос на расстоянии? Возможно, поеду с Рейнджером. Хотите сосредоточиться на управлении толпой с помощью магии, выберите Шифр или Волшебника. Если вам нужна хитрая тактика, Rogue — ваш лучший выбор.
Не торопитесь на этом этапе создания персонажа. Нет спешки. Прочтите различные льготы, перечисленные для каждой роли, подумайте об их классовых способностях и сделайте то, от чего, по вашему мнению, вы получите больше всего удовольствия, в зависимости от того, как вы обычно любите играть.