Mameluke (age of empires iii)

Overview[]

The Japanese are a strong civilization, but they cannot gather food via herding or hunting. They build Shrines to gain a small trickle of whatever resource you set them to, even experience, with a high-level Home City. Building Shrines around huntables or herdables will attract them to the Shrine, with each huntable or herdable animal increasing the amount of resources that the Shrine generates. The Shrines also act as houses; they support 10 population. The Japanese may also build Cherry Orchards, which are built from freely-obtained Rickshaws. As a special advantage, most cards in the Japanese Home City may be sent twice.

The Japanese have very expensive – but powerful – military units, such as the Samurai, Ashigaru Musketeers, Yumi Archers, Yabusame, and Naginata Riders, as well as artillery units such as Flaming Arrows and Morutaru. The Japanese navy is average at best, but their fishing potential makes it easy to perform a water boom.

Each Asian civilization has special Monks instead of Explorers. Japanese monks, the Ikko-Ikki, are the only explorer-type units in the game to also be considered as archers for purposes of Carib Garifuna Drums’ anti-Villager bonuses (x1.3 damage vs. Settlers) and other archer-specific upgrades. As with other Monks, the Ikko-Ikki have no sniper abilities, but can stun Treasure Guardians. They also perform powerful martial arts attacks that instantly kill weakened enemies outright, among others. The Ikko-Ikki can also build Shrines. If the card Mountain Warrior is sent, they will receive twice the normal resources or experience they normally would from treasures.

Features[]

  • Receives a Monastery Builder with every Age advance
  • Can trade livestock in the Livestock Market for wood, coin, or influence
  • Mountain Monasteries can gather coin and influence when built atop mines
  • Starts with a Livestock Market Builder, a Zebu Cattle with 400 food, and 4 additional Zebu Cattle
  • Choose Alliances to advance in Age

Shared African units

  • Levied Spearman: Quick-training, Spearman who quickly loses hitpoints, becoming less effective over time.
  • Levied Bowman: Quick-training foot archer who loses hitpoints over time, but gains attack speed at lower health.
  • Levied Gunner: Musketeer who loses hitpoints, becoming less effective over time.
  • Desert Warrior: Hardy javelin warrior equipped with a large shield. The shield grants different armor types when switching combat stances. Good against cavalry.
  • Desert Archer: Secretive, skilled archer that can hit distant targets as well as shoot fast at short range. Good against infantry.
  • Desert Raider: Plundering Desert Raider. Good against buildings.
  • Javelin Rider: Ranged cavalry. Good against hand cavalry, particularly in melee.
  • Fishing Canoe: Gathers Food from Fish or Coin from Whales.
  • Battle Canoe: Battle Canoe. Powerful, agile warship that can also train units.
  • Cannon Boat: Cannon Boat. Somewhat expensive, but powerful boat good at blasting ships and builders from a distance.

Unique units

  • Ras: Royal Ethiopian hero with a fealty aura. Explores, fights, builds Palaces, Mountain Monasteries, and Trading Posts. Good against infantry.
  • Villager: Villager that constructs buildings and gathers resources.
  • Abun: Heals injured units from range and during battle. May be tasked to gather at a Mountain Monastery.
  • Gascenya: Heavy ranged infantry. Good against cavalry in melee.
  • Neftenya: Skirmisher with high hitpoints. Good against heavy infantry and light ranged cavalry.
  • Shotel Warrior: Fast moving shock infantry that attacks quickly with two curved swords. Good against light infantry.
  • Oromo Warrior: Powerful heavy hand cavalry with strong ranged and melee attacks. Attacks faster when closer to the enemy. Good against light infantry.
  • Sebastopol Mortar: Gargantuan mortar which annihilates units and buildings. Slow and expensive.
  • War Dhow: Powerful, heavy Mercenary Warship with very high hitpoints.

Unique buildings

  • Hut: Supports 10 population.
  • Livestock Market: Combines Market and Livestock Pen. Can fatten and sell Livestock for wood or gold.
  • Field: Slow, infinite source of Food or Coin for up to two gatherers. Builds slowly, but is inexpensive.
  • Port: Builds and upgrades Fishing Boats and warships. Repairs nearby ships.
  • Watch Tower: Watch Tower that can be used to defend the border.
  • Mountain Monastery: Can be placed on a mine and toggle between Coin and Influence generation. Trains Abun and researches Alliance technologies.
  • War Camp: Trains and upgrades African regular units.
  • Granary: Improves nearby Food gather rates and lures hunt. Builds slowly but for free. Contains hunting and farming upgrades.
  • Palace: Powerful, defensive building that can also train units.

Alliance units

  • Somalis

    • Somali Darood Militia
    • Somali Issa Warrior
  • Jesuits

    Conquistador

  • Portuguese

    • Cannoneer
    • Caravel
  • Sudanese

    Sudanese Dervish

  • Indians

    • Howdah
    • Mahout Lancer
  • Arabs

    • Gatling Camel
    • Mameluke

forgotten empires

Создатель: Global No Rush

Поскольку Age of Empires 3 становится старше и старше, а выпуск The Asian Dynasties датируется несколькими годами, пришло время обновить эту игру! Разработчики начали в январе 2009 года создавать свою модификацию The Forgotten Empires. Их цель — включить новые функции, элементы геймплея, новые юниты, здания, технологии и нации, при этом сохранив старые. Даже игровая идея и стиль должны быть сохранены.

Поэтому в The Forgotten Empires можно играть в старые известные цивилизации, такие как французская или голландская, или даже в одну из восьми новых в многопользовательских играх. Эти фракции даже могут быть слиты друг с другом при необходимости.

В чём же тут оригинальность и особенности? А вот в чём… Как следует из названия, модификация добавляет то, что по идее должны были включить оригинальные разработчики. Мод содержит совершенно новую систему выбора вашей нации. По этой причине окончательное решение о выборе цивилизации происходит в первую очередь в игре.

Это предлагает новые стратегии и возможности относительно разведки и сокрытия собственной нации от врагов. Для игрока доступны аж 8 полноценных новых наций: инки, пираты, египтяне, монголы, итальянцы, Ост-Индская Торговая Компания, Тихоокеанская Железнодорожная Компания и Соединенные Штаты. Ну что, готовы водрузить звёздно-полосатое знамя где-нибудь в Париже? Тогда этот мод для вас!

History[]

France began the age of exploration as one of the more powerful nations in Europe economically, militarily, and geographically. Initially they trailed the Spanish and Portuguese in the quest for overseas trade and empire, but made significant progress in the seventeenth and eighteenth centuries. They were exploring and attempting to settle North America before the British, attracted by the fishing off Newfoundland, fur trading, and their search for a northwest passage around the Americas to the Pacific Ocean and Asia.A sixteenth century settlement in Florida was wiped out by the Spanish. Several attempts to settle in Nova Scotia and along the St. Lawrence River finally resulted in a permanent settlement in Quebec. From there intrepid explorers, including Champlain, Marquette, and many others, worked their way through the Great Lakes and down the Mississippi to its mouth. They established better relations with the Native Americans than any other European nation, mainly because they encouraged fur trading and were less interested in permanent settlement. French trappers and traders came to America in relatively small numbers to make a fortune in furs, and then returned home. They eventually built a string of trading posts and forts along the interior trade route at New Orleans, St. Louis, Mackinac Island, Detroit, and Fort Duquesne (modern Pittsburgh).French involvement in Europe, India, and the Caribbean meant that colonizing efforts in Canada were not strongly or systematically supported. The efforts of the smaller French population to keep the rapidly growing British bottled up along the Atlantic seaboard could not be sustained. When war came in the eighteenth century, Canada was lost in battle and traded at the negotiation table for some spice islands in Indonesia. The French retained their control of the Mississippi and Missouri River watersheds until the early nineteenth century, when Napoleon sold France’s vast holdings to the fledgling United States to support his wars in Europe.

Home City Cards[]

Click for a list of Home City Cards related to the Hussar
Green: TEAM Shipment that is sent to each player in a team

Europeans

Card Description Age HC level
3 Hussars Ships 3 Hussars 1
4 Hussars Ships 4 Hussars 1
7 Hussars Ships 7 Hussars 10
5 Hussars Ships 5 Hussars 10
8 Hussars Ships 8 Hussars 25
Cavalry Combat get +15% hit points and attack 10
Riding School Cavalry train time -40% 10
  • «3 Hussars» is available to Dutch, French, Ottomans, and Swedes.
  • «4 Hussars» is not available to the Portuguese.
  • «7 Hussars» is not available to the Portuguese and Swedes.
  • «5 Hussars» is not available to Dutch, French and Portuguese.
  • «8 Hussars» is available to British, Ottomans and Swedes.
  • «Cavalry Combat» that affects all is available to Dutch, Ottomans and Russians; British «Cavalry Combat» that only affects Hussars and Dragoons are listed separately.

British

Card Description Age HC level
Cavalry Damage Hussars and Dragoons get +15% attack 10
Cavalry Hitpoints Hussars and Dragoons get +15% hit points 10
Cavalry Combat Hussars and Dragoons get +15% hit points and attack 25

Germans

Card Description Age HC level
TEAM Cavalry Attack Heavy cavalry, , and shock infantry get +15% attack 10
Polish Winged Hussars Ships 10 Winged Hussars (Guard Hussars) 25
Spanish Riding School Cavalry get +10% speed +4 Uhlans 25

Hungary

Card Description
Magyar Hussars Each Outpost/Blockhouse spawns a Magyar Hussar (Hussar with +100% hit points); +1 Outpost/Blockhouse Wagon; Outpost/Blockhouse build limit +1

Incas

Card Description Age
Tupac Rebellion Turns Villagers into Revolutionaries, Plumed Spearmen into Guard Musketeers, Chimu Runners into Veteran Hussars, Jungle Bowmen into Guard Skirmishers, Bolas Warriors into Veteran Dragoons, Huaracas into Guard Grenadiers, and Macemen into Light Cannons; costs 2,000 food, 2,000 wood, 2,000 coin

Portuguese

Card Description Age HC level
Dragoon Combat Dragoons get +20% hit points and attack; Hussars get +15% hit points and attack 10

Spanish

Card Description Age HC level
Hand Cavalry Hitpoints Hussars and Lancers get +15% hit points 10
Hand Cavalry Attack Hussars and Lancers get +15% attack 10
Hand Cavalry Combat Hussars and Lancers get +15% hit points and attack 25
TEAM Inquisition All units get +10 LOS 10

Swedes

Card Description Age
Hand Infantry/Hand Cavalry Attack Melee infantry and melee cavalry get +15% attack
Hand Infantry/Hand Cavalry Hitpoints Melee infantry and melee cavalry get +15% hit points
Finnhorses Hussars and Hakkapelits get +25% hit points
March of the Hakkapelits Turns Hussars into Hakkapelits; Hakkapelits can be trained in the Commerce Age
Trample Tactics Hussars and Hakkapelits get +15% hit points and move and attack 50% faster in

United States

Card Description Age
Patriotism State Militia train time -45%; Regular and Sharpshooter train time -35%; Hussar and Carbine Cavalry train time -25%
Kovat’s Legion Ships 9 Magyar Hussars; Magyar Hussars can be trained at Forts; costs 1,000 food, 1,000 wood

Trading Post/Native Embassy/Tambo[]

The Tambo is only available to the Incas.

  • Apache Cavalry (Apache, The WarChiefs onwards)
  • Captured Mortar (Native American civilizations only, since update 23511 of the Definitive Edition)
  • Carib Blowgunner (Carib only)
  • Chakram (Udasi Temple, The Asian Dynasties onwards)
  • Chasqui (Incas only)
  • Cherokee Rifleman (Cherokee)
  • Cheyenne Rider (Cheyenne, The WarChiefs onwards)
  • Comanche Horse Archer (Comanche)
  • Conquistador (Jesuit Mission, The Asian Dynasties onwards)
  • Cree Tracker (Cree)
  • Cree Coureur des Bois (Cree)
  • Huron Mantlet (Huron, The WarChiefs onwards)
  • Incan Bolas Warrior (Quechua)
  • Incan Huaminca (Incas)
  • Klamath Rifleman (Klamath, The WarChiefs onwards)
  • Mapuche Ironwood Clubman (Mapuche, The WarChiefs onwards)
  • Mapuche Bolas Rider (Mapuche, Definitive Edition onwards)
  • Maya Holcan Spearman (Maya)
  • (Maya)
  • Navajo Rifleman (Navajo, The WarChiefs onwards)
  • Nootka Clubman (Nootka)
  • Rattan Shield (Shaolin Temple, The Asian Dynasties onwards)
  • Seminole Sharktooth Bowman (Seminole)
  • Sohei (Zen Temple, The Asian Dynasties onwards)
  • Tiger Claw (Bhakti Temple, The Asian Dynasties onwards)
  • Tupi Blackwood Archer (Tupi)
  • War Elephant (Sufi Mosque, The Asian Dynasties onwards)
  • Zapotec Lightning Warrior (Zapotec, The WarChiefs onwards)

Overview[]

They are an infantry-focused civilization that can access the powerful Sebastapol Mortar, a unique artillery piece that annihilates most land units. However, Sebastapol Mortars struggle against enemy artillery pieces.

The Ethiopians generate influence through Mountain Monasteries, unique buildings that are placed on top of coin mines. They can also generate influence through livestock, mainly through Zebu cattle, which generate 0.15 influence per second while semi-fattened and 0.65 influence per second when fully fattened. Zebu cattle can be trained at the Livestock Market. Players can also research the 250 gold Royal Feast technology at the Livestock Market that will trade in all the player’s livestock for a large lump sum of influence.

Most of an Ethiopian player’s military units are trained at the War Camp. At the War Camp they can train: the Dragoon-like Javelin Rider, the Musketeer-esque Gascenya, the Coyote-Runner-esque Shotel Warrior, their Skirmisher unit the Neftenya, and their ranged heavy cavalry unit the Oromo Warrior.

At the Watch Tower, Ethiopian players can train special outlaw units: The Desert Warrior, a Javelin-throwing unit whose armor type changes with their stance; the Desert Archer, who acts like a Longbowman at long range and a fast-firing Yumi Archer up close; and the Desert Raider, an Oprichnik-like camel-riding cavalry unit that excels against buildings and villagers. These special outlaw units have a higher population cost than the units trained at the War Camp.

The third military building used by the Ethiopians is the Palace. At the Palace, special units earned through age-up options and expensive mercenaries can be trained. The player can also train Falconets, Culverins, and Mortars after the technology Imported Cannons is researched. All units trained at the Palace cost influence, and many of them have a high population cost. Special units trained at the Palace are not upgraded the same way that War Camp units are upgraded. Instead, they shadow technologies like units trained from the Asian Consulate, becoming stronger with each age-up. The Sebastopol Mortar is trained at the Palace.

Ethiopian players have the Arabs as an Imperial Age option. This age-up option will let Ethiopian players train Gatling Camels and Mamelukes from their Palace.

In-game dialogue[]

Main article: French dialogue lines (Age of Empires III)

French units speak their namesake language.

General

Select
  • Oui? — Yes?
  • Prêt (masculine)/Prête (feminine) — Ready
  • Votre ordre? — Your order?
  • Bonjour! — Hello!
Move
  • Oui — Yes
  • Très bien — Very well
  • Je le ferai — I will do it
  • Correct — Right
Attack
  • À l’attaque! — Attack!
  • Chargez! — Charge!
  • Oui! — Yes!

Settler

  • Build Maçon — Bricklayer (masculine, female settler should have used the feminine form maçonne here)
  • Female Farm Fermière — Farmer (feminine)
  • Male Farm Fermier — Farmer (masculine)
  • Female Gather Coin Ramasseuse — Collector (feminine)
  • Male Gather Coin Ramasseur — Collector (masculine)
  • Female Gather Fruit Cueilleuse — Gatherer (feminine)
  • Male Gather Fruit Cueilleur — Gatherer (masculine)
  • Female Gather Meat Chasseuse — Huntress
  • Male Gather Meat Chasseur — Hunter
  • Female Gather Wood Bûcheronne — Lumberjack (feminine)
  • Male Gather Wood Bûcheron — Lumberjack (masculine)

Explorer

  • Claim Au nom de la France, je revendique cette terre! — In name of France, I claim this land!
  • Disabled Je suis blessé, je ne peux pas bouger — I’m injured, I can’t move
  • Ransomed Merci d’avoir payé ma rançon — Thank you for having paid my ransom
  • Revived J’ai repris des forces — I have regained strength

The WarChiefs[]

All military units of The WarChiefs civilizations are unique, with the exceptions of Canoes and War Canoes.

Aztecs

  • War Chief bonus: Doubles experience gained in combat by nearby units.
  • Civilization bonus: Have Warrior Priests that can heal or count as two people at the Community Plaza. Start with one Warrior Priest. Except ordinary War Hut, Nobles’ Hut also acts as a Blockhouse, but with a longer range.
  • Home City: Tenochtitlan
See also: Aztec Home City Cards

Haudenosaunee

  • War Chief bonus: Boosts hit points of nearby units.
  • Civilization bonus: Have Travois, and start with one in the beginning of the game that can build most buildings for free. The Haudenosaunee also have a unique Founder Ceremony in the Community Plaza which spawns Travois.
  • War Council: Caughnawaga
See also: Haudenosaunee Home City Cards

Lakota

  • War Chief bonus: Boosts speed of nearby units.
  • Civilization bonus: Start with 200 population capacity in the beginning of game. Have unique Teepees, which the player can only build up to ten (exception when a special card is sent) to provide a little health bonus to nearby friendly units.
  • War Council: Hunkpapa
See also: Lakota Home City Cards

In-game dialogue[]

Indian units (including native warriors and mercenaries) speak Modern Hindi.

General

  • आदेश [Ādeś] (command)
  • तैयार [Taiyār] (ready)
  • हाँ? [Hān?] (yes?)
  • हैलो? [Hello?] (hello?)
  • मैं करूँगा [Main karunga] (I will do it – masculine)
  • मैं करुँगी [Main karungī] (I will do it – feminine)
  • मैं जा रहा हूँ [Main jā rahā hūn] (I am going – masculine)
  • मैं जा रही हूँ [Main jā rahī hūn] (I am going – feminine)
  • हाँ [Hān] (yes)
  • सही [Sahī] (right)
  • युद्ध करने के लिए [Yuddh karne ke liye] (to do war – To war/To battle)
  • हमला [Hamalā] (attack!)
  • हाँ! [Hāṃ!] (yes!)

Villager

  • Female Build Makān banāne wālā (मकान बनाने वाला) — Builder
  • Male Build Makān banāne wālā (मकान बनाने वाला) — Builder
  • Female Farm Kisān (किसान) — Farmer
  • Male Farm Kisān (किसान) — Farmer
  • Female Gather Coin Kamāne wālā (कमाने वाला) — Earner
  • Male Gather Coin Kamāne wālā (कमाने वाला) — Earner
  • Female Gather Fruit Khurāk ḍhūndne wālā (खुराक ढूंढने वाला) — Forager
  • Male Gather Fruit Khurāk ḍhūndne wālā (खुराक ढूंढने वाला) — Forager
  • Female Gather Meat Śikārī (शिकारी) — Hunter
  • Male Gather Meat Śikārī (शिकारी) — Hunter
  • Female Gather Wood Lakaṛa-hārā (लकड़हारा) — Lumberjack
  • Male Gather Wood Lakaṛa-hārā (लकड़हारा) — Lumberjack
  • Female Repair (not used in the game)
  • Male Repair (not used in the game)

Monk

  • Disabled Svargagāmi (स्वर्गगामी) — Going to heaven
  • Revived Śarīr mar saktā hai par ātma amar hai (शरीर मर सकता है पर आत्मा अमर है) — The body can die but the soul is immortal

In-game dialogue[]

Main article: Dutch dialogue lines

Dutch units speak their namesake language.

General

Select
  • Ja? — Yes?
  • Klaar — Ready
  • Commando — Command/Order
  • Hallo — Hello
Move
  • Ja — Yes
  • Oké — Okay
  • Ik ga — I go
  • Juist — Right
  • Ik doe het — I do it
Attack
  • Aanvallen! — Attack!
  • Ten oorlog! — To war!
  • Ja! — Yes!

Settler

Note: for some reason there’s no a separate «Male Build» line; instead, «Move» lines are used.

  • Female Build Timmerman — Carpenter
  • Female Farm Boerin — Farmer (feminine)
  • Male Farm Boer — Farmer (masculine)
  • Gather Coin Handelaar — Merchant
  • Gather Fruit Verzamelaar — Collector
  • Gather Meat Jager — Hunter (masculine, female settler should have used the feminine form jaagster here)
  • Gather Wood Houthakker — Woodcutter

Explorer

  • Claim Ik eis dit land op in naam van Nederland! — I claim this land in the name of the Netherlands!
  • Disabled Ik ben gewond, ik kan me niet bewegen — I’m wounded, I can’t move
  • Ransomed Bedankt voor het betalen van het losgeld — Thanks for paying the ransom
  • Revived Ik voel me nu wat sterker — I’m feeling somewhat better now

Trivia[]

  • The Incan flag is designed after Wiphala, a square emblem commonly used as a flag to represent some native peoples of the Andes.
    • The actual Wiphala is square, but the proportions were changed to 2:3 in-game.
    • The design is often alleged to be Incan in origin, although there is no proof of this.
    • Originally, the flag of the Inca was the real Wiphala with 2:3 proportions, as can be seen in the announcement trailer for Age of Empires III: Definitive Edition, in some pre-release screenshots and in the beta.
  • Their personality appears as one of the AI player names of the Incas in Age of Empires II HD: The Forgotten.
  • Their free Llama at the start is also a callback to the Incas’ civilization bonus of Age of Empires II HD: The Forgotten, where they also start with a free Llama.

Overview[]

The majority of Aztec military units are unique to the civilization, with the exception of Canoes and War Canoes. The entire Aztec army is composed of infantry. They can build the Nobles’ Hut and War Hut which are their counterpart to the European Blockhouse. They have identical range unless using the Stone Towers card which allow Aztec defensive buildings (0-24>0-30 and 0-40>0-46) to have greater range than all European structures (including European Forts lacking the Revetment upgrade). This extra range is enough to outrange many artillery pieces as well and most enemy ships (with exception to long-range special attacks).

Almost all of the Aztec units are melee units (including their War Chief), with the exception of Otontin Slingers, Eagle Runner Knights, and the longest ranged archer, the Arrow Knight.

Like the Aztecs of Age of Empires II: The Conquerors, the Aztecs lack cavalry and artillery units that other native civilizations have access to. To compensate for this, the Aztecs also have specialized infantry units that fulfill similar roles. The Coyote Runner makes up for their lack of cavalry. Their ranged cavalry unit is represented by the Eagle Runner Knight. The Arrow Knight, whose range is the best of all archers, is specially designed to tear down buildings and fulfills the role as a weak Mortar and anti-artillery Culverin to protect their vulnerable all-infantry armies from artillery fire.

Instead of Medicine Men, the Aztecs have Warrior Priests who can heal just as well as the Medicine Man, but also have a high attack, and dance at the Fire Pit, counting as two Villagers.

At the beginning of each match, the locations of all Trading Posts will be revealed to Aztec players.

Home City Cards[]

Click for a list of Home City Cards related to the Mameluke

Green: TEAM Shipment that is sent to each player in a team

All

Card Description Age HC level
Riding School train time -40% 10
The Riding School card is not available to Chinese and Japanese.

Chinese

Card Description Age HC level
Western Reforms All units get +8% hit points and attack 40
Acupuncture Unit train time -20% 10

Europeans

Card Description Age HC level
Cavalry Combat get +15% hit points and attack 10
Hire Egyptian Mamelukes Ships 5 Mamelukes; costs 1,000 coin 10
Hire Mediterranean Mercenary Army Ships 4 Stradiots, 6 Barbary Corsairs, and 3 Mamelukes; costs 2,000 coin 25
The Cavalry Combat card is available to Dutch, Ottomans, and Russians.
The Hire Egyptian Mamelukes card is available to Ottomans and Portuguese.
The Hire Mediterranean Mercenary Army card is not available to Dutch and Russians, and ships 1 extra Barbary Corsair and Mameluke for the Germans.

Germans

Card Description Age HC level
TEAM Cavalry Attack Heavy cavalry, , and light infantry get +15% attack 10
Spanish Riding School get +10% speed +4 Uhlans 25
Improved Mercenaries Mercenaries get +20% hit points and attack +3 Uhlans 10

Indians

Card Description Age HC level
Dravidian Martial Arts All units get +15% melee attack +1 Villager 40
TEAM Shivaji’s Tactics All units get +5% hit points and attack 25

Further statistics[]

Unit strengths and weaknesses
Strong vs. Ranged infantry, light infantry, artillery
Weak vs. ,
Improvements
Hit points Cavalry Cuirass (+10%) Comanche Horse Breeding (+10%) Cree Tanning (+5%) Navajo Weaving (+5%)
Attack Pillage (+25% siege attack) Customized Merc Weapons (+30%, John Black’s Mercenaries only) Yoga (+5%)
Sight Town Watch (+2)
Speed Comanche Mustangs (+10%) Apache Endurance (+5%)
Creation speed Mass Cavalry (-50%) Cheyenne Horse Trading (-25%) Incan Chasquis Messengers (-25%)
Train cost Mapuche Ad-mapu (-10% coin cost)
Penalties Coffee Trade (-10% speed, Dutch only)

Saloon/Monastery/Tavern[]

  • Arsonist (The Asian Dynasties onwards)
  • Barbary Corsair
  • Black Rider
  • Comanchero
  • Cowboy (United States only)
  • Dacoit (The Asian Dynasties onwards)
  • Elmeti (The WarChiefs onwards)
  • Fusilier (The WarChiefs onwards)
  • Gunslinger (United States only)
  • Hackapell
  • Harquebusier (Definitive Edition onwards)
  • Highlander
  • Iron Troop (The Asian Dynasties onwards)
  • Jaeger
  • Jat Lancer (The Asian Dynasties onwards)
  • Landsknecht
  • Li’l Bombard (The WarChiefs onwards)
  • Mameluke
  • Manchu
  • Napoleon Gun (since update 23511 of the Definitive Edition)
  • Ninja (The WarChiefs onwards)
  • Owlhoot (United States only)
  • Pirate
  • Pistolero
  • Renegado
  • Ronin
  • Stradiot
  • Swiss Pikeman
  • Thuggee (The Asian Dynasties onwards)
  • Wokou Horseman (The Asian Dynasties onwards)
  • Wokou Monk (The Asian Dynasties onwards)
  • Wokou Pirate (The Asian Dynasties onwards)
  • Wokou Ronin (The Asian Dynasties onwards)
  • Yojimbo (The Asian Dynasties onwards)
  • Zouave (since update 23511 of the Definitive Edition)

Trivia[]

  • The Spanish flag shown in the game is the Cross of Burgundy Flag, which was used by the Spanish Empire between 1506–1842.
  • Torre Del Oro (the Wonder for the Spanish in Age of Empires II: The Conquerors) reappears in the Spanish Home City.
  • The Cathedral in the Home City of Seville is inaccurately based on the Florence Cathedral. The same cathedral is also depicted in the Portuguese Home City of Lisbon. This has been corrected in the Definitive Edition for the Portuguese, where they get the appropriate Lisbon Cathedral; however, the same model is also reused inaccurately in the Spanish Home City.
  • Before the Definitive Edition, the Spanish were the only civilization that could upgrade their Pikemen beyond the Veteran level.
  • The Spanish AI personality appears as one of the AI player names of the Spanish in Age of Empires II: The Conquerors.

Обновить драйвера видеокарты, скачать драйвера для Age of Empires 3

Вне зависимости от того, какая видеокарта стоит в системном блоке, ее драйвера нужно поддерживать в актуальном состоянии. Поэтому перед запуском Age of Empires 3 следует зайти на сайт производителя и проверить, не вышли ли новые драйвера:

  • Скачать драйвер для видеокарт от Nvidia;
  • Скачать драйвер для видеокарт от AMD.

После установки драйвера следует перезагрузить компьютер, чтобы исключить возможность сбоев. Также стоит учитывать, что для многих старых видеокарт новые драйверы уже не выходят.

Для некоторых игр производители видеокарт выпускают специально оптимизированные драйвера. Поищите таковые в разделе новостей о Age of Empires 3 — обычно мы про них пишем. Также можно посмотреть на сайте производителей видеокарт.

Trivia[]

  • The United States flag is the 15-star, 15-stripe Star Spangled Banner Flag. This version of the flag was adopted by the United States in 1795 to symbolize the admission of Vermont and Kentucky to the union, and during the War of 1812 its presence over Fort McHenry inspired the poem that would later become the United States’ national anthem.
  • The architectural style of the United States post-Exploration Age is mainly timber framing. This is historically inaccurate as this style was used predominantly in Europe. British colonies in North America, and subsequently the early United States, used Georgian architecture instead.
  • Most American units have separate Guard and Imperial skins, whereas other civilizations share the same visual appearances across both those upgrades. The Imperial skins have a Civil War-era aesthetic.
  • The use of Washington, D.C. as the Home City is moderately anachronistic for the tenure of President Washington:
    • The city did not become the capital of the United States until 1800, three years after Washington left office and one year after his death. During his time in office, the capital of the United States was Philadelphia.
    • The Home City features the White House, which was also not completed until 1800, and was not occupied by any President until 1801, when Thomas Jefferson moved in.

Participants[edit]

Invited(32)Seeding
 Aizamk   Aykin Haraka   Don Artie   Ezad 
 GiveUAnxiety   harcha   iamturk   Jerimuno 
 Kaiserklein   kaister   Kawapasaka   kevinitalien 
 Knuschelbär   Lavendar   Lecastete   Lukas_L99 
 miggo1999_   minimoult21   Mitoe   Miyawaki Sakura 
 Oliveza   Optimus_prime   PrinceofKabul   Samwise12 
 sheckler 1  SoldieR   somp   tabben 
 theonlybaus   uberjz   Yukietty   yurashic 2
SeedingPlayers
# Player Team
1  yurashic
2  Kaiserklein ssMgc
3  Mitoe
4  Knuschelbär
5  Samwise12
6  Lecastete
7  iamturk
8  PrinceofKabul
9  Aizamk
10  Lukas_L99
11  Ezad KEKs
12  Kawapasaka
13  Optimus_prime Garde
14  SoldieR
15  Aykin Haraka
16  kaister
17  tabben
18  Don Artie
19  miggo1999_
20  kevinitalien
21  somp
22  Jerimuno
23  Miyawaki Sakura
24  minimoult21
25  Yukietty
26  theonlybaus
27  Lavendar
28  GiveUAnxiety
29  harcha
30  uberjz
31  Oliveza
32  sheckler

1alvaroes was originally seed 32, but he forfeited from the tournament and replaced by sheckler 2Hazza54321 was originally seed 1, but he forfeited from the tournament and replaced by yurashic

Дополнения[]

К игре выпущено два дополнения:

Основная статья: Age of Empires III: The WarChiefs

Первое дополнение The WarChiefs добавляет в игру три нации коренных североамериканцев — ирокезов, сиу и ацтеков. Появляются новые юниты: колониальная милиция — пехота колониальной армии, одна из которой тренируется в боевых хижинах, а другая даётся в начале игры и отправить из родного города её невозможно. Боевая хижина — такое же здание, как и европейские аванпосты, только создают индейских воинов и стреляют по врагам стрелами. В европейских державах поселенцы могут строить салуны — специальное здание, где тренируются наёмники и бандиты. У туземцев вместо поселенцев крестьяне. Также они могут строить окопы — источник различных улучшений деревни. Для этого надо направить селян танцевать в окоп. Также добавлены новые одиночные карты и приёмы ведения игры. Кампании дополнения описывают жизни двух других членов семьи Блэк: Натаниэля и Чэйтона, отца и сына Амелии, соответственно. С Кругом их истории никак не связаны. Натаниэль участвовал в Революционной войне, а Чэйтон боролся бок о бок с сиу против американской армии.

Основная статья: Age of Empires III: The Asian Dynasties

Further statistics[]

Unit strengths and weaknesses
Strong vs. Heavy infantry, , Eagle Runner Knights
Weak vs. Heavy cavalry, Coyote Runners, artillery
Improvements
Hit points Infantry Breastplate (+10%) Besteiros (+30%; Portuguese only) Cree Tanning (+5%) Navajo Weaving (+5%)
Attack Besteiros (+30%; Portuguese only) Carib Kasiri Beer (+10%) Carib Garifuna Drums (+1.0x multiplier vs. ) Iroquois Lacrosse (+10%; vanilla Age of Empires III only) Seminole Bowyer (+25%) Tupi Poison Arrow Frogs (+10%) Yoga (+5%) Clenched Fist (+30% melee attack) Somali Jile Daggers (-35% melee attack ROF)
Armor Somali Oryx Hide Shields (additional +10% melee/ranged resistance)
Speed Military Drummers (+10%) Tilly’s Discipline (+20%; Germans only) Incan Road-building (+20%) Apache Endurance (+5%) Akan Fontomfrom (+5%)
Sight Town Watch (+2)
Creation speed Standing Army (-25%) Incan Chasquis Messengers (-25%) Akan Fontomfrom (-20%)
Other Besteiros (ships 22 Crossbowmen and grants the Veteran upgrade; Portuguese only) Meritocracy (-20% upgrade cost) Portuguese Crusaders (ships 10 Crossbowmen and allows them to be trained at War Camps; Ethiopians only)
Penalties Tilly’s Discipline (+10% cost; Germans only) High Crusade (-5% hit points; Knights of St. John only)
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